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Post by Umbaglo on Mar 6, 2005 12:21:46 GMT -5
"Can Mechalomaniac beat up Umb's mighty AM? Let's see what we've got."
Participants/Mechs: Mechalomaniac/Gairyuki, Umbaglo/5 units chosen at random from his AM Format: 1v5, wave format Location: Outside the Museum Limit: 150 for the challenger, 100 for each of Umbaglo's units Items: Challenger gets only the items they posted in the BUUAM thread. Umbaglo gets any items he owns Size: Active
"Who will survive? The heat will be on!"
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Post by Mechalomaniac on Mar 6, 2005 16:38:17 GMT -5
Van FlyheitGundam FighterStarting Max SP: 90 Current Max SP: 180 Maximum SP Cap: 180Skills & Abilities:- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs- Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% Seishin:Concentrate (15): -5 to dodge cost, +5 to target's dodge cost for one turn. Flash (10): After casting, the FIRST attack received is automatically dodged at no cost. Direct Attack (20): For your first attack phase this turn, your target cannot use Bunshin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If use in conjunction with (X) weapons, Only Support Defense will be disabled. The cancellation of Support Defense other secondary defenses only applies to your attacks. Greater Perseverance (40): User recovers all HP. Iron Wall (30): All damage you receive this turn is reduced by 75%. Resupply (60): You or one target ally regenerates all EN and ammunition to 100%. Gairyuki
Statistics:HP: 90, EN: 60, IS: 2, Move: H/G, Size: M[/color] Weapons: Beam Vulcan (BSV)- 4 damage/EN Killer Claws (M)- 15 damage # 2 Bite Fang (MV)- 20 damage/PC Tail (S)- 30 damage Ray Charge Particle Cannon (BS)- 130 damage, 7 EN/shot
MAP Attack: Ray Charge Particle Cannon (BI:3)- 120 damage, 15 EN/shotInherent Abilities: 1) Zoids; Usable by Lieutenants or higher 2) Countershoot: Beam Vulcan 3) Ray Panel: Negates any non- (B)-type attack and absorb 10% of the damage as EN instead. 4) Dodge Cost -7 5) Damage Received -30% 6) Summon: Summon Hien and Gekkou. Max HP -10%. Dodge Cost -5 and Damage Received -10% instead. If either Hien or Gekkou are destroyed, all disabled abilities and HP deductions become permanent for the rest of the match.Hien
Statistics:HP: 25, EN: 20, IS: 0, Move: F, Size: S, Class: Summon[/color] Weapons: Totsugeki (V)- 10 damage/EN Magnaser Wing (M)- 15 damageInherent Abilities: 1) Dodge Cost is 5 2) Ion Booster: Dodge Cost -5 3) Ray Panel: Negates any non- (B)-type attack and absorb 10% of the damage as EN instead. 4) Can support defend Gairyuki. Cannot be resummoned when destroyed.Gekkou
Statistics:HP: 30, EN: 20, IS: 0, Move: F/W, Size: S, Class: Summon[/color] Weapons: Beam Vulcan (BSV)- 4 damage/ENInherent Abilities: 1) Dodge Cost is 5 2) Dodge Cost is locked at 5 in any water terrain 3) Countershoot: Beam Vulcan 4) Ray Panel: Negates any non- (B)-type attack and absorb 10% of the damage as EN instead. 5) Damage Received -20% 6) Can support defend Gairyuki. Cannot be resummoned when destroyed.Items: 1) G-Wall Generator "Bring it"
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Post by Umbaglo on Mar 6, 2005 16:47:19 GMT -5
Name: Hangar AI #1 Rank: Lieutenant Class: Psychodriver Current Max SP: 175 Maximum SP Cap: 175 Skills & Abilities:Spells: 1) Trust 2) Flash 3) Provoke 4) Iron Wall 5) N/A 6) N/A Skills: 1) N/A 2) N/A 3) N/A 4) N/A Dodge Cost is 12. Minimum Dodge Cost is 5.Countercut: 2 EN or 6 PCs Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank. Private: Usable 2 times per fight. Requires 5 turns to charge between uses. Corporal: Usable 4 times per fight. Requires 4 turns to charge between uses. Sergeant: Usable 6 times per fight. Requires 3 turns to charge between uses. Ensign: Usable 8 times per fight. Requires 2 turns to charge between uses. Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.Only ones able to activate the Nendou Field.Nendou Field: The protective powers of this barrier depend on your rank: Private: Nendou Field protects against 10 damage.[/i] Corporal: Nendou Field protects against 12 damage.[/i] Sergeant: Nendou Field protects against 15 damage.[/i] Ensign: Nendou Field protects against 17 damage.[/i] Lieutenant: Nendou Field protects against 20 damage.[/i] Forbidden Blue
Statistics:HP: 75, EN: 55, IS: 2, Move: G, Size: M[/color] Weapons: Igelstellung- 3 damage, 20 rounds Armfeuer- 10 damage, 10 rounds Supercavitating Torpedo Launcher (PSV)- 25 damage, 10 rounds Trident (M)- 25 damage Photon Maser (S)- 60 damage, 4 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher. 2) Anti-Beam Shield: Geschmeidig Panzer 3) Countercut 4) Countershoot: Igelstellung, Armfeuer 5) Dodge Cost is 5 in water environment 6) Trans-Phase Armor (Armor) 7) Geschmeidig Panzer (Barrier) 8) Photon Maser: Target's Dodge Cost +5 in a water environment. 9) Forbidden Blue can't be used in space.Purchasing Cost: N/A. Requires 5 Evo Points with Forbidden Gundam. Forbidden Blue will then be available to use.
Hanger Resale Value: 250 PCsItems: 1) Large Generator 2) G-Wall
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Post by Umbaglo on Mar 6, 2005 16:47:40 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Mechalomaniac Prone Time: 24 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Mechalomaniac on Mar 6, 2005 17:04:00 GMT -5
Defense Phase:
Attacking Weapons: Action Taken: Damage Taken: Resources Spent:Attack Phase:
Weapon Used: Tail (S) Target: Forbidden Blue Damage Dealt: 38 Resources Spent: Nil Modifiers: NoneStatus:
HP: 90/90 EN: 60/60 PCs: 150/150 SP: 180/180
Items: G-Wall Generator
Weapons: Beam Vulcan (BSV)- 4 damage/EN Killer Claws (M)- 15 damage # 2 Bite Fang (MV)- 20 damage/PC Tail (S)- 30 damage Ray Charge Particle Cannon (BS)- 130 damage, 7 EN/shot
MAP Attack: Ray Charge Particle Cannon (BI:3)- 120 damage, 15 EN/shot
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Post by Umbaglo on Mar 6, 2005 17:09:17 GMT -5
P.S. PHASE Seishin Used: Flash Target: Self SP Used: 15 Effect: Auto dodge
DEFENSE PHASE:
Attacking Weapon #1: Tail Action Taken: Flash Damage Taken: N/A Resources Spent: 15 SP [/color] ATTACK PHASE:
Weapon Used: Supercavitating Torpedo Launcher Target(s): Mecha Damage Dealt: 25 Resources Spent: 1 round Modifiers: N/A [/color] Statistics:
HP: 75/75 EN: 55/55 Shields: 10/10 SP: 160/175 PCs: 100 Psychic Overloads: 10/10
Weapons: Igelstellung 20/20 Armfeuer 10/10 Supercavitating Torpedo Launcher 9/10 [/color]
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Post by Mechalomaniac on Mar 6, 2005 19:09:38 GMT -5
Defense Phase:
Attacking Weapons: Torpedoes! Action Taken: Growl at it (CC) Damage Taken: 0 Resources Spent: 1 ENAttack Phase:
Weapon Used: Tail (S) Target: Forbidden Blue Damage Dealt: 38 Resources Spent: Nil Modifiers: NoneStatus:
HP: 90/90 EN: 59/60 PCs: 150/150 SP: 180/180
Items: G-Wall Generator
Weapons: Beam Vulcan (BSV)- 4 damage/EN Killer Claws (M)- 15 damage # 2 Bite Fang (MV)- 20 damage/PC Tail (S)- 30 damage Ray Charge Particle Cannon (BS)- 130 damage, 7 EN/shot
MAP Attack: Ray Charge Particle Cannon (BI:3)- 120 damage, 15 EN/shot
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Post by Umbaglo on Mar 6, 2005 19:25:33 GMT -5
DEFENSE PHASE:
Attacking Weapon #1: Tail Action Taken: Psychic Overload Damage Taken: N/A Resources Spent: 1 PO [/color] ATTACK PHASE:
Weapon Used: Supercavitating Torpedo Launcher Target(s): Mecha Damage Dealt: 25 Resources Spent: 1 round Modifiers: N/A [/color] Statistics:
HP: 75/75 EN: 55/55 Shields: 10/10 SP: 160/175 PCs: 100 Psychic Overloads: 9/10
Weapons: Igelstellung 20/20 Armfeuer 10/10 Supercavitating Torpedo Launcher 8/10 [/color]
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Post by Mechalomaniac on Mar 6, 2005 19:29:24 GMT -5
Defense Phase:
Attacking Weapons: Torpedoes! Action Taken: Growl at it (CC) Damage Taken: 0 Resources Spent: 1 ENAttack Phase:
Weapon Used: Tail (S) Target: Forbidden Blue Damage Dealt: 38 Resources Spent: Nil Modifiers: NoneStatus:
HP: 90/90 EN: 58/60 PCs: 150/150 SP: 180/180
Items: G-Wall Generator
Weapons: Beam Vulcan (BSV)- 4 damage/EN Killer Claws (M)- 15 damage # 2 Bite Fang (MV)- 20 damage/PC Tail (S)- 30 damage Ray Charge Particle Cannon (BS)- 130 damage, 7 EN/shot
MAP Attack: Ray Charge Particle Cannon (BI:3)- 120 damage, 15 EN/shot
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Post by Umbaglo on Mar 6, 2005 20:01:15 GMT -5
P.S. PHASE Seishin Used: Flash Target: Self SP Used: 15 Effect: Auto dodge
DEFENSE PHASE:
Attacking Weapon #1: Tail Action Taken: Flash Damage Taken: N/A Resources Spent: 15 SP [/color] ATTACK PHASE:
Weapon Used: Supercavitating Torpedo Launcher Target(s): Mecha Damage Dealt: 25 Resources Spent: 1 round Modifiers: N/A [/color] Statistics:
HP: 75/75 EN: 55/55 Shields: 10/10 SP: 145/175 PCs: 100 Psychic Overloads: 9/10
Weapons: Igelstellung 20/20 Armfeuer 10/10 Supercavitating Torpedo Launcher 7/10 [/color]
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Post by Mechalomaniac on Mar 6, 2005 20:03:15 GMT -5
Defense Phase:
Attacking Weapons: Torpedoes! Action Taken: Growl at it (CC) Damage Taken: 0 Resources Spent: 1 ENAttack Phase:
Weapon Used: Tail (S) Target: Forbidden Blue Damage Dealt: 38 Resources Spent: Nil Modifiers: NoneStatus:
HP: 90/90 EN: 57/60 PCs: 150/150 SP: 180/180
Items: G-Wall Generator
Weapons: Beam Vulcan (BSV)- 4 damage/EN Killer Claws (M)- 15 damage # 2 Bite Fang (MV)- 20 damage/PC Tail (S)- 30 damage Ray Charge Particle Cannon (BS)- 130 damage, 7 EN/shot
MAP Attack: Ray Charge Particle Cannon (BI:3)- 120 damage, 15 EN/shot
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Post by Umbaglo on Mar 6, 2005 20:10:23 GMT -5
DEFENSE PHASE:
Attacking Weapon #1: Tail Action Taken: Psychic Overload Damage Taken: N/A Resources Spent: 1 PO [/color] ATTACK PHASE:
Weapon Used: Photon Maser Target(s): Mecha Damage Dealt: 60 Resources Spent: 4 EN Modifiers: N/A [/color] Statistics:
HP: 75/75 EN: 51/55 Shields: 10/10 SP: 145/175 PCs: 100 Psychic Overloads: 8/10
Weapons: Igelstellung 20/20 Armfeuer 10/10 Supercavitating Torpedo Launcher 7/10 [/color]
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Post by Mechalomaniac on Mar 6, 2005 20:15:27 GMT -5
Defense Phase:
Attacking Weapons: Anti-Godzilla Weapon Action Taken: Dodge Damage Taken: 0 Resources Spent: 5 PCsAttack Phase:
Weapon Used: Tail (S) Target: Forbidden Blue Damage Dealt: 38 Resources Spent: Nil Modifiers: NoneStatus:
HP: 90/90 EN: 57/60 PCs: 145/150 SP: 180/180
Items: G-Wall Generator
Weapons: Beam Vulcan (BSV)- 4 damage/EN Killer Claws (M)- 15 damage # 2 Bite Fang (MV)- 20 damage/PC Tail (S)- 30 damage Ray Charge Particle Cannon (BS)- 130 damage, 7 EN/shot
MAP Attack: Ray Charge Particle Cannon (BI:3)- 120 damage, 15 EN/shot
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Post by Umbaglo on Mar 6, 2005 20:17:16 GMT -5
P.S. PHASE Seishin Used: Flash Target: Self SP Used: 15 Effect: Auto dodge
DEFENSE PHASE:
Attacking Weapon #1: Tail Action Taken: Flash Damage Taken: N/A Resources Spent: 15 SP [/color] ATTACK PHASE:
Weapon Used: Photon Maser Target(s): Mecha Damage Dealt: 60 Resources Spent: 4 EN Modifiers: N/A [/color] Statistics:
HP: 75/75 EN: 47/55 Shields: 10/10 SP: 130/175 PCs: 100 Psychic Overloads: 8/10
Weapons: Igelstellung 20/20 Armfeuer 10/10 Supercavitating Torpedo Launcher 7/10 [/color]
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Post by Mechalomaniac on Mar 6, 2005 20:18:08 GMT -5
Defense Phase:
Attacking Weapons: Anti-Godzilla Weapon Action Taken: Dodge Damage Taken: 0 Resources Spent: 5 PCsAttack Phase:
Weapon Used: Tail (S) Target: Forbidden Blue Damage Dealt: 38 Resources Spent: Nil Modifiers: NoneStatus:
HP: 90/90 EN: 57/60 PCs: 140/150 SP: 180/180
Items: G-Wall Generator
Weapons: Beam Vulcan (BSV)- 4 damage/EN Killer Claws (M)- 15 damage # 2 Bite Fang (MV)- 20 damage/PC Tail (S)- 30 damage Ray Charge Particle Cannon (BS)- 130 damage, 7 EN/shot
MAP Attack: Ray Charge Particle Cannon (BI:3)- 120 damage, 15 EN/shot
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