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Post by Umbaglo on Mar 3, 2005 14:10:02 GMT -5
"Can Yanbetari beat up Umb's mighty AM? Let's see what we've got."
Participants/Mechs: Yanbetari/Gundam X Divider, Umbaglo/5 units chosen at random from his AM Format: 1v5, wave format Location: Outside the Museum Limit: 150 for the challenger, 100 for each of Umbaglo's units Items: Challenger gets only the items they posted in the BUUAM thread. Umbaglo gets any items he owns Size: Active
"Who will survive? The heat will be on!"
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Post by Yanbetari on Mar 3, 2005 19:36:45 GMT -5
Pilot Registration Computer - Nomad DeltaClass Shell: Newtype DC: X/5 CC: 2/4 SP: 105 Newtype Ability Level- DC is X, TDC +Y - LT: 7/5 Pressure- Disable Target's Attack Phase - Requires Y turns to charge - LT: 4 Countershoot- Negate (P) attacks with specified weapons Seishin- Trust - Flash - Concentrate Mecha ? - Gundam X DividerClass: Low-Tier Rank: EN HP: 55 EN: 35 IS: 2 Size: M Move: F/G Weapons Vulcan - 2 damage - 20 rounds Chest Launcher - 8 damage - 8 rounds Large Beam Sword - (BM) - 12 damage Beam Machine Gun - (B) - 25 damage - 10 rounds Hyper Bazooka - (P) - 30 damage - 4 rounds X Grenade - (PS) - 40 damage, PARALYZE - 2 rounds Divider - (BS) - 60 damage - 3 EN Abilites- Shield: Divider - System: Flash System - GX-Bits - DC: -5 - Countercut- Countershoot - Vulcan, Chest Launcher, Beam Machinegun, Divider Items- G-Wall Generator - Gundarium Beta SubMecha ? - GX-BitClass: Summon - G-Bit HP: 20 EN: 10 IS: 0 Size: M Weapons Beam Sword - (BM) - 8 damage Machine Cannon - 8 damage - 12 rounds Beam Rifle - (B) - 10 damage - 10 rounds Abilites- DC: 5 - Countercut- Countershoot - Machine Cannon [ooc]NOTE: Double G-Bit Attack and Satelite Cannon (GX-Bit) omitted due to attack requirements[/ooc]
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Post by Umbaglo on Mar 3, 2005 23:00:42 GMT -5
Name: Hangar AI #1 Rank: Lieutenant Class: Gundam Fighter Current Max SP: 180 Maximum SP Cap: 180 Skills & Abilities:Spells: 1) Iron Wall 2) Resist 3) Concentrate 4) Great Effort 5) Mercy 6) Training Skills: 1) N/A 2) N/A 3) N/A Dodge Cost is 10. Minimum Dodge Cost is 5.Countercut: 1 EN or 3 PCsOnly ones able to pilot Mobile Fighters.Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% Musha GodmaruStats: HP: 75, EN: 45, IS: 3, Move: G, Size: SSWeapons: Neppatou & Bakurettou (M)- 8 damage + (M) 18 damage x 2, (Aff:Fire) Sekiha Tenkyouken- 30 damage, 1 EN/attack. Bakunetsu no Jin Only. Nekka Bakurin Zan (V)- 15 damage/EN, (Aff: Fire). Bakunetsu no Jin Only. Houen Suiou Zan (S)- 150 damage (Aff:Fire) + 150 damage (Aff:Ice), 20 EN/attack. Bakunetsu no Jin Only.Inherent Abilities 1) Usable by Ensigns or higher 2) Countercut 3) Dodge Cost -3 4) Nitou-ryu 5) Bakunetsu no Jin: Activates when HP is 50% or below. Dodge Cost -5 instead, Weapon Damage +50% and Damage Received -50%. Gundam Fighters gain an additional Weapon Damage +25% and Damage Received -25% as well.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 3 SimChamber battles with V-Maru. Musha Godmaru will then replace the original V-Maru.
Hangar Resale Value: 250 PCsItems: 1) Mobile Trace System 2) A-Up (SC) 3) Link Combo (Bakurettou)
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Post by Umbaglo on Mar 3, 2005 23:00:55 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Yanbetari Prone Time: 24 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Yanbetari on Mar 3, 2005 23:11:13 GMT -5
SUMMON PHASE: Flash System Activation - Summon GX-Bit x5ATTACK PHASE (X Divider): Weapon: Beam Machine Gun (B) Target: Musha Godmaru (AI-1) Damage: 25 damage Modifiers: +5 DC [NT] Cost: 1 Round[/color] Statistics (X Divider): HP: 95/95 EN: 35/35 PC: 150/150 SP (NT): 105 Shield: 10/10 Pressure: Charging - 1/4 Weapons: Vulcan: 20/20 Chest Launcher: 8/8 Beam Machine Gun: 9/10 Hyper Bazooka: 4/4 X Grenade: 2/2[/color] Statistics (GX-Bit A): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 10/10[/color] Statistics (GX-Bit B): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 10/10[/color] Statistics (GX-Bit C): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 10/10[/color] Statistics (GX-Bit D): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 10/10[/color] Statistics (GX-Bit E): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 10/10[/color]
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Post by Umbaglo on Mar 3, 2005 23:33:15 GMT -5
DEFENSE PHASE:
Attacking Weapon #1: Machinegun Action Taken: Take Damage Taken: 25 Resources Spent: HP [/color] ATTACK PHASE:
Weapon Used: Neppatou & Bakurettou Target(s): Yanbetari Damage Dealt: 18 + 28 x 2 Resources Spent: N/A Modifiers: N/A [/color] Statistics:
HP: 50/75 EN: 45/45 SP: 180/180 PCs: 100 Super Mode: 1/4 [/color]
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Post by Yanbetari on Mar 3, 2005 23:41:32 GMT -5
DEFENSE PHASE: Attacker: Musha Godmaru (AI-1) Weapon: Neppatou & Bakurettou (M) + (M) x2 Action: Block + G-Wall x3 Damage: 0 (18 * .5[Block] - 15[G-Wall] = -6 >> 0, 28 * .5[Block] - 15[G-Wall] = -1 >> 0 x2 Cost: 3 EN[/color] ATTACK PHASE (X Divider): Blocking - No Attack[/color] ATTACK PHASE (GX-Bit A): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit B): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit C): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit D): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit E): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] Statistics (X Divider): HP: 95/95 EN: 32/35 PC: 150/150 SP (NT): 105 Shield: 10/10 Pressure: Charging - 2/4 Weapons: Vulcan: 20/20 Chest Launcher: 8/8 Beam Machine Gun: 9/10 Hyper Bazooka: 4/4 X Grenade: 2/2[/color] Statistics (GX-Bit A): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 9/10[/color] Statistics (GX-Bit B): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 9/10[/color] Statistics (GX-Bit C): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 9/10[/color] Statistics (GX-Bit D): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 9/10[/color] Statistics (GX-Bit E): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 9/10[/color]
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Post by Umbaglo on Mar 3, 2005 23:48:47 GMT -5
DEFENSE PHASE:
Attacking Weapon #1: Beam Rifles Action Taken: Take Damage Taken: 10 + 10 Super Mode + Bakunetsu no Jin activate + 2 + 2 + 2 Resources Spent: HP [/color] ATTACK PHASE:
Weapon Used: Neppatou & Bakurettou (M) Target(s): Yanbetari Damage Dealt: 28 + 49 x 2 Resources Spent: N/A Modifiers: *1.875 CC Cost [/color] Statistics:
HP: 24/75 EN: 45/45 SP: 180/180 PCs: 100 Super Mode: ACTIVE [/color]
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Post by Yanbetari on Mar 3, 2005 23:50:50 GMT -5
DEFENSE PHASE: Attacker: Musha Godmaru (AI-1) Weapon: Neppatou & Bakurettou (M) + (M) x2 Action: Dodge x3 Cost: 15 PC (7 - 5[Inhernet] = 2 >> 5 x3)[/color] ATTACK PHASE (X Divider): Weapon: Divider (BS) Target: Musha Godmaru (AI-1) Damage: 60 damage Modifiers: +5 DC [NT] Cost: 3 EN[/color] ATTACK PHASE (GX-Bit A): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit B): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit C): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit D): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit E): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] Statistics (X Divider): HP: 95/95 EN: 29/35 PC: 150/150 SP (NT): 105 Shield: 10/10 Pressure: Charging - 3/4 Weapons: Vulcan: 20/20 Chest Launcher: 8/8 Beam Machine Gun: 9/10 Hyper Bazooka: 4/4 X Grenade: 2/2[/color] Statistics (GX-Bit A): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 8/10[/color] Statistics (GX-Bit B): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 8/10[/color] Statistics (GX-Bit C): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 8/10[/color] Statistics (GX-Bit D): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 8/10[/color] Statistics (GX-Bit E): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 8/10[/color]
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Post by Umbaglo on Mar 3, 2005 23:53:12 GMT -5
P.S. PHASE Seishin Used: Resist Target: Self SP Used: 20 Effect: First damage received = 1
DEFENSE PHASE:
Attacking Weapon #1: Beam Rifles Action Taken: Take Damage Taken: 11 Resources Spent: HP [/color] ATTACK PHASE:
Weapon Used: Neppatou & Bakurettou (M) Target(s): Yanbetari Damage Dealt: 28 + 49 x 2 Resources Spent: N/A Modifiers: *1.875 CC Cost [/color] Statistics:
HP: 13/75 EN: 45/45 SP: 160/180 PCs: 100 Super Mode: ACTIVE [/color]
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Post by Yanbetari on Mar 3, 2005 23:54:28 GMT -5
DEFENSE PHASE: Attacker: Musha Godmaru (AI-1) Weapon: Neppatou & Bakurettou (M) + (M) x2 Action: Dodge x3 Cost: 15 PC (7 - 5[Inhernet] = 2 >> 5 x3)[/color] ATTACK PHASE (X Divider): Weapon: Beam Machine Gun (B) Target: Musha Godmaru (AI-1) Damage: 25 damage Modifiers: +5 DC [NT] Cost: 1 Round[/color] ATTACK PHASE (GX-Bit A): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit B): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit C): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit D): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit E): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] Statistics (X Divider): HP: 95/95 EN: 29/35 PC: 120/150 SP (NT): 105 Shield: 10/10 Pressure: Charging - 4/4 Weapons: Vulcan: 20/20 Chest Launcher: 8/8 Beam Machine Gun: 8/10 Hyper Bazooka: 4/4 X Grenade: 2/2[/color] Statistics (GX-Bit A): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 7/10[/color] Statistics (GX-Bit B): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 7/10[/color] Statistics (GX-Bit C): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 7/10[/color] Statistics (GX-Bit D): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 7/10[/color] Statistics (GX-Bit E): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 7/10[/color]
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Post by Umbaglo on Mar 3, 2005 23:56:25 GMT -5
P.S. PHASE Seishin Used: Resist Target: Self SP Used: 20 Effect: First damage received = 1
DEFENSE PHASE:
Attacking Weapon #1: Beam Rifles Action Taken: Take Damage Taken: 11 Resources Spent: HP [/color] ATTACK PHASE:
Weapon Used: Neppatou & Bakurettou (M) Target(s): Yanbetari Damage Dealt: 28 + 49 x 2 Resources Spent: N/A Modifiers: *1.875 CC Cost [/color] Statistics:
HP: 2/75 EN: 45/45 SP: 140/180 PCs: 100 Super Mode: ACTIVE [/color]
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Post by Yanbetari on Mar 3, 2005 23:58:14 GMT -5
DEFENSE PHASE: Attacker: Musha Godmaru (AI-1) Weapon: Neppatou & Bakurettou (M) + (M) x2 Action: Dodge x3 Cost: 15 PC (7 - 5[Inhernet] = 2 >> 5 x3)[/color] ATTACK PHASE (X Divider): Pressure Used on Musha Godmaru (AI-1) Weapon: Beam Machine Gun (B) Target: Musha Godmaru (AI-1) Damage: 25 damage Modifiers: +5 DC [NT] Cost: 1 Round[/color] ATTACK PHASE (GX-Bit A): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit B): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit C): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit D): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit E): Weapon: Beam Rifle (B) Target: Musha Godmaru (AI-1) Damage: 10 damage Cost: 1 Round[/color] Statistics (X Divider): HP: 95/95 EN: 29/35 PC: 105/150 SP (NT): 105 Shield: 10/10 Pressure: Used - 0/4 Weapons: Vulcan: 20/20 Chest Launcher: 8/8 Beam Machine Gun: 7/10 Hyper Bazooka: 4/4 X Grenade: 2/2[/color] Statistics (GX-Bit A): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 6/10[/color] Statistics (GX-Bit B): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 6/10[/color] Statistics (GX-Bit C): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 6/10[/color] Statistics (GX-Bit D): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 6/10[/color] Statistics (GX-Bit E): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 12/12 Beam Rifle: 6/10[/color]
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Post by Umbaglo on Mar 4, 2005 0:00:07 GMT -5
P.S. PHASE Seishin Used: Resist Target: Self SP Used: 20 Effect: First damage received = 1
DEFENSE PHASE:
Attacking Weapon #1: Beam Rifles Action Taken: Take, dodge Damage Taken: 1 Resources Spent: 20 PCs [/color] Statistics:
HP: 1/75 EN: 45/45 SP: 120/180 PCs: 80 Super Mode: ACTIVE [/color]
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Post by Yanbetari on Mar 4, 2005 0:02:15 GMT -5
ATTACK PHASE (X Divider): Weapon: Vulcans Target: Musha Godmaru (AI-1) Damage: 2 damage Modifiers: +5 DC [NT] Cost: 1 Round[/color] ATTACK PHASE (GX-Bit A): Weapon: Machine Cannon Target: Musha Godmaru (AI-1) Damage: 8 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit B): Weapon: Machine Cannon Target: Musha Godmaru (AI-1) Damage: 8 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit C): Weapon: Machine Cannon Target: Musha Godmaru (AI-1) Damage: 8 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit D): Weapon: Machine Cannon Target: Musha Godmaru (AI-1) Damage: 8 damage Cost: 1 Round[/color] ATTACK PHASE (GX-Bit E): Weapon: Machine Cannon Target: Musha Godmaru (AI-1) Damage: 8 damage Cost: 1 Round[/color] Statistics (X Divider): HP: 95/95 EN: 29/35 PC: 105/150 SP (NT): 105 Shield: 10/10 Pressure: Charging - 1/4 Weapons: Vulcan: 19/20 Chest Launcher: 8/8 Beam Machine Gun: 7/10 Hyper Bazooka: 4/4 X Grenade: 2/2[/color] Statistics (GX-Bit A): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 11/12 Beam Rifle: 6/10[/color] Statistics (GX-Bit B): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 11/12 Beam Rifle: 6/10[/color] Statistics (GX-Bit C): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 11/12 Beam Rifle: 6/10[/color] Statistics (GX-Bit D): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 11/12 Beam Rifle: 6/10[/color] Statistics (GX-Bit E): HP: 20/20 EN: 10/10 Weapons: Machine Cannon: 11/12 Beam Rifle: 6/10[/color]
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