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Post by Umbaglo on Mar 1, 2005 20:14:20 GMT -5
"Can Maullar beat up Umb's mighty AM? Let's see what we've got."
Participants/Mechs: Maullar/Brain Powerd, Umbaglo/5 units chosen at random from his AM Format: 1v5, wave format Location: Outside the Museum Limit: 150 for the challenger, 100 for each of Umbaglo's units Items: Challenger gets only the items they posted in the BUUAM thread. Umbaglo gets any items he owns Size: Active
"Who will survive? The heat will be on!"
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Post by MaullarMaullar on Mar 1, 2005 20:23:30 GMT -5
Name: Captain Planet Gender: Rank: Lieutenant Pilot Class: Valkyrie PilotSeishins:-Resist -Flash -Great Effort -Concentrate -Direct Attack -Love Pilot Skills:-Potential Level 1SP: 150 UPs: 254 Brain Powered
Statistics:HP: 40 90, EN: 30 50, IS: 3, Move: F/G, Size: S[/color] Weapons: Brain Blade (M)- 10 20 damage Missile Launcher (PGSR)- 8 18 damage/2 PCs Brain Bar [Shoot]- 15 25 damage, 1 EN/shot Brain Bar [Slash]- 5 15 damage + 15 25 damage x 2, 3 EN/attack[/color] Inherent Abilities:1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Brain Bar [Shoot] 4) Vital Jump5) Chakra Shield (Barrier)[/color] Purchasing Costs: 250 PCsItems:-A-Up (S) -A-Up (S) -A-Up (C)
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Post by Umbaglo on Mar 1, 2005 20:27:34 GMT -5
Name: Hangar AI #1 Rank: Lieutenant Class: Psychodriver Current Max SP: 175 Maximum SP Cap: 175 Skills & Abilities:Spells: 1) Trust 2) Flash 3) Provoke 4) Iron Wall 5) N/A 6) N/A Skills: 1) N/A 2) N/A 3) N/A 4) N/A Dodge Cost is 12. Minimum Dodge Cost is 5.Countercut: 2 EN or 6 PCs Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank. Private: Usable 2 times per fight. Requires 5 turns to charge between uses. Corporal: Usable 4 times per fight. Requires 4 turns to charge between uses. Sergeant: Usable 6 times per fight. Requires 3 turns to charge between uses. Ensign: Usable 8 times per fight. Requires 2 turns to charge between uses. Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.Only ones able to activate the Nendou Field.Nendou Field: The protective powers of this barrier depend on your rank: Private: Nendou Field protects against 10 damage.[/i] Corporal: Nendou Field protects against 12 damage.[/i] Sergeant: Nendou Field protects against 15 damage.[/i] Ensign: Nendou Field protects against 17 damage.[/i] Lieutenant: Nendou Field protects against 20 damage.[/i] Gundam F90 AssaultStatistics: HP: 55, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Vulcan- 3 damage, 30 rounds Beam Saber (BM)- 12 damage Beam Rifle (B)- 14 damage, 15 rounds Machine Cannon- 12 damage x 2, 9 rounds Beam Cannon (B)- 20 damage x 2, 2 EN/shot Mega Beam Bazooka (BS)- 50 damage, 3 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan, Beam Rifle, Machine Cannon, Beam Cannon 4) Dodge Cost -5 5) A.R. ChipPurchasing Costs: Not Applicable. To acquire this unit, purchase the F90 (A) Pack and install it onto Gundam F90 Unit-1.Items: 1) Hybrid Dual Sensor 2) Large Magazine
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Post by Umbaglo on Mar 1, 2005 20:27:53 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Maullar Prone Time: 24 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by MaullarMaullar on Mar 1, 2005 20:32:20 GMT -5
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: - Damage Taken: 0 Resources Spent: - [/color]
ATTACK PHASE:
Weapon Used: Brain Bar (Shoot) Target(s): Gundam F90A Damage Dealt: 25 Resources Spent: 1 EN Status Effect: - Modifiers: - [/color] Statistics:
HP: 90/90 EN: 49/50 PCs: 150/150 SP: 150/150
Bunshin (X): 3/3 Bunshin (Y): 0/5
Advanced Maneuver: 1/10
Guts: Off Potential: -[/color]
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Post by Umbaglo on Mar 1, 2005 20:35:54 GMT -5
P.S. PHASE Seishin Used: Flash Target: Self SP Used: 15 Effect: Auto Dodge
DEFENSE PHASE:
Attacking Weapon #1: Shoot Action Taken: Flash Damage Taken: N/A Resources Spent: 15 SP [/color] SPECIAL PHASE: Activate AR Chip! (-10 PCs) [/color] ATTACK PHASE:
Weapon Used: Machine Cannon Target(s): Maullar Damage Dealt: 18 * 2 Resources Spent: 1 round Modifiers: +3 DC [/color] Statistics:
HP: 55/55 EN: 30/30 SP: 160/175 PCs: 90 Psychic Overloads: 10/10
Weapons: Vulcan 30/30 Beam Rifle 15/15 Machine Cannon 8/9 [/color]
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Post by MaullarMaullar on Mar 1, 2005 20:37:47 GMT -5
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: Stuff Action Taken: Bunshin, take Damage Taken: 18 Resources Spent: 1 bunshin [/color]
ATTACK PHASE:
Weapon Used: Brain Blade (M) Target(s): Gundam F90A Damage Dealt: 20 Resources Spent: - Status Effect: - Modifiers: - [/color] Statistics:
HP: 72/90 EN: 49/50 PCs: 150/150 SP: 150/150
Bunshin (X): 2/3 Bunshin (Y): 2/5
Advanced Maneuver: 2/10
Guts: Off Potential: -[/color]
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Post by Umbaglo on Mar 1, 2005 20:40:51 GMT -5
REGENERATION PHASE: EN Degenerated: 1
DEFENSE PHASE:
Attacking Weapon #1: Blade Action Taken: Take Damage Taken: 18 Resources Spent: HP [/color] ATTACK PHASE:
Weapon Used: Machine Cannon Target(s): Maullar Damage Dealt: 18 * 2 Resources Spent: 1 round Modifiers: +3 DC [/color] Statistics:
HP: 37/55 EN: 29/30 SP: 160/175 PCs: 90 Psychic Overloads: 10/10
Weapons: Vulcan 30/30 Beam Rifle 15/15 Machine Cannon 7/9 [/color]
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Post by MaullarMaullar on Mar 1, 2005 20:42:23 GMT -5
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: Stuff Action Taken: Bunshin, take Damage Taken: 18 Resources Spent: 1 bunshin [/color]
ATTACK PHASE:
Weapon Used: Brain Blade (M) Target(s): Gundam F90A Damage Dealt: 20 Resources Spent: - Status Effect: - Modifiers: - [/color] Statistics:
HP: 54/90 EN: 49/50 PCs: 150/150 SP: 150/150
Bunshin (X): 1/3 Bunshin (Y): 4/5
Advanced Maneuver: 3/10
Guts: Off Potential: -[/color]
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Post by Umbaglo on Mar 1, 2005 20:44:04 GMT -5
REGENERATION PHASE: EN Degenerated: 1
DEFENSE PHASE:
Attacking Weapon #1: Blade Action Taken: Take Damage Taken: 18 Resources Spent: HP [/color] ATTACK PHASE:
Weapon Used: Machine Cannon Target(s): Maullar Damage Dealt: 18 * 2 Resources Spent: 1 round Modifiers: +3 DC [/color] Statistics:
HP: 19/55 EN: 28/30 SP: 160/175 PCs: 90 Psychic Overloads: 10/10
Weapons: Vulcan 30/30 Beam Rifle 15/15 Machine Cannon 6/9 [/color]
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Post by MaullarMaullar on Mar 1, 2005 20:45:57 GMT -5
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: Stuff Action Taken: Bunshin Damage Taken: 0 Resources Spent: Bunshins [/color]
ATTACK PHASE:
Weapon Used: Brain Blade (M) Target(s): Gundam F90A Damage Dealt: 20 Resources Spent: - Status Effect: - Modifiers: - [/color] Statistics:
HP: 54/90 EN: 49/50 PCs: 150/150 SP: 150/150
Bunshin (X): 2/3 Bunshin (Y): 1/5
Advanced Maneuver: 4/10
Guts: Off Potential: -[/color]
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Post by Umbaglo on Mar 1, 2005 20:46:37 GMT -5
REGENERATION PHASE: EN Degenerated: 1
DEFENSE PHASE:
Attacking Weapon #1: Blade Action Taken: Take Damage Taken: 18 Resources Spent: HP [/color] ATTACK PHASE:
Weapon Used: Machine Cannon Target(s): Maullar Damage Dealt: 18 * 2 Resources Spent: 1 round Modifiers: +3 DC [/color] Statistics:
HP: 1/55 EN: 27/30 SP: 160/175 PCs: 90 Psychic Overloads: 10/10
Weapons: Vulcan 30/30 Beam Rifle 15/15 Machine Cannon 5/9 [/color]
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Post by MaullarMaullar on Mar 1, 2005 20:52:01 GMT -5
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: Stuff Action Taken: Take Damage Taken: 36 Resources Spent: - [/color]
ATTACK PHASE:
Weapon Used: Brain Blade (M) Target(s): Gundam F90A Damage Dealt: 28 Resources Spent: - Status Effect: - Modifiers: - [/color] Statistics:
HP: 18/90 EN: 49/50 PCs: 150/150 SP: 150/150
Bunshin (X): 2/3 Bunshin (Y): 3/5
Advanced Maneuver: 5/10
Guts: On Potential: +10/-10%[/color]
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Post by Umbaglo on Mar 1, 2005 20:54:11 GMT -5
REGENERATION PHASE: EN Degenerated: 1
DEFENSE PHASE:
Attacking Weapon #1: Blade Action Taken: Countercut Damage Taken: N/A Resources Spent: 2 EN [/color] ATTACK PHASE:
Weapon Used: Machine Cannon Target(s): Maullar Damage Dealt: 18 * 2 Resources Spent: 1 round Modifiers: +3 DC [/color] Statistics:
HP: 1/55 EN: 24/30 SP: 160/175 PCs: 90 Psychic Overloads: 10/10
Weapons: Vulcan 30/30 Beam Rifle 15/15 Machine Cannon 4/9 [/color]
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Post by MaullarMaullar on Mar 1, 2005 21:42:13 GMT -5
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: Stuff Action Taken: Bunshin Damage Taken: 0 Resources Spent: 2 bunshins [/color]
ATTACK PHASE:
Weapon Used: Brain Blade (M) Target(s): Gundam F90A Damage Dealt: 28 Resources Spent: - Status Effect: - Modifiers: - [/color] Statistics:
HP: 18/90 EN: 49/50 PCs: 150/150 SP: 150/150
Bunshin (X): 3/3 Bunshin (Y): 0/5
Advanced Maneuver: 6/10
Guts: On Potential: +10/-10%[/color]
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