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Post by Mafty Navue Erin on Feb 2, 2005 23:23:36 GMT -5
Red Frame Stage 1: Showdown! Astray VS. Astray----------------------------------- You are Lowe Gule, a Junk Tech who has recently come across a Natural-use MS in the ruins of the destroyed Heliopolis colony. Following the trail of battle, your team descends upon the apparently abandoned and defenseless space station Artemis. However, to your surprise, an old rival appears to keep you from your goal: Gai Murakumo of the Serpent Tail, a ruthless mercenary and owner of the Astray Blue Frame! Player unit: Basic Red Frame, Gerbera Straight and Hi-Energy Ball disabled. One Low-Tier item only. Enemy Unit: Basic Blue Frame, classless. One Low-Tier item of the GM's choice. Terrain: Artemis space station PC Limit: 100 Objective: Reduce Blue Frame to 10% or less HP without destroying it. Special: Blue Frame gains the following attack: ":-\ Smoke Bomb- PARALYZE, 2 rounds" At 50% or less EN, Red Frame's Beam Saber is replaced with " Beam Saber (BM)- 10 damage." At 50% or less EN and 25% or less HP, Red Frame gains the following attack: " Beam Saber Overload (BV)- 14 damage/2 EN."
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Post by Altair Specineff on Feb 5, 2005 17:11:39 GMT -5
Subcharacter 3: Hikari Akemi Class: Gundam FighterStarting Max SP: 90 Maximum SP Cap: 180 Skills & Abilities:- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs- Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost *1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost *1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. Damage dealt by weapons +25% Conversion Cost: 1500 PCs Series of Origin: Mobile Fighter G-Gundam Seishins: Flash, Resist SP: 116 UP: 0 ===== Gundam Astray Red FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds
High Energy Ball (V)- 8(10) damage/EN Beam Saber (BM)- 10(13) damage x 2 Beam Rifle (B)- 12 damage, 8 rounds
Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) 8 (Sidekick): Can only be used if you own 8 (the item). 6) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.Purchasing Cost: 250 PCsCustomize: Gundam Astray Red Frame (Flight Unit), Gundam Astray Red Frame Power LoaderEvolution: Gundam Astray Powered Red FrameItem: Grapple Sensor"Huh?! What the hell am I doing here in outer space in a Mobile Suit?! In my undies?!
Ugh... this is probably just another stupid dream..."
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Post by Mafty Navue Erin on Feb 6, 2005 21:13:25 GMT -5
<Gai> ...so that's the Red Frame. Let's see how good its pilot is. Gundam Astray Blue FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Missile Launcher (PGSR)- 6 damage/2 PC Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds Missile Pod (PG)- 20 damage x 2, 4 rounds Bazooka (P)- 30 damage, 8 rounds Smoke Bomb- PARALYZE, 2 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle
Items: Hybrid Dual Sensor
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Post by Mafty Navue Erin on Feb 6, 2005 21:17:06 GMT -5
Initiative: Eclair Time Limit: 48 hours
Check your math.
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Post by Altair Specineff on Feb 7, 2005 19:17:27 GMT -5
What the---?! o.O;; What's a Gundam Astray Blue Frame doing attacking me?!
Might as well take the initiative!P.S. PHASE Seishin Used: - Target: - SP Used: - Effect: -DEFENSE PHASE: Attacking Weapon :- Action Taken:- Damage Taken:- Resources Spent:- [/color] ATTACK PHASE: Weapon Used: Biimu-- Seibaa! Target(s): Blue Frame Damage Dealt: 18 damage x2 Resources Spent: - Modifiers: TDC+3 and CC Cost x 1.5 (Grapple Sensor)[/color] Statistics: HP: 35/35 EN: 20/20 PCs: 100/100 SP: 116/116 Shield Uses: 10/10
Weapons: Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10(18) damage x 2 Beam Rifle (B)- 12 damage, 8 rounds[/color]
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Post by Mafty Navue Erin on Feb 8, 2005 22:27:57 GMT -5
"Not bad."
DEFENSE PHASE: Incoming: Beam Saber (BM)- 18 damage x 2 Action: CC x 2 Resources: -6 EN[/color]
ATTACK PHASE: Weapon: Missile Pod (PG)- 30 damage x 2, TDC +6 (Including G mod), CC x 1.5 Target: Astray Red Resources: -1 round[/color]
Statistics: HP: 35/35 EN: 14/20 PCs: 100/100 Weapon Rounds: Igelstellung- 20 rounds Beam Rifle- 8 rounds Missile Pod- 3 rounds Bazooka- 8 rounds Smoke Bomb- 2 rounds
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Post by Altair Specineff on Feb 9, 2005 20:32:44 GMT -5
"Why does this seem like I've seen it somewhere before?"P.S. PHASE Seishin Used: - Target: - SP Used: - Effect: -DEFENSE PHASE: Attacking Weapon : Missairu! Action Taken: CC x2 Damage Taken: - Resources Spent: 4 EN [/color] ATTACK PHASE: Weapon Used: Biimu-- Seibaa! Target(s): Blue Frame Damage Dealt: 18 damage x2 Resources Spent: - Modifiers: TDC+3 and CC Cost x 1.5 (Grapple Sensor)[/color] Statistics: HP: 35/35 EN: 16/20 PCs: 100/100 SP: 116/116 Shield Uses: 10/10
Weapons: Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10(18) damage x 2 Beam Rifle (B)- 12 damage, 8 rounds[/color]
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Post by Mafty Navue Erin on Feb 10, 2005 8:41:03 GMT -5
"Too predictable."
DEFENSE PHASE: Incoming: Beam Saber (BM)- 18 damage x 2 Action: CC x 2 Resources: -6 EN[/color]
ATTACK PHASE: Weapon: Missile Pod (PG)- 30 damage x 2, TDC +6 (Including G mod), CC x 1.5 Target: Astray Red Resources: -1 round[/color]
Statistics: HP: 35/35 EN: 8/20 PCs: 100/100 Weapon Rounds: Igelstellung- 20 rounds Beam Rifle- 8 rounds Missile Pod- 2 rounds Bazooka- 8 rounds Smoke Bomb- 2 rounds
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Post by Altair Specineff on Feb 10, 2005 17:23:27 GMT -5
P.S. PHASE Seishin Used: - Target: - SP Used: - Effect: -DEFENSE PHASE: Attacking Weapon : Missairu! Action Taken: CC x2 Damage Taken: - Resources Spent: 4 EN [/color] ATTACK PHASE: Weapon Used: Biimu-- Seibaa! Target(s): Blue Frame Damage Dealt: 18 damage x2 Resources Spent: - Modifiers: TDC+3 and CC Cost x 1.5 (Grapple Sensor)[/color] Statistics: HP: 35/35 EN: 12/20 PCs: 100/100 SP: 116/116 Shield Uses: 10/10
Weapons: Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10(18) damage x 2 Beam Rifle (B)- 12 damage, 8 rounds[/color]
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Post by Mafty Navue Erin on Feb 10, 2005 21:41:17 GMT -5
"It would seem that he has a good grasp in close combat."
DEFENSE PHASE: Incoming: Beam Saber (BM)- 18 damage x 2 Action: CC x 2 Resources: -6 EN[/color]
ATTACK PHASE: Weapon: Missile Pod (PG)- 30 damage x 2, TDC +6 (Including G mod), CC x 1.5 Target: Astray Red Resources: -1 round[/color]
Statistics: HP: 35/35 EN: 2/20 PCs: 100/100 Weapon Rounds: Igelstellung- 20 rounds Beam Rifle- 8 rounds Missile Pod- 1 round Bazooka- 8 rounds Smoke Bomb- 2 rounds
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Post by Altair Specineff on Feb 10, 2005 23:44:58 GMT -5
"I think I should mix it up a bit--!"P.S. PHASE Seishin Used: - Target: - SP Used: - Effect: -DEFENSE PHASE: Attacking Weapon : Missairu! Action Taken: CC x2 Damage Taken: - Resources Spent: 10 PCs[/color] ATTACK PHASE: Weapon Used: Biimu-- Raifuruu! Target(s): Blue Frame Damage Dealt: 12 damage Resources Spent: - Modifiers: -[/color] Statistics: HP: 35/35 EN: 12/20 PCs: 90/100 SP: 116/116 Shield Uses: 10/10
Weapons: Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10(18) damage x 2 Beam Rifle (B)- 12 damage, 7 rounds[/color]
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Post by Mafty Navue Erin on Feb 12, 2005 5:35:49 GMT -5
"Hm. A variation."
DEFENSE PHASE: Incoming: Beam Rifle (B)- 12 damage Action: Anti-Beam Shield Resources: -1 Shield[/color]
ATTACK PHASE: Weapon: Missile Pod (PG)- 30 damage x 2, TDC +6 (Including G mod), CC x 1.5 Target: Astray Red Resources: -1 round[/color]
Statistics: HP: 35/35 EN: 2/20 PCs: 100/100 Shield: 10/10 Weapon Rounds: Igelstellung- 20 rounds Beam Rifle- 8 rounds Missile Pod- 0 round Bazooka- 8 rounds Smoke Bomb- 2 rounds
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Post by Altair Specineff on Feb 12, 2005 14:28:59 GMT -5
"Erff, I should've been doing this from the start... <_<"P.S. PHASE Seishin Used: Flash, Resist Target: Me SP Used: 35 SP total Effect: Dodge first attack for free; reduce damage from first attack taken to 1DEFENSE PHASE: Attacking Weapon : Missairu! Action Taken: Flash, Take Damage Taken: 1 HP Resources Spent: -[/color] ATTACK PHASE: Weapon Used: Biimu Seiibaa! Target(s): Blue Frame Damage Dealt: 18 damage x 2 Resources Spent: - Modifiers: TDC+3, CC Cost x1.5 (Grapple Sensor)[/color] Statistics: HP: 34/35 EN: 12/20 PCs: 90/100 SP: 81/116 Shield Uses: 10/10
Weapons: Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10(18) damage x 2 Beam Rifle (B)- 12 damage, 7 rounds[/color]
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Post by Mafty Navue Erin on Feb 14, 2005 5:33:36 GMT -5
DEFENSE PHASE: Incoming: Beam Saber x 2 (BM)- 18 damage x 2 Action: CC Resources: -16 PC's[/color]
ATTACK PHASE: Weapon: Smoke Bomb - PARALYZE, TDC +3 Target: Astray Red Resources: -1 round[/color]
Statistics: HP: 35/35 EN: 2/20 PCs: 84/100 Shield: 10/10 Weapon Rounds: Igelstellung- 20 rounds Beam Rifle- 8 rounds Missile Pod- 0 round Bazooka- 8 rounds Smoke Bomb- 1 round
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Post by Altair Specineff on Feb 14, 2005 21:48:58 GMT -5
P.S. PHASE Seishin Used: Flash Target: Me SP Used: 15 SP Effect: Dodge first attack for freeDEFENSE PHASE: Attacking Weapon : Gassu!! Action Taken: Flash Damage Taken: - Resources Spent: -[/color] ATTACK PHASE: Weapon Used: Biimu Seiibaa! Target(s): Blue Frame Damage Dealt: 18 damage x 2 Resources Spent: - Modifiers: TDC+3, CC Cost x1.5 (Grapple Sensor)[/color] Statistics: HP: 34/35 EN: 12/20 PCs: 90/100 SP: 66/116 Shield Uses: 10/10
Weapons: Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10(18) damage x 2 Beam Rifle (B)- 12 damage, 7 rounds[/color]
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