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Post by Rooster on Feb 8, 2005 5:21:49 GMT -5
(Seishin)
Seishin Used: Flash (15) Target: Self (Defence) Attacked By: Red Frame Action Taken: CC x 2 Resources Spent: 2 EN (Attack) Weapon Used: Igelstellung Target(s): Red Frame Effect: 13 Notes: 1 Round (Status) HP: 35/35 EN: 16/20 PCs: 40/100 SP: 105/155
Anti-Beam Shields: 10 Bunshin: 10/10 Stealth: 2/4
Turn: 6 Current Unit: Blue Frame (Weapons) Igelstellung- 13 damage, 20 rounds Missile Launcher (PGSR)- 16 damage/2 PC Beam Saber (BM)- 20 damage Beam Rifle (B)- 22 damage, 8 rounds Missile Pod (PG)- 40 damage x 2, 4 rounds Bazooka (P)- 40 damage, 8 rounds (Ammunition)[18] Igelstellung [07] Beam Rifle [04] Missile Pod [08] Bazooka
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Post by Tristan on Feb 8, 2005 22:07:14 GMT -5
Defense Phase: > Hostile Aggressors: Astray > Incoming Weaponry: 13 damage > Percuasionary Measures: Acceptance > Expected Results of Attack: Anti Beam Shield: 13/6.5=7 HP > Expended Resources: 7 HP, 1 Shield
Attack Phase > Current Weapon: Beam Sabre > Current Weapon Output Level: (M) 13 damage x 2 > Locked-On Targets: Gai's Moebius > Probability of Success: None > Resources Expended: None
Diagnostics:
> Unit Status > Current Frame Durability: 20 > Maximium Frame Durability: 35 > Current Reactor Output: 20 > Maximium Reactor Output: 20
> Barrier Status > Barrier Type: None > Current Barrier Output: Nominal
> Pilots Vitals > Mental Capacity: 100% (SP: 0/0) > Hachi Capacity: 100% (SP: 0/30) > Pilots HeartBeat: Normal (PC: 41/100)
> Current Ammunition Count[/b] > Igelstellung: 20/20 rounds > Beam Rifle: 8/8 rounds > Overloads: 0/6 rounds > Shields: 3/6 rounds [/size]
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Post by Rooster on Feb 8, 2005 22:09:22 GMT -5
(Seishin)
Seishin Used: Flash (15) Target: Self (Defence) Attacked By: Red Frame Action Taken: CC x 2 Resources Spent: 2 EN (Attack) Weapon Used: -- Target(s): -- Effect: -- Notes: -- (Status) HP: 35/35 EN: 14/20 PCs: 40/100 SP: 105/155
Anti-Beam Shields: 10 Bunshin: 10/10 Stealth: 3/4
Turn: 7 Current Unit: Blue Frame (Weapons) Igelstellung- 13 damage, 20 rounds Missile Launcher (PGSR)- 16 damage/2 PC Beam Saber (BM)- 20 damage Beam Rifle (B)- 22 damage, 8 rounds Missile Pod (PG)- 40 damage x 2, 4 rounds Bazooka (P)- 40 damage, 8 rounds (Ammunition)[18] Igelstellung [07] Beam Rifle [04] Missile Pod [08] Bazooka
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Post by Tristan on Feb 8, 2005 22:18:45 GMT -5
EFSF Moebius x 5
Statistics: HP: 10, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons: 1) Vulcan- 1 damage, 20 rounds 2) Missile Launcher (PGV)- 15 damage, 4 rounds 3) Linear Rifle- 10 damage, 10 rounds
Inherent Abilities: 1) Usable by anyone. 2) Countershoot: Vulcan, Linear Rifle 3) Moebius may only be used in space.
Attack Phase > Current Weapon: Linear Rifle Assault > Current Weapon Output Level: 10 damage x 5 > Locked-On Targets: Blue Astray > Probability of Success: Normal > Resources Expended: 1 round
Diagnostics:
> Unit Status > Current Frame Durability: 10 / 10 / 10 / 10 / 10 > Maximium Frame Durability: 10 / 10 / 10 / 10 / 10 > Current Reactor Output: 5 / 5 / 5 / 5 /5 > Maximium Reactor Output: 5 / 5 / 5 / 5 / 5
> Barrier Status > Barrier Type: None > Current Barrier Output: Nominal
> Pilots Vitals > Mental Capacity: 100% (SP: 0/0) > Pilots HeartBeat: Normal (PC: 41/100)
> Current Ammunition Count[/b] > Vulcan : 20/20 rounds x 5 > Missile Launchers: 4/4 rounds x 5 > Linear Rifle: 9/10 rounds x 5 [/size]
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Post by Rooster on Feb 8, 2005 23:09:10 GMT -5
(Seishin)
Seishin Used: Flash (15) Target: Self (Defence) Attacked By: Red Frame Action Taken: Stealth Resources Spent: -- (Attack) Weapon Used: Missile Launcher Target(s): All Effect: (PGSR) 16 damage each Notes: 10 PCs, +10 TDC (Status) HP: 35/35 EN: 14/20 PCs: 30/100 SP: 105/155
Anti-Beam Shields: 10 Bunshin: 10/10 Stealth: 0/4 (Weapons) Igelstellung- 13 damage, 20 rounds Missile Launcher (PGSR)- 16 damage/2 PC Beam Saber (BM)- 20 damage Beam Rifle (B)- 22 damage, 8 rounds Missile Pod (PG)- 40 damage x 2, 4 rounds Bazooka (P)- 40 damage, 8 rounds (Ammunition)[18] Igelstellung [07] Beam Rifle [04] Missile Pod [08] Bazooka
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Post by Tristan on Feb 8, 2005 23:24:55 GMT -5
Kaboom. On a side note, it should of been +13. G = +3 to TDC. Deploy next.
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Post by Rooster on Feb 9, 2005 0:04:19 GMT -5
NAME: Shinobu CLASS: Ninja Senshi SP: 155 (Max 185) Skills & Abilities:Dodge Cost: 10. Minimum Dodge Cost: 5 Countercut: 1 EN or 4 PCs - Bunshin: Dodge 1 attack for free. Allowed ability usage per fight depends on rank. --Can be used 10 times per fight. - Stealth: Negate any attack (including status attacks) dealt against you for a whole turn. Has to be charged/recharged to use, and can be only used on yourself (i.e., cannot be used for Support Defense). --Can be used once every 4 turns. Senshin-Resist (20 SP) -Flash (15 SP) Gundam Astray Blue Frame Second LStatistics: HP: 50 170, EN: 35, IS: 2, Move: F/G, Size: M- Hyper Jammer - Z.O. Armor Weapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Kick- 4 damage Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds 90mm Gatling Gun (V)- 18 damage, 20 rounds Tactical Arms Blade- 40 damage, 1 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 90mm Gatling Gun, Beam Rifle 5) High Mobility Booster: Dodge Cost -5 6) Phase Shift Armor (Armor)
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Post by Tristan on Feb 9, 2005 18:04:59 GMT -5
Ninja SenshiStarting Max SP: 93 Maximum SP Cap: 185 Skills & Abilities:- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 4 PCs- Bunshin: Dodge 1 attack for free. Allowed ability usage per fight depends on rank. Private: Can be used 2 times per fight.Corporal: Can be used 4 times per fight.Sergeant: Can be used 6 times per fight.Ensign: Can be used 8 times per fight.Lieutenant: Can be used 10 times per fight.- Stealth: Negate any attack (including status attacks) dealt against you for a whole turn. Has to be charged/recharged to use, and can be only used on yourself (i.e., cannot be used for Support Defense). Private: Can be used once every 8 turns.Corporal: Can be used once every 7 turns.Sergeant: Can be used once every 6 turns.Ensign: Can be used once every 5 turns.Lieutenant: Can be used once every 4 turns.Sword CalamityStatistics: HP: 60, EN: 40, IS: 2, Move: G, Size: MWeapons: Armor Schneider (M)- 6 damage x 2 Midas Messer (P)- 10 damage x 2 Panzer Eisen (P)- PARALYZE, 14 damage x 2 Schwert Gewehr (BM)- 50 damage x 3, 4 EN/attack Scylla (BS)- 40 damage, 1 EN/shot
MAP Attacks: Scylla (BI:3)- 30 damage, 4 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield: Panzer Eisen, Midas Messer 3) Countercut 4) Countershoot: Scylla 5) Dodge Cost -5 6) Trans-Phase Armor (Armor)Items 1) Purple Haro 2) Link Combo
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Post by Tristan on Feb 9, 2005 18:07:56 GMT -5
Start Fight! Go!
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Post by Rooster on Feb 9, 2005 19:34:46 GMT -5
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Post by Tristan on Feb 9, 2005 19:42:36 GMT -5
Defense Phase: > Hostile Aggressors: Blue Frame > Incoming Weaponry: (M) 6 damage x 2 > Percuasionary Measures: Acceptance > Expected Results of Attack: 6 * 2 = 12 > Expended Resources: 12 HP
Schwert Gewehr changed to (BGSV)
Attack Phase > Current Weapon: Schwert Gewehr > Current Weapon Output Level: (BGSV) 50 damage x 3 > Locked-On Targets: Gundam Astray Blue > Probability of Success: +3 to TDC > Resources Expended: 4 EN
Diagnostics:
> Unit Status > Current Frame Durability: 48 > Maximium Frame Durability: 60 > Current Reactor Output: 36 > Maximium Reactor Output: 40
> Barrier Status > Barrier Type: Trans-Phase Armor > Current Barrier Output: Nominal
> Pilots Vitals > Mental Capacity: 100% (SP: 0/0) > Pilots HeartBeat: Normal (PC: 100/100)
> Current Ammunition Count[/b] > Shields: 10/10 uses > Bunshin: 10/10 uses > Stealth: 0/4 charges [/size]
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Post by Rooster on Feb 9, 2005 19:46:01 GMT -5
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Post by Tristan on Feb 9, 2005 19:48:00 GMT -5
Defense Phase: > Hostile Aggressors: Blue Frame > Incoming Weaponry: (M) 6 damage x 2 > Percuasionary Measures: Acceptance > Expected Results of Attack: 6 * 2 = 12 > Expended Resources: 12 HP
Schwert Gewehr changed to (BGSV)
Attack Phase > Current Weapon: Schwert Gewehr > Current Weapon Output Level: 50 damage x 3 > Locked-On Targets: Gundam Astray Blue > Probability of Success: +3 to TDC > Resources Expended: 4 EN
Diagnostics:
> Unit Status > Current Frame Durability: 36 > Maximium Frame Durability: 60 > Current Reactor Output: 32 > Maximium Reactor Output: 40
> Barrier Status > Barrier Type: Trans-Phase Armor > Current Barrier Output: Nominal
> Pilots Vitals > Mental Capacity: 100% (SP: 0/0) > Pilots HeartBeat: Normal (PC: 100/100)
> Current Ammunition Count[/b] > Shields: 10/10 uses > Bunshin: 10/10 uses > Stealth: 0/4 charges [/size]
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Post by Rooster on Feb 9, 2005 19:50:44 GMT -5
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Post by Tristan on Feb 9, 2005 19:54:27 GMT -5
Defense Phase: > Hostile Aggressors: Blue Frame > Incoming Weaponry: (M) 6 damage x 2 > Percuasionary Measures: Acceptance > Expected Results of Attack: 6 * 2 = 12 > Expended Resources: 12 HP
Schwert Gewehr changed to (BGSV)
Attack Phase > Current Weapon: Schwert Gewehr > Current Weapon Output Level: 50 damage x 3 > Locked-On Targets: Gundam Astray Blue > Probability of Success: +3 to TDC > Resources Expended: 4 EN
Diagnostics:
> Unit Status > Current Frame Durability: 24 > Maximium Frame Durability: 60 > Current Reactor Output: 28 > Maximium Reactor Output: 40
> Barrier Status > Barrier Type: Trans-Phase Armor > Current Barrier Output: Nominal
> Pilots Vitals > Mental Capacity: 100% (SP: 0/0) > Pilots HeartBeat: Normal (PC: 100/100)
> Current Ammunition Count[/b] > Shields: 10/10 uses > Bunshin: 10/10 uses > Stealth: 0/4 charges [/size]
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