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Post by Seth Valentine on Feb 6, 2005 21:14:47 GMT -5
- Pilot's Seishin Phase:
- Seishin Used: Flash
- Target: Self
- SP Used: 15
- Effect: Dodge first attack automatically
- Defensive Phase:
- Attacker: ZAFT Soldier
- Weapon Used: Heavy Assault Machinegun
- Weapon Type: (None)
- Weapon Damage: 6
- Status Effect: None
- Additonal Modifers: None
- Action Taken: Take
- Damage Taken: 6
- Resources Spent: None
- Transformation and Maintenance Phase:
- Current Form: Hyper Bazooka
- New Form: Beam Saber
- Offensive Phase:
- Target: ZAFT Soldier
- Weapon Used: Igelstellung
- Resources Spent: 1 round
- Weapon Type: (None)
- Damage Dealt: 3
- Status Effect: None
- Additional Modifiers: None
- Total Damage: 3
- Mechanoid Status Report:[/color] [/li][li]EN: 20/20[/color] [/li][li]PCs: 61/100 [/li][li]SP: 45/75 [/li][li]Boson Jumps: 1/3 [/li][li]Boson Jump Charges: 2/5 [/li][li]Equipped Items: - IS 1 - Repair Kit
- IS 2 - Reloader
[/li][li]Weapons: - Igelstellung- 3 damage, 9/20 rounds
- Beam Saber (BM)- 10 damage
Beam Rifle (B)- 12 damage, 8 rounds
- Hyper Bazooka (P)- 40 damage, 4/4 rounds
[/color][/li][/ul][/quote]
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Post by Sytax on Feb 6, 2005 21:16:02 GMT -5
Defense Phase: Attacking weapon:Igelstellung - 3 Damage Action Taken: Dodge Resources used: 20 PCsAttack Phase: Target: Seth Valentine Weapon: Heavy Assault Machinegun - 6 damage Resources used: 1 Round Modifiers: n/aStats: HP: 3/30 EN: 2/10 PCs: 80/100
Ammo: Heavy Assault Machinegun - 6 damage, 4 rounds Cattus - 25 damage, 0 rounds
Item: 1. Reloader
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Post by Seth Valentine on Feb 6, 2005 21:17:29 GMT -5
- Pilot's Seishin Phase:
- Seishin Used: Flash
- Target: Self
- SP Used: 15
- Effect: Dodge first attack automatically
- Defensive Phase:
- Attacker: ZAFT Soldier
- Weapon Used: Heavy Assault Machinegun
- Weapon Type: (None)
- Weapon Damage: 6
- Status Effect: None
- Additonal Modifers: None
- Action Taken: Boson Jump
- Damage Taken: None
- Resources Spent: None
- Transformation and Maintenance Phase:
- Current Form: Hyper Bazooka
- New Form: Beam Saber
- Offensive Phase:
- Target: ZAFT Soldier
- Weapon Used: Igelstellung
- Resources Spent: 1 round
- Weapon Type: (None)
- Damage Dealt: 3
- Status Effect: None
- Additional Modifiers: None
- Total Damage: 3
- Mechanoid Status Report:[/color] [/li][li]EN: 20/20[/color] [/li][li]PCs: 61/100 [/li][li]SP: 45/75 [/li][li]Boson Jumps: 0/3 [/li][li]Boson Jump Charges: 3/5 [/li][li]Equipped Items: - IS 1 - Repair Kit
- IS 2 - Reloader
[/li][li]Weapons: - Igelstellung- 3 damage, 8/20 rounds
- Beam Saber (BM)- 10 damage
Beam Rifle (B)- 12 damage, 8 rounds
- Hyper Bazooka (P)- 40 damage, 4/4 rounds
[/color][/li][/ul]
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Post by Sytax on Feb 6, 2005 21:19:30 GMT -5
Defense Phase: Attacking weapon:Igelstellung - 3 Damage Action Taken: Dodge Resources used: 20 PCsAttack Phase: Target: Seth Valentine Weapon: Heavy Assault Machinegun - 6 damage Resources used: 1 Round Modifiers: n/aStats: HP: 3/30 EN: 2/10 PCs: 60/100
Ammo: Heavy Assault Machinegun - 6 damage, 4 rounds Cattus - 25 damage, 0 rounds
Item: 1. Reloader
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Post by Seth Valentine on Feb 6, 2005 21:23:07 GMT -5
- Pilot's Seishin Phase:
- Seishin Used: Flash
- Target: Self
- SP Used: 15
- Effect: Dodge first attack automatically
- Defensive Phase:
- Attacker: ZAFT Soldier
- Weapon Used: Heavy Assault Machinegun
- Weapon Type: (None)
- Weapon Damage: 6
- Status Effect: None
- Additonal Modifers: None
- Action Taken: Flash
- Damage Taken: None
- Resources Spent: None
- Transformation and Maintenance Phase:
- Current Form: Hyper Bazooka
- New Form: Beam Saber
- Offensive Phase:
- Target: ZAFT Soldier
- Weapon Used: Igelstellung
- Resources Spent: 1 round
- Weapon Type: (None)
- Damage Dealt: 3
- Status Effect: None
- Additional Modifiers: None
- Total Damage: 3
- Mechanoid Status Report:[/color] [/li][li]EN: 20/20[/color] [/li][li]PCs: 61/100 [/li][li]SP: 30/75 [/li][li]Boson Jumps: 0/3 [/li][li]Boson Jump Charges: 4/5 [/li][li]Equipped Items: - IS 1 - Repair Kit
- IS 2 - Reloader
[/li][li]Weapons: - Igelstellung- 3 damage, 8/20 rounds
- Beam Saber (BM)- 10 damage
Beam Rifle (B)- 12 damage, 8 rounds
- Hyper Bazooka (P)- 40 damage, 4/4 rounds
[/color][/li][/ul]
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Post by Sytax on Feb 6, 2005 21:24:20 GMT -5
Defense Phase: Attacking weapon:Igelstellung - 3 Damage Action Taken: Dodge Resources used: 20 PCsAttack Phase: Target: Seth Valentine Weapon: Heavy Assault Machinegun - 6 damage Resources used: 1 Round Modifiers: n/aStats: HP: 3/30 EN: 2/10 PCs: 40/100
Ammo: Heavy Assault Machinegun - 6 damage, 3 rounds Cattus - 25 damage, 0 rounds
Item: 1. Reloader
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Post by Seth Valentine on Feb 6, 2005 21:27:15 GMT -5
- Pilot's Seishin Phase:
- Seishin Used: Flash
- Target: Self
- SP Used: 15
- Effect: Dodge first attack automatically
- Defensive Phase:
- Attacker: ZAFT Soldier
- Weapon Used: Heavy Assault Machinegun
- Weapon Type: (None)
- Weapon Damage: 6
- Status Effect: None
- Additonal Modifers: None
- Action Taken: Boson Jump
- Damage Taken: None
- Resources Spent: None
- Transformation and Maintenance Phase:
- Current Form: Hyper Bazooka
- New Form: Beam Saber
- Offensive Phase:
- Target: ZAFT Soldier
- Weapon Used: Igelstellung
- Resources Spent: 1 round
- Weapon Type: (None)
- Damage Dealt: 3
- Status Effect: None
- Additional Modifiers: None
- Total Damage: 3
- Mechanoid Status Report:[/color] [/li][li]EN: 20/20[/color] [/li][li]PCs: 61/100 [/li][li]SP: 30/75 [/li][li]Boson Jumps: 0/3 [/li][li]Boson Jump Charges: 0/5 [/li][li]Equipped Items: - IS 1 - Repair Kit
- IS 2 - Reloader
[/li][li]Weapons: - Igelstellung- 3 damage, 7/20 rounds
- Beam Saber (BM)- 10 damage
Beam Rifle (B)- 12 damage, 8 rounds
- Hyper Bazooka (P)- 40 damage, 4/4 rounds
[/color][/li][/ul]
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Post by Sytax on Feb 6, 2005 21:33:10 GMT -5
Defense Phase: Attacking weapon:Igelstellung - 3 Damage Action Taken: Dodge Resources used: 20 PCsAttack Phase: Target: Seth Valentine Weapon: Heavy Assault Machinegun - 6 damage Resources used: 1 Round Modifiers: n/aStats: HP: 3/30 EN: 2/10 PCs: 20/100
Ammo: Heavy Assault Machinegun - 6 damage, 2 rounds Cattus - 25 damage, 0 rounds
Item: 1. Reloader
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Post by Seth Valentine on Feb 6, 2005 21:36:37 GMT -5
- Pilot's Seishin Phase:
- Seishin Used: Flash
- Target: Self
- SP Used: 15
- Effect: Dodge first attack automatically
- Defensive Phase:
- Attacker: ZAFT Soldier
- Weapon Used: Heavy Assault Machinegun
- Weapon Type: (None)
- Weapon Damage: 6
- Status Effect: None
- Additonal Modifers: None
- Action Taken: Flash
- Damage Taken: None
- Resources Spent: None
- Transformation and Maintenance Phase:
- Current Form: Hyper Bazooka
- New Form: Beam Saber
- Offensive Phase:
- Target: ZAFT Soldier
- Weapon Used: Igelstellung
- Resources Spent: 1 round
- Weapon Type: (None)
- Damage Dealt: 3
- Status Effect: None
- Additional Modifiers: None
- Total Damage: 3
- Mechanoid Status Report:[/color] [/li][li]EN: 20/20[/color] [/li][li]PCs: 61/100 [/li][li]SP: 15/75 [/li][li]Boson Jumps: 0/3 [/li][li]Boson Jump Charges: 1/5 [/li][li]Equipped Items: - IS 1 - Repair Kit
- IS 2 - Reloader
[/li][li]Weapons: - Igelstellung- 3 damage, 6/20 rounds
- Beam Saber (BM)- 10 damage
Beam Rifle (B)- 12 damage, 8 rounds
- Hyper Bazooka (P)- 40 damage, 4/4 rounds
[/color][/li][/ul]
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Post by Sytax on Feb 6, 2005 21:39:48 GMT -5
Defense Phase: Attacking weapon:Igelstellung - 3 Damage Action Taken: Dodge Resources used: 20 PCsAttack Phase: Target: Seth Valentine Weapon: Heavy Assault Machinegun - 6 damage Resources used: 1 Round Modifiers: n/aStats: HP: 3/30 EN: 2/10 PCs: 0/100
Ammo: Heavy Assault Machinegun - 6 damage, 1 rounds Cattus - 25 damage, 0 rounds
Item: 1. Reloader
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Post by Seth Valentine on Feb 6, 2005 21:43:59 GMT -5
- Pilot's Seishin Phase:
- Seishin Used: Flash
- Target: Self
- SP Used: 15
- Effect: Dodge first attack automatically
- Defensive Phase:
- Attacker: ZAFT Soldier
- Weapon Used: Heavy Assault Machinegun
- Weapon Type: (None)
- Weapon Damage: 6
- Status Effect: None
- Additonal Modifers: None
- Action Taken: Flash
- Damage Taken: None
- Resources Spent: None
- Transformation and Maintenance Phase:
- Current Form: Hyper Bazooka
- New Form: Beam Saber
- Offensive Phase:
- Target: ZAFT Soldier
- Weapon Used: Igelstellung
- Resources Spent: 1 round
- Weapon Type: (None)
- Damage Dealt: 3
- Status Effect: None
- Additional Modifiers: None
- Total Damage: 3
- Mechanoid Status Report:[/color] [/li][li]EN: 20/20[/color] [/li][li]PCs: 61/100 [/li][li]SP: 0/75 [/li][li]Boson Jumps: 0/3 [/li][li]Boson Jump Charges: 2/5 [/li][li]Equipped Items: - IS 1 - Repair Kit
- IS 2 - Reloader
[/li][li]Weapons: - Igelstellung- 3 damage, 5/20 rounds
- Beam Saber (BM)- 10 damage
Beam Rifle (B)- 12 damage, 8 rounds
- Hyper Bazooka (P)- 40 damage, 4/4 rounds
[/color][/li][/ul]
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Post by Sytax on Feb 6, 2005 21:47:04 GMT -5
Defense Phase: Attacking weapon:Igelstellung - 3 Damage Action Taken: Take Resources used: Too many
Zaft Soldier: Damm Yoou! urgh!
BOOOOOMMM![/color][/size]
Stats:
Dead[/color][/size]
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Post by Sytax on Feb 6, 2005 21:49:57 GMT -5
Right scrapping through the first round there lets hope you do better this time round.
---
Gold Frame Stage 2: Giga-Float
-----------------------------------
When Heliopolis was destroyed, two civilians found the remains of the Blue Frame and Red Frame units. They have since been a thorn in Rondo's side, and this mission will be no different. The Earth Federation has begun construction on a floating mass driver in the middle of the sea, and in order to protect the value of Orb's mass drivers high after most in the rest of the world have been destroyed, you have set out to bring this project to a halt with the newly customized Gold Frame Amatsu. Unfortunately, the other Astrays are protecting it...
Player unit: Gold Frame Amatsu, all non-System items allowed.
Enemy Unit: Red Frame, Lowe Gear [Classless Pilot], no items. Giga-Float, AI Unit.
Enemy Reinforcements (Turn 4): Blue Frame, Gai Murakumo [Classless Pilot], no items.
Terrain: Giga-Float (Sea terrain) PC Limit: 100 Objective: Reduce the Giga-Float's HP to 50% or lower.
Special: Gold Frame Amatsu begins battle with Anti-Beam Shield disabled and 4 charges on Mirage Colloid. Enable Anti-Beam Shield once Mirage Colloid is used. Gold Frame Amatsu's Maga-No-Ikutachi is disabled for the entire battle. Red Frame has access to 8 with its base seishin and SP pool. Blue Frame gains the following ability and attack:
Scale System: Dodge Cost is 5 in sea terrain
Supercavitating Torpedoes (PGSV)- 5 damage/PC, Target's Dodge Cost +5 in sea terrain.
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Terrain will be classified as the following:
Sea Element: Water Underwater: All (B) type damage (including (BM)-type) is reduced by 75%.
Deploy Away!
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Post by Seth Valentine on Feb 6, 2005 22:20:46 GMT -5
Name: Rondo SahakuRank: LieutennantClass: Martian SuccessorFaction: Big FireOccupation: Co-OrdinatorUPs: 001Starting Max SP: 75Maximum SP Cap: 150Skills & Abilities:- Countercut: 2 EN or 5 PCs
- Dodge Cost is 13. Minimum Dodge Cost is 5.
- Image Feedback System Implant: Activates only in a unit with IFS. -Dodge Cost is 7, Countercut: 1 EN or 4 PCs. -In size S or SS units, add an additional Dodge Cost -2 and target's Dodge Cost +3. -Lieutenant: Countershoot. -In Mothership Class units, instead of the above bonuses: Damage Dealt +30%, Target's Dodge Cost +5, and lower the inherent Dodge Cost by 5, then re-lock at the lower value.
- Boson Jump: Dodge all attacks from one attack phase. Charge 1 unit for each enemy attack phase directed wholly or partly at you that is not support defended; charge 1 unit after a turn in which there is no attack directed at you that is not support defended. -Private: Start with 1 use, max 1 use. Charge 7 units to regain one use. -Corporal: Start with 2 uses, max 2 uses. Charge 7 units to regain one use. -Sergeant: Start with 2 uses, max 2 uses. Charge 6 units to regain one use. -Ensign: Start with 3 uses, max 3 uses. Charge 6 units to regain one use. -Lieutenant: Start with 3 uses, max 3 uses. Charge 5 units to regain one use.
- A-Class Jumper: Ignore terrain Dodge Cost penalties. Lieutenant Martian Successors only.
Series of Origin: Martian Successor NadesicoSeishin:1) Hot Blood - Nekketsu Increase all Weapon Damage x 2 for your FIRST ATTACK PHASE. This applies to (X) and other multiple-hit weapons. SP Cost: 40 SP2) Flash - Hirameki The FIRST attack received is automatically dodged at no cost. SP Cost: 15 SP3) Direct Attack - Jyokugeki For your first Attack Phase this turn, your target cannot use Bunshin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If used in conjunction with (X) weapons, only Support Defense will be disabled. The cancellation of Support Defense other secondary defenses only applies to your attacks. SP Cost: 20 SP4) Resupply - Hokyuu You or one target ally regenerates all EN and ammunition to 100%. SP Cost: 60 SP- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gundam Astray Gold Frame AmatsuStatistics: HP: 70, EN: 40, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds
Maga no Ikutachi (M)- 10% EN Drain, 2 EN/attack Maga no Shirahoko (P)- 20 damage x 2, 2 EN/attack Trikeros Kai Beam Saber (BM)- 14 damage 50mm Hi-Energy Beam Rifle (B)- 16 damage, 8 rounds HKP Lancer Dart (SX)- 45 damage, 3 rounds Inherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield: Phase Shift Armor, Trikeros Kai Beam Saber, 50mm High-Energy Beam Rifle, HKP Lancer Dart 3) Countercut 4) Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle 5) Dodge Cost -5 6) Phase Shift Armor (Armor) 7) Mirage Colloid (5) 8) HKP Lancer Dart: Target's Dodge Cost +5 9) Maga no Shirahoko: Ignores target's armor abilities.Purchasing Cost: Not Applicable. To acquire this unit, the following conditions must be met: 1) Requires 5 Evo Points with the Gundam Astray Gold Frame; 2) Requires 1 Evo Point with or against Blitz Gundam; 3) Gundam Astray Gold Frame Amatsu will then replace Gundam Astray Gold Frame.
Hangar Resale Value: 300 PCs- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Equipment:Installables:- Shuffle Union Crest:
Increases all weapon damage by 100%
- Purple Haro:
Sidekick: Has its own Seishin set and SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool.
SP: 30
Seishins (4/4): - Concentrate - Direct Attack - Great Effort - Hot Blood
Strange Phenomena: - At the beginning of each turn, you may change, add or remove any attributes on any non-MAP weapon on equipped unit from its regular weapon type into another weapon type (or combination of weapon types) for a single turn. Weapon types are either M, B, P, G, S, R, V or typeless. In the case of adding, (X) is not applicable but it can be removed or replaced with another (you cannot change to (X)). The (V) and (R) attributes are only applicable for weapons that are round-based or require a cost. No weapon can have any combination of V, R, or X with each other as their attributes.
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Post by Sytax on Feb 6, 2005 22:29:51 GMT -5
Pilot Name[/color]: Lowe Gear Rank[/color]: Lieutenant Pilot Class[/color]: Classless Skills & Abilities[/color]: - Dodge cost is 20. Minimum dodge cost is 5. - Countercut: 2 EN or 5 PCs--- Gundam Astray Red Frame[/color][/url] [glow=blue,2,300] Statistics: HP: 35, EN: 20, IS: 3, Move: G, Size: M[/glow] Weapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled OnlyInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) 8 (Sidekick): Can only be used if you own 8 (the item). 6) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.Giga-Float[glow=blue,2,300] Statistics:HP: 300, EN: 50, IS: 0, Class: AI[/glow] Weapons: NoneInherent Abilities: 1) Can not dodge or block. 2) Heavy Installation (Armor): Damage Reduction (-40%)
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