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Post by minibahamut on Feb 19, 2005 2:28:15 GMT -5
*Rondo arrives, intent on destroying the target before him, his PSA for some undetermined reason inactive, and with that his antibeam shield and its weapons systems*
Purple Haro: Maga no Shirahoko (P), Removed (P).
ATTACK PHASE:
Weapon Used: Maga no Shirahoko Target: Float Damage: 40 (20 * 2) damage x 2 Resources Spent: 2 en Modifiers: [/size]
Statistics:
HP: 70/70 EN: 38/40 PCs: 100/100 SP: 117/117 Current Form: Items: Weapons: Igelstellung 20/20 50mm Hi-Energy Beam Rifle 8/8 HKP Lancer Dart 3/3 Anti-Beam Shield: 10/10 Mirage Colloid: Charged Mirage Colloid charges: 0/5 Ki-ai: 0% Potential: Dormant
*Quite sorry about the delay in posting, my apologies*
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Post by Ryune Zoldark on Feb 20, 2005 4:17:31 GMT -5
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Post by minibahamut on Feb 21, 2005 3:47:43 GMT -5
SEISHIN PHASE:
Seishin Used: Haro: Direct Attack Target: Effect: No Support Defense SP Cost: 20 [/size]
Purple Haro: No changes
DEFENSE PHASE:
Incoming: Beam Sabers Action: Mirage Colloid Damage: 0 Resources Spent: Mirage Colloid[/size]
Keep trying! *Anti Beam shield and related items online!*
ATTACK PHASE:
Weapon Used: HKP Lancer Dart Target: Float Damage: 90 (45 * 2) damage x 3 Resources Spent: All HKP rounds Modifiers: No Support Defense[/size]
Statistics:
HP: 70/70 EN: 38/40 PCs: 100/100 SP: 117/117 Haro: 10/30 Current Form: Items: Weapons: Igelstellung 20/20 50mm Hi-Energy Beam Rifle 8/8 HKP Lancer Dart 0/3 Anti-Beam Shield: 10/10 Mirage Colloid: Charging Mirage Colloid charges: 0/5 Ki-ai: 0% Potential: Dormant
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Post by Ryune Zoldark on Feb 21, 2005 4:57:41 GMT -5
"Damn..."
Minibahamut has finished the second objective. Congrats.
You may now deploy for the third and last part of the match.
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Post by Ryune Zoldark on Feb 21, 2005 5:10:37 GMT -5
Gold Frame Stage 3: The Fateful Decision----------------------------------- As the war draws to a close, the Sahaku family makes its bid to push Orb in to the spotlight as the new world power. Aiming to first strike against ZAFT while they are weak, the Gold Frame Amatsu sets out on to the battlefield. However the wheel of fate once more brings Rondo in contact with the Junk Guild and Serpent Tail. This meeting will be their last... Player unit: Gold Frame Amatsu, all non-System items available. Enemy Unit: Red Frame, Lowe Gear [Ensign PT Pilot (base SP, Hot Blood seishin)], 1 item of the GM's choice, 2 non-Hi-Tier items of the GM's choice. Enemy Reinforcements (Turn 3): BuCUE, Kisato Yamabuki [Classless Pilot], 3 Low-Tier items of the GM's choice, George Glenn (Sidekick): same effects as 8Terrain: Space PC Limit: 100 Objective: Defeat Red Frame. Special: Red Frame has access to 8 with base SP and seishins. Once Red Frame's PCs are halved, Gerbera Straight is disabled. On Turn 6 or later, if Gerbera Straight is disabled, Gai shows up and grants Red Frame the following attack: [/li][li] Oversized Blade- 40 damage, 1 EN/attack
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Post by minibahamut on Feb 22, 2005 4:58:16 GMT -5
Rondo Sahaku LT rank Getter Pilot Current Max SP: 117 Skills & Abilities: - Dodge Cost is 26. Minimum Dodge Cost is 15. - Countercut: 2 EN or 7 PCs Seishins: 1) Greater Perserverence Effect: User recovers all HP. Statistics: SP Cost: 40 SP 2)Flash Effect: The FIRST attack received is automatically dodged at no cost. SP Cost: 15 SP Gundam Astray Gold Frame AmatsuStatistics: HP: 70, EN: 40, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Maga no Ikutachi (M)- 10% EN Drain, 2 EN/attack Maga no Shirahoko (P)- 20 damage x 2, 2 EN/attack Trikeros Kai Beam Saber (BM)- 14 damage 50mm Hi-Energy Beam Rifle (B)- 16 damage, 8 rounds HKP Lancer Dart (SX)- 45 damage, 3 rounds Inherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield: Phase Shift Armor, Trikeros Kai Beam Saber, 50mm High-Energy Beam Rifle, HKP Lancer Dart 3) Countercut 4) Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle 5) Dodge Cost -5 6) Phase Shift Armor (Armor) 7) Mirage Colloid (5) 8) HKP Lancer Dart: Target's Dodge Cost +5 9) Maga no Shirahoko: Ignores target's armor abilities. 10) Inertial Canceller: Negate 30 damage from any source for 2 ENItems: Angel Haro (MaullarMaullar) Inertial Canceller Generator
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Post by Trigger on Feb 22, 2005 21:43:06 GMT -5
Pilot Name: Lowe Gear[/b] Pilot Class: PT[/b] Rank: Ensign [/b] Starting Max SP: 93 Maximum SP Cap: 185 Seishin:1. Hot Blooded - 40 SP - All Weapon Damage x 2 for your FIRST ATTACK PHASE. This applies to (X) and other multiple-hit weapons. Skills & Abilities:- Dodge Cost is 15. Minimum Dodge Cost is 5.- Countercut: 2 EN or 5 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Private: Usable 2 times in a fight Corporal: Usable 4 times in a fight Sergeant: Usable 6 times in a fightEnsign: Usable 8 times in a fight Lieutenant: Usable 10 times in a fight[/i][/s] - Attacker: Weapon Damage +25% Conversion Cost: 1150 PCs Gundam Astray Red FrameStatistics: HP: 35 [70], EN: 20 [45], IS: 3, Move: G, Size: MWeapons: Igelstellung - 3 [4] [31] damage, 20 rounds High Energy Ball (V) - 8 [10] [40] damage/EN Beam Saber (BM) - 10 [13] [41] damage x 2 Beam Rifle (B) - 12 [15] [48] damage, 8 rounds Gerbera Straight - 18 [23] [60]damage, 1 PC/attack Gerbera Straight - 18 [23] [60]damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) 8 (Sidekick): Can only be used if you own 8 (the item). 6) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.Purchasing Cost: 250 PCsItems: IS1: W-Up Unit [Max HP +35, Max EN +25, Damage Received -20%, Dodge Cost -4 and All Weapon Damage +25] IS2: Grapple Sensor [All Weapons Gain +3 TDC, +50% Damage, +1.50 CC] IS3: Repair Kit [+100% HP] Lowe: "Crap.... It's the gold frame, I'd better stay away from the ship or Goldy here will try to attack it. " * Brings out the Gerbera Straight * Let's Rock ----------------------------------------------------------------------- NOTE: Ryune-Chan's too Busy and tried to Finsh this Event. So minibahamut I'll be your oppenet for the rest of this Fight. Good Luck, you'll Need it.
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Post by Trigger on Feb 22, 2005 21:44:44 GMT -5
Okay Let's get this party Started.
- 48 Hour Prone Limit
- Double and Triple Check your Math
- The Player Goes First
- and Ryune's Out for now, So I'm your New GM.
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Post by minibahamut on Feb 23, 2005 1:04:32 GMT -5
Lowe again, no mercy this time!
ATTACK PHASE:
Weapon Used: 50mm Hi-Energy Beam Rifle (B) Target: Lowe Damage: 16 Resources Spent: 1 round Modifiers: [/size]
Statistics:
HP: 70/70 EN: 40/40 PCs: 100/100 SP: 117/117 Current Form: Items: Angel Haro, ICG Weapons: Igelstellung 20/20 50mm Hi-Energy Beam Rifle 7/8 HKP Lancer Dart 3/3 Mirage Colloid: Ready Mirage Colloid Charges: - Ki-ai: nill Potential: dormant
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Post by Trigger on Feb 23, 2005 1:25:30 GMT -5
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Post by minibahamut on Feb 23, 2005 1:44:47 GMT -5
DEFENSE PHASE:
Incoming: Double BM's Action: Barrier x 2 Damage: 11 (41 - 30) x 2 Resources Spent: 4 en[/size] *Gain two Ki-ai counters*
ATTACK PHASE:
Weapon Used: 50mm Hi-Energy Beam Rifle (B) Target: Lowe Damage: 17 (16 * 1.08) Resources Spent: 1 round Modifiers: [/size]
Statistics:
HP: 48/70 EN: 36/40 PCs: 100/100 SP: 117/117 Current Form: Items: Angel Haro, ICG Weapons: Igelstellung 20/20 50mm Hi-Energy Beam Rifle 6/8 HKP Lancer Dart 3/3 Mirage Colloid: Ready Mirage Colloid Charges: - Ki-ai: 2 +/- 8% Potential: dormant
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Post by Trigger on Feb 23, 2005 2:12:29 GMT -5
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Post by minibahamut on Feb 23, 2005 2:32:05 GMT -5
REGENERATION PHASE:
EN: 4 HP: 100%[/size]
DEFENSE PHASE:
Incoming: Double BM's Action: Barrier x 2 Damage: 8 (41 * .92 - 30) + 6 (41 * .88 - 30) Resources Spent: 4 en[/size] *Gain two Ki-ai counters*
ATTACK PHASE:
Weapon Used: Maga no Shirahoko (P) Target: Lowe Damage: 17 (20 * 1.16) x 2 Resources Spent: 2 en Modifiers: [/size]
Statistics:
HP: 56/70 EN: 34/40 PCs: 100/100 SP: 117/117 Current Form: Items: Angel Haro, ICG Weapons: Igelstellung 20/20 50mm Hi-Energy Beam Rifle 6/8 HKP Lancer Dart 3/3 Mirage Colloid: Ready Mirage Colloid Charges: - Ki-ai: 4 +/- 16% Potential: dormant Shields: 10/10 Angel Haro Hp Regens: 2/3
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Post by Trigger on Feb 23, 2005 2:37:32 GMT -5
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Post by Trigger on Feb 23, 2005 2:40:03 GMT -5
LLOOOOOOOOOOOOOOWWWWWWWWWWEEEEEEEEEEE!!!!!!!!! I Won't let The Gold hurt you! * a BuCUE Charges into the fray * Lowe: Kisato? What are you doing? get outta here!" Kisato: it's okay, I've got help Geroge Glenn: As long as We stay with the ship's Range I'll help Her. NOW LET'S SHOW THEM WHAT THE FIRST COORDINATOR CAN DO! * the BuCUE Charges even Faster * Pilot Name: Kisato Yamabuki[/b] Pilot Class: Classless Pilot[/b] Starting Max SP: --- Maximum SP Cap: --- Skills & Abilities:-Dodge cost is 20. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs BuCUEStatistics: HP: 35, EN: 10, IS: 4, Move: G, Size: MWeapons: Beam Saber (BM)- 7 damage Missile Pod (PGSV)- 5 damage/PC 450mm Railgun- 40 damage x 2, 4 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countercut: Can only CC (M)-Type attacks 3) Dodge Cost is 5 in desert terrains 4) Dodge Cost +10 in space 5) During deployment, choose either 450mm Railgun or Missile Pod, then disable the other.Purchasing Cost: 90 PCs[/color] Items: IS1: George Glenn (Sidekick) [8] IS2: Repair Kit IS3: Reloader IS4: Repair Kit
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