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Post by Kamui on Feb 11, 2005 3:02:40 GMT -5
gain 1 Advanced Maneuverno matter what, I must ... .. .. Defense Phase: Attacker: EFSF Moebius x 2 Weapon / Damage: Linear Rifle- 10 damage Action: dodge x3 Resources Used: 10 PCs
Potential Level 1:While HP is 20% and below, Damage Dealt +10%, Damage Received -10%
Guts: While HP is below 25%, gain Dodge Cost -10 and Weapond Damage +25%I wish another miracle would happen. *prays Attack Phase: Target: EFSF Moebius D Weapon / Damage / Type: Beam Saber (BM)- 24 Resources Used: Special Modifiers:
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Post by Trigger on Feb 11, 2005 13:32:53 GMT -5
EFSF Moebius D Turn
Defence Phase: Weapon: Beam Saber (BM)- 24 damage Action Taken: --Boom-- Resouces Used: --Boom--
------------------------------- EFSF Moebius E Turn
Defence Phase: Weapon: ~ Action Taken: ~ Resouces Used: ~
Attack Phase: Weapon:Linear Rifle- 10 damage Target: Blue Astray Resouces Used: -1 Round
Stats: HP: 10 EN: 5 PCs: 80 SP:--
Weapons: Weapons: 1) Vulcan- 1 damage, 20 rounds 2) Missile Launcher (PGV)- 15 damage, 4 rounds 3) Linear Rifle- 10 damage, 2 rounds
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Post by Kamui on Feb 11, 2005 22:37:35 GMT -5
gain 1 Advanced ManeuverI must ... .. .. Defense Phase: Attacker: EFSF Moebius Weapon / Damage: Linear Rifle- 10 damage Action: dodge Resources Used: 5 PCs
Potential Level 1:While HP is 20% and below, Damage Dealt +10%, Damage Received -10%
Guts: While HP is below 25%, gain Dodge Cost -10 and Weapond Damage +25%I wish another miracle would happen. *prays Attack Phase: Target: EFSF Moebius E Weapon / Damage / Type: Beam Saber (BM)- 24 Resources Used: Special Modifiers:
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Post by Trigger on Feb 11, 2005 22:38:51 GMT -5
EFSF Moebius E Turn
Defence Phase: Weapon: Beam Saber (BM)- 24 damage Action Taken: -- BOOM -- Resouces Used: -- BOOM --
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Post by Trigger on Feb 11, 2005 22:39:37 GMT -5
Blue Frame Stage 3: Final Vent
-----------------------------------
Returning from a mission to capture a High Mobility GINN unit, Serpent Tail is confronted by a familiar mobile suit. Not wishing a confrontation which doesn't bring them any money, Gai sends the rest of the team away while he acts as a decoy.
Player unit: Blue Frame Second L, all non-System items.
Enemy Unit: Sword Calamity, Ed the Ripper (Pilot class of GM's choice), 1 item of GM's choice, 1 non-Hi Tier item of GM's choice.
Terrain: Outside a colony (Space terrain, MS Battle) PC Limit: 100 Objective: Destroy the Sword Calamity, or survive for 10 turns
Special: Both Oversized Blade and Schwert Gewehr gain (M).
Okay this is the last stage, Get Ready!
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Post by Kamui on Feb 11, 2005 23:25:04 GMT -5
Name: KamuiGai Murakumo Pilot Class: Valkyrie PilotCurrent Max SP: 75 Skills & Abilities:- Minimum Dodge Cost is 5.Lightning Reflexes:Dodge Cost is based on Rank. Private: Dodge Cost is 9. Corporal: Dodge Cost is 8. Sergeant: Dodge Cost is 7. Ensign: Dodge Cost is 6. Lieutenant: Dodge Cost is 5. Countershoot:Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. Countercut: 3 EN or 7 PCs Guts: While HP is below 25%, gain Dodge Cost -10 and Weapond Damage +25% Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters. Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower. High-Mobility Veteran: - Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities. - Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities. - "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant) - Charge time cannot go below 3. This ability only applies during the Regeneration phase. Conversion Cost: 1300 PCs Series of Origin: Super Dimensional Fortress MacrossGundam Astray Blue Frame Second LStatistics: HP: 170, EN: 35, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Kick- 4 damage Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds 90mm Gatling Gun (V)- 18 damage, 20 rounds Tactical Arms Blade- 40 damage, 1 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 90mm Gatling Gun, Beam Rifle 5) High Mobility Booster: Dodge Cost -5 6) Phase Shift Armor (Armor)Item Slots: 1.Hyper Jammer: Bunshin (2/5) 2.Z.O. Armor HP +120
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Post by Trigger on Feb 11, 2005 23:30:17 GMT -5
Pilot Name: Ed the Ripper [/b] Pilot Class: NewType[/b] Starting Max SP: 88 Maximum SP Cap: 175 Skills & Abilities- Minimum Dodge Cost is 5.- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2 Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5[/i] - Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns Corporal: Usable after 7 turns Sergeant: Usable after 6 turns Ensign: Usable after 5 turns Lieutenant: Usable after 4 turns Sword CalamityStatistics: HP: 60, EN: 40, IS: 2, Move: G, Size: MWeapons: Armor Schneider (M)- 6 damage x 2 Midas Messer (P)- 10 damage x 2 Panzer Eisen (P)- PARALYZE, 14 damage x 2 Schwert Gewehr (B)- 50 damage x 2, 4 EN/attack Scylla (BS)- 40 damage, 1 EN/shot
MAP Attacks: Scylla (BI:3)- 30 damage, 4 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield: Panzer Eisen, Midas Messer 3) Countercut 4) Countershoot: Scylla 5) Dodge Cost -5 6) Trans-Phase Armor (Armor)Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 battles with Calamity Gundam. Sword Calamity will then be available to use.
Hanger Resale Value: 250 PCsItems: IS1: Solar Panel [+10% EN Regan] IS2: Hi-Performance Targeter [All Weapons gain: +5 Dodge Cost]
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Post by Trigger on Feb 11, 2005 23:31:02 GMT -5
Okay You know the Rules:
- 48 hour Prone limit
- Double Check your Math
- Player (Kamui) gets the First Attack
This is it, the last Fight, Don't Blow it
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Post by Kamui on Feb 11, 2005 23:40:51 GMT -5
gain 1 Advanced Maneuver
Seishin Phase: Seishin Used: Cost:
so the Sword Calamity again.
Defense Phase: Attacker: Weapon / Damage: Action: Resources Used:
Attack Phase: Target: Sword Calamity Weapon / Damage / Type: Tactical Arms Blade Resources Used: 1 EN Special Modifiers:
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Post by Trigger on Feb 11, 2005 23:47:13 GMT -5
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Post by Kamui on Feb 11, 2005 23:55:26 GMT -5
gain 1 Advanced Maneuver
Seishin Phase: Seishin Used: Cost:
you'll never get us.
Defense Phase: Attacker: Sword Calamity Weapon / Damage: Schwert Gewehr (MB)- 50 damage x 2 Action: CC x 2 Resources Used: 6 EN
Attack Phase: Target: Sword Calamity Weapon / Damage / Type: Tactical Arms Blade Resources Used: 1 EN Special Modifiers:
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Post by Trigger on Feb 11, 2005 23:59:27 GMT -5
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Post by Kamui on Feb 12, 2005 0:04:25 GMT -5
gain 1 Advanced Maneuver
Seishin Phase: Seishin Used: Cost:
you'll never get us.
Defense Phase: Attacker: Sword Calamity Weapon / Damage: Scylla (BS)- 40 damage Action: Shield - 10(Anti-Beam) Resources Used: 10 HP, 1 shield
Attack Phase: Target: Sword Calamity Weapon / Damage / Type: Tactical Arms Blade Resources Used: 1 EN Special Modifiers:
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Post by Trigger on Feb 12, 2005 0:07:10 GMT -5
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Post by Kamui on Feb 12, 2005 0:09:26 GMT -5
gain 1 Advanced Maneuver
Seishin Phase: Seishin Used: Cost:
Defense Phase: Attacker: Sword Calamity Weapon / Damage: Scylla (BS)- 40 damage Action: Bunshin Resources Used:
Attack Phase: Target: Sword Calamity Weapon / Damage / Type: Tactical Arms Blade Resources Used: 1 EN Special Modifiers:
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