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Post by Trigger on Feb 1, 2005 21:08:06 GMT -5
Blue Frame Stage 1: Magic Bullet of Dusk
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Recently one ZAFT supply station after another has fallen to attacks by a lone mobile suit. Rau Le Creuset sets out to investigate this matter, and locates the culprit: Serpent Tail mercenary Gai Murakumo. He dispatches one of his best pilots to stop the mercenary, but Gai is still focused on his mission and will achieve it at all costs.
Player unit: Gai's Customized GINN, any Low-Tier items
Enemy Unit: Miguel Aiman (Coordinator, Lt. Rank), Miguel's Customized GINN, any Mid-Tier items of the GM's choice EXCEPT Phase-Shift Armor; Supply Station
Terrain: Outside a supply station (Space terrain) PC Limit: 100 Objective: Destroy the Supply Station after surviving for 12 or more turns OR defeat Miguel with Gai's GINN intact.
Special: Gai's Customized GINN gains Self-Destruct
Supply Station
Statistics: HP: 40, EN: 10, IS: 0, Size: LL, Move: F[/color]
Weapons: None
Inherent Abilities: 1) Can not Dodge or Block 2) Damage Reduction (-75%)
Blue Frame Stage 2: Red and Blue
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A mysterious employer has hired the Serpent Tail to destroy a trio of prototype Mobile Suits inside the Heliopolis colony. However, once he makes his way inside, Gai Murakumo finds more than he bargained for as he meets up with a scrappy treasure hunter, and his employers turn on him.
Player unit 1: Gai's Moebius (stats below), Low-Tier items
Player unit 2 (change to this on turn 4): Gundam Astray Blue Frame, Low-Tier items (allocate items left over from Moebius)
Enemy Unit 1: Lower Gear (Personal Trooper Pilot, Sergeant), Gundam Astray Red Frame (with 8 active at base stats)
Enemy Units 2 (Replace Lowe on turn 7): EFSF Moebius x 5, no items
Terrain: Ruins of Heliopolis space colony (Space terrain) PC Limit: 100 Objective: Survive for three turns in the Moebius, then survive vor three turns in Blue Frame, THEN destroy all enemy Moebius units. Special: Red Frame loses Gerbera Straight and Hi-Energy Ball.
Gai's Moebius
Statistics: HP: 15, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons: 1) Vulcan- 1 damage, 20 rounds 3) Gatling Gun (V)- 12 damage, 8 rounds
Inherent Abilities: 1) Usable by anyone. 2) Countershoot: Vulcan, Gatling Gun 3) Dodge Cost -3 4) Moebius may only be used in space.
EFSF Moebius
Statistics: HP: 10, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons: 1) Vulcan- 1 damage, 20 rounds 2) Missile Launcher (PGV)- 15 damage, 4 rounds 3) Linear Rifle- 10 damage, 10 rounds
Inherent Abilities: 1) Usable by anyone. 2) Countershoot: Vulcan, Linear Rifle 3) Moebius may only be used in space.
Blue Frame Stage 3: Final Vent
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Returning from a mission to capture a High Mobility GINN unit, Serpent Tail is confronted by a familiar mobile suit. Not wishing a confrontation which doesn't bring them any money, Gai sends the rest of the team away while he acts as a decoy.
Player unit: Blue Frame Second L, all non-System items.
Enemy Unit: Sword Calamity, Ed the Ripper (Pilot class of GM's choice), 1 item of GM's choice, 1 non-Hi Tier item of GM's choice.
Terrain: Outside a colony (Space terrain, MS Battle) PC Limit: 100 Objective: Destroy the Sword Calamity, or survive for 10 turns
Special: Both Oversized Blade and Schwert Gewehr gain (M).
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Okay Kamui, deploy when you can and don't hold back. If you do, you won't survive.
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Post by Kamui on Feb 2, 2005 5:00:50 GMT -5
Name: KamuiGai Murakumo Pilot Class: Valkyrie PilotCurrent Max SP: 75 Skills & Abilities:- Minimum Dodge Cost is 5.Lightning Reflexes:Dodge Cost is based on Rank. Private: Dodge Cost is 9. Corporal: Dodge Cost is 8. Sergeant: Dodge Cost is 7. Ensign: Dodge Cost is 6. Lieutenant: Dodge Cost is 5. Countershoot:Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. Countercut: 3 EN or 7 PCs Guts: While HP is below 25%, gain Dodge Cost -10 and Weapond Damage +25% Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters. Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower. High-Mobility Veteran: - Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities. - Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities. - "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant) - Charge time cannot go below 3. This ability only applies during the Regeneration phase. Conversion Cost: 1300 PCs Series of Origin: Super Dimensional Fortress MacrossGai's Customized GINN
Statistics:HP: 120(40), EN: 40, IS: 4, Move: G, Size: M[/color] Weapons: Shoulder Charge (MV)- 6 damage/EN Armor Schneider (M)- 6 damage x 2 Heavy Sword (M)- 8 damage Heavy Assault Machinegun (V)- 23(15) damage, 10 rounds Cattus- 60(40) damage, 8 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Heavy Assault Machinegun 4) Dodge Cost -5 5) SELF-DESTRUCTItem Slots: 1. High Performance Targeter 2. Gundarium Beta 3. Hybrid Dual Sensor 4. Gundarium Beta
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Post by Trigger on Feb 2, 2005 18:46:39 GMT -5
Pilot Name: Miguel Aiman [/b] Rank: Lieutenant Pilot Class: Coordinator Starting Max SP: 85 Maximum SP Cap: 170 Skills & Abilities- Dodge Cost is 14. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Phase Shift Reinforcement: Strengthened Phase Shift Armor damage reduction based on rank. These effects are NOT cumulative with the standard Phase Shift Armor's damage reduction values. Private: Negate 11 damage with Phase Shift Armor Corporal: Negate 12 damage with Phase Shift Armor Sergeant: Negate 13 damage with Phase Shift Armor Ensign: Negate 14 damage with Phase Shift Armor Lieutenant: Negate 15 damage with Phase Shift Armor - SEEDActivates when:- your unit's HP drops to 20% or below or... - any ally's HP drops to 30% or below Effects of SEED:- Dodge Cost is 5 Private: Target's Dodge Cost +2, Weapon Damage +10% Corporal: Target's Dodge Cost +3, Weapon Damage +15% Sergeant: Target's Dodge Cost +4, Weapon Damage +20% Ensign: Target's Dodge Cost +5, Weapon Damage +25% Lieutenant: Target's Dodge Cost +7, Weapon Damage +30% Conversion Cost: 1500 PCs Miguel's Customized GINNStatistics: HP: 40 [65] , EN: 20 [30] , IS: 4, Move: G, Size: MWeapons: Pardus (PGSV) - 4 [16] damage/PC Heavy Sword (M) - 8 [22] damage Heavy Assault Machinegun (V) - 12 [28] damage, 20 rounds Canis (PG) - 30 [55] damage x 2, 8 rounds Cattus - 35 [63] damage, 8 rounds Barrus (B) - 40 [70] damage, 2 EN/shotInherent Abilities:1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Heavy Assault Machinegun 4) Dodge Cost -7 Items: IS1: Reloader IS2: A-Up Unit (SC) IS3: Repair Kit IS4: Hybrid Dual Sensor ----------------------------------------------------------------- Supply StationStatistics: HP: 40, EN: 10, IS: 0, Size: LL, Move: FWeapons: NoneInherent Abilities:1) Can not Dodge or Block 2) Damage Reduction (-75%)
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Post by Trigger on Feb 2, 2005 18:48:07 GMT -5
OKay Here are the ground Rules for this Stage:
- 48 hour Prone limit
- Double and Triple Check your math (Or Face my Pollo Rath! )
- Kamui gets the first attack.
- Remeber your Objective: Destroy the Supply Station after surviving for 12 or more turns OR defeat Miguel with Gai's GINN intact
LET'S ROCK!
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Post by Kamui on Feb 2, 2005 23:54:18 GMT -5
Another supply station. I must destroy it at all cost. The culprit then decides to examine the area then suddenly... so a GINN will try to stop me. I must dispatch it immediately so it will not trouble my plans. gain 1 Advanced ManeuverAttack Phase: Target: the other GINN Weapon / Damage / Type: Heavy Assault Machinegun (V)- 23 damage Resources Used: 1 round Special Modifiers: DC + 8, CC x1.5 Status: Statistics: HP: 120/120 EN: 40/40 PC: 100/100 Advanced Maneuver: 1 Evasive Maneuver: Double Move:
Weapons: Heavy Assault Machinegun (V)- 23(15) damage, 9/10 rounds :-/Cattus- 60(40) damage,8/8 rounds
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Post by Trigger on Feb 3, 2005 0:04:46 GMT -5
Seishin Phase: Seishin Used: ~Effect: ~Cost: ~Defence Phase:Weapon: Heavy Assault Machinegun (V)- 23 damageAction Taken: Take itResouces Used: - 23 HP* the bullets rittled the GINN's armor and Miguel turned to his attacker. * "There you are. I'm not letting you get away!" * He pulled out his machine gun and opened fire at his target....* Attack Phase: Weapon: Heavy Assault Machinegun (V) - 28 damageTarget: The Other GINNResouces Used: -1 RoundMods: + 3 Dodge CostStats: HP: 42/65EN: 30PCs: 100SP:85Weapons: Pardus (PGSV) - 4 [16] damage/PC Heavy Sword (M) - 8 [22] damage Heavy Assault Machinegun (V) - 12 [28] damage, 19 rounds Canis (PG) - 30 [55] damage x 2, 8 rounds Cattus - 35 [63] damage, 8 rounds Barrus (B) - 40 [70] damage, 2 EN/shotItems: IS1: ReloaderIS2: A-Up Unit (SC)IS3: Repair KitIS4: Hybrid Dual Sensor SEED Mode: Dormant[/b] ------------------------------------------------------------------- Supply Station's TurnStaff: "What the hell is going on out there?" * a croud begins to form around the windows of the station as they wanted to see the battle outside* Statistics: HP: 40 EN: 10, IS: 0Weapons: NoneInherent Abilities:1) Can not Dodge or Block 2) Damage Reduction (-75%)
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Post by Kamui on Feb 3, 2005 0:17:31 GMT -5
gain 1 Advanced ManeuverDefense Phase: Attacker: the other GINN Weapon / Damage: Heavy Assault Machinegun (V) - 28 damage Action: dodge Resources Used: 5 PCs
so this GINN wants to play. Wait for me Supply Station, after this GINN, you're next. Attack Phase: Target: the other GINN Weapon / Damage / Type: Heavy Assault Machinegun (V)- 23 damage Resources Used: 1 round Special Modifiers: DC + 8, CC x1.5 Status: Statistics: HP: 120/120 EN: 40/40 PC: 95/100 Advanced Maneuver: 2 Evasive Maneuver: Double Move:
Weapons: Heavy Assault Machinegun (V)- 23(15) damage, 8/10 rounds :-/Cattus- 60(40) damage,8/8 rounds
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Post by Trigger on Feb 3, 2005 0:22:46 GMT -5
Seishin Phase: Seishin Used: ~Effect: ~Cost: ~Defence Phase:Weapon: Heavy Assault Machinegun (V)- 23 damageAction Taken: Take itResouces Used: - 23 HP* More Bullets rain on the GINN's armor and Miguel fires away through the oncoming string of bullets * Attack Phase: Weapon: Heavy Assault Machinegun (V) - 28 damageTarget: The Other GINNResouces Used: -1 RoundMods: + 3 Dodge CostStats: HP: 19/65EN: 30PCs: 100SP:85Weapons: Pardus (PGSV) - 4 [16] damage/PC Heavy Sword (M) - 8 [22] damage Heavy Assault Machinegun (V) - 12 [28] damage, 18 rounds Canis (PG) - 30 [55] damage x 2, 8 rounds Cattus - 35 [63] damage, 8 rounds Barrus (B) - 40 [70] damage, 2 EN/shotItems: IS1: ReloaderIS2: A-Up Unit (SC)IS3: Repair KitIS4: Hybrid Dual Sensor SEED Mode: Dormant[/b] ------------------------------------------------------------------- Supply Station's TurnStaff: "Wow it's a battle, How cool." * the crowd gets bigger as the higher ranked officers tried to get them into stations incase they were attacked. * Statistics: HP: 40 EN: 10, IS: 0Weapons: NoneInherent Abilities:1) Can not Dodge or Block 2) Damage Reduction (-75%)
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Post by Kamui on Feb 3, 2005 0:32:34 GMT -5
gain 1 Advanced Maneuveruseless attack, hmmmm it seems you have a something in your mind. Defense Phase: Attacker: the other GINN Weapon / Damage: Heavy Assault Machinegun (V) - 28 damage Action: dodge Resources Used: 5 PCs
so you think you're armor is strong, well... try to eat this. Attack Phase: Target: the other GINN Weapon / Damage / Type: :-/Cattus- 60 damage Resources Used: 1 round Special Modifiers: DC + 8, CC x1.5 Status: Statistics: HP: 120/120 EN: 40/40 PC: 90/100 Advanced Maneuver: 3 Evasive Maneuver: Double Move:
Weapons: Heavy Assault Machinegun (V)- 23(15) damage, 8/10 rounds :-/Cattus- 60(40) damage,7/8 rounds
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Post by Trigger on Feb 3, 2005 0:35:46 GMT -5
Seishin Phase: Seishin Used: ~Effect: ~Cost: ~Defence Phase:Weapon: Cattus- 60 damageAction Taken: Take Dodge itResouces Used: - 15 PCs"Hey! Quit Running!" Attack Phase: Weapon:Canis (PG) - 55 damage x 2Target: The Other GINNResouces Used: -1 RoundMods: + 3 Dodge Cost, +1.50 CCStats: HP: 19/65EN: 30PCs: 85SP:85Weapons: Pardus (PGSV) - 4 [16] damage/PC Heavy Sword (M) - 8 [22] damage Heavy Assault Machinegun (V) - 12 [28] damage, 18 rounds Canis (PG) - 30 [55] damage x 2, 7 rounds Cattus - 35 [63] damage, 8 rounds Barrus (B) - 40 [70] damage, 2 EN/shotItems: IS1: ReloaderIS2: A-Up Unit (SC)IS3: Repair KitIS4: Hybrid Dual Sensor SEED Mode: Dormant[/b] ------------------------------------------------------------------- Supply Station's TurnStatistics: HP: 40 EN: 10, IS: 0Weapons: NoneInherent Abilities:1) Can not Dodge or Block 2) Damage Reduction (-75%)----------------- Turn: 3
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Post by Kamui on Feb 3, 2005 0:46:24 GMT -5
gain 1 Advanced ManeuverIm just too fast for You. Seishin Phase: Seishin Used: Flash Cost: 15 SPDefense Phase: Attacker: the other GINN Weapon / Damage: Canis (PG) - 55 damage x 2 Action: flash, dodge Resources Used: 15 SP, 6 PCs
eat another one! Attack Phase: Target: the other GINN Weapon / Damage / Type: :-/Cattus- 60 damage Resources Used: 1 round Special Modifiers: DC + 8, CC x1.5 Status: Statistics: HP: 120/120 EN: 40/40 PC: 84/100 SP: 60/75 Advanced Maneuver: 4 Evasive Maneuver: Double Move:
Weapons: Heavy Assault Machinegun (V)- 23(15) damage, 8/10 rounds :-/Cattus- 60(40) damage,6/8 rounds
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Post by Trigger on Feb 3, 2005 0:48:48 GMT -5
Seishin Phase: Seishin Used: ~Effect: ~Cost: ~Defence Phase:Weapon: Cattus- 60 damageAction Taken: Dodge itResouces Used: - 15 PCs(Shit, He's good, I'll just have to wear him down then....) Item Phase:Item Used: Repair KitEffect: +100% HPTarget: TMe!Attack Phase: Weapon:Canis (PG) - 55 damage x 2Target: The Other GINNResouces Used: -1 RoundMods: + 3 Dodge Cost, +1.50 CCStats: HP: 65EN: 30PCs: 70SP:85Weapons: Pardus (PGSV) - 4 [16] damage/PC Heavy Sword (M) - 8 [22] damage Heavy Assault Machinegun (V) - 12 [28] damage, 18 rounds Canis (PG) - 30 [55] damage x 2, 6 rounds Cattus - 35 [63] damage, 8 rounds Barrus (B) - 40 [70] damage, 2 EN/shotItems: IS1: ReloaderIS2: A-Up Unit (SC)IS3: Repair Kit[/s] IS4: Hybrid Dual Sensor SEED Mode: Dormant[/b] ------------------------------------------------------------------- Supply Station's TurnStatistics: HP: 40 EN: 10, IS: 0Weapons: NoneInherent Abilities:1) Can not Dodge or Block 2) Damage Reduction (-75%)----------------- Turn: 4
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Post by Kamui on Feb 3, 2005 0:59:39 GMT -5
gain 1 Advanced ManeuverYou can't catch me. Seishin Phase: Seishin Used: Cost: Defense Phase: Attacker: the other GINN Weapon / Damage: Canis (PG) - 55 damage x 2 Action: dodge Resources Used: 12 PCs
he's getting better but I'm more agile than him! Attack Phase: Target: the other GINN Weapon / Damage / Type: Heavy Assault Machinegun (V)- 69 damage, Resources Used: 3 rounds Special Modifiers: DC + 8, CC x1.5 Attack Phase: Target: the other GINN Weapon / Damage / Type: Heavy Assault Machinegun (V)- 69 damage, Resources Used: 3 rounds Special Modifiers: DC + 8, CC x1.5 Status: Statistics: HP: 120/120 EN: 40/40 PC: 72/100 SP: 60/75 Advanced Maneuver: 0 Evasive Maneuver: Double Move: USE
Weapons: Heavy Assault Machinegun (V)- 23(15) damage, 2/10 rounds :-/Cattus- 60(40) damage,6/8 rounds
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Post by Trigger on Feb 3, 2005 1:01:57 GMT -5
Seishin Phase: Seishin Used: ~Effect: ~Cost: ~Defence Phase:Weapon: Heavy Assault Machinegun (V)- 69 damage x 2Action Taken: Dodge itResouces Used: - 30 PCs"Hold still damnit!: Attack Phase: Weapon:Canis (PG) - 55 damage x 2Target: The Other GINNResouces Used: -1 RoundMods: + 3 Dodge Cost, +1.50 CCStats: HP: 65EN: 30PCs: 40SP:85Weapons: Pardus (PGSV) - 4 [16] damage/PC Heavy Sword (M) - 8 [22] damage Heavy Assault Machinegun (V) - 12 [28] damage, 18 rounds Canis (PG) - 30 [55] damage x 2, 5 rounds Cattus - 35 [63] damage, 8 rounds Barrus (B) - 40 [70] damage, 2 EN/shotItems: IS1: ReloaderIS2: A-Up Unit (SC)IS3: Repair Kit[/s] IS4: Hybrid Dual Sensor SEED Mode: Dormant[/b] ------------------------------------------------------------------- Supply Station's TurnStatistics: HP: 40 EN: 10, IS: 0Weapons: NoneInherent Abilities:1) Can not Dodge or Block 2) Damage Reduction (-75%)----------------- Turn: 5
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Post by Kamui on Feb 3, 2005 1:10:16 GMT -5
gain 1 Advanced ManeuverSeishin Phase: Seishin Used: Cost: Stupid Things!!! Defense Phase: Attacker: the other GINN Weapon / Damage: Canis (PG) - 55 damage x 2 Action: Countercut Resources Used: 10 EN
Give Up!! Attack Phase: Target: the other GINN Weapon / Damage / Type: Heavy Assault Machinegun (V)- 23 damage, Resources Used: 1 rounds Special Modifiers: DC + 8, CC x1.5 Status: Statistics: HP: 120/120 EN: 30/40 PC: 72/100 SP: 60/75 Advanced Maneuver: 1 Evasive Maneuver: Double Move:
Weapons: Heavy Assault Machinegun (V)- 23(15) damage, 1/10 rounds :-/Cattus- 60(40) damage,6/8 rounds
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