Post by Frost Winterheim [In Suit] on Feb 1, 2005 20:11:55 GMT -5
Gold Frame Stage 1: Escape from Heliopolis
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You are Rondo Sahaku, an Orb noble intent on seizing control of the neutral nation and spreading its influence across the world with advanced MS technology, spearheaded by the Gundam Astray project. While supervising this project on the colony Heliopolis, ZAFT forces attack and destroy the settlement. Taking the Gold Frame prototype, you make a daring escape from the crumbling colony, but lose your arm in the process. And now an unfortunate ZAFT soldier finds himself in your way...
Player unit: Basic Gold Frame, two Low-Tier items.
Enemy Unit: GINN, classless, one Low-Tier perishable of the GM's choice.
Terrain: Outside Heliopolis colony (Space terrain)
PC Limit: 100
Objective: Destroy the GINN
Special: Gold Frame loses its Beam Rifle attack and Anti-Beam Shield.
Gold Frame's Beam Saber and Countercut are disabled at the beginning of battle. They may be enabled by disabling the Hyper Bazooka during the Transformation Phase.
Gold Frame Stage 2: Giga-Float
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When Heliopolis was destroyed, two civilians found the remains of the Blue Frame and Red Frame units. They have since been a thorn in Rondo's side, and this mission will be no different. The Earth Federation has begun construction on a floating mass driver in the middle of the sea, and in order to protect the value of Orb's mass drivers high after most in the rest of the world have been destroyed, you have set out to bring this project to a halt with the newly customized Gold Frame Amatsu. Unfortunately, the other Astrays are protecting it...
Player unit: Gold Frame Amatsu, all non-System items allowed.
Enemy Unit: Red Frame, Lowe Gear [Classless Pilot], no items. Giga-Float, AI Unit (stats below).
Enemy Reinforcements (Turn 4): Blue Frame, Gai Murakumo [Classless Pilot], no items.
Terrain: Giga-Float (Sea terrain)
PC Limit: 100
Objective: Reduce the Giga-Float's HP to 50% or lower.
Special: Gold Frame Amatsu begins battle with Anti-Beam Shield disabled and 4 charges on Mirage Colloid. Enable Anti-Beam Shield once Mirage Colloid is used.
Gold Frame Amatsu's Maga-No-Ikutachi is disabled for the entire battle.
Red Frame has access to 8 with its base seishin and SP pool.
Blue Frame gains the following ability and attack:
[/li][li]Scale System: Dodge Cost is 5 in sea terrain
[/li][li]:-\ Supercavitating Torpedoes (PGSV)- 5 damage/PC, Target's Dodge Cost +5 in sea terrain.
Giga-Float
Statistics:
HP: 300, EN: 50, IS: 0, Class: AI
Weapons:
None
Inherent Abilities:
1) Can not dodge or block.
2) Heavy Installation (Armor): Damage Reduction (-40%)
Gold Frame Stage 3: The Fateful Decision
-----------------------------------
As the war draws to a close, the Sahaku family makes its bid to push Orb in to the spotlight as the new world power. Aiming to first strike against ZAFT while they are weak, the Gold Frame Amatsu sets out on to the battlefield. However the wheel of fate once more brings Rondo in contact with the Junk Guild and Serpent Tail. This meeting will be their last...
Player unit: Gold Frame Amatsu, all non-System items available.
Enemy Unit: Red Frame, Lowe Gear [Ensign PT Pilot (base SP, Hot Blood seishin)], 1 item of the GM's choice, 2 non-Hi-Tier items of the GM's choice.
Enemy Reinforcements (Turn 3): BuCUE, Kisato Yamabuki [Classless Pilot], 3 Low-Tier items of the GM's choice, George Glenn (Sidekick): same effects as 8
Terrain: Space
PC Limit: 100
Objective: Defeat Red Frame.
Special: Red Frame has access to 8 with base SP and seishins.
Once Red Frame's PCs are halved, Gerbera Straight is disabled.
On Turn 6 or later, if Gerbera Straight is disabled, Gai shows up and grants Red Frame the following attack:
[/li][li] Oversized Blade- 40 damage, 1 EN/attack
Yo, Signal. I'll be your GM for this one. On to the first stage. Deploy with a basic Gold (you don't need to own it, just copy the stats and deploy with it) and two Low Tier items. Obviously, I'm the one with class restriction here. Bring any class you want.
-----------------------------------
You are Rondo Sahaku, an Orb noble intent on seizing control of the neutral nation and spreading its influence across the world with advanced MS technology, spearheaded by the Gundam Astray project. While supervising this project on the colony Heliopolis, ZAFT forces attack and destroy the settlement. Taking the Gold Frame prototype, you make a daring escape from the crumbling colony, but lose your arm in the process. And now an unfortunate ZAFT soldier finds himself in your way...
Player unit: Basic Gold Frame, two Low-Tier items.
Enemy Unit: GINN, classless, one Low-Tier perishable of the GM's choice.
Terrain: Outside Heliopolis colony (Space terrain)
PC Limit: 100
Objective: Destroy the GINN
Special: Gold Frame loses its Beam Rifle attack and Anti-Beam Shield.
Gold Frame's Beam Saber and Countercut are disabled at the beginning of battle. They may be enabled by disabling the Hyper Bazooka during the Transformation Phase.
Gold Frame Stage 2: Giga-Float
-----------------------------------
When Heliopolis was destroyed, two civilians found the remains of the Blue Frame and Red Frame units. They have since been a thorn in Rondo's side, and this mission will be no different. The Earth Federation has begun construction on a floating mass driver in the middle of the sea, and in order to protect the value of Orb's mass drivers high after most in the rest of the world have been destroyed, you have set out to bring this project to a halt with the newly customized Gold Frame Amatsu. Unfortunately, the other Astrays are protecting it...
Player unit: Gold Frame Amatsu, all non-System items allowed.
Enemy Unit: Red Frame, Lowe Gear [Classless Pilot], no items. Giga-Float, AI Unit (stats below).
Enemy Reinforcements (Turn 4): Blue Frame, Gai Murakumo [Classless Pilot], no items.
Terrain: Giga-Float (Sea terrain)
PC Limit: 100
Objective: Reduce the Giga-Float's HP to 50% or lower.
Special: Gold Frame Amatsu begins battle with Anti-Beam Shield disabled and 4 charges on Mirage Colloid. Enable Anti-Beam Shield once Mirage Colloid is used.
Gold Frame Amatsu's Maga-No-Ikutachi is disabled for the entire battle.
Red Frame has access to 8 with its base seishin and SP pool.
Blue Frame gains the following ability and attack:
[/li][li]Scale System: Dodge Cost is 5 in sea terrain
[/li][li]:-\ Supercavitating Torpedoes (PGSV)- 5 damage/PC, Target's Dodge Cost +5 in sea terrain.
Giga-Float
Statistics:
HP: 300, EN: 50, IS: 0, Class: AI
Weapons:
None
Inherent Abilities:
1) Can not dodge or block.
2) Heavy Installation (Armor): Damage Reduction (-40%)
Gold Frame Stage 3: The Fateful Decision
-----------------------------------
As the war draws to a close, the Sahaku family makes its bid to push Orb in to the spotlight as the new world power. Aiming to first strike against ZAFT while they are weak, the Gold Frame Amatsu sets out on to the battlefield. However the wheel of fate once more brings Rondo in contact with the Junk Guild and Serpent Tail. This meeting will be their last...
Player unit: Gold Frame Amatsu, all non-System items available.
Enemy Unit: Red Frame, Lowe Gear [Ensign PT Pilot (base SP, Hot Blood seishin)], 1 item of the GM's choice, 2 non-Hi-Tier items of the GM's choice.
Enemy Reinforcements (Turn 3): BuCUE, Kisato Yamabuki [Classless Pilot], 3 Low-Tier items of the GM's choice, George Glenn (Sidekick): same effects as 8
Terrain: Space
PC Limit: 100
Objective: Defeat Red Frame.
Special: Red Frame has access to 8 with base SP and seishins.
Once Red Frame's PCs are halved, Gerbera Straight is disabled.
On Turn 6 or later, if Gerbera Straight is disabled, Gai shows up and grants Red Frame the following attack:
[/li][li] Oversized Blade- 40 damage, 1 EN/attack
Yo, Signal. I'll be your GM for this one. On to the first stage. Deploy with a basic Gold (you don't need to own it, just copy the stats and deploy with it) and two Low Tier items. Obviously, I'm the one with class restriction here. Bring any class you want.