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Post by Umbaglo on Jan 31, 2005 10:14:12 GMT -5
"This match is using the replenishable dodging rules as found here. Both participants are to deploy using "tanking" classes. Be advised that both participants' Minimum DC is 5 for this match." Participants/Mechs: Kai Terra/Shin Jaldabaoth, Mechalomaniac/Shin Jaldabaoth Format: 1v1 Location: Outside the Museum Limit: 100 Weapon PCs, 50 Dodging PCs Items: Low-Tier Perishables (+ Testing-Only Dodge Replenisher) Size: Active "Who will survive? The heat will be on!"
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Post by Arad Baranga on Jan 31, 2005 14:30:54 GMT -5
PILOTTest AI 1Class: Duke Freed's Battle Data (Grendizer Pilot) Rank: Lieutenant Max SP: 130 Seishins:1) Flash 2) Iron Wall 3) Greater Perserverance 4) Spirit5) Resupply6) LovePilot Skills:1) Counterattack Lv1 (5 turns to charge, may block and attack in the same turn.) 2) 3) Pilot Abilities:- Dodge Cost is 25. Minimum Dodge Cost is 5. - Countercut: 2 EN or 6 PCs - Potential: Increases damage dealt and decreases damage received when HP is low. Bonus varies depending on level of remaining HP. [/li][li] 50% HP and below: Damage received -25%; Damage dealt +50%[/li][li] 40% HP and below: Damage received -35%; Damage dealt +100% instead[/li][li] 30% HP and below: Damage received -50%; Damage dealt +150% instead[/li][li] 20% HP and below: Damage received -65%; Damage dealt +200% instead- Kiai: Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, receive a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase. - Ally Synchro: In a team battle, weapon power +25% for self and one single ally provided that the ally attacks the same target. Summons are not affected. - Spacer Cross: Can switch between Grendizer's Spacer Forms during Transformation Phase. Spacer must be in player's AM, unused in any other matches. HP/EN/PC/Item is carried over (by percentage, round down). In case of SAMW battles, this ability can only be used as long as player has a subclass to assign to a Spacer. (One subclass per spacer only.) Take note of SP usage per subclass. - Gren Power: Automatically negate a PARALYZE or DESTROY:L1 attack directed at you. Negation of DESTROY:L2 attacks requires twice the normal cost. Usage depends on rank. Usable in Grendizer only. [/li][li] Lieutenant: 10 usesUNITShin Jaldabaoth
Statistics:HP: 240, EN: 80, IS: 1, Move: F/G, Size: M, Class: Hi-Tier[/color] Weapons: Kishin Ken (MV)- 30 damage/EN Mahaku Kou Ken- 35 damage, 1 EN/attack Mahaku Gou Shousen (SV)- 35 damage/2 EN Mahaku Mougeki Reppa (MX)- 35 damage/EN + (V) 70 damage/5 EN[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) EN Regen 10%3) Dodge Cost -10 4) Damage Received -40%[/color] ITEMS1) Mother's Stew
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Post by Mechalomaniac on Jan 31, 2005 15:44:30 GMT -5
Ken HawthorneMazinger PilotStarting Max SP: 115 Current Max SP: 200 Maximum SP Cap: 230 Skills & Abilities:- Dodge Cost is 27. Minimum Dodge Cost is 17.- Countercut: 3 EN or 8 PCs Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead Mazin Power: - Only usable in units with the inherent ability Mazin Power. - After four turns, Damage Received -30%, Weapon Damage +30%. - When active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY L1 attacks for 25% of max HP, DESTROY L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid. Kiai:- Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase. Seishin:Greater Perserverence (40): User recovers all HP. Flash (15): After casting, the FIRST attack received is automatically dodged at no cost. Iron Wall (40): All damage you receive this turn is reduced by 75%. Substitute (35): For a single turn, trade Defense Phase with one target ally regardless of any condition (that ally must not have taken his or her turn to be a legitimate target of this spell).[/s] Replaced with... Stamina (30): User recovers 1/3 max Dodge. Shin JaldabaothStatistics: HP: 240, EN: 80, IS: 1, Move: F/G, Size: M, Class: Hi-TierWeapons: Kishin Ken (MV)- 30 damage/EN Mahaku Kou Ken- 35 damage, 1 EN/attack Mahaku Gou Shousen (SV)- 35 damage/2 EN Mahaku Mougeki Reppa (MX)- 35 damage/EN + (V) 70 damage/5 EN[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) EN Regen 10%3) Dodge Cost -10 4) Damage Received -40%[/color] Items: 1) Red Bull (Dodge Replenisher)
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Post by Umbaglo on Jan 31, 2005 20:12:30 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Kai Terra Prone Time: 48 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Arad Baranga on Feb 1, 2005 17:05:08 GMT -5
SEISHIN PHASE:
Kiai: 100 PCs. +50% damage dealt, -50% damage received.[/size] YOU WANNA DODGE?! I'LL MAKE YOU DODGE LIKE YOU NEVER DODGED BEFORE! ATTACK PHASE :
Weapon Used: Mahaku Mougeki Reppa (MX) + (V) Target: Mechalomaniac Damage: (MX) 53 damage x 2; (V) 315 damage Resources Spent: 2 EN on (MX), 15 EN on (V); 17 EN total Modifiers: [/size] Statistics :
HP: 240/240 EN: 63/80 PCs: 0/100 Dodge Pool: 50/50 SP: 130/130
Counterattack: 1/5 Potential: Nil - Damage Received -0%, Damage Dealt +0% Kiai: 25 - Damage Received -50%, Damage Dealt +50%
Items:
-Mother's Stew
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Post by Mechalomaniac on Feb 1, 2005 17:23:03 GMT -5
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Post by Arad Baranga on Feb 2, 2005 1:10:43 GMT -5
REGENERATION PHASE:
EN: +10% EN (+8 EN)[/size] DEFENSE PHASE:
Incoming: Mahaku Mougeki Reppa (MX) x15 + (V) Action: Take all (MX), dodge the (V) Damage: 182 Resources Spent: 15 PCs[/size] YEAH, NOW LET'S SEE HOW YOU DODGE THIS! ATTACK PHASE :
Weapon Used: Mahaku Mougeki Reppa (MX) + (V) Target: Mechalomaniac Damage: (MX) 178 damage x 20; (V) 945 damage Resources Spent: 20 EN on (MX), 15 EN on (V); 35 EN total Modifiers: [/size] Statistics :
HP: 48/240 EN: 36/80 PCs: 0/100 Dodge Pool: 35/50 SP: 130/130
Counterattack: 2/5 Potential: Lv4 - Damage received -65%; Damage dealt +200% Kiai: 25 - Damage Received -50%, Damage Dealt +50%
Items:
-Mother's Stew
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Post by Mechalomaniac on Feb 2, 2005 7:11:57 GMT -5
Regeneration Phase: EN Regenerated: 10% (8)Seishin Phase Seishin Used: Iron Wall Target: Self SP Used: 40 Effect: Damage Revieved -75%Defense Phase:
Attacking Weapons: MX x 20, + big (V) Action Taken: Flash, Take x 19, dodge (V) Damage Taken: 13, x7, 7 x 3, 6 x 4, 5 x 5, 3 Resources Spent: 164 HP, 17 DodgeAttack Phase:
Weapon Used: Mahaku Mougeki Reppa Target: The other guy Damage Dealt: 105 x 20 + 210 Resources Spent: 25 EN Modifiers: NashiStatus:
HP: 44/240 EN: 43/80 PCs: 0/100 Dodge: 16/50 SP: 160/200
Potential: L4 Ki-ai: +/- 50% (25)
Items: Red Bull
Weapons: Kishin Ken (MV)- 30 damage/EN Mahaku Kou Ken- 35 damage, 1 EN/attack Mahaku Gou Shousen (SV)- 35 damage/2 EN Mahaku Mougeki Reppa (MX)- 35 damage/EN + (V) 70 damage/5 EN
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Post by Arad Baranga on Feb 2, 2005 13:25:58 GMT -5
REGENERATION PHASE:
EN: +10% EN (+8 EN)[/size] SEISHIN PHASE:
Seishin Used: Greater Perseverance, Iron Wall, Flash Target: Self Effect: Restore all HP and reduce damage to 1/4. Instantly evade the next incoming attack. SP Cost: 95 SP[/size] DEFENSE PHASE:
Incoming: Mahaku Mougeki Reppa (MX) x15 + (V) Action: Flash, Take 19 (MX), dodge the (V) Damage: 144 Resources Spent: Flash, 15 PCs[/size] ITEM PHASE:
Item Used: Mother's Stew Effect: Recover 100 SP[/size] GAGAGAGAGAGADODGE ATTACK PHASE :
Weapon Used: Mahaku Mougeki Reppa (MX) + (V) Target: Mechalomaniac Damage: (MX) 105 damage x 20; (V) 105 damage Resources Spent: 20 EN on (MX), 5 EN on (V); 25 EN total Modifiers: None[/size] Statistics :
HP: 96/240 EN: 19/80 PCs: 0/100 Dodge Pool: 20/50 SP: 130/130
Counterattack: 3/5 Potential: Lv2 - Damage received -35%; Damage dealt +100% instead Kiai: 25 - Damage Received -50%, Damage Dealt +50%
Items:
-Mother's Stew
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Post by Mechalomaniac on Feb 2, 2005 15:38:28 GMT -5
Regeneration Phase: EN Regenerated: 10% (8)Seishin Phase Seishin Used: Iron Wall Target: Self SP Used: 40 Effect: Damage Revieved -75%Defense Phase:
Attacking Weapons: MX x 20, + not sobig (V) Action Taken: Take it all Damage Taken: 42 Resources Spent: 42 HP, DodgeItem Phase: Item Used: Red Bull Item's Effects: Gives you wings. (Restore the Dodge Pool)Attack Phase:
Weapon Used: Mahaku Mougeki Reppa Target: The other guy Damage Dealt: 105 x 20 + 210 Resources Spent: 25 EN Modifiers: NashiStatus:
HP: 2/240 EN: 26/80 PCs: 0/100 Dodge: 50/50 SP: 120/200
Potential: L4 Ki-ai: +/- 50% (25)
Items:
Red Bull
Weapons: Kishin Ken (MV)- 30 damage/EN Mahaku Kou Ken- 35 damage, 1 EN/attack Mahaku Gou Shousen (SV)- 35 damage/2 EN Mahaku Mougeki Reppa (MX)- 35 damage/EN + (V) 70 damage/5 EN
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Post by Arad Baranga on Feb 4, 2005 3:58:11 GMT -5
I think at this point we learned anything there is to learn about tankers fighting tankers under this setup.
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Post by Umbaglo on Feb 4, 2005 6:52:52 GMT -5
Ok.
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