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Post by Quattro Bajina on Jan 12, 2005 15:55:55 GMT -5
Here's what's going to happen. - You'll be facing Gundam Amiro Type from my AM (a PGMKIII) and a bunch of Super Dopps. To win, all you need to do is kill off the Gundam Amiro Type. - Shadow Berrik may deploy anytime in the player phase when he returns. You can't attack in the same turn that you deployed, though. - Due to this being the continuation of the CCCA, you will be using the same unit that you use in the CCCA. You may change your item and pilot class. Item stip is the same (no HT). - 250 PCs reward for each player upon victory. -150 PC limit for players and Amiro, 75 PC limit for Super Dopps. -Battleground is in space (Satellite Cannon: OK) -Initiative goes to the player side. 48 hour prone limit for each side.
PLayers, deploy!
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Post by MaullarMaullar on Jan 13, 2005 22:53:39 GMT -5
"Amiro! Shobu da!" Name: Rear Gender: Rank: Lieutenant Pilot Class: Grendizer Pilot Cosplayer Seishins:-Greater Perseverance -Flash -Iron Wall - Spirit-Exhaust -Substitute SP: 200 UPs: 596 -=Machine 1=-Classification: personal trooper Hückebein-R
Statistics:HP: 80 265, EN: 35 45, IS: 4, Size: M[/color] Weapons: Twin Vulcan- 3 4 (14) damage x 2, 20 rounds Punch (M)- 6 8 (18) damage Roshe Saber (BM)- 35 44 (54) damage Graviton Rifle- 25 31 (41) damage, 12 rounds Photon Rifle (SV)- 15 19 (29) damage/PC Catapult Kick- 90 113 (123) damage, 3 EN/attack G-Sword Diver- DESTROY:L2, 10 EN/attackInherent Abilities:1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Twin Vulcan, Graviton Rifle, Photon Rifle 4) Gravicon Drive: Dodge Cost -3 5) Artificial Skin (Armor): Damage Received -50% 6) Gravity Territory (Barrier)7) Uranus System (System)8) Repair--- Point Usage: Boxer Module - 20 pts G-Wall - 15 pts Orichalcon - 20 pts Repair - 20 pts Roshe Saber - 25 pts Graviton Rifle - 15 pts Twin Vulcan - 5 pts Photon Rifle - 15 pts 2 IS - 20 pts--- Acquired: Replaced Gespenst dressup, paid 300 PCs for extra 30 pts, redressed after VT module was changed Theme Song: Safety Dance (Men Without Hats) --- Omake:Maullar's first mech. Modified several times to meet changing battlefield conditions. Finally overhauled when Alenby Biasly got drunk and was given access to the hangar's construction PDA. Surprisingly, Maullar was quite satisfied with the new design... Items:-Multi Sensor -Orihalconium (FROSTING) -Orihalconium (FROSTING) -A-Up (SC) (FROSTING)
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Post by Radius on Jan 14, 2005 12:28:30 GMT -5
Pilot Class: Personal Trooper Pilot Name: Kimiko SP: 150 Maximum SP Cap: 185 Skills & Abilities:Dodge Cost: 15 Minimum Dodge Cost: 5 Countercut: 2 EN or 5 PCs Countershoot- Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Lieutenant: Usable 10 times in a fight- Attacker: Weapon Damage +25% SeishinsDirect AttackEffect: No Secondary Defenses SP Cost: 20 SP FlashEffect: Auto Dodge SP Cost: 10 SP Sure HitEffect: Target's Dodge Cost +10 SP Cost: 25 [glow=red,2,300]-------------[/glow] TyphoonStatistics:HP: 95 (70), EN: 60 (50), IS: 4[/color] Weapons: Freeze (S) - 14 (2) damage, PARALYZE, 15 (10) rounds Waterfall - 29 (10) damage, 1 EN Icy Blade (BM) - 48 (30) damage Tornado (SX) - 66 (30) damage, 15 (10) rounds Twister (SX) - 66 (30) damage, 15 (10) rounds Hurricane (S) - 198 (100) damage x 2, (5) 3 rounds Tsunami - DESTROY:L1, 10 EN[/color] Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Freeze, Waterfall, Tornado, Twister 4) HP Regen 10% 5) Repair 6) Resupply[/b] Item Slots:1) Reloader 2) Large Magazine 3) A-Up Unit (SC) 4) Hybrid Dual Sensor[/color] 250 Points 2 IS: 80 Points Ammo Type G: 15 Points (S Added) (PARALYZE added) (3 Water Points) Energy Type G: 15 Points (3 Water Points) Melee Type C: 20 Points (5 Water Points Ammo Type C: 25 Points (X added) (5 Wind Points) Ammo Type C: 25 Points (X added) (5 Wind Points) Ammo Type S: 30 Points (Extra Hit Added) (8 Wind Points) Special Type S: 40 Points (7 Water Points)[/size]
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Post by Shadow00X on Jan 19, 2005 2:03:16 GMT -5
Quattro, methinks you need to edit your reinforcement stip to say that Berrik's the reinforcement now. And are chips on or off? Primary Pilot: Kamiki Ryuzen Yuusha Pilot Starting Max SP: 160 Maximum SP Cap: 190 Skills & Abilities: - Minimum Dodge Cost is 13. - Countercut: 2 EN or 5 PCs - Yuusha no Tamashii: Increase Pilot's general stats depending on Rank Private: Dodge Cost is 22; Weapon Damage +10%. Corporal: Dodge Cost is 21; Weapon Damage +15%, Damage Received -15%. Sergeant: Dodge Cost is 20; Weapon Damage +20%, Damage Received -20%. Ensign: Dodge Cost is 19; Weapon Damage +25%, Damage Received -25%. Lieutenant: Dodge Cost is 18; Weapon Damage +30%, Damage Received -30%. - Yuusha no Chikara: Activates when your unit's HP is 25% or below: # If an opponent you are attacking has a damage-reduction ability, ignore it. The effects include ALL shields, armor, and barriers. This ability DOES NOT ignore seishin effects and pilot ability effects. # All your (M) attacks gain "Target's Countercut Cost x1.5 for this attack." - Yuusha no Iryoku: Able to use Combination Attacks without the required partner unit present but the partner units required to perform the combo must be in your AM. Combo Attack Resource Cost x1.5. Can only be used in a Yuusha unit. Conversion Cost: 1300 PCs Series of Origin: Yuusha Series Seishin: Hot Blood(40) Great Perserverance(40) Concentrate(15) Flash(10) Direct Attack(20) ATX-00@C Codename: Masterbeetle Kai Statistics: HP: 65 EN: 40 IS: 4 Weapons: Machine Gun- 12(29) Damage, 25 Rounds Hammer Punch (M)- 16(39) Damage Plasma Chanbera Sword (BM)- 25(61) Damage Chanbera Spear- 40(98) damage, PARALYZE, 8 rounds Beam Revolver (B)- 50(122) damage, 25 rounds Prominence Rifle (B)- 80(195) damage, 2 EN/shot Inherent Abilities: 1) Useable by Lieutenants or higher 2) Countercut 3) Countershoot: Machine Gun, Beam Revolver, Prominence Rifle 4) Beetle Carapace(Armor): Damage Recieved -75% X) ATX Project Option - (X) (X) (X) (X) (X) x) Hellrock Armor Items: Hi Performance Targeter Multi Sensor Grapple Sensor Hybrid Dual Sensor
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Post by Quattro Bajina on Jan 19, 2005 11:05:06 GMT -5
Fixed. And its chips on. Pilot: Amiro Class: Newtype Rank: Lieutenant SP: 150/150 Seishins: Flash, Concentrate, Direct Attack, Snipe Attack, Hot Blood, Rage Gundam Amiro Type[/b] Statistics:HP: 180, EN: 80, IS: 2, Size: LWeapons: Beam Rifle (B)- 15 damage x 2, 8 rounds Gundam Hammer (BMS)- 40 damage Z-Plus Blastoff- 50 damage, 2 EN/attack Final Shooting (BSV)- 15 damage/EN Nu Gundam Boxing (M)- 35 damage x 2, 2 EN/attack Nu Gundam I-Field- PARALYZE, 70 damage, 6 EN/attack Fin Funnel (BSX)- 50 damage/3 EN. Requires NT/EH to execute.Inherent Abilities:1) Usable by Lieutenant ranked NT/EH pilots only 2) Countercut 3) Countershoot: Beam Cannon, Mega Particle Cannon 4) Gundarium Alloy: Damage Received -30% 5) Otaku Power (Super Armor: Blocking does not forfeit your attack phase. You are immune to Sustained Paralysis and may negate a single PARALYZE attack by paying half your Dodge Cost)
Items: -Dual Tesla Drive -Shuffle Union Crest-------------------------------------------------------------------------- Pilot: AI Pilot Class: Classless (DC is 20) Rank: Lieutenant SP: 50/50 Seishins: Perseverance, Concentrate Super Dopp x5Statistics:HP: 20(30), EN: 10, IS: 4, Size: MWeapons: Vulcan Gun- 12 damage, 20 rounds Quad Missile Launcher (PS)- 10 damage x 4, 12 roundsInherent Abilities:1) Usable by anyone 2) Countershoot: Vulcan Gun, Quad Missile Launcher 3) Dodge Cost -7 4) Super Dopp can be used only in space 5) Extra Armor Plate: HP+10
Items: -Reloader -Reloader -Repair Kit -Repair Kit
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Post by Quattro Bajina on Jan 19, 2005 11:06:30 GMT -5
-Initiative goes to the player side. -Berrik may deploy anytime when he returns. He might not attack in the same turn, though. -48 hours prone limit for both sides. -3x check your math. -Fight to your limit! Aim for the stipend!
FIGHT!![/b]
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Post by Radius on Jan 19, 2005 12:32:01 GMT -5
I'll leave my chips off, because I'm not a cruel person.
Regen Phase: HP Regenerated: 10%
Seishin Phase: Seishin Cast: Sure Hit Seishin Effect: Target's DC +10 SP Cost: 25
Defense Phase: Attacking Weapons: - Action Taken: - Damage Taken: - Resources Spent: -
Attack Phase: Weapons Used: Freeze Target: All Enemies Damage Dealt: PARALYZE Mods: + 13 DC Resources Spent: 1 round
Overload Phase #1: Weapons Used: Freeze Target: All Enemies Damage Dealt: PARALYZE Mods: + 3 DC Resources Spent: 1 round
Overload Phase #2: Weapons Used: Freeze Target: All Enemies Damage Dealt: PARALYZE Mods: + 3 DC Resources Spent: 1 round
Overload Phase #3: Weapons Used: Freeze Target: All Enemies Damage Dealt: PARALYZE Mods: + 3 DC Resources Spent: 1 round
Overload Phase #4: Weapons Used: Freeze Target: All Enemies Damage Dealt: PARALYZE Mods: + 3 DC Resources Spent: 1 round
Overload Phase #5: Weapons Used: Tornado Target: All Enemies Damage Dealt: 66 x 10 (Gundam Amiro Type) 66 x 1 (Each Super Dopp) Mods: + 3 DC Resources Spent: 15 rounds
Overload Phase #6: Weapons Used: Twister Target: Gundam Amiro Type Damage Dealt: 66 x 15 Mods: + 3 DC Resources Spent: 15 round
Status:
HP: 95/95 EN: 60/60 SP: 125/150 PC: 150/150
Overloads: 4/10
Weapons: Freeze: 10/15 Tornado: 0/15 Twister: 0/15 Hurricane: 3/3
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Post by MaullarMaullar on Jan 19, 2005 21:09:07 GMT -5
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: - Damage Taken: 0 Resources Spent: - [/color]
"Bakusai Chourakka!"
ATTACK PHASE:
Weapon Used: Catapult Kick Target(s): Amiro Damage Dealt: 123 Resources Spent: 3 EN Status Effect: - Modifiers: +2 TDC [/color] Statistics:
HP: 265/265 EN: 42/45 PCs: 150/150 SP: 200/200
Potential: None Ki-Ai: 0/25
Weapons: Twin Vulcan - 20/20 Graviton Rifle - 12/12[/color]
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Post by Shadow00X on Jan 19, 2005 22:19:54 GMT -5
Defence Phase: Attacker: None Weapon/damage: None Action: None Resources used: None Damage taken: None
Attack Phase: Target: Gundam Amiro Type Weapon: Chanbera Spear [PARALYZE, 98 Damage] Resources Used: 1 Round Special Modifiers: 2.4375x (Grapple, Multi, Pilot Inherent), +10 DC (Hi Performance Targeter, Grapple Sensor, Multi Sensor) Outgoing Damage: PARALYZE
Stats: HP:65/65 EN:40/40 SP:160/160 PC:150/150
Ammo: Machine Gun: 25/25 Chanbera Spear: 7/8 Beam Revolver: 25/25
Status: Yuusha no Chikara DORMANT
Items: High Performance Targeter Grapple Sensor Hybrid Dual Sensor Multi Sensor
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Post by Quattro Bajina on Jan 20, 2005 11:43:46 GMT -5
OOC: Must've confused Rage with Raid... fixed now.
---Amiro---
"Eeei!"
*Newtype Flash*
Seishin Phase: Raid, Direct Attack Used
Defense Phase: Attacker: Radius, Maullar, Shadow Attacking Weapon: PARALYZE x6, Cheese x25, and one big ouchie Action Taken: Flash (from Raid), Dodge 4 PARALYZES, Negate Shadow's paralyze with Otaku Power, Block 7 cheese, Dodge the rest Resource Spent: 120 PCs, 161 HP
"Soko da! Fin Funnel!"
Attack Phase: Target: Radius Weapon Used: Fin Funnel (BSX), 200 damage x 6, DC + 15, Support Defense Disabled Resource Spent: 18 EN
Statistics: HP: 19/180 EN: 62/80 PC: 30/150 SP: 70/150
Pressure: 1/4
Weapons: Beam Rifle (B)- 15 damage x 2, 8/8 rounds Gundam Hammer (BMS)- 40 damage Z-Plus Blastoff- 50 damage, 2 EN/attack Final Shooting (BSV)- 15 damage/EN Nu Gundam Boxing (M)- 35 damage x 2, 2 EN/attack Nu Gundam I-Field- PARALYZE, 70 damage, 6 EN/attack Fin Funnel (BSX)- 50 damage/3 EN. Requires NT/EH to execute.
Items: -Dual Tesla Drive -Shuffle Union Crest
Seishins: Flash, Concentrate, Direct Attack, Snipe Attack, Hot Blood, Raid
----Dopps----
Defense Phase: Dopp 1~5: Attacker: Radius Attacking Weapon: PARALYZE x5, Tornado; 66 damage Action Taken: Take, get paralyzed, then go boom
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Post by MaullarMaullar on Jan 20, 2005 13:15:12 GMT -5
P.S. PHASE Seishin Used: Substitute Target: Radius SP Used: 35 Effect: Switch defense phases
DEFENSE PHASE:
Attacking Weapon #1: "Funnels" Action Taken: Block Damage Taken: 50, 49, 48, Potential Level 1, 35, Potential Level 2, 30, Potential Level 4, 16 Resources Spent: HP [/color]
"Ha! Nice try!"
Uranus System ON
Repair: Self
ATTACK PHASE:
Weapon Used: Catapult Kick Target(s): Amiro Damage Dealt: 123 Resources Spent: 3 EN Status Effect: - Modifiers: +2 TDC
[/color][/s] Statistics:
HP: 37/265 EN: 42/45 PCs: 150/150 SP: 165/200
Potential: Level 4 Ki-Ai: 6/25
Weapons: Twin Vulcan - 20/20 Graviton Rifle - 12/12[/color]
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Post by Shadow00X on Jan 20, 2005 15:51:42 GMT -5
Seishin Phase: Seishin: Hot Blood, Concentrate Effect: 2x Damage, +5 TDC -5 DC SP Used: 55
Defence Phase: Attacker: None Weapon/damage: None Action: None Resources used: None Damage taken: None
Attack Phase: Target: Gundam Amiro Type Weapon: Prominence Rifle(B) [80 Damage/2 EN] Resources Used: 2 EN Special Modifiers: 4.875x (Grapple, Multi, Pilot Inherent, Hot Blood), +15 DC (Hi Performance Targeter, Grapple Sensor, Multi Sensor, Concentrate) Outgoing Damage: 80 * 1.3 * 1.25 * 1.5 * 2 = 395 Damage
Stats: HP:65/65 EN:38/40 SP:105/160 PC:150/150
Ammo: Machine Gun: 25/25 Chanbera Spear: 7/8 Beam Revolver: 25/25
Status: Yuusha no Chikara DORMANT
Items: High Performance Targeter Grapple Sensor Hybrid Dual Sensor Multi Sensor
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Post by Radius on Jan 20, 2005 16:13:52 GMT -5
Regen Phase: HP Regenerated: 10%
Defense Phase: Attacking Weapons: N/A (Switched with Maullar) Action Taken: - Damage Taken: - Resources Spent: -
Kimiko: ...pathetic.
Item Phase: Item Used: Reloader Item Effect: All ammo restored
Attack Phase: Weapons Used: Tornado Target: Gundam Amiro Type Damage Dealt: 66 x 15 Mods: + 3 DC Resources Spent: 15 rounds
Overload Phase #7: Weapons Used: Twister Target: Gundam Amiro Type Damage Dealt: 66 x 15 Mods: + 3 DC Resources Spent: 15 round
Status:
HP: 95/95 EN: 60/60 SP: 125/150 PC: 150/150
Overloads: 3/10
Weapons: Freeze: 15/15 Tornado: 0/15 Twister: 0/15 Hurricane: 3/3
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Post by Quattro Bajina on Jan 20, 2005 23:05:43 GMT -5
---Amiro---"Ugh... kore made ka....?" Defense Phase: Attacker: Radius, Maullar, Shadow Attacking Weapon: Evil stuffs Action Taken: Take.....The Gundam Amiro type fell lifeless in the empty space. But just when the combatants thought its all over and they are about to leave the battle area... "Hey, wait a bit! We're not done yet!" Amiro suddenly rose from her lifeless state, seemingly fully recharged. "Saa~..! Let's get serious now!" In the background, a female announcer's voice can be heard. "ROUND 2! FIGHT!" Event Phase: Amiro's HP/EN/PC/SP all restored to max. All counter-based abilities are reset to 0.Statistics: HP: 180/180 EN: 80/80 PC: 150/150 SP: 150/150
Pressure: 0/4
Weapons: Beam Rifle (B)- 15 damage x 2, 8/8 rounds Gundam Hammer (BMS)- 40 damage Z-Plus Blastoff- 50 damage, 2 EN/attack Final Shooting (BSV)- 15 damage/EN Nu Gundam Boxing (M)- 35 damage x 2, 2 EN/attack Nu Gundam I-Field- PARALYZE, 70 damage, 6 EN/attack Fin Funnel (BSX)- 50 damage/3 EN. Requires NT/EH to execute.
Items: -Dual Tesla Drive -Shuffle Union Crest
Seishins: Flash, Concentrate, Direct Attack, Snipe Attack, Hot Blood, Raid
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Post by MaullarMaullar on Jan 20, 2005 23:32:34 GMT -5
(Guys, don't forget the damage bonus from Ally Synchro.)
HP + 66 (repair)
SP - 5 (Uranus System)
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: - Damage Taken: 0 Resources Spent: - [/color]
"We're not through with you yet! BAKUSAI! CHOURAKKA!"
ATTACK PHASE:
Weapon Used: Catapult Kick Target(s): Amiro Damage Dealt: 643 (!!) Resources Spent: 3 EN Status Effect: - Modifiers: +7 TDC [/color] Statistics:
HP: 103/265 EN: 39/45 PCs: 150/150 SP: 160/200
Potential: Level 2 Ki-Ai: 6/25
Weapons: Twin Vulcan - 20/20 Graviton Rifle - 12/12[/color]
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