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Post by Kyousuke Sumeragi on Jan 6, 2005 2:01:51 GMT -5
Greetings people!
Welcome to another round of challenges! Today, we'll be having 4 contestants who must work together to defeat the following units:
Player Team: 1. Radius - Neo Getter 2. Shadow00X - Mic Sounders 3. Mechalomaniac - Mazinkaiser (scrander off) 4. Seth - Excellence
Opponent Team: Gundam Astray Rave Frame Gundam Astray Blue Frame Second L Gundam Astray Gold Frame Amatsu Medius Locus
Rules and Objectives: - Defeat your opponents! - SAWM allowed! - Mecha limitation: Ensigns and below only mechas - Item limitation: All items except Hi-Tier and no MD Systems - Rank: All participating players will be in LT class for this match - All Chips are disabled - PC limit: 150 PCs
Extra Note: - For the participating Mods, you'll be forfeiting your PC rewards, and will instead by distrubuted to the non-Mods.
Rewards: - 200 PCs and 30 UPs/chara reward to the victorious team! - 100 PCs and 15 UPs/chara reward to the defeated team! - The GM will received 30 UPs/chara regardless of event result - Extra PC rewards will be given to those who are worthy
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Post by Mechalomaniac on Jan 6, 2005 2:12:46 GMT -5
Ken HawthorneMazinger PilotStarting Max SP: 115 Current Max SP: 160 Maximum SP Cap: 230 Skills & Abilities:- Dodge Cost is 27. Minimum Dodge Cost is 17.- Countercut: 3 EN or 8 PCs Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead Mazin Power: - Only usable in units with the inherent ability Mazin Power. - After four turns, Damage Received -30%, Weapon Damage +30%. - When active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY L1 attacks for 25% of max HP, DESTROY L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid. Kiai:- Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase. Seishin:Greater Perserverence (40): User recovers all HP. Flash (10): After casting, the FIRST attack received is automatically dodged at no cost. Iron Wall (30): All damage you receive this turn is reduced by 75%. Substitute (35): For a single turn, trade Defense Phase with one target ally regardless of any condition (that ally must not have taken his or her turn to be a legitimate target of this spell). MazinkaiserStatistics: HP: 150, EN: 60, IS: 2, Move: G, Size: LWeapons: Koushiryoku Beam- 15 damage # 2, 1 EN/shot Gigant Missile (PG)- 20 damage, 20 rounds Rust Hurricane (SV)- 10 damage/EN Turbo Smasher Punch (S)- 50 damage x 2, 5 EN/attack. Requires Mazinger Pilot Class to execute. Fire Blaster (S)- 200 damage, 13 EN/attack. Requires Mazinger Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) HP Regen 25% 3) Chogokin Z-Alpha (Armor): Damage Received -60% 4) Mazin PowerBattle Theme:JAM Project - Fire Wars Status: HP: 150/150 EN: 60/60 PCs: 150/150 SP: 160/160 IS1: G-Wall Generator IS2: Hi-Performance Targeter
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Post by Radius on Jan 6, 2005 2:38:07 GMT -5
1st Pilot Name: Radius Primary Pilot Class: Ninja Senshi SP: 150 Maximum SP Cap: 185 Skills & Abilities:Dodge Cost: 10. Countercut: 1 EN or 4 PCs Bunshin: Dodge 1 attack for free. Allowed ability usage per fight depends on rank. Lieutenant: Can be used 10 times per fight.Stealth: Negate any attack (including status attacks) dealt against you for a whole turn. Has to be charged/recharged to use, and can be only used on yourself (i.e., cannot be used for Support Defense). Lieutenant: Can be used once every 4 turns.SeishinsGreater Perserverance/DokonjouEffect: User recovers all HP. SP Cost: 40 SP FlashEffect: Auto-dodge next attack SP Cost: 10 SP ProvokeEffect: During your opponents' next turn, if any opponents attack, they MUST target you. (S)-type attacks and variants thereof must target you alone and cannot be spread out to any other target. MAP-type attacks are unaffected. SP Cost: 35 ConcentrateEffect: For one turn Dodge Cost -5, Target's Dodge Cost +5 SP Cost: 15 [glow=red,2,300]------------------------------------------[/glow] 2nd Pilot Name: The Dark Adonis, Vyers (Mid-Boss) Pilot Class: Getter Pilot SP: 110 Maximum SP Cap: 210 Skills & Abilities:Dodge Cost: 26 Minimum Dodge Cost: 15 Countercut: 2 EN or 7 PCs - Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -20%; Weapon Damage +75% -40% HP and below: Damage Received -30%; Weapon Damage +150% instead -30% HP and below: Damage Received -40%; Weapon Damage +225% instead -20% HP and below: Damage Received -50%; Weapon Damage +300% instead - Open Get Specialty: Gain additional Open Get usages in Getter mechs according to your rank. Lieutenant: Gain 10 additional Open Gets- Makenai Ki: Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -4%, Damage dealt +4% bonus. The maximum number of counters is 13. - Pay 8% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase. SeishinsIron WallEffect: All damage recieved this turn x 1/4 SP Cost: 30 SP FlashEffect: Auto Dodge SP Cost: 10 SP [glow=red,2,300]------------------------------------------[/glow] 3rd Pilot Name: Washu Pilot Class: Tensai SP: 165 Maximum SP Cap: 210 Skills & Abilities:Dodge Cost: 15 Minimum Dodge Cost: 5 Countercut: 2 EN or 5 PCs - Immune against PARALYZE, DESTROY:L1 and DESTROY:L2 attacks. - Reduced Consumption of PC/EN abilities and weapons based on rank but does NOT affect Dodge Cost and CC Cost: Lieutenant: Consumption -50%- Increased Bonus of PC and UP awards if victorous at the end of a fight based on rank: Lieutenant: Bonus x 2.0SeishinsSnipe AttackEffect: + 10 DC for first attack phase, No other DC modifier's apply SP Cost: 30 SP ResistEffect: First damage taken this turn is reduced to 1. SP Cost: 15 SP FlashEffect: Auto Dodge SP Cost: 10 SP Iron WallEffect: All damage recieved this turn x 1/4 SP Cost: 30 SP [glow=red,2,300]------------------------------------------[/glow] Neo Getter-1Statistics: HP: 90, EN: 50, IS: 2, Move: G, Size: LWeapons: Gatling Gun- 20 damage, 10 rounds Shoulder Missile (P)- 15 damage x 2, 8 rounds Chain Knuckle (M)- 60 (40) damage Plasma Thunder- 150 (100) damage, 10 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Open Get 3) Change to Neo Getter-2 4) Change to Neo Getter-3Purchased from HangarSuper AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Neo Getter-2 is performed; Switch main pilot to third character when Neo Change to Getter-3 is performed.)[glow=red,2,300]------------------------------------------[/glow] Neo Getter-2Statistics: HP: 90, EN: 50, IS: 2, Move: F/G, Size: LWeapons: Drill Arm (V)- 12 (8) damage/EN Drill Arm Gun (B)- 20 damage, 10 rounds Plasma Sword (M)- 23 (15) damage x 4Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Dodge Cost -5 4) Open Get 5) Neo Getter Vision 6) Change to Neo Getter-1 7) Change to Neo Getter-3Purchasing Costs: Not Applicable. Purchase Neo Getter-1 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Neo Getter-1 is performed; Switch main pilot to third character when Change to Neo Getter-3 is performed.)[glow=red,2,300]------------------------------------------[/glow] Neo Getter-3Statistics: HP: 90, EN: 50, IS: 2, Move: G, Size: LWeapons: Punch (M)- 68 (45) damage Getta Tornado (V)- 15 (10) damage/EN Plasma Break- 135 (90) damage, 8 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost +5 3) Damage Received -25% 4) Open Get 5) Change to Neo Getter-1 6) Change to Neo Getter-2Item Slots: 1) Link Combo 2) Grapple SensorSuper AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Neo Getter-1 is performed; Switch main pilot to second character when Change to Neo Getter-2 is performed.)
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Post by Seth Valentine on Jan 6, 2005 12:09:21 GMT -5
Name: Seth ValentineAge: 18Date of Birth: January 12thOrigin: Utopia Colony, MarsEye Color: BlueHair Color: Light Brown Height: 5'9Weight: 170lbsRank: LieutennantClass: Martian SuccessorFaction: Big FireOccupation: Nergal Engineer and Aestivalis PilotTheme: Martian Successor Nadesico - You Get To BurningUPs: 526Starting Max SP: 75Maximum SP Cap: 150Skills & Abilities:- Countercut: 2 EN or 7 PCs
- Dodge Cost is 20 outside of an IFS-equipped unit. Minimum Dodge Cost is 5.
IFS Signature: Gains the following bonuses in any unit with the IFS ability. Dodge cost modifiers do not apply to mothership units. -Private: Dodge Cost -2. Attack Damage +5%. -Corporal: Dodge Cost -4. Attack Damage +10%. -Sergeant: Dodge Cost -6. Attack Damage +15%. -Ensign: Dodge Cost -8. Attack Damage +20%. -Lieutenant: Dodge Cost -10. Attack Damage +25%.
Boson Jump: Dodge 1 attack instantly depending on unit's total HP. Pay 1 EN per 50-HP interval to dodge. For example: -Units within 1-49 HP Boson Jump at 1 EN. -Units within 50-99 HP Boson Jump at 2 EN. etc.
Series of Origin: Martian Successor NadesicoSeishin:1) Hot Blood - Nekketsu Increase all Weapon Damage x 2 for your FIRST ATTACK PHASE. This applies to (X) and other multiple-hit weapons. SP Cost: 40 SP2) Flash - Hirameki The FIRST attack received is automatically dodged at no cost. SP Cost: 10 SP3) Direct Attack - Jyokugeki For your first Attack Phase this turn, your target cannot use Bunshin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If used in conjunction with (X) weapons, only Support Defense will be disabled. The cancellation of Support Defense other secondary defenses only applies to your attacks. SP Cost: 20 SP- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Excellence Argent FighterThe normal, frameless form of the Excellence unit is a fighter craft, with weapons that have limited ammunition, and weak armour plating. However, this is merely the core of Excellence, as high-powered frames can be attached to it to form a much more powerful unit. It has so many different frames available to it that it can battle in literally any situation.
The Excellence runs on a Timedrive engine system. This allows it not only to regenerate energy, but also to travel through time. However, while the energy regenerating ability has been tested, the time travel ability has not.Statistics: HP: 30, EN: 10, IS: 3, Move: F, Size: SWeapons: Solid Vulcan- 3 damage, 20 rounds Grenade Attacker (PV)- 4 damage/PC Beam Shot (B)- 14 damage, 10 rounds Solid Beam (B)- 16 damage, 2 EN/shot. AH Mode Only.Inherent Abilities: 1) Usable by anyone 2) Countershoot: Solid Vulcan, Beam Shot, Solid Beam 3) EN Regen 10% 4) Dodge Cost -5 5) AH Mode: Dodge Cost -0 instead. Only Solid Beam is enabled.Purchased from Hangar- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Excellence StrikerThis combat frame is attached to the Excellence Argent Fighter, and turns it into a much more formidable mech. This is the Striker frame, an orange frame with a huge claw on its right arm, which it uses in most of it's attacks. The frame itself is heavily armoured, which reduces damage from enemy attacks. It also has an average speed, and most of its attacks require the pilot to expend resources to execute, but all of its attacks are extremely powerful, and will certainly leave a mark if they hit.Statistics: HP: 65, EN: 50, IS: 2, Move: F/G, Size: MWeapons: Plasma Beam - 8 damage x 3, 3 EN/shot Smashing Kick (M) - 25 damage Chest Smasher- 40 damage, 2 EN/attack Crasher Arm- 70 damage, 5 EN/attack Gigaton Crasher Arm - 110 damage, PARALYZE, 10 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Plasma Beam 3) EN Regen 10% 4) Damage Received -25% 5) Separate (Excellence AF)Purchasing Costs: Not Applicable. To acquire this unit, purchase the Excellence S Frame and install it onto Excellence AF.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Equipment:Installables:- Tori - From Umbaglo:
Sidekick: Has its own SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to buy a new seishin spell. Tori may only memorize up to a maximum of four seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten.
Starting Max SP: 100, Maximum SP Cap: 100
Starting Seishins (0/4): - None
Friendship: - A player with Tori equipped may donate Perishable Items, HP, EN or any amount of PCs to one target ally. You may not donate more resources than you currently have in the battle. If a Perishable Item is donated, its effect is instantly used. This ability is performed during the Item Phase.
- Mega Generator - From Umbaglo:
Unit gains EN +35 Others:- Excellence S Frame:
Allows owner to use Excellence Striker
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Post by Regris Kallen on Jan 13, 2005 13:03:00 GMT -5
Alright d00ds, go nuts.
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Post by Kyousuke Sumeragi on Jan 24, 2005 8:43:52 GMT -5
Rave Tenku Sabyn (Coordinator) Current Max SP: 95 Skills & Abilities: - Dodge Cost is 14. Minimum Dodge Cost is 5. - Countercut: 1 EN or 3 PCs - Countershot - SEED Mode: When unit's HP is at 20% or ally's HP is at 30%.. Dodge cost is 5, opponent's dodge cost +7, and damage dealt increased by 30% Seishin: 1. Flash (15 SP) 2. Concentrate (15 SP) 8 Current Max SP: 30 - Auto-Piloting (1) Seishins: 1. Aid (35 SP) 2. Perseverance (20 SP) 3. Concentrate (15 SP) 4. Direct Attack (20 SP) Gundam Astray Rave Frame
Statistics:HP: 70, EN: 35, IS: 2, Move: F/G, Size: M[/color] Weapons: Igelstellung- 13 damage, 20 rounds Rising Diagon (BM)- 31 damage, TDC +3 Diverse Arc (BV)- 28 damage/EN, TDC +3 Gerbera Straight- 37 damage, 1 PC/attack, TDC +3 Infiltrate Vertical (M)- 42 damage, 3 PCs/attack. Anti-Beam Shield Disabled only. TDC +3 Gleam Horizon (B)- 85 damage, 3 EN/attack. Anti-Beam Shield Disabled only. TDC +3 Gouseitou: Retsuzan Geki (B)- 31 damage + 37 damage + (B) 46 damage + 42 damage + (B) 85 damage, 6 EN and 10 PCs/attack. Anti-Beam Shield Disabled only. TDC +3Inherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung 5) Nitou-Ryu: Anti-Beam Shield Disabled only. 5) Flight Pack: Dodge Cost -7 in atmospheric terrain. Dodge Cost -5 in space. 6) 8 (Sidekick): Can only be used if you own 8 (the item). 7) During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently. 8) Infiltrate Vertical: Damage cannot be reduced by unit inherent, armor, or barrier abilities. 9) Gouseitou: Retsuzan Geki: The fourth hit (and any extra hits based off of it) cannot be reduced by unit inherent, armor, or barrier abilities.IS 1: Grapple Sensor IS 2: A-Up Unit (SC) Option Activated: Anti-Beam Shield is disabled!! - Target's Countercut Cost x3 (Grapple Sensor + Nitou-Ryu) - Countercut: 1 EN or 2 PCs - Dodge Cost is 5 (Auto-Pilot(1) - Flight Pack) Loetar Barawnd (Valkyrie Pilot) Current Max SP: 85 Skills & Abilities: - Minimum Dodge Cost is 5. - Countershoot - Countercut: 3 EN or 7 PCs - Lightning Reflexes: Dodge Cost is 5. - Guts: While HP is below 25%, gain Dodge Cost -10 and Damage Dealt +25% - Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters. - Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains 5 Advanced Maneuver charges. - Double Move: Gain an additional attack phase. Requires and drains 5 Advanced Maneuver charges. - High-Mobility Veteran: [/li][li] Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities. [/li][li] Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities. [/li][li] "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant) [/li][li] Charge time cannot go below 3. This ability only applies during the Regeneration phase. Seishin: 1. Direct Attack (20 SP) 2. Concentrate (15 SP) Gundam Astray Gold Frame Amatsu
Statistics:HP: 110, EN: 40, IS: 2, Move: F/G, Size: M[/color] Weapons: Igelstellung- 5 damage, 20 rounds, TDC +3 Maga no Ikutachi (M)- 10% EN Drain, 2 EN/attack Maga no Shirahoko (P)- 30 damage x 2, 2 EN/attack, TDC +3. TCC x 1.5 Trikeros Kai Beam Saber (BM)- 14 damage 50mm Hi-Energy Beam Rifle (B)- 24 damage, 8 rounds, TDC +3 HKP Lancer Dart (SX)- 45 damage, 3 roundsInherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield: Phase Shift Armor, Trikeros Kai Beam Saber, 50mm High-Energy Beam Rifle, HKP Lancer Dart 3) Countercut 4) Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle 5) Dodge Cost -5 6) Phase Shift Armor (Armor) 7) Mirage Colloid (5) 8) HKP Lancer Dart: Target's Dodge Cost +5 9) Maga no Shirahoko: Ignores target's armor abilities.IS 1: Gundarium Beta IS 2: Hybrid Dual Sensor Jayveus Geiar Talisman (Psychodriver) Current Max SP: 88 Skills & Abilities: - Dodge Cost is 12. Minimum Dodge Cost is 5. - Countercut: 2 EN or 6 PCs - Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank. Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses. Seishin: 1. Concentrate (15 SP) Green Haro Eternal Mascot: Dodge Cost is 5. Gundam Astray Blue Frame Second L
Statistics:HP: 50, EN: 35, IS: 2, Move: F/G, Size: M[/color] Weapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Kick- 4 damage Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds 90mm Gatling Gun (V)- 18 damage, 20 rounds Tactical Arms Blade- 40 damage, 1 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 90mm Gatling Gun, Beam Rifle 5) High Mobility Booster: Dodge Cost -5 6) Phase Shift Armor (Armor)IS 1: Green Haro IS 2: n/a Zennan Louritche Drisiash (PT Pilot, Main-Pilot) Current Max SP: 95 Skills & Abilities: - Dodge Cost is 15. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs - Countershot - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. Lieutenant: Usable 10 times in a fight. - Attacker: Damage dealt +25%. Seishin: 1. Iron Wall (40 SP) 2. Flash (15 SP) 3. Concentrate (15 SP) 4. Hot Blood (40 SP) Laires Amalggaln (Yuusha Pilots, Sub-Pilot) Current Max SP: 95 Skills & Abilities: - Minimum Dodge Cost is 13. - Countercut: 2 EN or 5 PCs - Yuusha no Tamashii: Increase Pilot's general stats depending on Rank Lieutenant: Dodge Cost is 18; Damage Dealt +30%, Damage recieved - 30%. - Yuusha no Chikara: If piloted unit's HP drops to 25%: If an opponent you are attacking has a damage-reduction ability, ignore it. The effects include ALL shields, armor, and barriers. This ability DOES NOT ignore seishin effects and pilot ability effects. All your (M) attacks gain "Target's Countercut cost +50% for this attack." - Yuusha no Iryoku: Able to use Combination Attacks without the partner unit present but you must have the partner units required to perform the combo in your AM. The cost of the attack costs 50% more than normal. Can only be used in a Yuusha unit. Seishin: 1. Flash (15 SP) AI1 Manual Override (Status: Inactived) Current Max SP: 90 Skills & Abilities: - Countercut Cost: 2 EN or 3 PCs - Dodge Cost is 10. Minimum Dodge Cost is 5. - Advanced Piloting: Weapon Damage +10%, Damage Received -10%, Dodge Cost -3, Target's Dodge Cost +3. - Attack Recognition: If an attack has been used against you for 3 or more times in this battle, you gain: Autododge every 5th attack for that specific attack. - Terrain Adaptation: After 5 turns or more, negate all negative dodge modifiers on you from the battle terrain for the rest of the battle. - Flanking: You may pay 20 PCs for an extra attack phase. This can only be used once per turn. Seishins: 1. Iron Wall (40 SP) 2. Direct Attack (20 SP) 3. Awaken (60 SP) 4. Greater Perseverance (40 SP) 5. Concentrate (15 SP) 6. Spirit (60 SP) Medius Locus
Statistics:HP: 85, EN: 40, IS: 3, Move: F/G, Size: M[/color] Weapons: Coating Sword (M)- 26 damage x 2, TDC +5 Divided Rifle (SX)- 20 damage/2 PC, TDC +5 Sting Acceleration (V)- PARALYZE, 60 damage/5 EN, TDC +5Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Divided Rifle 4) Dodge Cost -5 5) Damage Received -25% 6) AI1 Manual Override (Sidekick)
X) Nuclear Reactor: EN Regen 10%IS 1: A-Up Unit (S) IS 2: A-Up Unit (C) IS 3: Hi-Performance Targeter EDIT: Fixed due to ze new Sensor modding and Chobam Armor. you can't have to many armors equipped. XD
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Post by Shadow00X on Jan 25, 2005 9:51:53 GMT -5
Primary Pilot: Kamiki Ryuzen Yuusha Pilot Starting Max SP: 170 Maximum SP Cap: 190 Skills & Abilities: - Minimum Dodge Cost is 13. - Countercut: 2 EN or 5 PCs - Yuusha no Tamashii: Increase Pilot's general stats depending on Rank Private: Dodge Cost is 22; Weapon Damage +10%. Corporal: Dodge Cost is 21; Weapon Damage +15%, Damage Received -15%. Sergeant: Dodge Cost is 20; Weapon Damage +20%, Damage Received -20%. Ensign: Dodge Cost is 19; Weapon Damage +25%, Damage Received -25%. Lieutenant: Dodge Cost is 18; Weapon Damage +30%, Damage Received -30%. - Yuusha no Chikara: Activates when your unit's HP is 25% or below: # If an opponent you are attacking has a damage-reduction ability, ignore it. The effects include ALL shields, armor, and barriers. This ability DOES NOT ignore seishin effects and pilot ability effects. # All your (M) attacks gain "Target's Countercut Cost x1.5 for this attack." - Yuusha no Iryoku: Able to use Combination Attacks without the required partner unit present but the partner units required to perform the combo must be in your AM. Combo Attack Resource Cost x1.5. Can only be used in a Yuusha unit. Conversion Cost: 1300 PCs Series of Origin: Yuusha Series Seishin: Hot Blood(40) Great Perserverance(40) Concentrate(15) Flash(10) Direct Attack(20) Mic Sounders the 13th Statistics: HP: 30, EN: 40, IS: 2, Move: F/G/H, Size: S Weapons: Tackle (M)- 4 damage Disc M (SV)- PARALYZE, 25 damage/2 EN. System Change Only Disc F- 200 damage, 15 EN/attack. System Change Only. Requires Yuusha Pilot Class to execute Solitary Wave Blazer- DESTROY:L2, 20 EN/attack. System Change Only Solitary Wave Blazer Kai (S)- DESTROY:L2, 30 EN/attack. System Change Only. Requires Yuusha Pilot Class to execute Inherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Dodge Cost is 5 3) Dodge Cost -5 4) System Change: Dodge Cost is your dodge cost and Dodge Cost -0 instead. Size is M. Disable Tackle then enable everything else. 5) Disc P: Same effects as Repair. System Change Only. 6) Disc F: Target's Dodge Cost +5 7) Solitary Wave Blazer: Target's Dodge Cost +7 8) Solitary Wave Blazer Kai: Target's Dodge Cost +10. Target's Dodge Cost +1 per extra Mic Sounders the 13th you own or allied Mic Sounders the 13th in battle (caps at +12) Purchasing Costs: 500 PCs Item Slots: Hi Performance Targeter Hi Performance Targeter
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Post by Kyousuke Sumeragi on Jan 25, 2005 9:56:48 GMT -5
After scavenging a full-working personal trooper called Medius Locus, Rave, Loetar, Geiar, Zennan and Laires are lost on deep foggy place,
Rave: "Where.. where are we?"
Loetar: "Dunno man. But it's getting creepy."
Geiar: "Quiet you two! I"m trying to get our position..."
Zennan: "Not needed Geiar, 4 unidentified units are approaching our direction"
Laires: "Cool! Rock on!"
Geiar: "Not now Laires." -_-
Laires: "Yeah your right... I forgot to bring my rockin' equipments. Though, I wish I brought my drums with me to at least do something... anyways all systems online, Zennan." >_>
Zennan: "Cool! Though, we can rock later. When we get back to our ship."
Rave: "Nice! I'll be watching later!" XD
Geiar: "Oh.. just shuddap will you and concentrate, they're coming in!"
Game Rules: - 72 Hour Team Prone limit - Double and Triple check your Math... or be violently sliced with the 5 Holy Katanas of the Rave Frame! - The Turn Order is this: Players, then Me - Note: Extra PC rewards will be given to those who are worthy. If none presents any worthy moves, the remaining 200 PCs will be evenly split upon the 4 players. - Note 2: If the event doesn't finishes before Feb 1. Each non-mod players gets 350 PCs each. while the mod players gets 150 PCs each. - Mission: Defeat your opponents that is all!
Now Let's get started~!
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Post by Radius on Jan 25, 2005 11:42:36 GMT -5
OOC: Updating all ablities and stats to those at the time of the fight being opened.
Defense Phase: Attacking Weapons: - Action Taken: - Damage Taken: - Resources Spent: -
Radius: So uh... how long have we been waiting here? Two weeks?
Vyers: A true warrior cares not for the time before the battle, but before the battle itself.
Radius: Ah, come on, you know you're just BS'ing right now. ...ah crap, is that a Medius Locus?
Washu: Yup.
Radius: Son of a...
Attack Phase: Weapons Used: Chain Knuckle Target: Medius Locus Damage Dealt: 60 Mods: x 1.5 CC, + 3 DC Resources Spent: -
Status:
HP: 90/90 EN: 50/50 Radius' SP: 165/165 Vyer's SP: 110/110 Washu's SP: 165/165 PC: 150/150
Bunshin: 10/10 Stealth: 1/4
Potential: Off Makenai Ki: 0%
Weapons: Shoulder Missile: 8/8 Drill Arm Gun: 10/10
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Post by Mechalomaniac on Jan 26, 2005 15:12:30 GMT -5
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Post by Shadow00X on Jan 26, 2005 18:19:45 GMT -5
Seishin Phase: Seishin: Concentrate Effect: DC -5, TDC +5 SP Used: 15
Defence Phase: Attacker: None Weapon/damage: None Action: None Resources used: None Damage taken: None
Transformation Phase: Current Form: Cosmo Robo New Form: Boom Robo
"Come on! Rock and Roll!"
Attack Phase: Target: All enemies Weapon: Disc M(SV) [PARALYZE, 25 Damage/2 EN] Resources Used: 2 EN Special Modifiers: +15 DC (Hi Performance Targeter x 2, Concentrate) Outgoing Damage: PARALYZE
Stats: HP:30/40 EN:38/40 SP:155/170 PC:150/150
Ammo:
Status: Yuusha no Chikara DORMANT
Items: Hi Performance Targeter Hi Performance Targeter
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Post by Kyousuke Sumeragi on Jan 28, 2005 9:33:00 GMT -5
*************We Interrupt this match for an urgent annoucement...*********** As you know, I will be away for 2 days, which also means that this fight will be close soon and that the month is ending soon... I have made and cocluded a decision... each of you can now take home 250 PCs each which is from my January stipend... BUT!! To continue this match, you will be instead fight for my February stipend. Of course this rule still applies: Note: Extra PC rewards will be given to those who are worthy. If none presents any worthy moves, the remaining 200 PCs will be evenly split upon the 4 players. Oh and VS Mods, please don't close this match, I will be returning soon. And, Seth, please carry on. Thank you and sorry for another delay...
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Post by Seth Valentine on Jan 29, 2005 17:09:40 GMT -5
(Using the updated Martian Successor rules for this.) The orangey-red mecha did not move as the enemy units came into view. All that could be heard within the cockpit was the sound of someone - or something - snoring.
But as the allied mechs attacked, the noise woke up Seth Valentine, and he closed his claw.Seth: I knew he was here. >_> - Resource Regeneration Phase:- Pilot's Seishin Phase:
- Seishin Used: None
- Target: None
- SP Used: None
- Effect: None
- Defensive Phase:
- Attacker: None
- Weapon Used: None
- Weapon Type: (None)
- Weapon Damage: None
- Status Effect: None
- Additonal Modifers: None
- Action Taken: None
- Damage Taken: None
- Resources Spent: None
Charging forward, his claw first, he headed straight for the larger of the units.Seth: Gigaton..... CRAAAAAAAAAAAAASH!!! - Offensive Phase:
- Target: Medius Locus
- Weapon Used: Gigaton Crasher Arm
- Resources Spent: 10 EN
- Weapon Type: (None)
- Damage Dealt: None
- Status Effect: PARALYZE
- Additional Modifiers: None
- Total Damage: 110 damage
- Mechanoid Status Report:[/color] [/li][li]EN: 75/85[/color] [/li][li]PCs: 150/150 [/li][li]SP: 75/75 [/li][li]Boson Jumps: 3/3 [/li][li]Boson Jump Charges: 0/5 [/li][li]Current Form: Excellence Striker [/li][li]Equipped Items: - IS 1 - Tori
- IS 2 - Mega Generator
- IS 3 - Excellence F Frame
[/li][li]Weapons: - Plasma Beam - 8 damage x 3, 3 EN/shot
- Smashing Kick (M) - 25 damage
- Chest Smasher- 40 damage, 2 EN/attack
- Crasher Arm- 70 damage, 5 EN/attack
- Gigaton Crasher Arm - 110 damage, PARALYZE, 10 EN/attack
[/color][/li][/ul]
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Post by Kyousuke Sumeragi on Jan 31, 2005 8:33:10 GMT -5
Regeneration Phase: n/aSeishin Phase: Rave: Flash (15 SP), Concentrate (15 SP) 8: Direct Attack (20 SP) Loetar: Concentrate (15 SP), Direct Attack (20 SP) Geiar: Concentrate (15 SP) Zennan: Concentrate (15 SP), Hot Blood (40 SP) Laires: Flash (15 SP)Zennan: "Hey how do you move this thing?" >_< Laires: "Dunno. Just try a buttons or whatsoever." Geiar: "Use the system interface program." Loetar: "Hmm... Let's get a move on guys!" Rave: "Loetar's right, let's get moving!" Defense Phase: Zennan: "Multiple sources coming in at us!" Laires: "Move move move! You junk" >.< Weapon Used: Chain Knuckle (M) Damage Dealt: 60 damage From: Radius Action Taken: Flashed!
Weapon Used: Turbo Smasher Punch (S) Damage Dealt: 50 damage x 2 From: Mechalomaniac Action Taken: Take! (- HP)
Weapon Used: Disc M Damage Dealt: PARALYZE (SV) From: Kamiki Ryuzen Action Taken: Evade! (+15 modifier - 5 (from Concentrate) = -20 PC)
Weapon Used: Gigaton Crasher Arm Damage Dealt: PARALYZE From: Seth Valentine Action Taken: Evade! (-5 PCs)
Rave: "What the hell?!" Weapon Used: Disc M Damage Dealt: PARALYZE From: Kamiki Ryuzen Action Taken: Flashed!
Loetar: "Heh." Weapon Used: Disc M Damage Dealt: PARALYZE From: Kamiki Ryuzen Action Taken: Evade! (+15 modifier - 10 (from inherent & Concentrate) = -10 PC)
Geiar: "..." Weapon Used: Disc M Damage Dealt: PARALYZE From: Kamiki Ryuzen Action Taken: Evade! (+15 modifier - 10 (from inherent & Concentrate) = -10 PC)Event Phase: Rave: "Heheh! i'm starting to feel lucky again." {SEED MODE!} >=DLoetar: "You guys all right?" Zennan: "Yeah, Loetar, but these guys aren't playing around? What should we do?" Geiar: "One thing... Blitzkrieg maneuver!" Loetar: "You sure about this, Geiar? What of Zennan's unit? We aren't aware of it true nature and might break down anytime!" Laires: "Yeah! Loetar's right." Zennan: "Rave, what do you say?" Rave: "We'll do the Blitzkrieg maneuver! I'm starting to feel... lucky! Heheheh." XD Loetar: "Fine." >_> Geiar: "All right... let's do it! We'll take out that noise maker first!!" All: "Ok!!!" Attack Phase: Laires: "All weapon systems are now ready! All locks remove!" Zennan: "Ok! Let's go and kick some ass! Overdrive!" Weapon used: Divided Rifle (SX)- 40 damage x 19 Targets: Kamiki Ryuzen: 20 damage x 16 Radius: 20 damage x 1 Ken Hawthorne: 20 damage x 1 Seth: 20 damage x 1 Resources used: -38 PCs ETC: TDC +10
PT OVERLOAD 1 Weapon used: Divided Rifle (SX)- 20 damage x 19 Targets: Kamiki Ryuzen: x 2 Radius: 20 damage x 5 Ken Hawthorne: 20 damage x 5 Seth: 20 damage x 7 Resources used: -38 PCs ETC: TDC +5
PT OVERLOAD 2 Weapon used: Divided Rifle (SX)- 20 damage x 19 Targets: Kamiki Ryuzen: x 2 Radius: 20 damage x 5 Ken Hawthorne: 20 damage x 5 Seth: 20 damage x 7 Resources used: -38 PCs ETC: TDC +5
PT OVERLOAD 3 Weapon used: Sting Acceleration (V)- PARALYZE Targets: Ken Hawthorne Resources used: -5 EN ETC: TDC +5
PT OVERLOAD 4 Weapon used: Sting Acceleration (V)- 60 damage Targets: Ken Hawthorne Resources used: -5 EN ETC: TDC +5
PT OVERLOAD 5 Weapon used: Sting Acceleration (V)- 60 damage Targets: Ken Hawthorne Resources used: -5 EN ETC: TDC +5
PT OVERLOAD 6 Weapon used: Sting Acceleration (V)- 60 damage Targets: Ken Hawthorne Resources used: -5 EN ETC: TDC +5
PT OVERLOAD 7 Weapon used: Sting Acceleration (V)- 60 damage Targets: Ken Hawthorne Resources used: -5 EN ETC: TDC +5
PT OVERLOAD 8 Weapon used: Sting Acceleration (V)- 60 damage Targets: Ken Hawthorne Resources used: -5 EN ETC: TDC +5
PT OVERLOAD 9 Weapon used: Sting Acceleration (V)- 60 damage Targets: Ken Hawthorne Resources used: -5 EN ETC: TDC +5
PT OVERLOAD 10 Weapon used: Sting Acceleration (V)- 60 damage Targets: Ken Hawthorne Resources used: -5 EN ETC: TDC +5
Geiar: "Tactical Arms Blade activated... Slice!!" Weapon used: Tactical Arms Blade- 40 damage, 1 EN/attack Targets: Kamiki Ryuzen Resources used: -1 EN ETC: Target's Dodge Cost +5
Loetar: "Tear through them! Lancer shoot!" Weapon used: HKP Lancer Dart (SX)- 45 damage x 3 Targets: Seth Valentine Resources used: 3 rounds ETC: Target's Dodge Cost +10, Direct Attack on effect!
Rave: "Final Attack! The 5 Holy Swords!! Violent Slash Attack!!" Weapon used: Gouseitou: Retsuzan Geki (B)- 40 damage + 48 damage + (B) 60 damage + 55 damage + (B) 111 damage Targets: Seth Valentine Resources used: -6 EN, -10 PCs ETC: TDC +15, TCC x3, Direct Attack on effect! The fourth hit (and any extra hits based off of it) cannot be reduced by unit inherent, armor, or barrier abilities.Status: Gundam Astray Rave Frame HP: 70/70 EN: 29/35 PC: 140/150 AB Shield: Disabled! Rave's SP: 65/95 Seishin:
[/li][li] Flash (15 SP) [/li][li] Concentrate (15 SP) Hachi's SP: 10/30 Seishin: [/li][li] Aid (35 SP) [/li][li] Perseverance (20 SP) [/li][li] Concentrate (15 SP) [/li][li] Direct Attack (20 SP) DC: 5 Countercut: 1 EN or 2 PCs Countershoot: Igelstellung ETC: Target's Countercut Cost x3 SEED Mode: Deactive Current Movement: Flying Igelstellung- 17 damage, 20 rounds Rising Diagon (BM)- 40 damage, TDC +3 Diverse Arc (BV)- 36 damage/EN, TDC +3 Gerbera Straight- 48 damage, 1 PC/attack, TDC +3 Infiltrate Vertical (M)- 55 damage, 3 PCs/attack. Anti-Beam Shield Disabled only. TDC +3 Gleam Horizon (B)- 111 damage, 3 EN/attack. Anti-Beam Shield Disabled only. TDC +3 Gouseitou: Retsuzan Geki (B)- 40 damage + 48 damage + (B) 60 damage + 55 damage + (B) 111 damage, 6 EN and 10 PCs/attack. Anti-Beam Shield Disabled only. TDC +3 Gundam Astray Gold Frame Amatsu HP: 110/110 EN: 40/40 PC: 140/150 AB Shield: 10/10 Loetar's SP: 50/85 Seishin: [/li][li] Direct Attack (20 SP) [/li][li] Concentrate (15 SP) DC: 5 (with -5 modifier) Countercut: 3 EN or 7 PCs Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle Phase Shift Armor: Active Mirage Colloid: 1/5, CHARGING Guts: Deactive Advanced Maneuver: 1/10 Evasive Maneuver: Requires 5 AM charges Double Move: Requires 5 AM charges Current Movement: Flying Igelstellung- 5 damage, 20 rounds, TDC +3 Maga no Ikutachi (M)- 10% EN Drain, 2 EN/attack Maga no Shirahoko (P)- 30 damage x 2, 2 EN/attack, TDC +3. TCC x 1.5 Trikeros Kai Beam Saber (BM)- 14 damage 50mm Hi-Energy Beam Rifle (B)- 24 damage, 8 rounds, TDC +3 HKP Lancer Dart (SX)- 45 damage, 0/3 rounds Gundam Astray Blue Frame Second L HP: 50/50 EN: 34/35 PC: 140/150 AB Shield: 10/10 Geiar's SP: 73/88 Seishin: [/li][li] Concentrate (15 SP) Green Haro's SP: n/a Seishin: n/a DC: 5 (with -5 modifier) Countercut: 2 EN or 6 PCs Countershoot: Igelstellung, 90mm Gatling Gun, Beam Rifle Psychic Overload: 10/10, CHARGING 1/1 Phase Shift Armor: Active Current Movement: Flying Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Kick- 4 damage Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds 90mm Gatling Gun (V)- 18 damage, 20 rounds Tactical Arms Blade- 40 damage, 1 EN/attack Medius Locus HP: 9/85 EN: 0/40 PC: 11/150 PT Overload: 0/10 Zennan's SP: 40/95 Seishin: [/li][li] Iron Wall (40 SP) [/li][li] Flash (15 SP) [/li][li] Concentrate (15 SP) [/li][li] Hot Blood (40 SP) Laires' SP: 80/95 Seishin: [/li][li] Flash (15 SP) DC: 10 Countercut: 2 EN or 5 PCs Countershoot: Divided Rifle Damage Reduction: -25% AI1 Manual Override: 1/4 before systemlock Current Movement: Flying Coating Sword (M)- 26 damage x 2, TDC +5 Divided Rifle (SX)- 20 damage/2 PC, TDC +5 Sting Acceleration (V)- PARALYZE, 60 damage/5 EN, TDC +5[/color]
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Post by Mechalomaniac on Feb 1, 2005 17:14:45 GMT -5
Regeneration Phase: HP Regenerated: 25% (38)Seishin Phase Seishin Used: Substitute Target: Radius SP Used: 35 Effect: Switch Defense Phases with Target AllyDefense Phase:
Attacking Weapons:Divided Rifle x 11 Action Taken: Block Damage Taken: 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3 Resources Spent: 40 HPSupport Defense Phase: Shadow
Attacking Weapons: Divided Rifle x 20, Tactical Arms Blade Action Taken: Block Damage Taken: 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2 Resources Spent: 37 HPStatus:
HP: 73/150 EN: 55/60 PCs: 150/150 SP: 200/200
Potential: L1 Ki-Ai: +/- 50% (25) Mazin Power: 2/4
Items: G-Wall Generator Hi-Performance Targeter
Weapons: Koushiryoku Beam- 15 damage # 2, 1 EN/shot Gigant Missile (PG)- 20 damage, 20 rounds Rust Hurricane (SV)- 10 damage/EN Turbo Smasher Punch (S)- 50 damage x 2, 5 EN/attack. Requires Mazinger Pilot Class to execute. Fire Blaster (S)- 200 damage, 13 EN/attack. Requires Mazinger Pilot Class to execute.
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