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Post by Ryune Zoldark on Dec 17, 2004 22:05:48 GMT -5
No deviation from the units and items used in the previous match... You know the drill.
Deploy!
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Post by Radius on Dec 17, 2004 22:41:07 GMT -5
Pilot InfoName - RadiusPilot Class - Ninja SenshiRank - LieutenantSP: 115Skills & Abilities:- Dodge Cost is 10. - Minimum Dodge Cost is 5. - Countercut: 1 EN or 4 PCs - Bunshin: Dodge 1 attack for free. Allowed ability usage per fight depends on rank. Lieutenant: Can be used 10 times per fight.- Stealth: Negate any attack (including status attacks) dealt against you for a whole turn. Has to be charged/recharged to use, and can be only used on yourself (i.e., cannot be used for Support Defense). Lieutenant: Can be used once every 4 turns.Seishins- Greater Perserverance - Flash - Provoke [glow=red,2,300]------------------------------------------[/glow] Combattler-VStatistics: HP: 175 (150), EN: 75 (60), IS: 2, Size: LWeapons: Battle Return (PS)- 20 (10) damage x 2, 8 rounds Rock Fighter (PSV)- 14 (4) damage/PC Magnet Claw (P)- 22 (12) damage x 2 Battle Galega (P)- 25 (25) damage Choudenji Crane (P)- 40 (30) damage Atomic Burner (V)- 20 (10) damage/EN Spring Crusher (M)- 45 (35) damage Twin Lancer (M)- 30 (20) damage x 2 V Laser- 65 (55) damage, 3 EN/shot Choudenji Yoyo- 25 (15) damage x 2, 2 EN/attack Battle Chainsaw (S)- 40 (30) damage x 2, 1 round Choudenji Spark- 80 (70) damage, 5 EN/shot Choudenji Tatsumaki- PARALYZE, 5 EN/shot Big Blast (P)- 90 (80) damage, 1 round Big Blast Divider (PSX)- 25 (15) damage/PC, 1 round Grandasher (S)- 160 (150) damage, 20 EN/attack Choudenji Spin- 260 (250) damage, 20 EN/attack
Combo Attacks: Choudenji Smash (S)- 50 damage x 2, 5 EN/attack Choudenji Spin V no Jigiri- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Choudenji Smash: Requires an allied Voltes V to execute. 4) Choudenji Spin V no Jigiri: Target's Dodge Cost +5. Requires an allied Voltes V to execute. 5) Choudenji Spin: Change attack to DESTROY:L2 attribute if target was hit by Choudenji Tatsumaki during the previous turn.Item Slots:1) A-Up Unit (SC) 2) Prop Tank[/color]
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Post by Ryune Zoldark on Dec 18, 2004 23:08:29 GMT -5
Gespenst Mk.II Custom “Schwarzer Ritter”.[/color] Purchased for 300 PCs as Gespenst Dressup, Upgraded to PT dressup and paid 300 PCs for 30 extra points, EVOed after 5 fights. Designated Pilot: Katina Tarasuku. Current Rank: Lieutenant. Pilot Class: Personal Trooper Pilot SP: 180. Skills & Abilities: - Dodge Cost is 15. - Minimum Dodge Cost is 5. - Countercut: Pay 2 EN or 5 PCs. - Countershoot: Shoot down (negate) a single enemy (P) Type weapon with any weapon usable for Countershoot purposes. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. Private: Usable 2 times in a fight. Corporal: Usable 4 times in a fight. Sergeant: Usable 6 times in a fight. Ensign: Usable 8 times in a fight. Lieutenant: Usable 10 times in a fight. - Attacker: Damage dealt +25% Seishins: - Flash - Hot Blood - Direct Attack - Concentrate - Resist - Iron Wall Statistics: HP: 100 EN: 55 IS: 4 Size: M - A-Up Unit (SC) - A-Up Unit (SC) - Dual Tesla Drive - Reloader Cartridge Weapons: 1) Twin Machine Cannon - 8 (30) damage x 2, 20 rounds 2) Hissatsu! Gespenst Punch! ( M) - 11 (34) damage 3) Cold Metal Dagger ( M) - 12 (35) damage 4) Magna Assault Rifle ( B) – 25 (51) damage, 10 rounds 5) Photon Burst Rifle ( SV) - 20 (45) damage/PC 6) Magnum Piledriver – 35 (64) damage, Paralyze, 6 rounds 7) Triad Assault Chaingun ( S) - 11 (34) damage x 3, 10 rounds 8) Dual Solid Cannon - 50 (83) damage x 2, 6 rounds Inherent Abilities: 1. Usable by Ensigns or higher. 2. Countercut: Cold Metal Dagger. 3. Countershoot: Twin Machine Cannon, Magna Assault Rifle, Photon Burst Rifle, Triple Assault Chaingun. 4. Tesla Drive: Dodge Cost –5. 5. Gravity Wall. 6. Orihalcon: Damage received –25%
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Post by Ryune Zoldark on Dec 18, 2004 23:11:08 GMT -5
A few rules to keep in mind:
- 48 hours prone limit. Pass it twice and you're a goner. - Radius has the initiative. - Check your math.
Fight!
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Post by Radius on Dec 18, 2004 23:23:15 GMT -5
Defense Phase: Attacking Weapons: - Action Taken: - Damage Taken: - Resources Spent: -
*walks in whistling the Funeral March* "Oh, don't mind me, I just know bad things are coming my way."
Attack Phase: Weapon Used: Battle Chainsaw Target: Ryune Damage Dealt: 40 x 2 Mods: - Resources Spent: 1 round
HP: 175/175 EN: 75/75 SP: 115/115 PC's: 150/150
Bunshin: 10/10 Stealth: 1/4
Items: Prop Tank
Weapons: Battle Return: 8/8 Battle Chainsaw: 0/1 Big Blast: 1/1 Big Blast Divider: 1/1
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Post by Ryune Zoldark on Dec 18, 2004 23:38:26 GMT -5
"Oh, assure you that there ARE bad things heading your way all right ;D"
Defense Phase:
Attacking Weapon: Battle Chainsaw. Action Taken: Dodge twice. Damage Taken: N/A. Resources Used: 10 PCs.
"Would this be bad enough?"
Overload!
Attack Phase:
Attack Used: Triad Assault Chaingun (S). Target: Radius. Damage Dealt: 34 x 6. Resources Used: 2 rounds of ammunition, 1 Overload. Status Effect: N/A. Dodge modifier: N/A.
Statistics:
HP: 100/100 EN: 55/55 PC: 150/150 SP: 185/185
- Reloader Cartridge
Weapons: Twin Machine Cannon - 20/20 rounds Magna Assault Rifle - 10/10 rounds Magnum Piledriver – 6/6 rounds Triad Assault Chaingun - 8/10 rounds Dual Solid Cannon - 6/6 rounds
Overload - 9/10
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Post by Radius on Dec 18, 2004 23:44:00 GMT -5
Seishin Phase: Seishin Cast: Flash Seishin Effect: Auto Dodge SP Cost: 10
Defense Phase: Attacking Weapons: Chaingun x 6 Action Taken: Flash, Block x 5 Damage Taken: 85 Resources Spent: -
"I was hoping for something with a little more substance, but I guess this is just a prelude of things to come."
Attack Phase: Weapon Used: Battle Chainsaw Target: Ryune Damage Dealt: 40 x 2 Mods: - Resources Spent: 1 round
HP: 90/175 EN: 75/75 SP: 105/115 PC's: 150/150
Bunshin: 10/10 Stealth: 2/4
Items: Prop Tank
Weapons: Battle Return: 8/8 Battle Chainsaw: 0/1 Big Blast: 1/1 Big Blast Divider: 1/1[/b]
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Post by Ryune Zoldark on Dec 18, 2004 23:47:50 GMT -5
"Complaint noted. I take it you prefer something like this then?"
Overload!
Attack Phase:
Attack Used: Triad Assault Chaingun (S), Dual Solid Cannon. Target: Radius. Damage Dealt: 34 x 3, 83 x 2. Resources Used: 1 round of ammo each, 1 Overload. Status Effect: N/A. Dodge modifier: N/A.
Statistics:
HP: 100/100 EN: 55/55 PC: 150/150 SP: 185/185
- Reloader Cartridge
Weapons: Twin Machine Cannon - 20/20 rounds Magna Assault Rifle - 10/10 rounds Magnum Piledriver – 6/6 rounds Triad Assault Chaingun - 7/10 rounds Dual Solid Cannon - 5/6 rounds
Overload - 8/10
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Post by Radius on Dec 19, 2004 0:04:14 GMT -5
Seishin Phase: Seishin Cast: Flash Seishin Effect: Auto Dodge SP Cost: 10
Defense Phase: Attacking Weapons: Chaingun x 3, Cannon x 2 Action Taken: Flash, Block x 3, Bunshin Damage Taken: 76 Resources Spent: 1 Bunshin
"Heh! See, now that's what I'm talking about. You want to take me down you're going to have to hit me with the harder stuff."
Attack Phase: Weapon Used: Battle Chainsaw Target: Ryune Damage Dealt: 40 x 2 Mods: - Resources Spent: 1 round
HP: 14/175 EN: 75/75 SP: 95/115 PC's: 150/150
Bunshin: 9/10 Stealth: 3/4
Items: Prop Tank
Weapons: Battle Return: 8/8 Battle Chainsaw: 0/1 Big Blast: 1/1 Big Blast Divider: 1/1[/b]
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Post by Ryune Zoldark on Dec 19, 2004 22:50:46 GMT -5
"Oh don't worry. I have time to toy with you first ^_^"
Overload!
Attack Phase:
Attack Used: Triad Assault Chaingun (S), Dual Solid Cannon. Target: Radius. Damage Dealt: 34 x 3, 83 x 2. Resources Used: 1 round of ammo each, 1 Overload. Status Effect: N/A. Dodge modifier: N/A.
Statistics:
HP: 100/100 EN: 55/55 PC: 150/150 SP: 185/185
- Reloader Cartridge
Weapons: Twin Machine Cannon - 20/20 rounds Magna Assault Rifle - 10/10 rounds Magnum Piledriver – 6/6 rounds Triad Assault Chaingun - 6/10 rounds Dual Solid Cannon - 4/6 rounds
Overload - 7/10
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Post by Radius on Dec 20, 2004 2:09:40 GMT -5
Seishin Phase: Seishin Cast: Flash, Greater Perserverance Seishin Effect: Auto Dodge, HP to full SP Cost: 10, 40
Defense Phase: Attacking Weapons: Chaingun x 3, Cannon x 2 Action Taken: Flash, Block x 2, Bunshin x 2 Damage Taken: 34 Resources Spent: 2 Bunshin
"Sheesh, I know you're going to win, you don't have to be that way about it."
Attack Phase: Weapon Used: Battle Chainsaw Target: Ryune Damage Dealt: 40 x 2 Mods: - Resources Spent: 1 round
HP: 141/175 EN: 75/75 SP: 45/115 PC's: 150/150
Bunshin: 7/10 Stealth: 4/4
Items: Prop Tank
Weapons: Battle Return: 8/8 Battle Chainsaw: 0/1 Big Blast: 1/1 Big Blast Divider: 1/1[/b]
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Post by Ryune Zoldark on Dec 20, 2004 21:41:11 GMT -5
"Sorry, but I do like messing around with my opponent first if I have the chance to do it ^_^"
Overload!
Attack Phase:
Attack Used: Triad Assault Chaingun (S), Dual Solid Cannon. Target: Radius. Damage Dealt: 34 x 3, 83 x 2. Resources Used: 1 round of ammo each, 1 Overload. Status Effect: N/A. Dodge modifier: N/A.
Statistics:
HP: 100/100 EN: 55/55 PC: 150/150 SP: 185/185
- Reloader Cartridge
Weapons: Twin Machine Cannon - 20/20 rounds Magna Assault Rifle - 10/10 rounds Magnum Piledriver – 6/6 rounds Triad Assault Chaingun - 5/10 rounds Dual Solid Cannon - 3/6 rounds
Overload - 6/10
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Post by Radius on Dec 21, 2004 0:29:40 GMT -5
Defense Phase: Attacking Weapons: Chaingun x 3, Cannon x 2 Action Taken: Stealth Damage Taken: - Resources Spent: -
"Messing around eh... That's something I'm quite proficient in."
Attack Phase: Weapon Used: Atomic Burner Target: Ryune Damage Dealt: 1500 Mods: - Resources Spent: 75 EN
HP: 141/175 EN: 0/75 SP: 45/115 PC's: 150/150
Bunshin: 7/10 Stealth: 0/4
Items: Prop Tank
Weapons: Battle Return: 8/8 Battle Chainsaw: 0/1 Big Blast: 1/1 Big Blast Divider: 1/1
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Post by Ryune Zoldark on Dec 21, 2004 7:21:44 GMT -5
P.S. Phase:
Seishin Used: Resist. Target: Self. SP Used: 15. Effect: First incoming attack deals 1 damage.
"Is that all? ;D"
Defense Phase:
Attacking weapon: Atomic burner. Action taken: take. damage taken: 1 ^_^. Resources Used: N/A.
Overload!
Attack Phase:
Attack Used: Triad Assault Chaingun (S), Dual Solid Cannon. Target: Radius. Damage Dealt: 34 x 3, 83 x 2. Resources Used: 1 round of ammo each, 1 Overload. Status Effect: N/A. Dodge modifier: N/A.
Statistics:
HP: 99/100 EN: 55/55 PC: 150/150 SP: 170/185
- Reloader Cartridge
Weapons: Twin Machine Cannon - 20/20 rounds Magna Assault Rifle - 10/10 rounds Magnum Piledriver – 6/6 rounds Triad Assault Chaingun - 4/10 rounds Dual Solid Cannon - 2/6 rounds
Overload - 5/10
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Post by Radius on Dec 21, 2004 7:36:06 GMT -5
Defense Phase: Attacking Weapons: Chaingun x 3, Cannon x 2 Action Taken: Take x 3, Dodge x 2 Damage Taken: 106 Resources Spent: 20 PC's
"A wise man once told me, 'It's not whether you win or lose, as long as you blow s*** up'. I finally see the meaning in his words."
Item Phase: Item Used: Prop Tank Item Effect: EN restored to 100%
Attack Phase: Weapon Used: Atomic Burner Target: Ryune Damage Dealt: 1500 Mods: - Resources Spent: 75 EN
HP: 35/175 EN: 0/75 SP: 45/115 PC's: 130/150
Bunshin: 7/10 Stealth: 1/4
Items: Prop Tank
Weapons: Battle Return: 8/8 Battle Chainsaw: 0/1 Big Blast: 1/1 Big Blast Divider: 1/1
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