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Post by Quattro Bajina on Dec 3, 2004 14:10:09 GMT -5
-150 PC limit for players, 100 PC limit for all of my units. -Mechs to use: All except the following: Bosses, High-Tier units, Motherships, OFs. -Items: All except high-tier items. -All of your enemies will be using my Newtype Subclass. -Prone Limit is set to 72 hours per team. Two prones and you're out.
Participants: -Maullar -Berrik -Radius -Shadow
Fight Location: Space (Satellite Cannon = OK) PC Reward: 300 PCs for players. UP Reward: 40 UPs to everyone, regardless of result
Participants, deploy!
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Post by Berrik on Dec 3, 2004 17:07:26 GMT -5
Edit: Big screwup on my part. I misread the stips as saying WE had to use Quattro's NT subclass. The correct stats from my AM are now posted. NewtypeStarting Max SP: 88 Maximum SP Cap: 175 Skills & Abilities- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2 Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5[/i] - Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns Corporal: Usable after 7 turns Sergeant: Usable after 6 turns Ensign: Usable after 5 turns Lieutenant: Usable after 4 turnsConversion Cost: 1400 PCs Series of Origin: Mobile Suit GundamCurrent SP: 165 SeishinsSeishins 1) Trust 2) Resist 3) Flash 4) Direct Attack 5) Great Effort 6) Gundam Double-XStatistics: HP: 60, EN: 40, IS: 2, Size: MWeapons: Vulcan- 2 (13) damage x 2, 20 rounds Chest Launcher- 8 (24) damage x 2, 8 rounds Twin Beam Sword (BM)- 12 (24) damage x 2 Beam Javelin (BM)- 18 (28) damage Hyper Beam Sword (BM)- 20 (30) damage DX Buster Rifle (BS)- 24 (46) damage, 10 rounds Rocket Launcher Gun (P)- 25 (48) damage, 2 rounds G Hammer (MS)- 30 (40) damage Twin Satellite Cannon- DESTROY:L2
MAP Attacks: Twin Satellite Cannon (I:12)- 999 (1509) damage, 1 round
Combo Attacks: Double Satellite Cannon (S)- DESTROY:L2 Double G-Bit Attack- 20 EN/use. Requires NT/EH to activate.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Chest Launcher, DX Buster Rifle 4) Flash System (System): Summon GX-Bits (stats in Hangar). Requires NT/EH to activate. 5) Twin Satellite Cannon: Target's Dodge Cost +3. Can be used only on night and/or space terrain. 4 turns to charge and recharge recharge. 6) Double Satellite Cannon: Target's Dodge Cost +10. Can be used only on night and/or space terrain. Twin Satellite Cannon and Double Satellite Cannon will be reusable after 7 turns. Requires an allied Gundam X to execute. 7) Double G-Bit Attack: For this turn only, you may control an allied Gundam X or X Divider's GX-Bits as if they are your own for attack. Requires an allied Gundam X or X Divider to execute.Purchasing Cost: 450 PCs HP: 60 EN: 40 PC: 150 SP: 150 Shields: 10 Vulcan: 20 rounds Chest Launcher: 8 rounds DX Buster Rifle: 10 rounds Rocket Launcher Gun: 2 rounds Twin Satellite Cannon MAP: 1 round IS1>Hybrid Dual Sensor IS2>A-UP(SC) Pressure: 4 turns Twin Satellite Cannon: 4 turns
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Post by MaullarMaullar on Dec 3, 2004 18:24:55 GMT -5
Name: Rear Gender: Rank: Lieutenant Pilot Class: Tensai GEAR Cosplayer Seishins:-Greater Perseverance -Flash - Spirit- Resupply-Direct Attack - ExhaustSP: 140 UPs: 59 -=Machine 1=-Classification: personal trooper Gespenst B-Type Plus
Statistics:HP: 80 130, EN: 35 65, IS: 4, Size: M[/color] Weapons: Magnum Vulcan- 3 24 damage x 2, 20 rounds Punch (M)- 6 28 damage Plasma Cutter X (BM)- 35 64 damage Neutron Beam- 25 51 damage, 12 rounds M404 Heavy Suppression MG (SV)- 15 39 damage/PC Smash Beam- 90 133 damage, 3 2 EN/attack Final Gespenst Kick- DESTROY:L2, 10 5 EN/attackInherent Abilities:1) Usable by Lieutenants or higher 2) Enhanced Thrusters: Dodge Cost -3 3) Additional Armor (Armor): Damage Received -50% 4) Gravity Territory (Barrier)5) Gespenst Limiter Off (System): Same effects as Uranus System 6) Repair7) Countercut 8) Countershoot: Magnum Vulcan, Neutron Beam, M404 Heavy Suppression MG --- Point Usage: Boxer Module - 20 pts G-Wall - 15 pts Orichalcon - 20 pts Repair - 20 pts Roshe Saber - 25 pts Graviton Rifle - 15 pts Twin Vulcan - 5 pts Photon Rifle - 15 pts 2 IS - 20 pts--- Acquired: Replaced Gespenst dressup, paid 300 PCs for extra 30 pts, redressed after VT module was changed Theme Song: Safety Dance (Men Without Hats) --- Omake:Maullar's first mech. Later modified because the main computer "mysteriously" shorted out while Maullar was "riding with" Dizzy. Again refitted at a later time using new battle data. The final design features impressive toughness and power. Items:-Blue Haro (60 SP) -A-Up (SC) -A-Up (SC) -Multi Sensor
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Post by Shadow00X on Dec 3, 2004 22:25:39 GMT -5
Primary Pilot: Kamiki Ryuzen Yuusha Pilot Starting Max SP: 150 Maximum SP Cap: 190 Skills & Abilities: - Minimum Dodge Cost is 13. - Countercut: 2 EN or 5 PCs - Yuusha no Tamashii: Increase Pilot's general stats depending on Rank Private: Dodge Cost is 22; Weapon Damage +10%. Corporal: Dodge Cost is 21; Weapon Damage +15%, Damage Received -15%. Sergeant: Dodge Cost is 20; Weapon Damage +20%, Damage Received -20%. Ensign: Dodge Cost is 19; Weapon Damage +25%, Damage Received -25%. Lieutenant: Dodge Cost is 18; Weapon Damage +30%, Damage Received -30%. - Yuusha no Chikara: Activates when your unit's HP is 25% or below: # If an opponent you are attacking has a damage-reduction ability, ignore it. The effects include ALL shields, armor, and barriers. This ability DOES NOT ignore seishin effects and pilot ability effects. # All your (M) attacks gain "Target's Countercut Cost x1.5 for this attack." - Yuusha no Iryoku: Able to use Combination Attacks without the required partner unit present but the partner units required to perform the combo must be in your AM. Combo Attack Resource Cost x1.5. Can only be used in a Yuusha unit. Conversion Cost: 1300 PCs Series of Origin: Yuusha Series Seishin: Hot Blood(40) Great Perserverance(40) Concentrate(15) Flash(10) Direct Attack(20) ATX-00@ Codename: Masterbeetle Kai Statistics: HP: 65 EN: 40 IS: 4 Weapons: Machine Gun- 12(29) Damage, 25 Rounds Hammer Punch(M) - 16(39) Damage Plasma Chanbera Sword (BM)- 25(61) Damage Chanbera Spear- 40(98) damage, PARALYZE, 8 rounds Beam Revolver (B)- 50(122) damage, 25 rounds Prominence Rifle (B)- 80(195) damage, 2 EN/shot Inherent Abilities: 1) Useable by Lieutenants or higher 2) Countercut 3) Countershoot: Machine Gun, Mega Beam Rifle, Oxton Launcher E Type 4) Damage Recieved -40% X) ATX Project Option - (X) (X) (X) (X) (X) Items: 8 Multi Sensor Grapple Sensor Hybrid Dual Sensor Points: Extra Points +30 ATX Project Option Module - 20 Points +10 HP - 10 Points +10 EN - 10 Points +2 IS - 20 Points Z.O. Alloy - 40 Points Mega Plasma Cutter - 10 Points Revolving Stake - 20 Points Oxtan Launcher E-Type - 20 Points Mega Beam Rifle - 25 Points Total Points: 155 EDIT: Added Point Distribution along with Standardized Weapon that I never used. o.O;
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Post by Radius on Dec 4, 2004 1:54:46 GMT -5
Pilot InfoName - WashuPilot Class - TensaiRank - LieutenantSP: 105Skills and Abilities- Dodge Cost is 15 - Minimum Dodge Cost is 5 - Countercut: 2 EN or 5 PCs - Immune against PARALYZE, DESTROY:L1 and DESTROY:L2 attacks. - Reduced Consumption of PC/EN abilities and weapons based on rank but does NOT affect Dodge Cost and CC Cost: Lieutenant: Consumption -50%- Increased Bonus of PC and UP awards if victorous at the end of a fight based on rank: Lieutenant: Bonus x 2.0Seishin- Snipe Attack [glow=red,2,300]------------------------------------------[/glow] TyphoonStatistics:HP: 150 (70), EN: 50, IS: 4[/color] Weapons: Freeze (S) - 3 (2) damage, PARALYZE, 15 (10) rounds Waterfall - 15 (10) damage, 1 EN Icy Blade (BM) - 30 damage Tornado (SX) - 45 (30) damage, 15 (10) rounds Twister (SX) - 45 (30) damage, 15 (10) rounds Hurricane (S) - 150 (100) damage x 2, (5) 3 rounds Tsunami - DESTROY:L1, 5 (10) EN[/color] Inherent Abilities:1) Usable by anyone 2) Countercut 3) Countershoot 4) HP Regen 10% 5) Repair 6) Resupply[/color] Item Slots:1) Reloader 2) Orihalconim (FROSTING) 3) G-Wall Generator 4) Hybrid Dual Sensor (FROSTING)[/color] 250 Points 2 IS: 80 Points Ammo Type G: 15 Points (S Added) (PARALYZE added) (3 Water Points) Energy Type G: 15 Points (3 Water Points) Melee Type C: 20 Points (5 Water Points Ammo Type C: 25 Points (X added) (5 Wind Points) Ammo Type C: 25 Points (X added) (5 Wind Points) Ammo Type S: 30 Points (Extra Hit Added) (8 Wind Points) Special Type S: 40 Points (7 Water Points)[/color]
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Post by Quattro Bajina on Dec 4, 2004 18:52:05 GMT -5
Alright, let's start simple. ----1st Wave----Char's Zaku II x5 Pilot: (For all unit) Char Aznable (?) Series of Origin: Gundam One Year War Theme Song: Gundam one Year War - Dashing Char Rank: LieutenantClass: NewtypeSkills & Abilities:- Minimum Dodge Cost is 5.- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Lieutenant: Dodge Cost is 7, Target opponent's Dodge Cost + 5- Countercut: 2 EN or 4 PCs- Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.- Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Lieutenant: Usable after 4 turns.SP: 150/150Seishins:-Flash, 10 SP -Direct Attack, 20 SP -Concentrate, 15 SP -Snipe Attack, 30 SP -Hot Blood, 40 SP -Raid, 60 SPChar's Custom Zaku II x5[/b] Statistics:HP: 40, EN: 20, IS: 4Weapons: Kick- 8 damage, 1 EN/attack Hand Grenade (PSV)- 4 damage/PC Heat Hawk (M)- 8 damage x 2 120mm Machinegun (V)- 10 damage, 15 rounds Sturmfaust (P)- 25 damage, 4 rounds 240mm Bazooka (P)- 30 damage, 6 roundsInherent Abilities:1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: 120mm Machinegun 5) Dodge Cost -7
Items: -Repair Kit -Repair Kit -Reloader -Reloader
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Post by Quattro Bajina on Dec 4, 2004 18:52:50 GMT -5
-Initiative goes to player -72 hour prone limit for each side -3x check -No half-assing!
FIGHT!![/b]
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Post by Berrik on Dec 4, 2004 19:08:47 GMT -5
Right, then. Let's get this show on the road! Seishin Phase Seishin used: Great Effort Effect: UP gain doubled, regardless of result Resources used: 30 SP
Summon phase: Summons GX-Bit x 5! GX-BitStatistics: HP: 20, EN: 10, IS: 0, Size: M, Class: SummonWeapons: Beam Sword (BM)- 8 damage Machine Cannon- 8 damage, 12 rounds Beam Rifle (B)- 10 damage, 10 rounds Satellite Cannon- DESTROY:L1
MAP Attack: Satellite Cannon (I:3)- 999 damage, 1 roundInherent Abilities: 1) G-Bit: Summonable by NT/EH using the Flash System. 2) Countercut 3) Countershoot: Machine Cannon 4) Dodge Cost is 5 5) Satellite Cannon: Can only be used in space and/or night terrain. 5 turns to charge. After the first shot, pay 5 PCs/shot for all additional shots."Target aquired... locking on." Attack Phase Target: Zaku #1 Weapon used: DX Buster Rifle (BS)- 46 damage Resources used: 1 round Modifiers: DC +8 due to pilot ability and item
HP: 60 EN: 40 PC: 150 SP: 150 Shields: 10 Vulcan: 20 rounds Chest Launcher: 8 rounds DX Buster Rifle: 10 rounds Rocket Launcher Gun: 2 rounds Twin Satellite Cannon MAP: 1 round IS1>Hybrid Dual Sensor IS2>A-UP(SC) Pressure: 4 turns Twin Satellite Cannon: 3 turns
G-Bit 1 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Satellite Cannon: 1 round Satellite Cannon: 5 turns
G-Bit 2 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Satellite Cannon: 1 round Satellite Cannon: 5 turns
G-Bit 3 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Satellite Cannon: 1 round Satellite Cannon: 5 turns
G-Bit 4 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Satellite Cannon: 1 round Satellite Cannon: 5 turns
G-Bit 5 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Satellite Cannon: 1 round Satellite Cannon: 5 turns
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Post by MaullarMaullar on Dec 4, 2004 19:11:34 GMT -5
P.S. PHASE Seishin Used: Great Effort, Lucky Target: Me SP Used: 60 (haro) Effect: Double rewards
DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: - Damage Taken: 0 Resources Spent: - [/color]
"Let's go!"
ATTACK PHASE:
Weapon Used: Magnum Vulcan Target(s): Char's Zaku II 1 Damage Dealt: 24 x 2 Resources Spent: 1 round Status Effect: - Modifiers: +2 DC [/color] Statistics:
HP: 130/130 EN: 65/65 PCs: 150/150 SP: 140/140 SP (haro): 0/60
Uranus System: Off
Fortune (B): 0/5 Blue Haro PCs: 0/75
Weapons: Magnum Vulcan - 19/20 Neutron Beam - 12/12[/color]
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Post by Shadow00X on Dec 4, 2004 20:59:59 GMT -5
Seishin Phase: Seishin: Aid Effect: Double UPs win or lose SP Used: 35 SP(Sidekick)
Defence Phase: Attacker: None Weapon/damage: None Action: None Resources used: None Damage taken: None
Attack phase: Target: Char's Zaku II 1 Weapon: Plasma Chanbera Sword(BM) [61 Damage] Resources used: None Special modifiers: 1.30x (Pilot Class modifier), 1.875x (Grapple Sensor, Multi Sensor), TDC +5 (Grapple Sensor, Multi Sensor), 1.875x CC Cost(Grapple Sensor, Multi Sensor) Outgoing Damage: 25 * 1.25 * 1.5 * 1.3 = 61
Stats: HP:65/65 EN:40/40 SP:150/150 PC:150/150 8's SP: 34/69
Ammo: Machine Gun: 25/25 Chanbera Spear: 8/8 Beam Revolver: 25/25
Status: Yuusha no Chikara
Items: Grapple Sensor Multi Sensor Hybrid Dual Sensor 8
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Post by Radius on Dec 5, 2004 0:11:30 GMT -5
Regen Phase: HP Regenerated: 15
Defense Phase: Attacking Weapons: - Action Taken: - Damage Taken: - Resources Spent: -
Attack Phase: Weapon Used: Icy Blade Target: Zaku II #1 Damage Dealt: 30 Mods: - Resources Spent: -
HP: 150/150 EN: 50/50 SP: 105/105 PC's: 150/150
Items: Reloader
Weapons: Freeze: 3/3 Twister: 10/10 Tornado: 10/10 Hurricane: 3/3
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Post by Quattro Bajina on Dec 5, 2004 13:09:57 GMT -5
Seishin Phase: Char's Zaku II #1: Flash Used
Defense Phase: Char's Zaku II #1: Attacker: All enemies Attacking Weapon: DX Rifle, 46 damage; Magnum Vulcan, 24 damagex2;Chanbera Sword (BM), 63 damage; Icy Blade, 30 damage Action Taken: Flash DX Rifle, Shield Vulcans, Dodge Sword, Shield Icy Blade Resource Spent: 39 HP, 5 PCs, 3 Shields
Char's Zaku II #2~5: Attacker: Attacking Weapon: Action Taken: Resource Spent:
Item phase: Char's Zaku II #1: Repair kit Used
".........."
Attack Phase: Char's Zaku II #1: Target: Berrik Weapon Used: 120mm Machinegun (V), 30 damage Resource Spent: 3 rounds
Char's Zaku II #2: Target: G-Bit 1~5 Weapon Used: Hand Grenade (PSV), 8 damage each Resource Spent:10 PCs
Char's Zaku II #3: Target: Radius Weapon Used: 120mm Machinegun (V), 30 damage Resource Spent: 3 rounds
Char's Zaku II #4: Target: Shadow Weapon Used: 240mm Bazooka (P), 30 damage Resource Spent:1 round
Char's Zaku II #5: Target: Maullar Weapon Used: Kick, 8 damage Resource Spent:1 EN
Statistics: Char's Zaku II #1: HP: 40/40 EN: 20/20 PC: 95/100 SP: 140/150
Pressure: 1/4 Shield: 7/10
120mm Machinegun (V)- 10 damage, 12/15 rounds Sturmfaust (P)- 25 damage, 4 rounds 240mm Bazooka (P)- 30 damage, 6 rounds
Items: -Repair kit -Repair Kit -Reloader -Reloader
Char's Zaku II #2: HP: 40/40 EN: 20/20 PC: 90/100 SP: 150/150
Pressure: 1/4 Shield: 10/10
120mm Machinegun (V)- 10 damage, 15/15 rounds Sturmfaust (P)- 25 damage, 4 rounds 240mm Bazooka (P)- 30 damage, 6 rounds
Items: -Repair Kit -Repair Kit -Reloader -Reloader
Char's Zaku II #3: HP: 40/40 EN: 20/20 PC: 100/100 SP: 150/150
Pressure: 1/4 Shield: 10/10
120mm Machinegun (V)- 10 damage, 12/15 rounds Sturmfaust (P)- 25 damage, 4 rounds 240mm Bazooka (P)- 30 damage, 6 rounds
Items: -Repair Kit -Repair Kit -Reloader -Reloader
Char's Zaku II #4: HP: 40/40 EN: 20/20 PC: 100/100 SP: 150/150 Pressure: 1/4 Shield: 10/10
120mm Machinegun (V)- 10 damage, 15/15 rounds Sturmfaust (P)- 25 damage, 4 rounds 240mm Bazooka (P)- 30 damage, 5/6 rounds
Items: -Repair Kit -Repair Kit -Reloader -Reloader
Char's Zaku II #5: HP: 40/40 EN: 19/20 PC: 100/100 SP: 150/150
Pressure: 1/4 Shield: 10/10
120mm Machinegun (V)- 10 damage, 15/15 rounds Sturmfaust (P)- 25 damage, 4 rounds 240mm Bazooka (P)- 30 damage, 6 rounds
Items: -Repair Kit -Repair Kit -Reloader -Reloader
Seishins(All): -Flash, Concentrate, Snipe Attack, Direct Attack, Hot Blood, Rage
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Post by Shadow00X on Dec 5, 2004 13:32:42 GMT -5
Defence Phase: Attacker: Char's Zaku II 4 Weapon/damage: Bazooka Action: Take Resources used: None Damage taken: 30 * .7 * .6 = 13
Attack phase: Target: Char's Zaku II 1 Weapon: Plasma Chanbera Sword(BM) [61 Damage] Resources used: None Special modifiers: 1.30x (Pilot Class modifier), 1.875x (Grapple Sensor, Multi Sensor), TDC +5 (Grapple Sensor, Multi Sensor), 1.875x CC Cost(Grapple Sensor, Multi Sensor) Outgoing Damage: 25 * 1.25 * 1.5 * 1.3 = 61
Stats: HP:52/65 EN:40/40 SP:150/150 PC:150/150 8's SP: 34/69
Ammo: Machine Gun: 25/25 Chanbera Spear: 8/8 Beam Revolver: 25/25
Status: Yuusha no Chikara
Items: Grapple Sensor Multi Sensor Hybrid Dual Sensor 8
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Post by MaullarMaullar on Dec 5, 2004 14:54:29 GMT -5
P.S. PHASE Seishin Used: - Target: Me SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: Some kick Action Taken: Take Damage Taken: 4 Resources Spent: HP [/color]
SUPPORT DEFENSE: Berrik Attacking: Machinegun Action: Take Resources: 15 HP
"Not nearly enough!"
ATTACK PHASE:
Weapon Used: Magnum Vulcan Target(s): Char's Zaku II 1 Damage Dealt: 24 x 2 Resources Spent: 1 round Status Effect: - Modifiers: +2 DC [/color] Statistics:
HP: 111/130 EN: 65/65 PCs: 150/150 SP: 140/140 SP (haro): 0/60
Uranus System: Off
Fortune (B): 0/5 Blue Haro PCs: 2/75
Weapons: Magnum Vulcan - 18/20 Neutron Beam - 12/12[/color]
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Post by Berrik on Dec 5, 2004 15:03:53 GMT -5
Defense Phase Attacker: Char Attack: Vulcan Action taken: Support defended by ally!
G-Bits 1-5 Attacker: Char Attack: Grenade Action taken: CC Resources used: 2 EN
"Haaaa~!"
Attack Phase (DX) Target: Zaku #1 Weapon used: DX Buster Rifle (BS)- 46 damage Resources used: 1 round Modifiers: DC +8 due to pilot ability and item
G-Bits 1-5 Target: Zaku #1 Weapon used: Beam Rifle (B)- 10 damage, 10 rounds Resources used: 1 round Modifiers: None
HP: 60 EN: 40 PC: 150 SP: 135 Shields: 10 Vulcan: 20 rounds Chest Launcher: 8 rounds DX Buster Rifle: 8 rounds Rocket Launcher Gun: 2 rounds Twin Satellite Cannon MAP: 1 round IS1>Hybrid Dual Sensor IS2>A-UP(SC) Pressure: 3 turns Twin Satellite Cannon: 2 turns
G-Bit 1 HP: 20 EN: 8 Machine Cannon: 12 rounds Beam Rifle: 9 rounds Satellite Cannon: 1 round Satellite Cannon: 4 turns
G-Bit 2 HP: 20 EN: 8 Machine Cannon: 12 rounds Beam Rifle: 9 rounds Satellite Cannon: 1 round Satellite Cannon: 4 turns
G-Bit 3 HP: 20 EN: 8 Machine Cannon: 12 rounds Beam Rifle: 9 rounds Satellite Cannon: 1 round Satellite Cannon: 4 turns
G-Bit 4 HP: 20 EN: 8 Machine Cannon: 12 rounds Beam Rifle: 9 rounds Satellite Cannon: 1 round Satellite Cannon: 4 turns
G-Bit 5 HP: 20 EN: 8 Machine Cannon: 12 rounds Beam Rifle: 9 rounds Satellite Cannon: 1 round Satellite Cannon: 4 turns
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