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Post by Eis Attacker! Ver.W on Jan 26, 2004 1:50:12 GMT -5
This thread is for units that exist only in events. More to come later.
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Post by Kyousuke Sumeragi on Feb 3, 2004 0:13:39 GMT -5
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Post by Kyousuke Sumeragi on Feb 3, 2004 0:15:41 GMT -5
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Post by Kyousuke Sumeragi on Feb 3, 2004 0:17:23 GMT -5
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Post by Kyousuke Sumeragi on Feb 3, 2004 0:18:22 GMT -5
Devil Gundam Dai 3 Keitai
Statistics:HP: 800, EN: 140, IS: 2, Size: LL, Class: Boss[/color] Weapons: Vulcan- 2 damage x 4, 20 rounds Giant Vulcan Gun- 3 damage x 2, 10 rounds. MA mode only. Mother Tentacle (MSX)- 20 damage/2 EN. MA mode only. Flame Thrower (SV)- 25 damage/2 EN Spread Particle Gun (BSX)- 30 damage, 2 EN/shot. MA mode only. Shoulder Claw (M)- 40 damage, PARALYZE, 5 EN/attack Mega Devil Flash (S)- 200 damage, 15 EN/shotInherent Abilities: 1) Usable by authorized personnel for events only 2) New DG Cells: Regen HP/EN 25%. 3) Self-Revival: Pay 70 PCs. If attack dealt to you is fatal, receive damage then regenerate all HP and EN as if the fight has just started. 4) Self-Reproduction: Gundam Head x 5 (stats in Hangar) 5) Self-Evolution: When Devil Gundam Dai 3 Keitai's HP is dropped to 0, regenerate 100% HP/EN and replace it with Devil Gundam Saigo Keitai (stats in Hangar). 6) DG Cells Infection 7) MA Mode: Dodge Cost -5. Disable Shoulder Claw and Flame Thrower. 8) SCW Boss 2: Immune to all status attacks and abilities, except this unit's pilot and inherent abilities. Damage boosting abilities still affects though. 9) Flame Thrower: Ignores Target's Barrier and Armor abilities
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Post by Kyousuke Sumeragi on Feb 3, 2004 0:19:14 GMT -5
Devil Gundam Saigo Keitai
Statistics:HP: 1000, EN: 160, IS: 2, Size: L, Class: Final Boss[/color] Weapons: Vulcan- 2 damage x 4, 20 rounds Mother Tentacle (MSX)- 20 damage/EN Flame Thrower (SV)- 25 damage/2 EN Spread Particle Gun (BSX)- 30 damage, 2 EN/shot Shoulder Claw (M)- 50 damage, PARALYZE, 5 EN/attack Mega Devil Flash (S)- 400 damage, 50 EN/shotInherent Abilities: 1) Usable by authorized personnel only for events only 2) New DG Cells: Regen HP/EN 25%. 3) Self-Revival: Pay 70 PCs. If attack dealt to you is fatal, receive damage then regenerate all HP and EN as if the fight has just started. 4) Self-Reproduction: Gundam Head x 5 (stats in Hangar) 5) Self-Evolution: Pay 30 PCs. Damage you deal is increased by 25% permanently (can be stacked). 6) DG Cells Infection 7) SCW Boss 2: Immune to all status attacks and abilities, except this unit's pilot and inherent abilities. Damage boosting abilities still affects though. 8) Mega Devil Flash: Taget's Dodge Cost +5 9) Flame Thrower: Ignores Target's Barrier and Armor abilities
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Post by Eis Attacker! Ver.W on Feb 3, 2004 4:34:20 GMT -5
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Post by Mafty Navue Erin on Feb 5, 2004 0:41:14 GMT -5
Swordian
Statistics:HP: 2000, EN: 200, IS: 0, Size: XL, Class: Final Boss[/color] Weapons: Anti-Energy Area Expansion (S)- PARALYZE, 25 EN/attack[/color] Inherent Abilities: 1) Usable authorized personnel only for events only 2) Anti-Energy Area (Barrier): Negate all non-(M) attacks received this turn. Caps all damage received this turn to 50 damage per source. Cannot be bypassed by any effect. 25 EN/use. 3) Anti-Energy Area Paralysis: When a unit attacks the Swordian or was paralyzed by the Anti-Energy Area Expansion, target unit is automatically paralyzed every turn until the Swordian chooses not to pay the upkeep of 25 EN/turn (for all units paralyzed). This effect cannot be canceled or negated in any way except only by the Anti-Energy Area Exception. 4) Anti-Energy Area Expansion: Can only be used after a 4-turn charge. Automatically targets ALL units in the match. Pay 5 times the cost of the attack and attack automatically hits all targets. 5) EN Regen 25% 6) Anti-Energy Area Exception: Negate all effects of the Anti-Energy Area Expansion on biological units. 7) Dominion Over Adam: Summon any kind of Angel. Can only have one Angel in battle at a time. This ability is only usable three times per battle. 8) Dominion Over Eve: Choose one effect: Summon Mass Production Evangelion x 6 OR control all Eva-00, Eva-01, Eva-02, Eva-03 or Eva-04's in battle. All units controlled this way get Berserk Eva-01 stats. 9) Massive Size: Immune to status attacks and pilot ability effects. Cannot dodge. Damage received -75%. 10) Neutrality: Cannot hold units in paralysis for more than 2 turns. 11) Summon: Swordian's Guard x 1
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Post by Kyousuke Sumeragi on Feb 9, 2004 20:08:43 GMT -5
Helmholtz
Statistics:HP: 2000, EN: 300, IS: 1, Size: XL, Class: Final Boss[/color] Weapons: Vulcan Phalanx (SV)- 15 damage, 40 rounds Megillot Missile (PSX)- 25 damage/PC Anti-Air Missile (PGSV)- 50 damage, 40 rounds All-Range Multiple Laser Gun (BSV)- 20 damage/EN Legion Buster (S)- 200 damage, 20 EN/shot MM Beam Cannon (S)- DESTROY:L2
MAP Attack: Legion Buster Full Output (I:8)- 300 damage, 40 EN/shot MM Beam Cannon (I:8)- 999 damage, 100 EN/shotInherent Abilities: 1) Usable by authorized personnel only for events only 2) Gravity Territory (Barrier) 3) HP/EN Regen 25% 4) Heavy Construction 5) Mothership Class (30) 6) Damaged Received -50% 7) MM Beam Cannon: 5 turns to recharge. Ignores all seishin effects and abilities, including damage reductions. Can only be dodged manually. 8) MM Beam Cannon or Legion Buster Full Output: Target's Dodge Cost +10.
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Post by Kyousuke Sumeragi on Mar 20, 2004 0:09:26 GMT -5
Devil Gundam Colony Type
Statistics:HP: 2000, EN: 200, IS: 0, Size: XL, Class: Final Boss[/color] Weapons: Bomb (PSV)- 25 damage/2 EN Spread Particle Gun (BSX)- 40 damage, 3 EN/shot Gundam Head Assault (SX)- 30 damage, 2 PCs/attack Mother Tentacle (SV)- 50 damage/3 EN Mega Devil Flash (S)- 400 damage, 50 EN/shot
MAP Attacks: Mega Devil Flash Full Output (I:8)- 300 damage, 40 EN/shotInherent Abilities: 1) Usable by authorized personnel only for events only 2) New DG Cells: Regen HP/EN 25% 3) Devil Colony can't dodge nor block. 4) Damage Received -50% 5) Self-Reproduction: Every turn, summon Gundam Head x 10 (stats in Hangar) or any combination of Death Bat and Death Ball x 10 (stats in Hangar). Cannot summon additional Gundam Heads IF there are still in play. 6) Self-Evolution: Pay 30 PCs. Forfeit your Attack Phase. Damage you deal is increased by 25% permanently (can be stacked). 7) DG Cells Infection 8) Super Huge Class 9) SCW Boss 2: Immune to all status attacks and abilities, except this unit's pilot and inherent abilities. Damage boosting abilities still affects though. 10) Gundam Head Assault: Can only be used if there are no Gundam Heads currently in play. 11) Mother Tentacle: Target's Dodge Cost +5 12) Mega Devil Flash Full Output: Target's Dodge Cost +10
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Post by Kyousuke Sumeragi on Mar 26, 2004 7:58:33 GMT -5
SDF-1 Macross (Fortress Mode)
Statistics:HP: 2000, EN: 200, IS: 1, Size: XL, Class: Boss[/color] Weapons: Anti-Air Pulse Laser Cannon (B)- 30 damage, 10 rounds Anti-Ship Missile Launcher (PGSV)- 40 damage, 20 rounds Mini Automatic Missile (PGSV)- 16 damage/PC A.R.M.D. Attack- 100 damage, 10 EN/attack. Sub Cannon (BS)- 200 damage, 20 EN/shot Reaction Bombs (SX)- 200 damage, 2 rounds Shuuhou (S)- 9990 damage, 30 EN/shot.
MAP Attacks: Shuuhou (I:10)- 999 damage, 50 EN/shot.Inherent Abilities: 1) Usable by authorized personnel only for events only 2) SDF-1 Macross (Fortress Mode) can't dodge nor block 3) Pinpoint Barrier (Barrier) 4) Damage Received -75% 5) SCW Boss 2: Immune to all status attacks and abilities, except this unit's pilot and inherent abilities. Damage boosting abilities still affects though. 6) Shuuhou: Target's Dodge cost +10
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Post by Kyousuke Sumeragi on Mar 26, 2004 8:05:24 GMT -5
Colony
Statistics: HP: 2000, EN: 0, IS: 0, Size: XL, Class: Boss[/color]
Weapons: None
Inherent Abilities: 1) Colony can't dodge and can't block 2) Super Huge Class 3) Colony: Immune to PARALYZE attacks. Negates DESTROYattacks, 10 uses. After that, Colony receives 100 damage per DESTROY attack. 4) Damage Received -75% 5) Disable: If this unit's HP is 10% or below, remove it from battle.
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Post by Eis Attacker! Ver.W on Apr 13, 2004 18:59:18 GMT -5
EI-XX Ryusei Date Statistics: HP: 500, EN: 140, IS: 1, Size: L, Class: BossWeapons: Punch (M)- 20 damage Mach Drill- 100 damage, 6 rounds General Blaster (S)- 150 damage, 10 EN/shot Fire Blaster (S)- 200 damage, 13 EN/attackInherent Abilities: 1) Usable by Zonderians Only 2) HP/EN Regen 25% 3) Dodge Cost -10 4) Damage Received -50% 5) Nendou Field or Zonder Barrier (Barrier):: You may choose to use both or either barrier during Defense Phase (effects stack). 6) Zonder Core
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Post by Eis Attacker! Ver.W on Apr 13, 2004 19:19:39 GMT -5
EI-XX Boss Statistics: HP: 300, EN: 100, IS: 4, Size: L, Class: BossWeapons: Finger Missile (PGSV)- 4 damage/PC Koushiryoku Beam- 8 damage x 4, 2 EN/shot Koushiryoku Missile (PGS)- 15 damage x 4, 8 rounds Scarlet Beam- 35 damage, 2 EN/use Mega Particle Cannon (B)- 30 damage x 2, 2 EN/shot Mega Launcher (BS)- 50 damage x 2, 4 EN/shot
MAP Attacks: Mega Launcher (BI:6)- 40 damage, 10 EN/shotInherent Abilities: 1) Usable by Zonderians Only 2) HP/EN Regen 25% 3) Zonder Barrier (Barrier) 4) Zonder Core 5) Repair 6) Resupply 7) Self-Destruct: This does not disable Zonder inherent ability.
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Post by Eis Attacker! Ver.W on Apr 13, 2004 19:22:06 GMT -5
EI-XX Heero Yuy Statistics: HP: 100, EN: 10, IS: 1, Size: L, Class: BossWeapons: Tackle- 20 damageInherent Abilities: 1) Usable by Zonderians Only 2) HP/EN Regen 25% 3) Zonder Barrier (Barrier) 4) Zonder Core 5) Self-Destruct: This does not disable Zonder inherent ability.
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