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Post by Imban on Oct 22, 2004 9:35:33 GMT -5
SD Gundam G Generation F - IF C1: Mobile Suit called Zaku Outside of a small town on Earth, two powers clash in a mech battle of superhuman proportions! One is the heroic Kyoda Kyoshiro, piloting his mighty Perfect Gundam. The other is his rival, the villainous Sakkii Takeda, stomping around in the Perfect Zeong MkII. Kyoda Kyoshiro Phase"Take this!"Attack Phase Attack Used: Hyper Beam Sabre (BM) Target: Sakkii Takeda Damage Dealt: 50 Modifiers: - Resources Spent: 1 ENSakkii Takeda PhaseDefense Phase Incoming Attack: Hyper Beam Sabre Action Taken: Ugh...! Damage Received: 50 * .75 = 37.5 ~ 38 HP Resources Spent: 38 HP"The winner of this fight is predetermined, Kyoda. It's going to be me!"Attack Phase Attack Used: Head Mega Particle Gun (BSV) Target: Kyoda Kyoshiro Damage Dealt: 90 Modifiers: +5 DC Resources Spent: 9 ENKyoda Kyoshiro Phase"Uaaaaaaaaaagh!"Defense Phase Incoming Attack: Head Mega Particle Gun Action Taken: Nothing I can do...! Damage Received: 90 * .75 = 67.5 ~ 68 HP Resources Spent: 68 HPSakkii Takeda Phase"Hah! I'm truly the better pilot! Now... die!"Attack Phase Attack Used: Wire-Guided Hand Beam Gun (BPX) Target: Kyoda Kyoshiro Damage Dealt: 20 damage x3 Modifiers: +5 DC Resources Spent: 3 ENKyoda Kyoshiro Phase"...!"Defense Phase Incoming Attack: Wire-Guided Hand Beam Gun Action Taken: Dodge x3 Damage Received: 0 Resources Spent: 45 PCs"What...?! How did that miss?!""Now!"Red Fire active!Attack Phase Attack Used: 360mm Rocket Gun (P) Target: Sakkii Takeda Damage Dealt: 140 Modifiers: - Resources Spent: 1 roundSakkii Takeda Phase"Whaaaaaaat?!"Defense Phase Incoming Attack: 360mm Rocket Gun Action Taken: Take Damage Received: 140 * .75 = 105 HP Resources Spent: 1 Perfect Zeong MkIITransformation Phase Separated From: Perfect Zeong MkII Separated To: Perfect Zeong MkII Head"How...! How did that happen...?!""My spirit and courage will always prevail, Sakkii!""Really, now, Kyoda. You should know I wouldn't come without a backup plan!"Blue Fire active!Transformation Phase Retreated!As Sakkii's Zeong's head speeds off into the mountainous area near the town, Kyoda notices some movements, coming towards him... Zakus? More Zakus than he can count!Heroes, he'll need all your help to defeat them! Cleared for Deployment:Ensign-or-lower-ranked mecha from the Gundam universe only! Players may bring any non-HT items of their choice. PC limit of 150. SAMW is legal. No form of Phase-Shift or Trans-Phase armor may be on your mech in any form, however. - AlannaMolov - Mechalomaniac - Shadow00X - Signal - Kyoda Kyoshiro Remember Your Mission:- Defeat all enemies.- Do not allow Kyoda Kyoshiro to die.To Win These Rewards:- 200 PCs, 24 UPs for winning.- 200 PCs, 24 UPs to GM.- 100 PCs, 20 UPs for losing.
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Post by Mechalomaniac on Oct 22, 2004 11:24:39 GMT -5
Ken Hawthorne Class: Mazinger Pilot Rank: Lieutenant Dodge Cost: 27 Countercut: 3 EN or 8 PCs Current SP: 120
Ki-ai: Pay x% of your allocated PC Limit at any time during the fight. Damage dealt will be increased by a factor of x%, while damage received will be decreased by a factor of 0.5x%. This can only be used once per fight. If Dairyoku is activated when you use Ki-ai, damage reduction priority goes to Dairyoku first.
Dairyoku: If piloted unit's HP drops to 30% or below: Attack Damage x 2 Damage Received x 1/4
Soul of Chogokin: Automatically negate a PARALYZE or DESTROY attack directed at you. Usage depends on rank. Usable in Mazinger units only. Lieutenant: 10 uses.
Seishin Greater Perserverence (40): User recovers all HP. Flash (10): After casting, the FIRST attack received is automatically dodged at no cost.
Kasaelia Andraste Class: Tensai Rank: Lieutenant Dodge Cost: 15 Countercut: 2 EN or 5 PCs Current Max SP: 105
Immune against KICK, PARALYZE & DESTROY abilities of certain weapons.
Reduced Consumption of PC/EN abilities and weapons. This is based by rank and does NOT affect Dodge Cost and CC Cost: Lieutenant: Consumption -50%
Increased Bonus of PC and UP awards if victorous at the end of a fight. This is based on rank: Lieutenant: Bonus x 2.0
Seishin Snipe Attack (30): For the FIRST attack dealt this turn, target's dodge cost is +10. Other effects that modify dodge costs (ZERO System, High Performance Targeter, et al) are nulled while Snipe Attack is active. Flash (10): Autododge the first attack. Great Effort (20): User's UP gain is doubled at the end of the battle, regardless of the result. In SAMW matches, this affects all subcharacters that are INSIDE that unit as well.
M*A*S*H-78FA Hawkeye Gundam (FA Mode)
Statistics: HP: 190 (50), EN: 15, IS: 4, Size: M
Weapons: :-/60mm Vulcans- 2 damage, 20 rounds :-[Beam Saber (M)- 12 damage :-/Beam Pistol (B)- 7 damage, 8 rounds :'(Air Strike (SV)- 6 damage x 3, 10 rounds. Rounds Locked
Inherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: 60mm Vulcans, Beam Pistol 3) Countercut 4) Shield 5) Repair 6) Resupply 7) Separate (M*A*S*H-78 Hawkeye Gundam)
SAMW Pilot Slots: 2
Battle Theme: M*A*S*H - Theme
M*A*S*H-78 Hawkeye Gundam
Statistics: HP: 180 (40), EN: 10, IS: 4, Size: M
Weapons: :-[Beam Saber (M)- 12 damage :-/Gatling Gun (V)- 8 damage, 12 rounds :-/Beam Smartgun (B)- 20 damage, 12 rounds :-/200mm Cannon- 40 damage, 6 rounds --- 20 points :'(Air Strike (SV)- 6 damage x 3, 10 rounds. Rounds Locked
Inherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Beam Smartgun, Gatling Gun 3) Countercut 4) Shield 5) Repair 6) Resupply 7) Beam Smartgun: Target's Dodge Cost +5 8) Air Strike: Ammo carries over from FA Mode
SAMW Pilot Slots: 2
Battle Theme: M*A*S*H - Theme
Status: HP: 190/190 EN: 15/15 PCs: 150/150 Ken's SP: 120/120 Kassie's SP: 155/155 Shields: 10/10 IS1: Orihalconium IS2: Chogokin Nu-Z IS3: Green Haro IS4: Gundarium Gamma
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Post by Shadow00X on Oct 22, 2004 11:29:47 GMT -5
Primary Pilot: Kamiki Ryuzen Yuusha Pilot Starting Max SP: 120 Maximum SP Cap: 190 Skills & Abilities: - Countercut: 2 EN or 5 PCs - Yuusha no Tamashii: Increase Pilot's general stats depending on Rank Private: Dodge Cost is 22; Damage Dealt + 10%. Corporal: Dodge Cost is 21; Damage Dealt +15%, Damage recieved - 15%. Sergeant: Dodge Cost is 20; Damage Dealt +20%, Damage recieved - 20%. Ensign: Dodge Cost is 19; Damage Dealt +25%, Damage recieved - 25%. Lieutenant: Dodge Cost is 18; Damage Dealt +30%, Damage recieved - 30%.- Yuusha no Chikara: If piloted unit's HP drops to 25%:If an opponent you are attacking has a damage-reduction ability, ignore it. The effects include ALL shields, armor, and barriers. This ability DOES NOT ignore seishin effects and pilot ability effects.All your (M) attacks gain "Target's Countercut cost +50% for this attack." - Yuusha no Iryoku: Able to use Combination Attacks without the partner unit present but you must have the partner units required to perform the combo in your AM. The cost of the attack costs 50% more than normal. Can only be used in a Yuusha unit. Seishin: Hot Blood(40) Great Perserverance(40) V2 Assault Gundam Statistics: HP: 55, EN: 45, IS: 2, Size: M Weapons: Vulcan- 2 damage, 20 rounds Multiple Launcher (PGSV)- 2 damage/PC Beam Saber (BM)- 12 damage Beam Rifle (B)- 12 damage, 8 rounds VSBR (B)- 15 damage x 2, 2 EN/shot Mega Beam Rifle (B)- 50 damage, 6 rounds Hikari no Tsubasa (BS)- 80 damage, 10 EN/attack MAP Attacks: Hikari no Tsubasa (BI:8)- 60 damage, 15 EN/attack Inherent Abilities: 1) Usable by Ensigns or higher 2) Mega Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, VSBR, Mega Beam Rifle 5) Minovsky Drive: Dodge Cost -2 6) I-Field (Barrier) 7) Bunshin 8) Beam Wings 9) Core Block System (V2 Core Fighter) Purchasing Costs: Not Applicable. To acquire this unit, purchase the V2 Assault Parts and install it onto V2 Gundam. Item Slots: Chogokin New Z 8
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Post by AlannaMolov on Oct 23, 2004 0:13:59 GMT -5
Pilot Name:[/u][/color] Alanna MolovPilot Type:[/u][/color] Newtype PilotPilot Rank:[/u][/color] LieutenantNewtypeStarting Max SP: 88Current SP: 117Maximum SP Cap: 125Seishins:- Iron Wall - Flash - ResistSkills and Abilities:- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Lieutenant: Dodge Cost is 7, Target opponent's Dodge Cost + 5 - Countercut: 2 EN or 4 PCs - Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc). - Pressure: Negate the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Lieutenant: Usable after 4 turns.Conversion Cost: 1400 PCsItems:[/color] - A- Up (SC) - Propellant Tank Z GundamStatistics: HP: 50 (75), EN: 40 (55), IS: 2, Size: MWeapons: Vulcan- 2(12) damage, 20 rounds Grenade Launcher (P)- 4(14) damage x 2, 4 rounds Beam Gun (B)- 6(16) damage, 8 rounds; Waverider Mode Only. Beam Saber (BM)- 12(22) damage Beam Rifle (B)- 15(25) damage, 10 rounds Long Beam Saber (BM)- 22(32) damage, 1 EN/attack Hi-Mega Launcher (B)- 60(70) damage, 3 EN/shot Hyper Beam Saber (BS)- 100(110) damage, 10 EN/attack. Requires NT/EH to execute. Waverider Assault- DESTROY:L2, 15 EN/attack. Requires NT/EH to execute.
Combo Attacks; Double Mega Launcher (BS)- 80(90) damage x 2, 10 EN/shotInherent Abilities: 1) Usable by Ensigns or higher. 2) Shield: Waverider Assault, Waverider Mode, MS Mode Only 3) Countercut: Beam Saber 4) Countershoot: Vulcan, Beam Gun, Beam Rifle, Hi-Mega Launcher 5) Biosensor (System) 6) Waverider Mode: Dodge Cost -5. Only Beam Gun, Beam Rifle, Hi-Mega Launcher and Waverider Assault are enabled. 7) Waverider Assault: Target's Dodge Cost +5 8) Double Mega Launcher: Requires an allied Gundam ZZ or Full Armor ZZ Gundam to executePurchasing Cost: 450 PCs
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Post by Avitar Diggs on Oct 23, 2004 0:35:38 GMT -5
[glow=red,2,300]TALE OF THE TAPE [/glow]
Teh Pilot:
Name: Avitar Diggs Age: 19 DOB: May 16 Point of Origin: Unknown Class: Newtype Ability Ranking:Corporal Theme Song: Map to Avatar - Avatar Digs CLASS VITALS
Maximum SP Cap: 175
Current SP: 88
Skills & Abilities
- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2 Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5
- Countercut: 2 EN or 4 PCs
- Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.
- Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).
- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns Corporal: Usable after 7 turns Sergeant: Usable after 6 turns Ensign: Usable after 5 turns Lieutenant: Usable after 4 turns
Conversion Cost: 1400 PCs
Seishin: Greater Perserverence
Teh Mech: Gundam G05 (Borrowed from Mechalomaniac)
Statistics: HP: 95(45), EN: 55(25), IS: 3, Size: M
Weapons: Vulcan- 22(2) damage, 20 rounds Beam Saber (BM)- 30(10) damage Beam Gun (B)- 28(8) damage, 10 rounds Hyper Beam Rifle (B)- 40(20) damage, 10 rounds Giant Gatling Gun (SV)- 30(10) damage, 30 rounds
Inherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Gun, Hyper Beam Rifle, Giant Gatling Gun 5) Dodge Cost -3 6) Gundam G05 can only be used in space
Teh Items: A-Up Unit (SC)x2 Flash System
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Post by Imban on Oct 23, 2004 9:42:01 GMT -5
Kyoda KyoshiroSP: 185 Seishins: Flash, Hot Blood, Spirit, Rage Skills & Abilities:- Dodge Cost is 20- Countercut: 2 EN or 5 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Private: Usable 2 times in a fight Corporal: Usable 4 times in a fight Sergeant: Usable 6 times in a fight Ensign: Usable 8 times in a fight Lieutenant: Usable 10 times in a fight- Red Fire: Damage dealt x2, damage received /2. --- Perfect Gundam
Statistics:HP: 95, EN: 45, IS: 2, Size: M[/color] Weapons: 60mm Vulcan- 3 damage, 20 rounds Dual Beam Gun (B)- 24 damage, 10 rounds Hyper Beam Saber (BM)- 50 damage x 2, 1 EN/attack 360mm Rocket Gun (P)- 70 damage, 6 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: 60mm Vulcan, Dual Beam Gun 4) Damage Received -25% 5) Separate (Gundam)Items: 1) Link Combo 2) A-UP(SC)--- "Friends of justice, you've come to help me defeat Sakkii?"He looks over the recent arrivals... "Hmm... I've never seen that kind of Gundam before. Doesn't seem to have any real weapons, though...""Hah! Sakkii! You have no chance to win! We have the Victory on our side!""Yeah! Believe in the sign of Zeta!""A variant on the original Gundam, like mine... nice!"He then turns back towards Sakkii's armies... "Alright, with forces like this, you don't stand a chance!"
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Post by Imban on Oct 23, 2004 9:46:41 GMT -5
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Post by Imban on Oct 23, 2004 9:49:25 GMT -5
Turn Order - Allies of Justice, Kyoda Kyoshiro, Sakkii Takeda forces Prone Time - 48 hours per side
"Ready? Fight and die for justice, [G]!"[/i][/color]
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Post by AlannaMolov on Oct 23, 2004 11:58:09 GMT -5
[Imby-chan, what class will the Zaku's be using? And what items do they have? And what's their PC limit?]
Defense Phase:[/u]
Weapon Used: ~ Action Taken: ~ Damage Taken: ~ Resources Spent: ~ [/color]
"I'm trying to save the corniest guy in the UNIVERSE. From ZAKUS. Pleh."
Attack Phase:[/u]
Weapon Used: U cn ll de nw thx (BS) Target: 3 Zakus Damage Dealt: 36 to 2, 39 to one unlucky fellow Resources Spent: 10 EN Status Effect: ~ Modifiers: DC +8[/color]
Statistics:[/u]
HP: 75/75 EN: 45/55 Pressure: 4/4 Rounds Remaining PCs: 150/150 SP: 92/92 Grenade Launcher: {====} Vulcan: {====================} Beam Gun: {========} Beam Rifle: {==========} [/color]
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Post by Shadow00X on Oct 23, 2004 13:06:18 GMT -5
Defence Phase: Attacker: None Weapon/damage: None Action: None Resources used: None Damage taken: None
"Kore wa Shouri no Bui da!"
Attack phase: Target: Zaku 4 Weapon: VSBR [15 Damage * 2/2 EN] Resources used: 2 EN Special modifiers: 1.30x (Pilot Class modifier) Outgoing Damage: 15 * 1.30 * 2= 20 * 2
Stats: HP:55/55 EN:43/45 SP:120/120 PC: 150/150 8's SP: 34/34 Mega Beam Shield: 10/10 Beam Wings: 1/5
Ammo: Vulcan: 20/20 Beam Rifle: 8/8 Mega Beam Rifle: 6/6
Status: Yuusha no Chikara: dormant
Items: Chogokin New Z 8
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Post by Mechalomaniac on Oct 23, 2004 13:28:24 GMT -5
P.S. PHASE Seishin Used: Great Effort Target: Self SP Used: 20 Effect: Double UPs win or Lose
Ken: "God...this is like shooting fish in a barrel, only easier."
ATTACK PHASE:
Weapon Used: Beam Pistol Target: Zaku 4 Damage Dealt: 7 Resources Spent: 1 Round Status Effect: None Modifiers: None
Status:
HP: 190/190 EN: 15/15 PCs: 150/150 Ken's SP: 120/120 Kassie's SP: 85/105 Shields: 10/10
Items: Orihalconium Chogokin Nu-Z Green Haro Gundarium Gamma
Weapons: 60mm Vulcans- 2 damage, 20 rounds Beam Saber (M)- 12 damage Beam Pistol (B)- 7 damage, 7 rounds Air Strike (SV)- 6 damage x 3, 10 rounds. Rounds Locked
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Post by Avitar Diggs on Oct 23, 2004 18:41:11 GMT -5
Avitar: *snicker* AHHHAAAAHAAAHAAA! Oh man, this is great. I need some target practice.
Summon Phase: Units Summoned: GX Bit x2
GX-Bit
Statistics: HP: 20, EN: 10, IS: 0, Size: M, Class: Summon
Weapons: 1) Beam Sword (M)- 8 damage 2) Machine Cannon- 8 damage, 12 rounds 3) Satellite Cannon- DESTROY:L1
MAP Attack: 1) Satellite Cannon (I:3)- 999 damage, 1 round
Inherent Abilities: 1) G-Bit: Summonable by NT/EH using the Flash System. 2) Countercut 3) Countershoot: Machine Cannon 4) Dodge Cost is 5 5) Satellite Cannon: Can only be used in space and/or night terrain. 5 turns to charge and recharge. After the first shot, pay 5 PCs/shot for all additional shots.
Purchasing Costs: This is a summon unit. It can't be bought.
ATTACK PHASE:
Weapon Used: Ginat Gatling Gun Target: Zakus 1-4 Damage Dealt: 225 Dmg each Resources Spent: 30 rounds Status Effect: None Modifiers: None
Status:
Gundam G05
HP: 95/95 EN: 55/55 PCs:150/150 SP: 88/88 Shields: 4/4 Pressure: (x)( )( )( )( )( )( )
Items: A-Up Unit (SC)x2 Flash System
Weapons & Ammo: Vulcan- 22 damage, 20 rounds Beam Saber (BM)- 30 damage Beam Gun (B)- 28 damage, 10 rounds Hyper Beam Rifle (B)- 40 damage, 10 rounds Giant Gatling Gun (SV)- 30 damage, No rounds
GX Bit 1 HP: 20/20 EN: 10/10
Weapons & Ammo: Beam Sword (M)- 8 damage Machine Cannon- 8 damage, 12 rounds Satellite Cannon- DESTROY:L1 Satellite Cannon (I:3)- 999 damage, 1 round
GX Bit 2 HP: 20/20 EN: 10/10
Weapons & Ammo: Beam Sword (M)- 8 damage Machine Cannon- 8 damage, 12 rounds Satellite Cannon- DESTROY:L1 Satellite Cannon (I:3)- 999 damage, 1 round
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Post by Imban on Oct 24, 2004 0:03:52 GMT -5
Kyoda Kyoshiro Phase
"Right!"
Attack Phase Attack Used: Hyper Beam Saber (M) Target: Zaku 1 Damage Dealt: 110 x 2 Resources Spent: 1 EN
Statistics
Perfect Gundam
HP : 95/95 EN : 44/45 PC : 150/150 SP : 185/185 Overloads : 10/10
60mm Vulcan : 20/20 Dual Beam Gun : 10/10 360mm Rocket Gun : 6/6
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Post by Imban on Oct 24, 2004 0:11:05 GMT -5
Enemy Phase
"Zako..." ._.
Zaku 1 Defense Phase Attacks Incoming: 36, 225, 110 x 2 Actions Taken: Shield, Dodge, CC x2 Damage Taken: 18 Resources Spent: 18 HP, 20 PCs, 4 EN
Zaku 2 Defense Phase Attacks Incoming: 36, 225 Actions Taken: Shield, Dodge Damage Taken: 18 Resources Spent: 18 HP, 20 PCs, 1 Shield
Zaku 3 Defense Phase Attacks Incoming: 39, 225 Actions Taken: Shield, Dodge Damage Taken: 20 Resources Spent: 20 HP, 20 PCs, 1 Shield
Zaku 4 Defense Phase Attacks Incoming: 20, 20, 225, 7 Actions Taken: Shield, Shield, Dodge, Take Damage Taken: 27 Resources Spent: 27 HP, 20 PCs, 2 Shields
Attack Phases Attack Used: 120mm Machinegun x4 Target: Avitar Damage Dealt: 6 x 4 Resources Spent: 1 round x4
Statistics
Zakus
HP : 12/30 12/30 10/30 3/30 EN : 8/10 10/10 10/10 10/10 PC : 30/50 30/50 30/50 30/50 Shields : 9/10 9/10 9/10 8/10
120mm Machinegun : 9/10 9/10 9/10 9/10 240mm Bazooka : 4/4 4/4 4/4 4/4
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Post by Mechalomaniac on Oct 24, 2004 0:54:01 GMT -5
SUPPORT DEFENSE PHASE: Avitar
Attacking Weapon : Zako Machine Guns Action Taken: Block, Zako Damage Taken: 8 Resources Spent: 8 HP
TRANSFORMATION/MAINTENANCE PHASE: Resupply: Avitar (All Ammo Restored)
Ken: "Take it Easy on the Ammo there. We just need to kill these Zakus, not blow them into a million pieces."
Status:
HP: 182/190 EN: 15/15 PCs: 150/150 Ken's SP: 120/120 Kassie's SP: 85/105 Shields: 10/10
Items: Orihalconium Chogokin Nu-Z Green Haro Gundarium Gamma
Weapons: 60mm Vulcans- 2 damage, 20 rounds Beam Saber (M)- 12 damage Beam Pistol (B)- 7 damage, 7 rounds Air Strike (SV)- 6 damage x 3, 10 rounds. Rounds Locked
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