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Post by Umbaglo on Nov 22, 2004 20:57:49 GMT -5
Cage Midwell, member of the resistance group Born in Space (BIS) has finally found the location of Myona Alderan. Unfortunately, so did the UNSF, and have launched a missile strike to destroy her, the Orbital Frame Iblis, and Zephyr Deezle's labratory. Cage and his Orbital Frame, Testament, must go to Zephyr's lab and rescue Myona before it's too late. But the lab is sure to be well guarded, so Cage needs all the help he can get, which is where you come in.
There's no turning back now, Cage won't leave without Myona, and the missiles are coming in fast.
Mission: - Protect Cage Midwell Failure: - 20 turns pass - Testament is destroyed
This event will be using the Spirit rules posted in the event signup topic. Players will also deploy using the modified versions of their units, as posted in the same topic. Items are no Hi-Tier, as well. Players and NPCs will have 150 PCs, AIs will have 75, and named enemies will also have 150.
Players will deploy after Cage Midwell.
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Post by Umbaglo on Nov 22, 2004 21:06:15 GMT -5
Name: Cage Midwell Rank: N/A Class: Frame Runner Current Max SP: 160 Maximum SP Cap: 160 Skills & Abilities:Spells: 1) Hot Blood 2) Mercy 3) Concentrate 4) Perseverence Dodge Cost is 10. Minimum Dodge cost is 5.Hyperaligned: Bonuses given by Orbital Frame are increased by 25%. Double Move: Gain a permanent 2 attack phases Countercut cost: 2 EN or 4 PCsCountershootTestament OF (Complete)
Statistics:HP: 90, EN: 68, IS: 2, Size: M, Class: Hi-Tier[/color] Weapons: Tear Blast- 34 damage, 1 EN/shot, 0 Spirit Rusty Cutter (M)- 45 damage, 0 Spirit Ray Disaster (V)- 23 damage/EN, 10 Spirit Soulsection (S)- 68 damage, 4 EN/attack, 10 Spirit Nail Laser (SX)- 16 damage/EN, 2 rounds, 5 spirit Halberd (SV)- 34 damage/2 EN, 2 rounds, 15 Spirit Comet- 101 damage, PARALYZE, 4 EN/attack, 1 round, 15 Spirit Shock Hi-Low (S)- 90 damage x 3, 8 EN/attack, 1 round, 20 SpiritInherent Abilities: 1) Orbital Frame; Useable by anyone 2) Countercut 3) Countershoot: Tear Bullet 4) EN Regen 10% 5) Energy Shield (Barrier) 6) Self Supporting Armor 2 (Armor) 7) Mindflow System Beta (System) 8) Pharsti (Sidekick) 9) Anti-Stealth SonarPurchasing Cost: Not Applicable. To acquire this unit, participate in a total of 3 SimChamber battles with Testament OF (Incomplete). Testament OF (Complete) will then replace the original Testament OF (Incomplete)." ... There's nobody here... But we're in the right place, right?", Cage asked. " What?! Cage! I have detected more reactions like the first one!", said Pharsti.
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Post by Rekan Yuusha on Nov 22, 2004 21:14:11 GMT -5
Name: Rekan Yuusha Class: Pirate Captain Rank: Lieutenant Current SP: 95(90 starting)
Maximum SP Cap: 130
Skills & Abilities:
- Dodge Cost is 10. Minimum DC is 5.
- Countercut: 1 EN or 3 PCs
- Only ones able to pilot Mobile Fighters.
- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate.
To activate at Turn 1, pay 30% of your total allocated PC Limit. To activate at Turn 2, pay 20% of your total allocated PC Limit. To activate at Turn 3, pay 10% of your total allocated PC Limit. You can choose to activate at Turn 4 or thereafter for no cost.
Super/Hyper Mode is automatically activated when your HP drops below 50%.
(Super Mode: Damage dealt +25%, damage received -25%.) (Hyper Mode: Damage dealt +50%, damage received -50%.)
Martial Arts Mastery: Gains countercut ability in any unit as long as it has at least one (M) attack.
Seishin: 1. Iron Wall(30) 2. Flash(10) 3. Direct Attack(20) 4. 5. 6.
Gundam Sandbandit Custom- Ice Module Active
Statistics: HP: 94 EN: 44 IS: 2 Size: M
Weapons: [R] 1) Machine Rod- 19 Damage, 20 rounds, 0 Spirit [M] 2) Desert Scimitar (M)- 69 damage x 2, 5 Spirit [M] 3) Rekan Final- 38 damage x 2, PARALYZE, 4 EN/attack, 5 Spirit [R] 4) Full Vanguard (S)- 188 damage, 3 rounds, 10 Spirit
Inherent Abilities: 1) Usable by Pirate Captains or Higher 2) Shield 3) Countercut 4) Damage Received -30% 5) Resupply 6) Self-Destruct 7) Summon: Rekan Vanguard (Summon) x 2 (Stats in Hangar); Disable Full Vanguard. Requires 5 Spirit to execute. 8) Ice Module: HP, EN, and All weapon damage +25%.
Items: 1. Mobile Trace System 2. Chogokin Nu Z
Rekan Vanguard
Statistics: HP: 30 EN: 15, IS: 0 Size: M
Weapons: [M] 1) Sandrock Axe (M)- 8 damage, 0 Spirit [R] 2) Anarchy Ray (B)- 10 damage, 10 rounds, 0 Spirit
Inherent Abilities: 1) Shield 2) Countercut 3) Dodge Cost is 5
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Post by Mechalomaniac on Nov 22, 2004 21:14:44 GMT -5
Showa IkeliClass: Gundam Fighter Rank: Lieutenant Dodge Cost: 10 Minimum Dodge Cost: 5 Countercut: 1 EN or 3 PCs Current SP: 160
Only ones able to pilot Mobile Fighters.
Super/Hyper Mode Activation: Unit must have the Super/Hyper Mode ability to be able to activate.
To activate at Turn 1, pay 30% of your total allocated PC Limit. To activate at Turn 2, pay 20% of your total allocated PC Limit. To activate at Turn 3, pay 10% of your total allocated PC Limit. You can choose to activate at Turn 4 or thereafter for no cost.
Super/Hyper Mode is automatically activated when your HP drops below 50%.
(Super Mode: Damage dealt +25%, damage received -25%.) (Hyper Mode: Damage dealt +50%, damage received -50%.)
Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack.
Seishin Concentrate (15): -5 to dodge cost, +5 to target's dodge cost for one turn. Flash (10): After casting, the FIRST attack received is automatically dodged at no cost. Direct Attack (20): For your first attack phase this turn, your target cannot use Bunshin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If use in conjunction with (X) weapons, Only Support Defense will be disabled. The cancellation of Support Defense other secondary defenses only applies to your attacks. Greater Perseverance (40): User recovers all HP. Iron Wall (30): All damage you receive this turn is reduced by 75%.Jehuty OFStatistics:HP: 30, EN: 20, IS: 2, Size: MWeapons: Comet (V)- 10 damage/EN 0 Spirit Shot- 16 damage, 1 EN/shot 0 Spirit Blade (M)- 20 damage 0 Spirit Grab (M)- PARALYZE, 1 EN/attack, Sustained Paralysis 1:10 5 Spirit Homing Laser (SX)- 6 damage/EN 10 Spirit Phalanx (SV)- 10 damage/EN 5 Spirit Burst Shot (V)- 16 damage/EN 5 Spirit Gauntlet- 20 damage, 1 EN/attack 5 Spirit Burst Blade- 40 damage, 2 EN/attack 5 Spirit Halberd (SV)- 30 damage/2 EN 5 Spirit Geyser (S)- PARALYZE, 5 EN/attack 10 Spirit Homing Missile (PGSX)- 10 damage/EN 5 SpiritInherent Abilities:1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Shot 4) EN Regen 5% 5) Energy Shield (Barrier) 6) ADA (Sidekick) 7) Self-Destruct 8) Floating Mines: 2 rounds. Same effects as Space Mines but can be used in any terrain. 9) Gauntlet: Cannot be blocked or negated by barriers. 10) Comet: Target's Dodge Cost +5Battle Theme:Zone of the Enders - Beyond the BoundsStatus:HP: 85/85 EN: 55/55 PCs: 150/150 SP: 160/160 ADA's SP: 30/30 IS1: A-Up Unit (SC) IS2: Mobile Trace System
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Post by MaullarMaullar on Nov 22, 2004 21:31:06 GMT -5
Name: Elle Gaim Gender: Rank: Lieutenant Pilot Class: Tensai Silhouette Frame Runner Seishins:-Greater Perseverance -Flash - Spirit- Resupply- Direct Attack- ExhaustSP: 140 UPs: 79 King Gainer Black Coat
Statistic:HP: 60 85, EN: 30 45, IS: 2, Size: S[/color] Weapons: Blade Bomb (PSV)- 3 13 damage/PCs, 0 Spirit 2-barrel Machine Gun (SV)- 6 16 damage x 2, 10 rounds, 0 Spirit Hand Sword (M)- 10 20 damage x 2, 0 Spirit Gyakumeika Kougeki (SX)- 17 27 damage/2 1 EN, 10 Spirit Inherent Abilities: 1) Usable by Lieutenants or higher 2) Photon Matring: Same effect as Beam Shield 3) Countercut 4) Damage Received -10% 5) Stealth (5) 6) Separate (King Gainer)Purchasing Costs: Not Applicable. To acquire this unit, you must have both King Gainer and Black Mail in your inventory. King Gainer Black Coat will then be available to use.Items:-A-Up (SC) -G-Wall Generator
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Post by Imban on Nov 23, 2004 0:10:28 GMT -5
Subclass 1: Mazinger Pilot Rank: LieutenantCurrent SP : 130Current Spirit Powers : Mercy (10 SP)Flash (10 SP)Greater Perserverance (40 SP)Skills and Abilities- Dodge Cost is 27. Minimum Dodge Cost is 17. - Countercut: 3 EN or 8 PCs- Kiai: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a damage received -2%, damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.- Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP.-50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead- Mazin Power: - Only usable in units with the inherent ability Mazin Power. - After four turns, Damage Received -30%, Weapon Damage +30%. - When active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY L1 attacks for 25% of max HP, DESTROY L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid.--- Hückebein EXStatistics: HP: 120, EN: 80, IS: 2, Size: MWeapons: 60mm Vulcan- (3) 23 damage x 2, 20 rounds, 0 Spirit Plasma Sword (BM)- (20) 40 damage, 0 Spirit Photon Rifle (SV)- (25) 45 damage/PC, 5 Spirit Rip Slasher (P)- (60) 80 damage, PARALYZE, 2 EN/shot, 5 Spirit Black Hole Cannon Kai- DESTROY:L2, 8 EN/shot, 15 Spirit
MAP Attacks: Micro Missiles (I:2)- (40) 60 damage, 4 rounds, 5 SpiritInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: 60mm Vulcan, Photon Rifle 4) Gravity Territory (Barrier) 5) BunshinItems: 1) A-UP(SC) 2) A-UP(SC)
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Post by Umbaglo on Nov 23, 2004 7:39:03 GMT -5
Name: Ifrit AI Rank: N/A Class: AI Skills & Abilities:Dodge Cost is 15. Minimum Dodge cost is 5.Countercut cost: 2 EN or 4 PCsIfrit OF x7 Statistics:HP: 60, EN: 40, IS: 2, Size: M[/color] Weapons: Rusty Cutter (M)- 30 damage, 0 Spirit Tear Blast- 20 damage, 1 EN/shot, 0 Spirit Soulsection (S)- 60 damage, 4 EN/attack, 5 SpiritInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Tear Blast 4) EN Regen 5% 5) Energy Shield (Barrier) 6) Mindflow System Gamma (System)Purchasing Cost: 400 PCs" ... Cage..." " Myona?!" " Cage... It's dangerous... Why are you here?", one Ifrit said " Cage... It's dangerous... Why are you here?", says another Ifrit " What... is this?" " There are no vital signs detected from within Ifrit. It must be controlled from a distance... Miss Myona should be close by..." " Cage... this place will explode soon at the hands of the UNSF. Please... get out of here. You can still..." " Yeah, there's still enough time. You're coming with me. Let's go home, Myona!" " Home...? I have no place to go. I... I exist only to hurt people. I am going to return to ashes together with this wretched laboratory... That is the only way to redeem myself..." " ..." " ... Please don't make me suffer any further."
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Post by Umbaglo on Nov 23, 2004 7:42:18 GMT -5
[Event Phase: Turn 1]
"Myona! Why do we have to fight?"
"..."
"Fine. If that's the way you want to do it, I'll find you and force you to come with me!"
Turn Order: Event -> NPC -> Players -> Enemy Prone Limit: 48 hours Math: 3x Check
"Let's ROBATTLE!"
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Post by Umbaglo on Nov 23, 2004 7:46:52 GMT -5
REGENERATION PHASE: HP Regenerated: 18 EN Regenerated: 7
"Cage, those Ifrits do not contain Miss Myona - it's only her voice! We should destroy them!"
"Okay, Pharsti!"
ATTACK PHASE:
Weapon Used: Tear Blast Target(s): Ifrit #1 Damage Dealt: 43 Resources Spent: 1 EN Modifiers: +5 DC [/color] Statistics:
HP: 90/90 EN: 67/68 SP (Cage): 160/160 SP (Pharsti): 50/50 Spirit: 0 PCs: 150
Weapons: Nail Laser 2/2 Halberd 2/2 Comet READY Shock Hi-Low READY [/color]
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Post by MaullarMaullar on Nov 23, 2004 20:37:54 GMT -5
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: - Damage Taken: 0 Resources Spent: - [/color]
"Atare!"
ATTACK PHASE:
Weapon Used: 2-Barrel Machine Gun (SV) Target(s): Ifrit #1 Damage Dealt: 32 x 2 Resources Spent: 2 rounds Status Effect: - Modifiers: - [/color] Statistics:
HP: 85/85 EN: 45/45 PCs: 150/150 SP: 140/140 Current Form: King Gainer Black Coat
Spirit: 0
Photon Matring - 10/10 Stealth: 1/5
Weapons: 2-Barrel Machine Gun - 8/10[/color]
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Post by Mechalomaniac on Nov 23, 2004 20:45:54 GMT -5
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Post by Rekan Yuusha on Nov 23, 2004 23:49:30 GMT -5
"So you're my first opponent, eh...? I don't even NEED my scimitar!"
The mech leaped backward, spinning. Its cloak revealed a collection of metal rods, one of which fired off toward an enemy.
ATTACK PHASE:
Weapon Used:[R] Machine Rod Target(s): Ifrit #1 Damage Dealt: 19 Resources Spent: 1 round Status Effect: -
Statistics:
HP: 94/94 EN: 44/44 PCs: 150/150 SP: 95/95 Shields: 10/10 Active: - Items: 1. Chogokin Nu Z 2. Mobile Trace System Weapons: [R] 1) Machine Rod- 19 Damage, 19/20 rounds, 0 Spirit [M] 2) Desert Scimitar (M)- 69 damage x 2, 5 Spirit [M] 3) Rekan Final- 38 damage x 2, PARALYZE, 4 EN/attack, 5 Spirit [R] 4) Full Vanguard (S)- 188 damage, 3 rounds, 10 Spirit
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Post by Imban on Nov 24, 2004 22:57:04 GMT -5
Attack Phase Attack Used: 60mm Vulcans Target: Ifrit #1 Damage Dealt: 23 x 2 Resources Spent: 1 round
Statistics
Hückebein EX
HP: 120/120 EN: 80/80 PC: 150/150 SP: 130/130
Kiai: 0/25 Spirit: ±0<br> 60mm Vulcan: 19/20 Micro Missiles: 4/4
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Post by Umbaglo on Nov 25, 2004 7:43:33 GMT -5
[Ifrits]
REGENERATION PHASE (All Ifrits): EN Regenerated: 2
"... Cage..."
DEFENSE PHASE (Ifrit #1):
Attacking Weapon #1: Lots of stuff Action Taken: Block + E-Shield Damage Taken: 6 + 2 + 13 Resources Spent: 7 EN [/color] ATTACK PHASE (All Ifrits):
Weapon Used: Tear Blast Target(s): Cage Damage Dealt: 22 * 6 Resources Spent: 1 EN each Modifiers: +3 DC [/color]
Statistics (Ifrit #1):
HP: 39/60 EN: 33/40 PCs: 75 Spirit: 5 [/color] Statistics (Ifrit #2):
HP: 60/60 EN: 39/40 PCs: 75 Spirit: 0 [/color] Statistics (Ifrit #3):
HP: 60/60 EN: 39/40 PCs: 75 Spirit: 0 [/color] Statistics (Ifrit #4):
HP: 60/60 EN: 39/40 PCs: 75 Spirit: 0 [/color] Statistics (Ifrit #5):
HP: 60/60 EN: 39/40 PCs: 75 Spirit: 0 [/color] Statistics (Ifrit #6):
HP: 60/60 EN: 39/40 PCs: 75 Spirit: 0 [/color] Statistics (Ifrit #7):
HP: 60/60 EN: 39/40 PCs: 75 Spirit: 0 [/color]
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Post by Umbaglo on Nov 25, 2004 7:45:28 GMT -5
[Event Phase: Turn 2]
[No Special Events]
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