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Post by Kyousuke Sumeragi on Feb 21, 2004 0:18:04 GMT -5
Special Event 3: Survival
Game Master: Regris
Mission: - Kill as many grunts as you can - Survive for 10 turns
Enemy units: lots of random 'grunt' mechas (it'll start with 10 units) 1 'borrowed' secret Boss Unit of your choice (any Boss Type Unit EXCEPT Volkruss Units and SCW Event Units. and Ssshhhhh! keep it a secret. XD)
Reinforcements: Yes (lot's of them, and infinite too), 5 reinforcement units per turn.
Rules: - 48 hours prone - Player's PC limit: 150 PCs each - GM's PC limit: 50 PCs each AI grunt unit, 200 PCs for Boss/GM's Unit - you cannot engage a AI grunt unit being engage by your rival player - you cannot attack your rival players - all players MAY engage the GM's Unit - you may bring 1 SAMW chara in a unit. So that means you have 2 units to control.
Players: - GM Regris's Team - Ketara - Kamui - shun
Players may now deploy!!!
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Post by ketara on Feb 21, 2004 1:00:45 GMT -5
Theodora SophiaClass:[/color] Child of EVA Rank: Sergeant (Temporarily Lieutenant) Current SP: 70 Skills & Abilities:- Dodge Cost is 20. - Countercut: 2 EN or 5 PCs - Only ones able to pilot EVA-class mechs. - Only ones able to activate the AT-Field in EVAs. - Synchrorate: Boosts Agility and Attack Power in EVAs only. Lieutenant: Dodge Cost is 10. Attack Damage +50%. --- Seishins: Iron WallEffect: All damage received this turn is halved. SP Cost: 30 SP FlashEffect: After casting, the FIRST attack received is automatically dodged at no cost. SP Cost: 10 SP --- Evangelion Unit 01 - Test TypeEVA-01 Statistics:HP: 50, EN: 15, IS: 1 Weapons:1) Punch (M)- 8(12) damage 2) Progressive Spike Launcher- 10(15) damage, PARALYZE, 2 rounds 3) EIHE Pistol (V)- 14(21) damage, 16 rounds 4) Palette Rifle (SV)- 16(24) damage, 10 rounds 5) Progressive Army Knife (M)- 20(30) damage, 1 EN/attack 6) Positron Rifle - 35(53) damage, 10 rounds 7) Special Positron Sniper Rifle (S)- 150(225) damage, 1 round 8) Progressive Wakizashi w. Built in EIHE Pistol (V)- 25(38) damage/EN 9) Progressive Katana - 120(180) damage, PARALYZE, 4 EN/attack Combo Attacks:1) Synchro Attack (V)- 30(45) damage/EN Inherent Abilities:1) Usable by Children of EVA only. 2) Countercut 3) AT Field (Barrier) 4) Dummy Plug 5) Limited Battery 6) B Type Equipment (Umbilical Cable) 7) Special Positron Sniper Rifle: Target's Dodge Cost +15. 8) Synchro Attack: Target's Dodge Cost +5. Requires an allied EVA-02 to execute. --- Berserk EVA-01 Statistics:HP: 80, EN: 25, IS: 0 Weapons:1) Claw (M)- 15(23) damage 2) Dropkick (M)- 20(30) damage 3) Bite (SX)- 30(45) damage/2 EN 4) Strangle (V)- 40(60) damage/EN Inherent Abilities:1) Usable by Children of EVA only. 2) HP Regen 25% 3) AT Field (Barrier) 4) Berserker: 1 in every 3 attacks must target an ally (if an ally is present). Negate all AT Field effects of targets you attack. 5) Strangle: You may choose to deal paralysis instead if more than 5 EN is spent for this attack. Note - To acquire this unit, EVA-01 must be destroyed or you choose to activate Dummy Plug. Berserk EVA-01 will be available in that battle only. --- S2 OrganFunction: Can be equipped on EVA-01 ONLY. Negate EVA Power Cable System effects. Instead: - Unit's EN +5 - Unit gains ability 100% EN Regeneration/post Item Statistics: Type: Installable Class: Customize Module --- Rei AyanamiRank: Sergeant (Temporarily Lieutenant) Current SP: 70 Skills & Abilities:- Dodge Cost is 20. - Countercut: 2 EN or 5 PCs - Only ones able to pilot EVA-class mechs. - Only ones able to activate the AT-Field in EVAs. - Synchrorate: Boosts Agility and Attack Power in EVAs only. Lieutenant: Dodge Cost is 10. Attack Damage +50%. --- Seishins: Iron WallEffect: All damage received this turn is halved. SP Cost: 30 SP FlashEffect: After casting, the FIRST attack received is automatically dodged at no cost. SP Cost: 10 SP --- Evangelion Unit 02 - 1st Production ModelEVA-02 Statistics:HP: 60, EN: 15, IS: 1 Weapons:1) Punch (M)- 8(12) damage 2) Progressive Spike Launcher - 10(15) damage, PARALYZE, 2 rounds 3) EIHE Pistol (V)- 14(21) damage, 16 rounds 4) Palette Rifle (SV)- 16(24) damage, 10 rounds 5) Progressive Axe (M)- 18(27) damage 6) Progressive Exacto Knife (M)- 20(30) damage, 1 EN/attack 7) Positron Rifle - 35(53) damage, 10 rounds 8) Progressive Naginata (V)- 22(33) damage/EN 9) EIHE Bazooka (PSX)- 45(68) damage, 8 rounds 10) Positron Sniper Rifle (SX)- 65(98) damage, 4 rounds 11) AT Field Attack (S)- 90(135) damage, PARALYZE, 5 EN/attack Combo Attacks:1) Synchro Attack (V)- 30(45) damage/EN Inherent Abilities:1) Usable by Children of EVA only. 2) Countercut 3) AT Field (Barrier) 4) Limited Battery 5) B Type Equipment (Umbilical Cable) 6) Synchro Attack: Target's Dodge Cost +5. Requires an allied EVA-01 to execute. 1x Eva Regeneration Function: Restores Unit's HP to 100%. Item Statistics: Type: Perishable Class: Stackable
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Post by Kamui on Feb 21, 2004 5:33:31 GMT -5
Looks like a big event. [glow=blue,2,300]Main Character Profile[/glow] Name: Kamui Rank: Corporal (Lieutenant) Pilot Class: Valkyrie Pilot Starting Max SP: 50 Maximum SP Cap: 100 Skills & Abilities:- Lightning Reflexes: - Decreases Dodge Cost. Private: Dodge Cost is 9. Corporal: Dodge Cost is 8. Sergeant: Dodge Cost is 7. Ensign: Dodge Cost is 6.Lieutenant: Dodge Cost is 5. - Pinpoint Accuracy: Increases the enemy's Dodge Cost for any attack against them. Private: Enemy's Dodge Cost +6. Corporal: Enemy's Dodge Cost +7. Sergeant: Enemy's Dodge Cost +8. Ensign: Enemy's Dodge Cost is +9.Lieutenant: Enemy's Dodge Cost +10. - Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. -Countercut: 3 EN or 7 PCs Seishin Set: 1. FlashAfter casting, the FIRST attack received is automatically dodged at no cost. SP Cost: 10 SP let's go "VAISAGER!!!!" VaisagerStatistics:
HP: 70, EN: 40, IS: 2 Weapons: 1) Rekkajin (PSV)- 8 damage/PC 2) Suiryu Souga (M)- 15 damage x 2 3) Jizan Shipputou- 30 damage, 1 EN/shot 4) Fuujinsen- 50 damage, 2 EN/attack 5) Ougi: Koujinsen- 80 damage, PARALYZE, 5 EN/attack Inherent Abilities:
1) Usable by anyone. 2) Shield (10 uses) 3) Countercut 4) Bunshin: Dodge 1 attack completely for 2 EN. Items:Propellent TanksRestores Unit's EN to 100%. Type: Perishable Class: Stackable Stock: 1Hi-Performance TargeterAll weapons, except (M) types gains the ability: Target's Dodge Cost +5. Type: Perishable Class: Stackable Stock: 1Let's make this one a good event to be remembered! [glow=pink,2,300]Sub-Character Profile[/glow] Name: Princess Garnet Til Alexandros Codename: Dagger Rank: Corporal (Lieutenant) Pilot Class: Personal Trooper Pilot Starting Max SP: 68 Maximum SP Cap: 135 Skills & Abilities: - Dodge Cost: 15 - 5 = 10 - Countercut: 2 EN or 5 PCs - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. Private: Usable 2 times in a fight. Corporal: Usable 4 times in a fight. Sergeant: Usable 6 times in a fight. Ensign: Usable 8 times in a fight. Lieutenant: Usable 10 times in a fight.- Attacker: Damage dealt +25%. Seishin Set: 1. Flash SP Cost: 10 SP here me! "GRUNGAST KAISHIKI" Grungast KaishikiStatistics:HP: 140, EN: 70, IS: 2 Weapons: 1) Omega Laser- 20 (25) damage, 1 EN/shot 2) Kaishiki Bakurenda (M)- 30 (38) damage 3) Boost Knuckle (P)- 50 (63)damage 4) Final Beam- 90 (113) damage, 5 EN/shot 5) Keitou Ragouken- 160 (200) damage, 10 EN/attack Inherent Abilities:1) Usable by Ensigns or higher 2) Countercut 3) Gravity Territory (Barrier) Negate 25 damage from any source for 1 EN. 4) Damage Received -15% Items:Propellent TanksRestores Unit's EN to 100%. Type: Perishable Class: Stackable Stock: 1Tesla DriveEquipped unit's Dodge Cost -5 Type: Installable Class: Stackable Stock: 1
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Post by shun on Feb 21, 2004 7:55:51 GMT -5
YEEE HAAAAAAA!! Pilot #1:Name: Shun Rank: Corporal LieutenantPilot Type: Personal Trooper PilotStarting Max SP: 68Maximum SP Cap: 135 Seishins: Concentrate: For 1 turn, my DC -5 and enemy's DC +5Skills & Abilities: - Dodge Cost is 15. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. Private: Usable 2 times in a fight. Corporal: Usable 4 times in a fight. Sergeant: Usable 6 times in a fight. Ensign: Usable 8 times in a fight.Lieutenant: Usable 10 times in a fight.- Attacker: Damage dealt +25%.Mecha #1:Super EarthgainType: Super Robot? (Banpresto Original)Battle Theme: ArmageddonStatistics:HP: 110, EN: 70, IS: 2Weapons: 1) Rasetsujin (MV)- 10 damage/PC 2) Kosenshou- 16 damage, 8 rounds 3) Bakufumusoudan (M)- 40 damage 4) Ryuousougeki (M)- 20 damage x 2 5) Shinsou Rekyaku (MX)- 15 damage/EN 6) Shishikou Reppa- 50 damage, PARALYZE, 5 EN/attack 6) Houou Kouha- 120 damage, 10 EN/attack 7) Shin Tenma Shouha (S)- DESTROY, 20 EN/attackInherent Abilities: 1) Usable by anyone. 2) Bunshin: Dodge 1 attack completely for 3 EN. 3) Target's DC +5Items:IS1: High Performance TargeterIS2: Propellant TankPilot #2:Name: Daichi HarukaCurrent Rank: Corporal LieutenantClass: Mazinger PilotStarting Max SP: 93Maximum SP Cap: 185 Senshin: Hotblood: For 1 turn damage dealt x1.5Skills & Abilities: - Dodge Cost is 27. - Countercut: 3 EN or 8 PCs - Ki-ai: Pay x% of your allocated PC Limit at any time during the fight. Damage dealt will be increased by a factor of x%, while damage received will be decreased by a factor of 0.5x%. This can only be used once per fight. If Mazin Power is activated when you use Ki-ai, damage reduction priority goes to Mazin Power first.
- Mazin Power: If piloted unit's HP drops to 25% left: Attack Damage x 4 Damage Received x 1/4Mecha #2:Black GranzortType: Super Robot Dress UpBattle Theme: Ace AttackerStatistics:HP: 70, EN: 50, IS: 4Weapons: 1) ;D-Finger Laucher (M)- 8 Damage (Punch) 2) Spiral Kick (M)- 10 Damage (Kick) 3) Shining Soul (SV)- 10 damage/EN (Homing Laser) 4) Crosstyphoon (MX)- 15 damage, PC/attack (San Ryu Kun) 5) Grand Colander - 60 damage X 3, 15 EN/shot (Dankuuhou Formation)Inherent Abilities: 1) Usable by anyone. 2) Shime Sou Sokawa: When HP is 50%, damage dealt is doubled. When HP is at 30%, damage dealt is tripled. When HP is at 25%, damage dealt is quadrupled. 3) Tenjou Tenga Daisarin (Gains both Shield and Countercut) 4) Target's DC +5 5) G-Wall: negates any damage <= 15 for 1 ENItems:IS1: Propellant TankIS2: G-Wall GeneratorIS3: High Performance TargeterIS4: Mobile Doll SystemPoint Distribution: 150 3 IS = - 75 points Shining Soul (Homing Laser) = -20 points Crosstyphoon (San Ryu Kun) = -35 points Tenjou Tenga Daisarin (Daitarn Fan) = -20 pointsMOBILE DOLLS:MD #1:Red Granzort JrType: Earth's GuardianStatistics:HP: 30, EN: 10, IS: 0Weapons: 1) Burning Finger - 2 damage, 20 rounds 2) Fire Hurricane (SX)- 8 damage, 2 PCs/shot Inherent Abilities: 1) Usable by anyone. 2) Mini Earth-shield. 3) Spiral Zone: All allies gains -5 to Dodge, all enemies gains +5 to dodgeOriginal Status:MD #2:Black Granzort JrType: Earth's GuardianStatistics:HP: 30, EN: 10, IS: 0Weapons: 1) Darkness Punch (M)- 5 damage 2) Darkness Kick (M)- 6 damage 3) Earthquake - 14 damage x 2, 10 roundsInherent Abilities: 1) Usable by anyone. 2) Mini Earth-shield 3) Resupply 4) Spiral Zone: All allies gains -5 to Dodge, all enemies gains +5 to dodge 5) CountercutOriginal Status:Note: since I own 2 MDs with EWACx2, all allies gain DC -10 and Target +10 DCBehold the power of the cruellest evil of this God's Green Earth MUWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
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Post by Regris Kallen on Feb 21, 2004 11:01:49 GMT -5
Mazinger PilotCurrent SP: 185 Skills & Abilities:- Dodge Cost is 27. - Countercut: 3 EN or 8 PCs - Ki-ai: Pay x% of your allocated PC Limit at any time during the fight. Damage dealt will be increased by a factor of x%, while damage received will be decreased by a factor of 0.5x%. This can only be used once per fight. If Mazin Power is activated when you use Ki-ai, damage reduction priority goes to Mazin Power first.- Mazin Power: If piloted unit's HP drops to 25% left: Attack Damage x 4Damage Received x 1/4Seishin:- Greater Perserverance (40 SP) - Direct Attack (20 SP) - Flash (10 SP) Special Jobber Class - Dodge Cost is 20 - Countercut Cost is 3 EN or 5 PCs - Countershoot - Bypasses all restriction on piloting or using mechas abilities/weapons, without needed requirements - SP: 60 - Seishin: Flash, Concentrate, Perserverance Greaterkin II
Statistics:HP: 450, EN: 220, IS: 1 Class: Boss[/color] Weapons:1) Dual Missile (PG)- 20 damage x 2, 20 rounds 2) High Frequency Sword (M)- 45 damage 3) Mega Beam Rifle (B)- 100 damage, 12 rounds 4) Large Barrel Beam Cannon (BS)- 160 damage, 8 EN/shot 5) Mass Driver Cannon (S)- 180 damage, 5 rounds 6) Neo Thunder Crash- 200 damage, PARALYZE, 10 EN/attack [/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) Countercut 3) Shield 4) HP Regen 25%5) Damage Received -25%6) Neo Thunder Crash: Target's Dodge Cost +5 x) EN Regen 10%(Solar Panel)[/color] Stark JeganStatistics: HP: 40, EN: 20, IS: 4Weapons: 1) Vulcan Pod- 2 damage, 20 rounds 2) 30mm Machine Gun- 3 damage x 2, 8 rounds 3) Grenade (PSV)- 4 damage/PC 4) Beam Rifle (B)- 10 damage, 10 rounds 5) Missiles (PG)- 10 damage x 2, 6 rounds 6) Bazooka (P)- 30 damage, 8 rounds 7) Large Missile (PGSV)- 15 damage/2 PC, 4 rounds 8) Tactical Nuclear Warhead- DESTROY, 4 roundsInherent Abilities: 1) Usable by Sergeants or higher. 2) At the beginning of battle, choose either Large Missile or Nuclear Warhead then disable the other. 3) Nuclear Warhead rounds can only be reloaded by docking within a battleship for 1 turns.Bolinoak SamaanStatistics: HP: 65, EN: 30, IS: 2Weapons: 1) Beam Saber (M)- 6 damage x 2 2) Grappling Unit (M)- 6 damage, PARALYZE 3) Beam Tomahawk (M)- 14 damage 4) Rocket Launcher (PS)- 12 damage x 3, 6 rounds 5) Mega Particle Gun (B)- 40 damage, 3 EN/shotInherent Abilities: 1) Usable by Ensigns or higher. 2) Shield 3) Countercut 4) EWAC 5) Grappling: Paralyze 1 target and yourself. Pay 5 PC/post and deal 12 damage/post.Novel D. SserdStatistics: HP: 55, EN: 35, IS: 2Weapons: 1) Saber (M)- 12 damage 2) S-Mine (PSV)- 10 damage/PC 3) Power Launcher (B)- 45 damage, 12 roundsInherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut 4) Beam Coating (Barrier)VF-1J Valkyrie (Battroid Mode)Statistics: HP: 25, EN: 10, IS: 4Weapons: 1) Head Laser (B)- 5 damage, 10 rounds 2) High Maneuverability Micro Missiles (PGSV)- 3 damage/PC 3) Gun Pod- 7 damage, 10 rounds 4) Punch (M)- 8 damage 5) Homing Missiles (PGSX)- 3 damage/3 PC 6) All-Out Attack- DESTROY, 1 roundInherent Abilities: 1) Usable by Corporals or higher. 2) Gerwalk Mode: Dodge cost -3 in Space, -5 inside an Atmosphere. Disable All-Out Attack. 3) Fighter Mode: Dodge cost -5 in Space, -10 inside an Atmosphere. Only Head Laser, High-Maneuver Micro Missiles, Gun Pod and Homing Missiles are enabled.Proto Garland (Maneuver Slave Mode)Statistics: HP: 40 EN: 15 IS: 4Weapons: 1) Kakutou (M)- 15 damage 2) Beam Orb Gun (B)- 20 damage, 20 rounds 3) Trash (SV)- 8 damage/PC, 6 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Dodge Cost -10 while in Maneuver Slave Mode. 3) Maneuver Craft Mode: Dodge Cost -15. Enable Trash. Cannot be performed in space.ElbudStatistics: HP: 30, EN: 20, IS: 2Weapons: 1) Claw (M)- 6 damage 2) Beam Saber (M)- 6 damage 3) Machinegun- 6 damage, 12 rounds 4) Beam Rifle (B)- 6 damage, 10 roundsInherent Abilities: 1) Usable by Sergeants or higher. 2) Countercut 3) EWAC 4) Stealth System (5)HEkebein Mk-IIStatistics: HP: 40, EN: 15, IS: 3Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Light Sword (M)- 10 damage 3) Photon Rifle (SV)- 8 damage/PC 4) Chakram Shooter (P)- 20 damage, PARALYZE, 1 EN/shot 5) G-Impact Cannon- DESTROY, 5 EN/shotInherent Abilities: 1) Usable by Sergeants or higher. 2) Countercut 3) Gravity Wall (Barrier)EscaflowneStatistics: HP: 45, EN: 25, IS: 2Weapons: 1) Slash (M)- 16 damage 2) Sword (M)- 16 damage. Dragon Form Only. 3) Thrust (M)- 22 damage 4) High Speed Assault (V)- 25 damage/EN. Dragon Form Only. 5) Hissatsu Giri (X)- 30 damage, 2 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Dowsing 4) Dragon Form: Dodge Ccost -5. Only Sword and High Speed Assault are enabled. 5) Escaflowne can't be used in space.Virgo IIStatistics: HP: 50, EN: 35, IS: 0Weapons: 1) Beam Saber (M)- 8 damage 2) Beam Rifle (B)- 10 damage, 10 rounds 3) Mega Beam Cannon (BS)- 65 damage, 5 EN/shotInherent Abilities:1) Mobile Doll: Summon Rank is Sergeant 2) Countercut 3) EN Regen 10%4) Dodge Cost -3 in Space 5) Planet Defensors (Barrier)[/color] DreissenStatistics: HP: 45, EN: 20, IS: 2Weapons: 1) Beam Tomahawk (M)- 7 damage 2) Beam Lancer (M)- 9 damage 3) Beam Cannon (B)- 15 damage, 1 EN/shot 4) Beam Halberd (M)- 10 damage x 2, 1 EN/attack 5) Tri-Blade (PSX)- 10 damage, 3 PCs/attackInherent Abilities: 1) Usable by Sergeants or higher. 2) CountercutNote: I also have two EWAC in my posession.
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Post by Regris Kallen on Feb 22, 2004 14:40:48 GMT -5
... Uh... Right. I guess I'll be starting up this match then. - 48 Hour Prone limit. - Check your math. And if all else fails, remember, What would asians do? - Player order will be you guys them me. Ready, steady, go!
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Post by ketara on Feb 22, 2004 15:33:48 GMT -5
Bring it, Regris. ---Theodoras phase REGENERATION PHASE: - EN Regenerated: - SEISHIN PHASE - Seishin Used: - Target: - SP Used: - Effect: - DEFENSE PHASE: - Attacking Weapon #1: - Action Taken: - Damage Taken: - Resources Spent: - TRANSFORMATION PHASE: - ATTACK PHASE: Weapon Used: Progressive Katana Target(s): Regris oh Boss-Mech-cha! Damage Dealt: Paralyze Resources Spent: 4 EN Status Effect: Paralyze Modifiers: Statistics:
Evangelion Unit 01 - Test Type
HP: 50/50 EN: 16/20 PCs: 150/150 SP: 70/70
Items - S2 Organ Seishins - Flash, Iron Wall
Ammo: Progressive Spike Launcher - 2/2 EIHE Pistil - 16/16 Palette Rifle - 10/10 Positron Rifle - 10/10 Special Positron Sniper Rifle - 1/1
---
Rei's phase
REGENERATION PHASE: - EN Regenerated: -
SEISHIN PHASE - Seishin Used: - Target: - SP Used: - Effect: -
DEFENSE PHASE: - Attacking Weapon #1: - Action Taken: - Damage Taken: - Resources Spent: -
TRANSFORMATION PHASE: -
ITEM PHASE: -
ATTACK PHASE: Weapon Used: AT Field Attack Target(s): Regris no Boss Mecha Damage Dealt: Paralyze Resources Spent: 5 EN Status Effect: Paralyze Modifiers: -
Statistics:
Evangelion Unit 02 - 1st Production Model
HP: 60/60 EN: 10/15 PCs: 150/150 SP: 70/70
Items - Eva Regeneration (Repair Kit) Seishins - Flash, Iron Wall
Ammo: Progressive Spike Launcher - 2/2 EIHE Pistol - 16/16 Palette Rifle - 10/10 Positron Rifle - 10/10 EIHE Bazooka - 8/8 Positron Sniper Rifle - 4/4
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Post by shun on Feb 22, 2004 21:32:58 GMT -5
Ladies and Gentlemen, lets rock 'n' roll Daichi: Let's get our MDs ready. ''Earth's Guardian! I now call upon your great strength! Appear now!'' So the battlefield began to rumble. The ground cracked, countless magical red lights busted to shine from the clefts. Thus, came the Earth's Guardians.SUMMON PHASE: summon Granzort Jr x2''Wahahaha, now I shall kick your ass.'' Daichi then glanced his eyes to his enemies, and he grinned. Looked like he had noticed something bad. Daichi: Darn, those mecha beasts have got EWAC too. And they also have the mighty Greaterkin II on their side. Very well then, I shall kick those EWAC-units first. The Black Granzort hurled itself in the air, and flashed toward the Bolinoak Samaan.Daichi: ''Eat this you ugly beast! Rough handling fist!'' DARK-FINGA LAUNCHA!!!ATTACK PHASE: Weapon Used: ;D-Finger Launcher (M) Target: Bolinoak Samaan Damage Dealt: 8 Resources Spend: N/A Status Effect: N/A Mods: +15 DC (+10 EWACx2, +5 HPT) STATISTICS:
Black Granzort:
HP: 70 EN: 50 PCs: 150 SP: 93
Items: Propellant Tank Shield Usage: 10/10
Weapons: 1) -Finger Laucher (M)- 8 Damage (Punch) 2) Spiral Kick (M)- 10 Damage (Kick) 3) Shining Soul (SV)- 10 damage/EN (Homing Laser) 4) Crosstyphoon (MX)- 15 damage, PC/attack (San Ryu Kun) 5) Grand Colander - 60 damage X 3, 15 EN/shot (Dankuuhou Formation) ----------
Red Granzort Jr
Statistics: HP: 30 EN: 10
Weapons: 1) Burning Finger - 2 damage, 20 rounds 2) Fire Hurricane (SX)- 8 damage, 2 PCs/shot
Shield Usage: 10/10 ----------
Black Granzort Jr
Statistics: HP: 30 EN: 10
Weapons: 1) Darkness Punch (M)- 5 damage 2) Darkness Kick (M)- 6 damage 3) Earthquake - 14 damage x 2, 10 rounds
Shield Usage: 10/10
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Post by shun on Feb 22, 2004 21:33:58 GMT -5
SENSHIN PHASE: Cast Concentrate Effect: DC -5, Target's DC +5
ATTACK PHASE: Weapon Used: Shin Tenma Shouha (S) Target: Regris's team Damage Dealt: N/A Resources Spend: 20 EN Status Effect: DESTROY Mods: +20 DC (+10 EWACx2, +5 HPT, +5 Concentrate)
STATISTICS: HP: 110 EN: 50 PCs: 150 SP: 53
Items: Propellant Tank
Weapons: 1) Rasetsujin (MV)- 10 damage/PC 2) Kosenshou- 16 damage, 8 rounds 3) Bakufumusoudan (M)- 40 damage 4) Ryuousougeki (M)- 20 damage x 2 5) Shinsou Rekyaku (MX)- 15 damage/EN 6) Shishikou Reppa- 50 damage, PARALYZE, 5 EN/attack 6) Houou Kouha- 120 damage, 10 EN/attack 7) Shin Tenma Shouha (S)- DESTROY, 20 EN/attack
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Post by Kyousuke Sumeragi on Feb 23, 2004 20:34:24 GMT -5
Just an Important anouncement regarding the prize, since Regris, immediately started the match...
BTW, here are the pointing system...
Enemy Max with HP 1~50 = 1 point Enemy Max with HP 51~100 = 2 points Enemy Max with HP 101~150 = 3 points and so on... Boss Units = 20 points (everyone will get this, as long as you shoot down the boss mecha completely)
Rate: 1 point = 10 PCs and 2 UPs
Rewards will be given after the match, as well as the BONUS multipliers for each players.
Note: Please, take note of your points, I'll be checking that in your Stat Phase.
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Post by Kamui on Feb 24, 2004 20:18:52 GMT -5
time fot the match... let's go VAISAGER!
Battle Theme: Hunter X Hunter - Ohayou
[glow=pink,2,300]P.S. PHASE: [/glow] Seishin Used: Target: SP Used: Effect:
[glow=blue,2,300]DEFENSE PHASE: [/glow] Attacking Weapon : Action Taken: Damage Taken: Resources Spent:
[glow=yellow,2,300]ITEM PHASE: [/glow] Item Used: Item's Effects:
[glow=red,2,300]ATTACK PHASE: [/glow] Weapon Used: Ougi: Koujinsen Target(s): Bolinoak Samaan Damage Dealt: Resources Spent: 5 EN Status Effect: PARALYZE Modifiers: + 25 (+10 VP, +5 HTP, +10 (EWACx2)
Statistics: HP: 70/70 EN: 35/40 PC: 150/150 SP:50/50 Shield: 10/10 Items: Prop Tank x1 HPT: Target's DC +5
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Post by Kamui on Feb 24, 2004 20:28:37 GMT -5
Battle Theme: Melodies of Life
[glow=pink,2,300]P.S. PHASE: [/glow] Seishin Used: Target: SP Used: Effect:
[glow=blue,2,300]DEFENSE PHASE: [/glow] Attacking Weapon : Action Taken: Damage Taken: Resources Spent:
[glow=yellow,2,300]ITEM PHASE: [/glow] Item Used: Item's Effects:
[glow=red,2,300]ATTACK PHASE: [/glow] Weapon Used: Final Beam Target(s): Bolinoak Samaan Damage Dealt: 113 Resources Spent: 5 EN Status Effect: Modifiers: +10 DC (EWACx2)
Statistics: HP: 140/140 EN: 65/70 PC: 150/150 SP: 68/68 Overload: 10/10 Items: Prop Tank x1 Tesla Drive: - 5 DC
ACtivate Overload!
Battle Theme: Melodies of Life
[glow=pink,2,300]P.S. PHASE: [/glow] Seishin Used: Target: SP Used: Effect:
[glow=blue,2,300]DEFENSE PHASE: [/glow] Attacking Weapon : Action Taken: Damage Taken: Resources Spent:
[glow=yellow,2,300]ITEM PHASE: [/glow] Item Used: Item's Effects:
[glow=red,2,300]ATTACK PHASE: [/glow] Weapon Used: Final Beam Target(s): Regris Boss mech Damage Dealt: 113 Resources Spent: 5 EN Status Effect: Modifiers: +10 DC (EWACx2)
Statistics: HP: 140/140 EN: 60/70 PC: 150/150 SP: 68/68 Overload: 9/10 Items: Prop Tank x1 Tesla Drive: - 5 DC
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Post by Regris Kallen on Feb 26, 2004 23:59:38 GMT -5
Dreissen: SD Greakterkin, Take all, Go boom. HP: Dead EN: Dead PC: Dead
Virgo II: Dodge (30 PCs), Mega Beam Cannon (30 and 35 damage)to Mini Granzort A and B. HP: 50/50 EN: 30/35 PC: 20/50
Escaflowne: Dodge (30 PCs), Transform to Dragon Mode, High Speed Assault (25 x 25 Damage) to Rei. HP: 45/45 EN: 0/25 PC: 20/30
Hucky Mk. II: Dodge (30 PCs), G-Impact Cannon (DEST) to Rei HP: 40/40 EN: 15/15 PC: 20/50
Elbud: Dodge (30 PCs), Machinegun (6 Damage) Black Granzort HP: 30/30 EN: 20/20 PC: 20/50
Proto Garland: Dodge (15 PCs), Beam Orb Gun (20 Damage) Black Granzort HP: 40/40 EN: 15/15 PC: 35/50
VF-1J Valkyrie[Fighter Mode]: Dodge (20 PCs), All Out Attack (DEST) Rei. HP: 25/25 EN: 10/10 PC: 30/50
Novel D. Sserd: Dodge (30 PCs), Power Launcher (45 Damage) Garnet HP: 55/55 EN: 35/35 PC: 20/50
Bolinoak Samaan: CC x3 (6 EN), Dodge (30 PCs), Mega Particle Cannon (40 Damage) Garnet HP: 65/65 EN: 14/20 PC: 20/50
Stark Jegan: Dodge (30 PCs), Tactical Nuke (DEST) to Rei HP: 40/40 EN: 20/20 PC: 20/50
Greaterkin II: Regen 22 EN, Get SDed, Fire Large Barrel Beam Cannon (160 Damage) to Rei HP: 450/450 EN: 212/220 PC: 200/200 SP: 185/185
All Attacks Dodge Cost +10 unless otherwise noted.
Event Phase:
High Mobility Gundam x5 Appears!
High-Mobility Gundam
Statistics: HP: 40, EN: 15, IS: 2
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Beam Saber (M)- 8 damage 3) 2-Tube Beam Rifle (B)- 12 damage x 2, 10 rounds 4) Beam Javelin (M)- 18 damage 5) Hyper Bazooka (P)- 30 damage, 4 rounds
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Verniers: Dodge Cost -5 5) Core Block System (FF-X7 Core Fighter)
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Post by shun on Feb 27, 2004 0:01:19 GMT -5
To the mods: sorry for my rudeness but ain't Regris suppose to get proned? He takes my DESTROY attack this turn and lose the match. XD XD
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Post by ketara on Feb 27, 2004 0:07:37 GMT -5
Shun, we're talking about it in the chat.
Yeah, that's true, but it wouldn't be fun. And he still has his reinforcements. The boss unit died, let's just leave it at that. He had to go away for a couple days and forgot to post on the away thread.
Besides, we both know we've been sitting here for the last 4 hours waiting for him to prone, instead of messaging him and telling him. I feel bad! =P
~Ketara
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