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Post by Frost Winterheim [In Suit] on Jan 8, 2004 1:46:06 GMT -5
Here's the last team to fight:
Lucas BBC (myself) Mech: Shinning Gundam Items: V Up (U) (From Eis) Proppelent Tank
Pidrin Mech: El Chevalier Items: Mega Generator (yours one) Proppelent Tank
Eis Mech: Blue Destiny Unit 3 Items: Mega Generator Proppelent Tank Proppelent Tank
Fighter deploy!!!
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Post by Eis Attacker! Ver.W on Jan 8, 2004 3:16:34 GMT -5
Pilot: Eis Class: CoordinatorBGM: Marmot Troops Rank: Lieutenant Seishin (60/60):-Concentrate [15SP] Blue Destiny Unit-3Statistics: HP: 45, EN: 45, IS: 3Weapons: 1) 60mm Vulcan Gun- 2 damage, 20 rounds 2) Beam Saber (M)- 7 damage 3) Beam Rifle (B)- 8 damage, 8 rounds 4) 100mm Machine Gun- 12 damage, 10 rounds 5) Chest Vulcan- 18 damage, 10 rounds 6) Chest Missile (PG)- 30 damage, 6 rounds 7) EXAM Attack (SX)- 10 damage/2 EN. Can only be used when EXAM System is activated.Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) EXAM System (System) 5) Magnet Coating: Dodge Cost -3
Items (3/3): 1) Mega Generator 2) Prop Tank 3) Prop TankEis: Alrighty. Let me help you guys along in this one!
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pidrin
Corporal
H.A.G.A.N.E.
Change Shin Getter 1! Open Gate! (Gif coming soon)
Posts: 182
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Post by pidrin on Jan 8, 2004 16:38:39 GMT -5
Pidrin: So... here's it. The BD III is already here, but where's Shinning Gundam? Anyways, time to go, El Chevalier. [glow=LimeGreen,3,300]Pilot Statistics[/glow] Name:PidrinClass:Getter PilotRank:PrivateFaction:H.A.G.A.N.E.Current SP:80Max SP:160Seishins:1) Greater Perserverence 2) 3) 4) 5) 6)Dodge Cost:26PCsCountercut cost:2EN or 7PCsAbilities:Ki-Ai:Pay x% of your allocated PC Limit at any time during the fight. Damage dealt will be increased by a factor of x%, while damage received will be decreased by a factor of 0.5x%. This can only be used once per fight. If Dairyoku is activated when you use Ki-ai, damage reduction priority goes to Dairyoku first DairyokuIf piloted unit's HP drops to 30% left: Attack Damage x 3 Damage Received x 1/3 Open Gate:Gain additional Open Get in Getter mechs according to your rank. Private: Gain 2 additional Open Gets. Corporal: Gain 4 additional Open Gets. Sergeant: Gain 6 additional Open Gets. Ensign: Gain 8 additional Open Gets. Lieutenant: Gain 10 additional Open Gets. El ChevalierStatistics: HP: 40, EN: 30(55), IS: 2Weapons:1) Cypher Gun- 15 damage, 10 rounds 2) Cypher Sword (MSV)- 6 damage/EN 3) Impulse Cannon- 30 damage x 2, 4 EN/shot 4) Burst Rave (X)- 12 damage/2 ENInherent Abilities:1) Useable by Sergeants or higher. 2) Shield 3) Countercut 4) Bunshin: Dodge one attack completely for 1 EN.Items: Mega Generator Prop. Tank
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lucasbbc
Private
H.A.G.A.N.E.
I'm a Gundam Fighter!
Posts: 87
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Post by lucasbbc on Jan 9, 2004 10:26:55 GMT -5
Name: Lucas BBC Class: Gundam Fighter Starting Max SP: 65
Maximum SP Cap: 130
Skills & Abilities:
- Dodge Cost is 10.
- Only ones able to pilot Mobile Fighters.
- Super/Hyper Mode Activation.
To activate at Turn 1, pay 30% of your total allocated PC Limit. To activate at Turn 2, pay 20% of your total allocated PC Limit. To activate at Turn 3, pay 10% of your total allocated PC Limit. You can choose to activate at Turn 4 or thereafter for no cost.
Super/Hyper Mode is automatically activated when your HP drops below 50%.
(Super Mode: Damage dealt +25%, damage received -25%.) (Hyper Mode: Damage dealt +50%, damage received -50%.)
Martial Arts Mastery: Gains countercut ability in any unit as long as it has at least one (M) attack.
Seishins:
Hot Blood None None None None None
Shining Gundam
Statistics: HP: 60, EN: 35, IS: 2
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Beam Sword (M)- 12 damage x 2 3) Shining Shot- 7 damage, 8 rounds 4) Martial Arts (MV)- 8 damage/PC 5) Shining Finger- 60 damage, 5 EN/attack 6) Shining Finger Sword (S)- 100 damage, 7 EN/attack. Requires Super Mode to execute. 7) Choukyuu Haou Den'eidan (S)- DESTROY, 15 EN/attack. Requires Super Mode to execute.
Combo Attacks: 1) Double Shining Finger- 90 damage, 5 EN/attack 2) Sekiha Love Love Tenkyouken (S)- 250 damage, 15 EN/attack.
Inherent Abilities: 1) Mobile Fighter; Usable by Ensigns or higher. 2) Countercut 3) Super Mode 4) Double Shining Finger: Requires an allied God Gundam to execute. 5) Sekiha Love Love Tenkyouken: Target's Dodge Cost +10. Requires an allied God Gundam to execute.
Purchasing Cost: 390 PCs
Items: V Up (U) (From Eis) Proppelent Tank
(Thank'ya Eis, nice mods in the GFs!)
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Post by Frost Winterheim [In Suit] on Jan 11, 2004 20:20:30 GMT -5
Pilot: Cartman PC Limit: 150/150 SP: 0/0 CC Cost: 2 EN or 5 PCs
Ball Type-1, "Kringle"
Statistics: HP: 250, EN: 60, IS: 0[/color]
Weapons: 1) Beam Muramasa (M)- 30 damage 2) 18mm Snowball Minigun (PSX)- 10 damage/PC 3) Overhang Snowball Cannon (SV)- 20 damage/EN 4) Santa's X'mas Special (S)- DESTROY, 20 EN/shot[/color]
Inherent Abilities: 1) Santa Soul: Dodge Cost is locked at 15 2) Countercut 3) Sibling Love: If an allied Ball unit is destroyed in battle, maximum HP and EN +25% and all weapon damage +50% for the duration of the battle (stackable.) Then regenerate the remaining Ball units' HP and EN to 100%. 4) Santa's X'Mas Special: Target's Dodge Cost +10. May only be used every other turn. Damage received +25% for one turn if this weapon is used.
Pilot: Stan PC Limit: 150/150 SP: 0/0 CC Cost: 2 EN or 5 PCs
Ball Type-2, "Mistletoe"
Statistics: HP: 300, EN: 40, IS: 0[/color]
Weapons: 1) Beam Hatchet (M)- 20 damage 2) Overhang Snowball Cannon (SV)- 20 damage/EN 3) Holy Night- PARALYZE, 5 EN/attack[/color]
Inherent Abilities: 1) Santa Soul: Dodge Cost is locked at 15 2) Snow Shield (Same effects as Beam Shield) 3) Snow Armor: Damage received -25%. Immune to all status anomalies. 4) Snow Barrier: Negate 10 damage from any source. May pay extra costs to negate more damage from the same source. 1 EN/use. 5) Sibling Love: If an allied Ball unit is destroyed in battle, maximum HP and EN +25% and all weapon damage +50% for the duration of the battle (stackable.) Then regenerate the remaining Ball units' HP and EN to 100%. 6) Christmas Spirit: Negate all damage from all sources for a single turn. May only be used every three turns. 10 uses.
Pilot: Kyle PC Limit: 150/150 SP: 0/0 CC Cost: 2 EN or 5 PCs
Ball Type-3, "Sleighbell"
Statistics: HP: 200, EN: 20, IS: 0[/color]
Weapons: 1) Tackle (M)- 10 damage 2) Overhang Snowball Cannon (SV)- 20 damage/EN 3) Rudolf is a Red-nosed Reindeer- 2 rounds[/color]
Inherent Abilities: 1) Santa Soul: Dodge Cost is locked at 15 2) Christmas Aura: Recover 25% HP and 25% EN of target allied unit. 3) Sibling Love: If an allied Ball unit is destroyed in battle, maximum HP and EN +25% and all weapon damage +50% for the duration of the battle (stackable.) Then regenerate the remaining Ball units' HP and EN to 100%. 3) Rudolf is a Red-nosed Reindeer: Disables one non-Shield/Countercut inherent ability of one target enemy for the duration of the battle.
Cartman: "Holy sh*t! They killed Kenny!!!!"
Prepare to meet the Southpark Pilots from hell
FIGHTERS! You take the first "tries" then these babies will make pockshots at you! COMMENCE!
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Post by Eis Attacker! Ver.W on Jan 11, 2004 20:28:04 GMT -5
Seishin Phase Seishin Used: None SP Cost: N/A Target: N/A Effect: N/ADefense Phase NoneAttack Phase Utility: Chest Vulcan Victims: Ball-1 Ratio: 18 damage Resource: 1 roundStats HP: 45/45 EN: 45/45 SP: 60/60 PCs: 150/150 Prop Tank: 2/2 60mm Vulcan Gun: 20/20 Beam Rifle (B): 8/8 100mm Machinegun: 10/10 Chest Vulcan: 9/10 Chest Missile (PG): 6/6EXAM Status: InactiveCoordinator Status: Dormant
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lucasbbc
Private
H.A.G.A.N.E.
I'm a Gundam Fighter!
Posts: 87
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Post by lucasbbc on Jan 14, 2004 8:24:46 GMT -5
Defense Phase: NONE
Attack Phase: Weapon Used: Beam Sword (M) Damage: 12x2 Target: Ball 3
Statistics: Hp: 85/85 En: 50/50 Sp: 65/65
Vulcan: 20 rounds Shinning Shot: 8 rounds
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pidrin
Corporal
H.A.G.A.N.E.
Change Shin Getter 1! Open Gate! (Gif coming soon)
Posts: 182
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Post by pidrin on Jan 15, 2004 16:37:12 GMT -5
Attack Phase:
Weapon Used: Cypher Gun Target(s): Sleighebel or something like Damage Dealt: 15 Resources Spent: 1 Round
Pidrin:Yeah, time to save the X-mas!!!
Statistics:
Hp: 40/40 En: 55/55 PCs: 150/150 Sp: 80/80
Weapons: 1) Cypher Gun- 15 damage, 9/10 rounds 2) Cypher Sword (MSV)- 6 damage/EN 3) Impulse Cannon- 30 damage x 2, 4 EN/shot 4) Burst Rave (X)- 12 damage/2 EN
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Post by Frost Winterheim [In Suit] on Jan 15, 2004 19:35:01 GMT -5
Kringle
DEFENSE PHASE: Weapons Used: Chest Vulcan - 18 damage
Action Taken: take
Resources Consumed: -18 HP [/color]
SUPPORT DEFENSE: Ball Defended: none
Weapon Used: none
Action Taken: none
Resources Consumed: none [/color]
"Ah SCREW YOU ALLLL!!!!
ATTACK PHASE: Target(s): everyone
Weapon Used: 18mm Snowball Minigun/10 damage x 10 each
Dodge Modifiers/Status Type: none
Resources Consumed: 30 PCs[/color]
STATS: HP: 232/250 EN: 60/60 PCs: 120/150
Weapons: 1) Beam Muramasa (M)- 30 damage 2) 18mm Snowball Minigun (PSX)- 10 damage/PC 3) Overhang Snowball Cannon (SV)- 20 damage/EN 4) Santa's X'mas Special (S)- DESTROY, 20 EN/shot
Miscellaneous: Santa's Christmas Special Status: READY Countdown for X-mas Special: 5/5 [/color]
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Post by Frost Winterheim [In Suit] on Jan 15, 2004 19:41:45 GMT -5
Sleighbell
DEFENSE PHASE: Weapons Used: Beam Sword - 12 damage x 2 Cypher Gun - 15 damage
Action Taken: countercut Beam Sword take damage from Cypher Gun
Resources Consumed: 4 EN, -15 HP [/color]
SUPPORT DEFENSE: Ball Defended: none
Weapon Used: none
Action Taken: none
Resources Consumed: none [/color]
SPECIAL PHASE: Ability Used: Christmas Aura
Target: Kringle
Effect: Regen 25% HP and EN
Period of Effect: next turn~! [/color] ATTACK PHASE: Target(s): everyone
Weapon Used: Overhand Snowball Cannon: Eis, 20 damage pidring and lucasbbc, 40 damage each
Dodge Modifiers/Status Type:
Resources Consumed: 5 EN [/color]
STATS: HP: 185/200 EN: 11/20 PCs: 150/150
Weapons: 1) Tackle (M)- 10 damage 2) Overhang Snowball Cannon (SV)- 20 damage/EN 3) Rudolf is a Red-nosed Reindeer- 2 rounds
Miscellaneous: Christmas Aura: Regen 25% HP & EN of target allied unit
[/color]
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Post by Frost Winterheim [In Suit] on Jan 15, 2004 19:45:38 GMT -5
Mistletoe
NYAH NYAH~!!!
SPECIAL PHASE:
Ability Used: none
Effect: [/color]
DEFENSE PHASE: Weapons Used: none
Action Taken: none
Resources Consumed:[/color] none
SUPPORT DEFENSE: Ball Defended:
Weapon Used:
Action Taken:
Resources Consumed:[/color] none
ATTACK PHASE: Target(s): everyone
Weapon Used: Overhand Snowball Cannon: Eis/20 damage lucasbbc and pidrin/40 damage each
Dodge Modifiers/Status Type: none
Resources Consumed: 5 EN [/color]
STATS: HP: 300/300 EN: 35/40 PCs: 150/150
Weapons: 1) Beam Hatchet (M)- 20 damage 2) Overhang Snowball Cannon (SV)- 20 damage/EN 3) Holy Night- PARALYZE, 5 EN/attack
Miscellaneous: Immune to Status Attacks Christmas Spirit: Status: READY Uses: 10/10 Countdown: 3/3 [/color]
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lucasbbc
Private
H.A.G.A.N.E.
I'm a Gundam Fighter!
Posts: 87
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Post by lucasbbc on Jan 17, 2004 16:44:12 GMT -5
DEFENSE PHASE:
Weapons Used: 18mm Snowball Minigun/10 damage x 10 ,Overhand Snowball Cannon/40 dmg x2 Action Taken #1:receive 8, CC 2 Action Taken #2:Dodge Resources Consumed:80 HP, 26 PCs
Lucas: Hey, i'm already going into super mode?
Super Mode
Attack Phase: Weapon Used: Beam Sword (M) Damage: 15x2 Target: Ball 3
Statistics: Hp: 5/85 En: 50/50 Sp: 65/65 PCs: 124/150
Vulcan: 20 rounds Shinning Shot: 8 rounds
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Post by Eis Attacker! Ver.W on Jan 17, 2004 19:20:23 GMT -5
Well, since we're all going to be 'awakened' at the same time... might as well~ Seishin Phase Seishin Used: Concentrate SP Cost: 15 SP Target: Self Effect: DC -5, TDC +5Defense Phase Attacker: Ball #1 Weapon: 18mm Snowball Minigun [b(PSX)[/b] Ratio: 10 damage x 10 Action Taken: Countercut x 10 Resources Used: 30 PCs Attacker: Ball #2 Weapon: Overhang Snowball Cannon (SV)Ratio: 40 damage Action Taken: Eat this one Damage Taken: 40 damage Resources Used: None Attacker: Ball #2 Weapon: Overhang Snowball Cannon (SV)Ratio: 40 damage Action Taken: Dodge Damage Taken: 0 damage Resources Used: 9 PCs[/color] Special Phase
[/li][li]Coordinator Status ON (Damage +30%, DC=5, Target's DC +7) [/li][li]EXAM System ON (Damage +100%, DC-8, Attack Phase +2)[/color] Let the Cheese Begin! Attack Phase Utility: EXAM Attack (SX) Victims: Ball-3 Modifier: +12 Ratio: 26 damage x 6 Resource: 12 ENStats HP: 5/45 EN: 33/45 SP: 45/60 PCs: 111/150 Prop Tank: 2/2 60mm Vulcan Gun: 20/20 Beam Rifle (B): 8/8 100mm Machinegun: 10/10 Chest Vulcan: 9/10 Chest Missile (PG): 6/6EXAM Status: Active (Turn 1)Coordinator Status: Active
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Post by Eis Attacker! Ver.W on Jan 17, 2004 19:21:45 GMT -5
Extra Attack Phase (1/2) Utility: EXAM Attack (SX) Victims: Ball-3 Modifier: +7 Ratio: 26 damage x 6 Resource: 12 ENStats HP: 5/45 EN: 21/45 SP: 45/60 PCs: 111/150 Prop Tank: 2/2 60mm Vulcan Gun: 20/20 Beam Rifle (B): 8/8 100mm Machinegun: 10/10 Chest Vulcan: 9/10 Chest Missile (PG): 6/6EXAM Status: Active (Turn 1)Coordinator Status: Active
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Post by Eis Attacker! Ver.W on Jan 17, 2004 19:22:31 GMT -5
Extra Attack Phase (2/2) Utility: EXAM Attack (SX) Victims: Ball-1 Modifier: +7 Ratio: 26 damage x 6 Resource: 12 ENStats HP: 5/45 EN: 9/45 SP: 45/60 PCs: 111/150 Prop Tank: 2/2 60mm Vulcan Gun: 20/20 Beam Rifle (B): 8/8 100mm Machinegun: 10/10 Chest Vulcan: 9/10 Chest Missile (PG): 6/6EXAM Status: Active (Turn 1)Coordinator Status: Active
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