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Post by Trigger on Dec 22, 2003 15:39:51 GMT -5
Aright Guys, Let's See what you can do, outside of bushin' all day ;D Jiro Excellence Diver Prop. Tank Prop. Tank Shin Galstorm Giga Generator Prop. Tank Prop. Tank Tiffac Vegalion V-Up U Reloader I'll Be your Chambermaster today, I'm bored and Had lots of Coffee ( ). I'll Give you something you'll REALLY wanna Kill, NOW DEPLOY![/size][/color]
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Post by tiffac on Dec 23, 2003 1:09:46 GMT -5
Vegalion
<Kalo 1>: "SkyEye this is Kalo 1, Ive arrived at the combat site. Permission to engage hostiles!" <SkyEye>: "Kalo 1 this is SkyEye. Permission granted. I repeat permission granted" <Kalo 1: "Roger that! Going hot!!!"
Weapons: 1) 110mm GG Cannon - 8 damage, 10 rounds 2) CTM-05 Pleiades (SV)- 6 damage/PC, 2 rounds 3) CTM-07 Prominence (P)- 30 damage x 2, 8 rounds 4) G-Break Driver - 45 damage x 2, 6 rounds 5) CTM-09 Seiphard (PS)- 80 damage x 2, 2 rounds
Inherent Abilities: 1) Usable by Sergeants or higher 2) Dual Tesla Drive: Dodge Cost -10 3) Bunshin: Dodge 1 attack for 2 EN
Statistics: HP: 60 (85) EN: 30 (55) PC: 150/150 IS(1): V-Up Unit (U): (Installed Unit's: HP +25, EN +15). IS(2): Prop Tank 110mm GG Cannon: 10/10 CTM-05 Pleiades: 2/2 CTM-07 Prominence: 8/8 G-Break Driver: 6/6 CTM-09 Seiphard: 2/2
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Post by Jiro on Dec 25, 2003 4:33:46 GMT -5
BATTLE PROTOCOL READY. PREPARING FOR LAUNCH
And they thought I was dead.
Pilot: Jiro Rank: Lt. Pilot Class: Martian Successor SimChamber Abilities:
- Countercut: 2 EN or 7 PCs
- Dodge Cost is 20 outside of an Aestivalis or Martian Successor-only unit.
- IFS Signature: Grants a lower dodge cost inside an Aestivalis or a Martian Successor-only unit, as well as damage modifiers for Nadesico-class motherships. Private: Dodge Cost is 11. Nadesico's Attack Damage +5%. Corporal: Dodge Cost is 10. Nadesico's Attack Damage +10%. Sergeant: Dodge Cost is 9. Nadesico's Attack Damage +15%. Ensign: Dodge Cost is 8. Nadesico's Attack Damage +20%. Lieutenant: Dodge Cost is 7. Nadesico's Attack Damage +25%.
- Boson Jump: Dodge 1 attack instantly depending on unit's total HP. Pay 1 EN per 50-HP interval to dodge. For example: Units within 1-49 HP Boson Jump at 1 EN. Units within 50-99 HP Boson Jump at 2 EN. etc.
Seishin
Seishin Points: 50/50
1.) Direct Attack: 20 SP. Ignore target's support defense, bunshin, and barriers. Cannot be used in conjunction with other dodge cost modifiers (e.g., High Performance Targeter, Zero System, et al). 200 UPs. 2.)-------- 3.)-------- 4.)-------- 5.)-------- 6.)--------
Excellence Diver
Statistics: HP: 60, EN: 45, IS: 2
Weapons: 1) Phantom Torpedo (PSV)- 12(36) damage/PC 2) Aqua Harpoon (M)- 45(135) damage 3) Swirl Phantom (V)- 18(54) damage/EN, PARALYZE
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Countercut 3) Regenerate 10% EN/post 4) Excellence Diver cannot be used in space. 5) Dodge Cost is 5 in water/sea-based battles 6) Separate: If Excellence Diver is destroyed or the pilot chooses to separate, revert back to Excellence AF.
Excellence AF
Statistics: HP: 30, EN: 30, IS: 3
Weapons: 1) Solid Vulcan- 3(9) damage, 20 rounds 2) Grenade Attacker (PV)- 4(12) damage/PC 3) Beam Shot (B)- 14(42) damage, 10 rounds
Inherent Abilities: 1) Usable by anyone. 2) Dodge Cost -5 3) Regenerate 10% EN/post[/color]
IS 2/2: -Psycho Haro -Propellant Tank
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Post by Shin on Dec 29, 2003 7:05:48 GMT -5
Shin casually walks onto the battlefield with Futatsu no Mirai playing in the background.
Shin
Statistics: HP: 2, EN: 10, IS: 1
Weapons: 1) Punch (M)- 1 damage 2) Kick (M)- 2 damage 3) Zankantou- 25 damage, 2 EN/use
Inherent Abilities: 1) Usable by Shin 2) Countercut 3) Bunshin: Dodge 1 attack completely for 1 EN. 4) ???????
looks like everything is ready.
Lets get the show started.
Shin then takes out a small object from his pocket as several relays appeared around the battle field and formed a dimensional area.
Our you ready.
????: Hai, Shin-kun.
Ok lets go.
SYNCHRO CHIP SLOTA-IN!!
Shin/????: CROSS FUSION!!
Pilot Name: Shin Pilot Class: Net Savior (Sei Senshi) Rank: Ace Operator (Lieutenant) Seishin: 1) Direct Attack
Cross Fusion Shin
Statistics: Hit Points: 40, Memory: 25 (65), Navi Customizer Slots: 3
Weapons: 1) Rockbuster- 2 damage, 20 charges 2) Boomerang (M)- 7 damage 3) Sword (M)- 25 damage 4) Wide Sword (M)- 25 damage 5) Long Sword (M)- 25 damage 6) Paladin Sword- 60 (90) damage, 2 memory/use. Requires Net Savior to execute. 7) Gold Fist- 60 (90) damage, 2 memory/use. Requires Net Savior to execute. 8) Beta Sword- 90(135) damage, 5 memory/use. Requires Net Savior to execute. 9) Zeta Cannon- 90(135) damage, 5 memory/use. Requires Net Savior to execute.
Inherent Abilities: 1) Usable by Net Savior 2) Countercut 3) Dream Aura (Barrier) 4) Area Steal: Dodge 1 attack completely for 1 Memory.
Items: IS1: Expanded Folder (Giga Generator) IS2: Memory Expansion (Propellant Tank) IS3: Memory Expansion (Propellant Tank)
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Post by Trigger on Dec 29, 2003 18:46:48 GMT -5
Pilot: Mr. T PC Limit: 150/150 Seishin: 0/0 CC Cost: 2 EN or 5 PCs
Ball Type-1, "Kringle"
Statistics: HP: 250, EN: 60, IS: 0
Weapons: 1) Beam Muramasa (M)- 30 damage 2) 18mm Snowball Minigun (PSX)- 10 damage/PC 3) Overhang Snowball Cannon (SV)- 20 damage/EN 4) Santa's X'mas Special (S)- DESTROY, 20 EN/shot
Inherent Abilities: 1) Santa Soul: Dodge Cost is locked at 15 2) Countercut 3) Sibling Love: If an allied Ball unit is destroyed in battle, maximum HP and EN +25% and all weapon damage +50% for the duration of the battle (stackable.) Then regenerate the remaining Ball units' HP and EN to 100%. 4) Santa's X'Mas Special: Target's Dodge Cost +10. May only be used every other turn. Damage received +25% for one turn if this weapon is used.
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Pilot: NightRider PC Limit: 150/150 Seishin: 0/0 CC Cost: 2 EN or 5 PCs
Ball Type-2, "Mistletoe"
Statistics: HP: 300, EN: 40, IS: 0
Weapons: 1) Beam Hatchet (M)- 20 damage 2) Overhang Snowball Cannon (SV)- 20 damage/EN 3) Holy Night- PARALYZE, 5 EN/attack
Inherent Abilities: 1) Santa Soul: Dodge Cost is locked at 15 2) Snow Shield (Same effects as Beam Shield) 3) Snow Armor: Damage received -25%. Immune to all status anomalies. 4) Snow Barrier: Negate 10 damage from any source. May pay extra costs to negate more damage from the same source. 1 EN/use. 5) Sibling Love: If an allied Ball unit is destroyed in battle, maximum HP and EN +25% and all weapon damage +50% for the duration of the battle (stackable.) Then regenerate the remaining Ball units' HP and EN to 100%. 6) Christmas Spirit: Negate all damage from all sources for a single turn. May only be used every three turns. 10 uses.
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Pilot: Energizer Bunny PC Limit: 150/150 Seishin: 0/0 CC Cost: 2 EN or 5 PCs
Ball Type-3, "Sleighbell"
Statistics: HP: 200, EN: 20, IS: 0
Weapons: 1) Tackle (M)- 10 damage 2) Overhang Snowball Cannon (SV)- 20 damage/EN 3) Rudolf is a Red-nosed Reindeer- 2 rounds
Inherent Abilities: 1) Santa Soul: Dodge Cost is locked at 15 2) Christmas Aura: Recover 25% HP and 25% EN of target allied unit. 3) Sibling Love: If an allied Ball unit is destroyed in battle, maximum HP and EN +25% and all weapon damage +50% for the duration of the battle (stackable.) Then regenerate the remaining Ball units' HP and EN to 100%. 3) Rudolf is a Red-nosed Reindeer: Disables one non-Shield/Countercut inherent ability of one target enemy for the duration of the battle.
Mr.T:" I Pity da foo that put me here"
Aright Guys Here's your Turn Order - Jiro/Shin/Tiffac Team - Mr.T/NightRider/Energizer Bunny Team
I don't care about the order, as long as you post on your turn.
LET'S ROCK![/size]
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Post by tiffac on Dec 29, 2003 22:25:41 GMT -5
Sieshin Phase:
Spell: Direct Atk Resources Spent: 20 SP
Defense Phase:
Attack: Nill Action: Nill Resources Spent: Nill
Kalo 1: Kalo 1, Fox 3!!!
Attack Phase:
Attack: CTM-09 Seiphard (PS)- 80 damage x 2 Target: Ball Type-3, "Sleighbell" Resources Spent: 1 round
Statistics: HP: 60 (85) EN: 30 (55) PC: 150/150 SP: 30 IS(1): V-Up Unit (U): (Installed Unit's: HP +25, EN +15). IS(2): Prop Tank 110mm GG Cannon: 10/10 CTM-05 Pleiades: 2/2 CTM-07 Prominence: 8/8 G-Break Driver: 6/6 CTM-09 Seiphard: 1/2
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Post by Shin on Dec 29, 2003 23:52:29 GMT -5
Shin/Rockman: Ikuzo
DEFENSE PHASE:
Attacking Weapon: N/A Action Taken: N/A Resources Spent: N/A
SUPPORT DEFENSE PHASE:
Attacking Weapon: N/A Action Taken: N/A Resources Spent: N/A
Battle Chip Paladin Sword, Area Steal Slota-In!
Shin suddenly dissapears from sight and re-emerges behind the Bunny. ATTACK PHASE: Weapon Used: Paladin Sword Ammo/EN/PCs used: 2 Memory Target(s)/Damage Dealt: 90 Damage to the Evil Bunny
Statistics: Hit Points: 40/40 Memory: 63/65 PC: 150/150
Items: Expanded Folder Memory Expansion Memory Expansion
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Post by Jiro on Dec 30, 2003 6:22:22 GMT -5
Regen Phase: 5 EN
DEFENCE PHASE: Attacker: None Weapon Used: None Action Taken: None
Total Resources Used: None;D
Who to shoot, who to shoot..... Lets see, I always wanted to know if he actually does keep going and going.
ATTACK PHASE:
Weapon Used: Swirl Phantom (V) AMMO/EN/PCs used: 6 EN Target(s)/Damage Dealt: Sleighbell - 324 damage
Statistics: -HP 60/60 -EN 39/45 -SP 50/50 -PCs 150/150 Items(2/2): -Prop. Tanks 1/1 -Psycho Haro
Tiss the season to be overly bloodthirsty and aggressive.
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Post by Trigger on Dec 30, 2003 20:17:59 GMT -5
Kringle's Turn
Defence Phase: ~
" I Pity da foo that Ignores Mr.T "
Attack Phase: Weapon: 18mm Snowball Minigun (PSX)- 10 damage/PC Target: All Three foos Recoues Used: -30 PCs Total Damage: 10 Damage x 10 each
Statistics: HP: 250/250 EN: 60/60 PCs: 120/150
Inherent Abilities: 1) Santa Soul: Dodge Cost is locked at 15 2) Countercut 3) Sibling Love: If an allied Ball unit is destroyed in battle, maximum HP and EN +25% and all weapon damage +50% for the duration of the battle (stackable.) Then regenerate the remaining Ball units' HP and EN to 100%. 4) Santa's X'Mas Special: Target's Dodge Cost +10. May only be used every other turn. Damage received +25% for one turn if this weapon is used.
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Post by Trigger on Dec 30, 2003 20:29:10 GMT -5
Mistletoe's Turn
Defence Phase: ~
Attack Phase: Weapon: Overhang Snowball Cannon (SV)- 20 damage/EN Target: All Three Resouces USed: - 3 EN Total Damage: 20 Damage each
Statistics: HP: 300 EN: 37 PCs: 150 Shields: 10
Inherent Abilities: 1) Santa Soul: Dodge Cost is locked at 15 2) Snow Shield (Same effects as Beam Shield) 3) Snow Armor: Damage received -25%. Immune to all status anomalies. 4) Snow Barrier: Negate 10 damage from any source. May pay extra costs to negate more damage from the same source. 1 EN/use. 5) Sibling Love: If an allied Ball unit is destroyed in battle, maximum HP and EN +25% and all weapon damage +50% for the duration of the battle (stackable.) Then regenerate the remaining Ball units' HP and EN to 100%. 6) Christmas Spirit: Negate all damage from all sources for a single turn. May only be used every three turns. 10 uses.
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Post by Trigger on Dec 30, 2003 20:33:03 GMT -5
Sleighbell's Turn
Defence Phase: Weapon: CTM-09 Seiphard (PS)- 80 damage x 2 Action Taken: Dode them both Resouces Used: - 30 PCs
Defence Phase #2: Weapon: Paladin Sword - 90 Damage Action Taken: Take it Total Damage: - 90 Damage
Defence Phase #3: Weapon: Swirl Phantom (V) - 324 damage Action Taken: Dodge it Resouces Used: -15 PCs
Attack Phase: Weapon: Overhang Snowball Cannon (SV)- 20 damage/EN Target: All Three Opponets Resouces Used: - 3 EN Total Damage: 20 Damage Each
Statistics: HP: 110 EN: 17 PCs: 105
Inherent Abilities: 1) Santa Soul: Dodge Cost is locked at 15 2) Christmas Aura: Recover 25% HP and 25% EN of target allied unit. 3) Sibling Love: If an allied Ball unit is destroyed in battle, maximum HP and EN +25% and all weapon damage +50% for the duration of the battle (stackable.) Then regenerate the remaining Ball units' HP and EN to 100%. 3) Rudolf is a Red-nosed Reindeer: Disables one non-Shield/Countercut inherent ability of one target enemy for the duration of the battle.
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Post by Shin on Jan 1, 2004 6:00:21 GMT -5
Shin Smiles as the snowballs fly towards him
Battle Chip Dream Aura Slota-In!
DEFENSE PHASE:
Attacking Weapon: 18mm Snowball Minigun Action Taken: Dream Aura Resources Spent: N/A
Attacking Weapon: Overhang Snowball Cannon Action Taken: Dream Aura Resources Spent: N/A
Attacking Weapon: Overhang Snowball Cannon Action Taken: Dream Aura Resources Spent: N/A
Rockman: Shin-kun our allies appear to be under attack as well. Unfortunatly we only have enough time to come to the aid of one of them.
Hmm I guess I should give Tiffac a hand. Jiro can handle this attack on his own.
Battle Chip Area Steal Slota-In!
Shin then appeared in front of Tiffac and shrugged off all the attacks
SUPPORT DEFENSE PHASE: Tiffac
Attacking Weapon: 18mm Snowball Minigun X 10 Action Taken: Dream Aura Resources Spent: N/A
Attacking Weapon: Overhang Snowball Cannon Action Taken: Dream Aura Resources Spent: N/A
Attacking Weapon: Overhang Snowball Cannon Action Taken: Dream Aura Resources Spent: N/A
Now it's time for the counter attack
Battle Chip Gold Fist, Area Steal Slota-In!
Shin dissapears from sight again and re-emerges below the Bunny and delivers a mighty rising uppercut.
Shouryuu Ken!!!!!!!!! ATTACK PHASE: Weapon Used: Gold Fist Ammo/EN/PCs used: 2 Memory Target(s)/Damage Dealt: 90 Damage to the Evil Bunny
Statistics: Hit Points: 40/40 Memory: 61/65 PC: 150/150 SP: 58/58
Items: Expanded Folder Memory Expansion Memory Expansion
I always wanted to do that XD
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Post by Jiro on Jan 2, 2004 22:46:20 GMT -5
Regen Phase: 5 EN
DEFENCE PHASE:
Attacker: Kringle Weapon Used: 18mm Snowball Minigun (PSX)- 10 damage X 10 Action Taken: CC X 10
Attacker: Mistletoe Weapon Used: Overhang Snowball Cannon (SV)- 20 damage Action Taken: Boson Jump
Attacker: Sleighbell Weapon Used: Overhang Snowball Cannon (SV)- 20 damage Action Taken: Boson Jump
Total Resources Used: 70 PC, 4EN
Wow, all that firepower and not a single bit of even cosmetic damage.
ATTACK PHASE:
Weapon Used: Swirl Phantom (V) AMMO/EN/PCs used: 5 EN Target(s)/Damage Dealt: Sleighbell - 270 damage
Statistics: -HP 60/60 -EN 35/45 -SP 50/50 -PCs 80/150 Items(2/2): -Prop. Tanks 1/1 -Psycho Haro
With all this firepower being tossed around its a miracle not a single one of my partners are even dented.
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Post by tiffac on Jan 4, 2004 23:58:37 GMT -5
Sieshin Phase:
Spell: Direct Atk Resources Spent: 20 SP
Defense Phase:
Attack: Nill Action: Nill Resources Spent: SD by Shin ~wata guy
Kalo 1: Kalo 1, Fox 3!!!
Attack Phase:
Attack: CTM-09 Seiphard (PS)- 80 damage x 2 Target: Ball Type-3, "Sleighbell" Resources Spent: 1 round
Statistics: HP: 85 EN: 55 PC: 150/150 SP: 10 IS(1): V-Up Unit (U): (Installed Unit's: HP +25, EN +15). IS(2): Prop Tank 110mm GG Cannon: 10/10 CTM-05 Pleiades: 2/2 CTM-07 Prominence: 8/8 G-Break Driver: 6/6 CTM-09 Seiphard: 0/2
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Post by Trigger on Jan 5, 2004 12:45:44 GMT -5
Kringle's Turn
Defence Phase: ~
Attack Phase: Weapon: 18mm Snowball Minigun (PSX)- 10 damage/PC Target: All Three foos Recoues Used: -30 PCs Total Damage: 10 Damage x 10 each
Statistics: HP: 250/250 EN: 60/60 PCs: 90/150
Inherent Abilities: 1) Santa Soul: Dodge Cost is locked at 15 2) Countercut 3) Sibling Love: If an allied Ball unit is destroyed in battle, maximum HP and EN +25% and all weapon damage +50% for the duration of the battle (stackable.) Then regenerate the remaining Ball units' HP and EN to 100%. 4) Santa's X'Mas Special: Target's Dodge Cost +10. May only be used every other turn. Damage received +25% for one turn if this weapon is used.
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