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Post by Freyia on Sept 30, 2002 11:04:39 GMT -5
This section talks about the standard fight procession in the Simchamber.
There are several different phases which can be undertaken. Some of them may or may not be available depending on your pilot or mecha abilities.
There are 2 basic phases, which are your bread and butter hit and defend phases: Defense Phase and Attack Phases.
However, there is more to it than that. The exact order to carry out fights are as follows (See each section for more details):
1. Regeneration Phase 2. Defense Phase (Blue) 3. Item Phase (Yellow) 4. Transform/Change/Refuel Phase (Brown) 5. Summon Phase (Lime Green) 6. Attack Phase (Red)
Please use this official color scheme shown above for each of your phases in all battles. Also, make your text and colors readable!
Fights in the Sim Chamber are turn-based. Each player makes his or her 'move', following the sequence as shown above. After all the actions are complete, the next player may begin their 'move'. After all players are complete and control is given back to the first player, a 'turn' or 'round' is complete.
Please keep in mind that you are given a time limit for your moves. You will be penalized if you do not make your move within your given time frame. If you make a move when it is supposed to be another player's move phase, you will also be penalized.
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Post by Freyia on Sept 30, 2002 11:08:15 GMT -5
1. Regeneration Phase
This is the phase where you can regenerate HP or EN if your mecha has this ability. If you are the recipient of a Repair or Refuel ability, it is resolved in this phase. In this phase, you can:
- Regenerate HP - Regenerate EN - Receive Repair/Refuel effects - All of the above.
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Post by Freyia on Sept 30, 2002 11:14:06 GMT -5
2. Defense Phase
Here you resolve all the attacks your opponent(s) launch against you. Support Defense is resolved last in this phase. In other words, you take care of yourself first before others. In this phase, you can:
- Dodge Attacks - Take hits - Block - Use barriers to lessen damage from attacks - Use evasive abilities of mechs (such as Bunshin) - Initiate Support Defence from or to allies.
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Post by Freyia on Sept 30, 2002 11:19:13 GMT -5
3. Item Phase
This is the phase where you can use items to recharge your mech's status during the fight. Obviously, you can only use Perishable Items in this phase, such as Repair Kits. In this phase, you can:
- Use Perishable Items.
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Post by Freyia on Sept 30, 2002 11:23:40 GMT -5
4. Transform/Change/Refuel Phase
This phase is a bit more complex. There are several things you can do in this phase. 1. If your mech can transform (eg Valkyrie transforms from Battroid to Fighter mode), you should resolve it here. 2. If your mech has the Repair or Refuel option, you can also resolve it here. Note that if you decide to use Repair or Refuel, you will lose your Attack Phase for this turn. 3. You may decide to withdraw from the battle.
In this phase, you can:
- Transform your mech from one mode to another. - Repair an ally - Refuel an ally's mech - Retreat
If your mech has BOTH Transform and Repair/Refuel, then Repair/Refuel is resolved FIRST. Retreat is resolved last.
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Post by Freyia on Sept 30, 2002 11:29:01 GMT -5
5. Summon Phase
If your pilot ability, mechs or items permit the use of summon units to you, you can summon them here. Their Attacks and Defense go into your Attack Phase and Defense Phase respectively. This is also the phase where you can respawn summons should they get destroyed. You can also unsummon Summoned units if you so desire. In this phase, you can:
- Summon units - Unsummon units - Respawn Summon units
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Post by Freyia on Sept 30, 2002 11:29:18 GMT -5
6. Attack Phase
Perhaps this is the all time favorite of all the SC turn phases. The name is self explanatory; you launch your offense to opponents here. In this phase, you can:
- Attack opponents (or even allies!) - Perform offensive status attacks (such as DESTROY) - Perform Support Attack through the use of summon units
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Post by Freyia on Sept 30, 2002 11:43:48 GMT -5
For those of you who are lazy and not want to make mistakes, I have provided a template to show how each phase would look like in a fight.
You can replace the ?? marks with your own statistics in a fight. If a phase is not applicable to you in a fight (such as Transform), DO NOT post it up. Leave it out.
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Regen Phase: Inherent: + ?? HP + ?? EN Refueling: + ?? HP + ?? EN
Defense Phase: Attacker: ?? Weapon / Damage: ?? / ?? damage x ? (If multiple hit) Action: ?? Resources Used: ??
Item Phase: Used: ?? Effect: ??
Transform/Refuel Phase: Refuel/Repair ?? Effect: ??
Transform to: ?? Effect: ??
Summon Phase: Summoned: ??
Attack Phase: Target: ?? Weapon / Damage / Type: ?? Resources Used: ?? Special Modifiers: ??
Status: (This shows the status of your mech after your actions.) HP ??/?? EN ??/?? PC ??/??
IS1: ??/?? IS2: ??/?? IS3: ??/?? IS4: ??/??
Ammo: (Name) ??/?? rounds
(Name of Summon) HP ??/?? EN ??/??
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Post by Freyia on Sept 30, 2002 12:03:29 GMT -5
Perhaps a sample of a filled-in form would make it easier to understand...I hope. Note that this is a sample; the attacks etc. may not be accurate. Also, if you use summons, their stats have to be noted down below your own stats as well. You will also need to post a separate Attack Phase for EACH summon. You also need separate Defense Phases for each Attacker.
Note that I cannot show every available action in this fight form. Please see the related action in its section.
I know, its a hell of a long post, but in order to clarify everything it has to have that much detail. Don't worry, you'll get used to it.
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Regen Phase: Inherent: + 50 HP + 7 EN Refueling: + 20 HP + 7 EN
'Waah! I'm being attacked!'
Defense Phase: Attacker: Shinigami Weapon / Damage: Raigoui / 60 damage x 5 Action: Dodge 4, take 1 + Barrier! (60 - 30 = 30 damage) Resources Used: 20 PCs, 30 HP, 2 EN (barrier)
Defense Phase: Attacker: Mecha Satan Weapon / Damage: Hyper Beam Sword / 40 damage Action: Barrier! (40 - 30 = 10 damage) Resources Used: 10 HP, 2 EN (barrier)
Support Defense Phase: SD For: Alkaiser Attacker: G-Bit Weapon / Damage: Beam Cannon / 10 damage Action: Barrier! 0 damage Resources Used: 2 EN
'Lets use an item...I need that EN quick!'
Item Phase: Used: Propellent Tank Effect: Restore all EN! (70 EN)
Transform/Refuel Phase: Refuel/Repair: None Effect: None
Transform to: HO Mode Effect: Dodge Cost -5
'Arise, my Einsts! And beat the bloody pulp out of 'em!'
Summon Phase: Summoned: Einst Regisseur x 2
Summon Attack Phase A: Target: Shinigami, Mecha Satan Weapon / Damage / Type: Alterschaft (S) / 40 damage to each Resources Used: 8 EN Special Modifiers: None.
Summon Attack Phase B: Target: Shinigami, Mecha Satan Weapon / Damage / Type: Alterschaft (S) / 40 damage to each Resources Used: 8 EN Special Modifiers: None.
Attack Phase: Target: Shinigami Weapon / Damage / Type: Phantom Bullet / 0 damage Resources Used: 1 round Special Modifiers: PARALYZE, Dodge Cost + 10 due to Zero System
Status: HP 160/200 EN 66/70 PC 150/200
IS1: --- IS2: Propellent Tank IS3: Zero System IS4: ICG
Ammo: Phantom Bullet 6/8 rounds Black Hole Cluster 12/12 rounds
Regisseur A: HP 70/70 EN 52/60 Regisseur B: HP 70/70 EN 52/60
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