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Post by Aslan Cross on Sept 30, 2004 3:57:55 GMT -5
Requested by Tristan so he's sure everyone understands how to use the new system. He doesn't want people using mis-dressed-up mechs, if there's such a term.
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Post by Aslan Cross on Sept 30, 2004 3:58:12 GMT -5
Sanctus, Sanctus, Sanctus, Dominus Deus exercituum: Pleni sunt caeli et terra maiestatis gloriae tuae: Gloria Patri, Gloria Filio, Gloria Spiritui Sancto. Standard Battle Theme: King of Kings Manufacturer: La Giars Model Number: --- Codename: Grantheine Unit Type: Level 7 Kishi Seisouki, Holy Class
Grantheine Statistics:
[/li][li] Structural Integrity: 100 [/li][li] Reactor Output: 60 [/li][li] IS: 2[/b] [/li][li] Size: M (29.1 meters) [/color] Armament: Empyrian Driver (V)- 10 damage, 30 rounds Shiseiken "Azmaveth"(M)- 75 damage x2 White Mana Buster- 100 damage, 6 EN Imperium and Dominium (X)- 15 damage/3 EN Absolution [MAP]--(D:4)- 100 damage, 10 EN Seal of the Sovereign- DESTROY-I, 10 ENMiscellaneous Information:
[/li][li] Command Clearance Level: Black Lion Paladin [/li][li] Countercut [/li][li] Countershoot: Empyrian Driver [/li][li] [HP/EN Regen] Zoe Infusion: 10% [/li][li] [Element] Holy[/li][li] [Seikishi Kenjutsu] Same effects as Skill of the Sword Saint. Available after 5 battles.[/li][li] [Empyrian Force] Same effects as Breaker Canceller. Available after 5 battles.[/li][li] Shiseiken: TCCC x2 [/li][li] Seal of the Sovereign: Becomes DESTROY-II after 5 battles. [/color] Unit Notes: -Acquisition: Constructed in La Giars, salvaged by Dakkon Blackblade. (Free: Promo+300 PCs for extra 50 points)[Customization Data]
[/li][li] 45: +Melee Type A- 4 Holy EP; 3 Neutral EP+^Bought Boost^: Extra Hit +^High Level Holy Boost^: CC x2 [/li][li] 53: +Ammo Type A- 7 Holy EP +^Bought Boost^: Ammo x1.5 [/li][li] 35: +EN Type A- (8)10 Holy EP+^Low Level Holy Boost^: EP +20% [/li][li] 35: +Special Type B- 6 Holy EP[/li][li] 40: +Special Type A- 7 Holy EP+^High Level Holy Boost^: (I) [MAP] is now a (D)[/li][li] 40: +Special Type S- 7 Holy EP+^High Level Holy Boost (Evo)^: DESTROY-II248/250 Points consumed. EP/Stat Calculations:3 Neutral EP 41 Holy EP x2 = 82: Level 7 HP: 44x2 = 88 -88+10: 98 ~ 100EN: 44x1.2 = 53 -53+5 = 58 ~ 60Bonuses received:[/li][li]Level 5: 1 LLHB [/li][li]Level 6: HP/EN Regen 10% [/li][li]Level 7: 2 HLHB [/li][li]Lv 7 Evo: 1 HLHB, Skill of the Sword Saint, Breaker Canceller [/color][/size]
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Post by Rekan Yuusha on Sept 30, 2004 6:27:23 GMT -5
Raizen Titan
Statistics: HP: 70, EN: 50, IS: 2
Weapons: [MR] 1) Raizen Thunder (V)- 10 damage/EN [R] 2) Hammer of Raijin (X)- 15 damage/EN [M] 3) Raizen Sword (M)- 20 damage [MR] 4) Trinity Bolt - 20 damage x 3 [MR] 5) Dual Bolt - 26 damage x 2, 5 EN/Attack [R] 6) Thunder Crash (S)- 40 damage, 3 EN
Inherent Abilities: 1) Usable by anyone 2) Countershoot: 3) Target's Dodge Cost + 3 4) HP Regen 10% 5) Element: Fire Lightning
Points: 200
10 - Melee E EP: 4 40 - EN S EP: 8 35 - EN B EP: 7 25 - Special F EP: 3 15 - EN G EP: 3 25 - Ammo B EP: 6 20 - Ammo D EP: 4 30 - EN D EP: 6 (E-Level) Low Fire Boost: Damage +50%, EN G (E-Level) Low Fire Boost: Hits + 1, Special F (E-Level) High Fire Boost: EN G becomes (X) (E-Level) High Fire Boost: Damage +100%, Special F
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Post by Arad Baranga on Sept 30, 2004 6:59:09 GMT -5
Akuken Guardian (Masouki Frame) Statistics: HP: 90, EN: 35, IS: 2Weapons: 1) :-\ Spire Vulcan- 2 damage, 30 rounds 2) :-\ Granite Toss (PGV) - 5 damage, 10 rounds 3) Molten Flail (MS)- 10 damage, PARALYZE 4) Wake of Destruction (MSX) - 10 damage/EN 5) :-\ Magma Dart- 10 damage, PARALYZE, 1 EN 6) :-\ Shrapnel Launcher- 15 damage, 10 rounds 7) :-\ Eruption Cannon (S)- 30 damage x 2, 15 rounds 8) Molten Cyclone (SV)- 5 damage/PC 9) Xensoshakran (M)- 50 damage 10) Makai Gate- DESTROY:L1, 10 ENInherent Abilities: 1) Usable by anyone 2) Countercut: Xensoshakran 3) Countershoot: Spire Vulcan, Magma Dart, Shrapnel Launcher 4) Lesser Spirit Dependency Link 5) Element: Earth 6) HP Regen (10%) 7) Damage Reduction (-20%) Point Distribution Points: 200 /200 Elemental Points: 39 x 2 = 78
300 PCs and one High-Level Earth Boost for Lesser Spirit Dependency Link
Melee Type G | Earth 3 | (MS) - 10 damage, PARALYZE - 12 points (Bought (S) Low-Level Misc. and PARALYZE Low-Level Earth boosts.) Melee Type G | Earth 3 | (MSX) - 10 damage/EN - 8 points (Bought (S) Low-Level Misc. boost and free (X) Low-Level Earth boost.) Projectile Type F | Earth 3 | (PGV) 5 damage, 10 rounds - 10 points Ammo-Based Type G | Earth 3 | 2 damage, 30 rounds - 15 points/CS (Bought +50% ammo Low-Level Misc. boost.) EN-Based Type G | Earth 3 | 10 damage, PARALYZE, 1 EN - 15 points/CS (Free Low-Level PARALYZE Earth boost.) Ammo-Based Type F | Earth 3 | 15 damage, 10 rounds - 15 points/CS Ammo-Based Type D | Earth 4 | (S) 30 damage x 2, 15 rounds - 30 points (Bought +50% ammo Low-Level Misc. boost and free +100% damage High-Level Earth boost.) Special Type F | Earth 3 | (SV) 5 damage/PC - 25 points Melee Type A | Earth 7 | (M) - 50 damage - 30 points Special Type S | Earth 7 | DESTROY:L1, 10 EN - 40 points
Earth Level 2: HP Regen 10% Level 3: 1 Low Level Earth Boost Level 4: 1 High Level Earth Boost Level 5: -20% damage reduction Level 6: 1 Low Level Earth Boost Level 7: 1 High Level Earth Boost Level --: 25% HP regain (Replaces Level 2), -40% Damage reduction (Replaces Level 5), Strongest MAP/Single hit attack gains Terrain changes to Mountains when used.
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Post by Trigger on Sept 30, 2004 9:26:33 GMT -5
Just hope I got this right >_< Celtic WarriorStatistics: HP: 90, EN: 55, IS: 3Weapons: Feather Shot (P) - 5 damage, 10 round Poke (M) - 10 damage - 5 points Hand Beam - 20 damage, 1 EN Bastard Sword (M) - 75 damage x 2 Light Bomb - 100 damage, 6 EN Angel's Kiss (S) - DESTROY:L2, 10 EN
MAP Attacks: Light Bomb (I:4) - 100 damage, 10 ENInherent Abilities:1) Usable by anyone 2) Countershoot: Hand Beam 3) Countercut 4) HP/EN Regain: 10% 5) Bastard Sword: x 2 Countercut 6) Element: Holy ------------------------- Points(250): [Bastard Sword] Melee, Type S - 30 45 points [ Add a SINGLE additional hit to any non (X/V) weapon ] [ 1 (M) weapon gains x2 CC and +50% damage] [Angel's Kiss] SPecial, Type S - 40 60 points [ Add (S) ] [ Change DESTROY:L1 to DESTROY:L2 ] [Light Bomb, MAP]Special, Type A - 40 points [Hand Beam]EN-Based, Type F - 20 points/CS [Light Bomb] EN-Based, Type A - 35 points [Poke] Melee, Type G - 5 points [Feather Shot]Projectile, Type G - 5 points + 1 IS - 40 Points Element Points: [Bastard Sword] Melee, Type S - 8 Neutral Points 4 Holy Points, 4 Neutral Points [Angel's Kiss] SPecial, Type S - 7 Holy Points [Light Bomb]Special, Type A - 7 Holy Points [Hand Beam]Type F - 4 Holy Points [Light Bomb] EN-Based, Type A - 8 11 Holy Points [ +40% EP ] [Poke] Melee, Type G - 3 Holy Points [Feather Shot]Projectile, Type G - 3 Holy Points + 1 IS - 0 Neutral Points --------------------------------------------------- 32 Holy Points + 8 Neutral Points --> 40 Points [First Time, Before Bounses] 35 Holy Points + 8 Neutral Points --> 43 Points [Second Time, After Low Boost Bonus] 39 Holy Points + 4 Neutral Points --> 43 Points [Before Doubling] 78 holy Points + 4 Neutral points --> 82 Points [After Doubling] [Level 7]
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Post by Tilus on Sept 30, 2004 9:30:28 GMT -5
Mana Senshi (Masouki Dressup)Statistics: HP: 95, EN: 55, IS: 3[/color] Weapons: Mana Laser- 10 damage x2, 1 EN Saint Beam (B)- 30 damage, 2 EN Mana Sword (M)- 90 damage Sword Dance (V)- 10 damage/EN Grand Cross- DESTROY:L1, 10 EN MAP Attacks: Mana Wave (D:4)- 100 damage, 10 EN[/color] Inherent Abilities: 1) Usable by members of the Hangar of Stuff only 2) Countercut 3) Countershoot: Mana Laser 4) Mana Infusion: HP/EN Regen 10% 5) Element: Holy 6) Mana Sword: Target's Countercut Cost x2- Saint Beam[/color]: 25 points, EN-Based/E, 5 EP (Holy) - Mana Laser[/color]: 35 points, EN-Based/G, 5 EP (Neutral/Holy): Add second hit to weapon (Neutral/Bought), +40% EP (Holy/Bought) - Mana Sword[/color]: 35 points, Melee/S, 11 EP (Holy): +40% EP (Holy/Given), +50% dmg/x2 Countercut cost (Holy/Given) - Sword Dance[/color]: 40 points, EN-Based/S, 8 EP (Holy) - Mana Wave[/color]: 40 points, Special/A, 7 EP (Holy): (I) weapon changed to (D) (Holy/Given) - Grand Cross[/color]: 40 points, Special/S, 7 EP (Holy) - 1 IS[/color]: 40 points Total[/color]: 41 (82) Holy, 2 Neutral (Holy level 7) - 84 (85) HP[/color] - 52 (50) EN[/color] - 10% HP/EN Regen[/color] - Element: Holy[/color] - Evolution Capability to Level --[/color]
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Post by Umbaglo on Sept 30, 2004 12:26:42 GMT -5
Sobek OFStatistics: HP: 65, EN: 55, IS: 3, Size: MWeapons: Geyser (S)- PARALYZE, 2 damage, 10 rounds Grab (M)- 10 damage Blade (M)- 20 damage Shot- 10 damage, 1 EN/shot Burst Shot (V)- 20 damage/EN Burst Blade- 100 damage, 6 EN/attack
MAP Attacks: Halberd (I:4)- 100 damage, PARALYZE, 10 ENInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Shot, Burst Shot, Geyser 4) Lesser Spirit Dependency Link 5) Resupply 6) Repair 7) HP Regen 10% 8) Element: Water Point Usage: IS: 40 points Melee G: 12 points (6 Water EP) (+40% EP) (+40% EP) Melee D: 15 points (4 Water EP) Ammo G: 23 points (3 Water EP) (Add PARALYZE) (Add (S)) EN G: 15 points (3 Water EP) EN F: 20 points (4 Water EP) (Add (V)) EN A: 35 points (11 Water EP) (+40% EP) Special A: 40 points (7 Water EP) (Add PARALYZE)
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Post by Quattro Bajina on Sept 30, 2004 16:54:16 GMT -5
LizivethStatistics:HP: 88, EN: 63, IS: 2, Size: MWeapons: Gale Sword (M)- 40 damage Gale Sword: Rapid Barrage- 13 damage x 3 Gale Sword: Dance of The Winds (V)- 13 damage/EN Gale Shooter (V)- 13 damage, 20 rounds Kamaitachi (X)- 19 damage/EN Implosion- 125 damage x 2, 8 EN/Attack Furious Wind- 19 damage, 10 rounds
Ravaging Wind (X)- 19 damage, 10 rounds (Replaces Furious Wind) Requires Wind God's AvatarInherent Abilities:1) Usable by anyone 2) Countercut 3) Countershoot: Gale Shooter, Furious Wind, Kamaitachi 4) Element: Wind 5) HP Regen 10% 6) Blessing of The Wind (Ice Chip): HP & EN +25%, Weapon Damage +25% 7) Wind's Speed: Dodge Cost -5 8) Wind's Infusion (Lesser Spirit Dependency Link)
X) Wind's Haste: Dodge Cost -10 (Replaces Wind's Speed) Requires Wind God's Avatar
X) Divine Wind's Infusion (Spirit Dependency Link) (Replaces Wind's Infusion) Requires Wind God's Avatar198 (out of 200) Points Distribution: -25 Points for Type B Melee -25 Points for Type F Special -23 Points for Type G EN -35 points for Type A Ammo -15 points for Type F Ammo -35 Points for Type A EN -40 Points for Type S EN Boosts: -Low Level Wind Boost (+1 Hit) to Type F Special, Given -Low Level Wind Boost (+1 Hit) to Type A EN, Given -Low Level Neutral Boost (+50% damage) to Type G EN, Bought -High Level Wind Boost (X tag) to Type G EN, Given
-High Level Wind Boost (X tag) to Type F Ammo, Given Requires Wind God's Avatar Elemental Points: +6 Wind EP for Type B Melee +3 Wind EP for Type F Special +2 Wind EP for Type G EN +1 Neutral EP for Type G EN +7 Wind EP for Type A Ammo +3 Wind EP for Type F Ammo +8 Wind EP for Type A EN +8 Wind EP for Type S EN Total EP: 37x2 = 74 Wind EP, 1 Neutral EPCountdown to Wind God's Avatar[/b]: 0/5 Ownership Status: Obtained from LoE Dressup for free
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Post by Belmont on Sept 30, 2004 17:28:09 GMT -5
Pilot Infused: Belmont Codename: Einherjar Elemental:Holy
Choser of the Slain: Einherjar
Statistics: Health Points: 100 Mana:60 Accessorys: 3
weapons: Flashing Blade:(M) - 30 damage CC cost is doubled Justice Stream:(S) 40 damage, 3 EN Hyoso-Hojin:(S) 15 damage x 2, 10 rounds Eternal Raid: 26 damage x 2, 5 EN Senko-Jin:(X) 15 damage/3 EN Nibelung Valesti:DESTROY:L2, 10 EN
Map Attack: Ether Strike:(D:4) 100 damage, 10 EN
Abilitys: 1) Usable by anyone 2) Countercut 3) 10% HP/EN Regain 4) Element: Light(Holy) 5) ???? Locked(unlocked after 5 battles)
Points dis.: Type E:4:(M) - 20 damage- 10 points Type B:6:(X) 15 damage/3 EN -35 points Type S:7:DESTROY:L1, 10 EN - 40 points Type B:10: 26 damage x 2, 5 EN - 35 points Type D:6:(S) 40 damage, 3 EN - 30 points Type D:4:(S) 15 damage x 2, 10 rounds - 20 points Type A:7:(I:4) 100 damage, 10 EN - 40 point
total: 250/250
Free: Promo 200 pcs+300 PCs for extra 50 points now is 250)
EP/Stat Calculations: 44 Holy EP x2 = 88: Level 7
HP: 44x2 = 88 -88+10: 98 ~ 100
EN: 44x1.2 = 53 -53+5 = 58 ~ 60
Bonuses received: [/li][li]Level 5: 1 LLHB [/li][li]Level 6: HP/EN Regen 10% [/li][li]Level 7: 2 HLHB [/li][li]Lv 7 Evo: 1 HLHB, Skill of the Sword Saint, Breaker Canceller [/color][/size] #nosmileys#nosmileys#nosmileys#nosmileys#nosmileys
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Post by Daki on Sept 30, 2004 17:58:24 GMT -5
Erosaber (Masou Dressup)[/b] Statistics: HP: 100, EN: 40, IS: 4, Size: MWeapons: 1) Monoeye Tracer- 2 damage, 20 rounds 2) Wrist Darts (P) 5 damage, 20 rounds 3) Leg Darts (PGV) 5 damage, 10 rounds 4) Hilt Smash (M) - 10 damage 5) Parrying Razor (BM) - 10 damage 6) Rayblade Slash (M) - 20 damage 7) Sword Bazooka (PS) 35 damage, 6 rounds 8) Localized Raywave (V) 20 damage/en 9) Dissaster Burst (X) 30 damage/2 en 10) Phantom Sword Double- 200 damage x 2, 8 EN [/color] Inherent Abilities: 1) Usable by Lieutenants 2) Countercut 3) Countershoot: Monoeye Tracer, Localized Raywave 4) HP Regen 25% 5) Damage Reduction 40% 6) Phantom Sword Double: When executed on planetary terrain, change terrain type to Mountains. Can only be executed after 5 matches are fought with erosaber. Prior till, Phantom Sword double's power is reduced by half, HP regen becomes 10%, and Damage Reduction 20% 7) Element: Earth
======================================================== Erosaber (Masou Dressup)[/b] Statistics: HP: 120, EN: 60, IS: 4, Size: MWeapons: 1) Monoeye Tracer- 2 damage, 20 rounds 2) Wrist Darts (P) 5 damage, 20 rounds 3) Leg Darts (PGV) 5 damage, 10 rounds 4) Hilt Smash (M) - 10 damage 5) Parrying Razor (BM) - 10 damage 6) Rayblade Slash (M) - 20 damage 7) Sword Bazooka (PS) 35 damage, 6 rounds 8) Localized Raywave (V) 20 damage/en 9) Dissaster Burst (X) 30 damage/2 en 10) Phantom Sword Double- 200 damage x 2, 8 EN [/color] Inherent Abilities: 1) Usable by Lieutenants 2) Countercut 3) Countershoot: Monoeye Tracer, Localized Raywave 4) HP Regen 25%, EN Regen 10% 5) Damage Reduction 75% 6) Phantom Sword Double: When executed on planetary terrain, change terrain type to Mountains. Can only be executed after 5 matches are fought with erosaber. Prior till, Phantom Sword double's power is reduced by half, HP regen becomes 10%, and Damage Reduction 70% 7) Element: Earth
Evo Counter: 3/5 Type B:6: (X) 15 damage/3 EN -35 points High Tier 100% Damage increase tag Low Tier boost for 25% en reduction Type F:4:20 damage, 1 EN - 20 points/CS High Tier V Tag Type A:8: 100 damage, 6 EN - 35 points High Tier 100% Damage increase tag Low tier boost for second hit Type G:3: (M) - 10 damage - 5 points Type G:3: (P) 5 damage, 10 rounds - 5 points Type G:3: (P) 5 damage, 10 rounds - 5 points Type F:3: (BM) - 10 damage - 10 points/CC Type E:4: (M) - 20 damage - 10 points Type F:3: (PGV) 5 damage, 10 rounds - 10 points Type G:3: 2 damage, 20 rounds - 10 points/CS Type D:4: (PS) 35 damage, 6 rounds - 15 points 2 is - 80 points
________________________________________________________ Total: 250 points, 39 elemental earth points, 4 neutralChips: - Hellrock Armour - 2 Output Boosts - 2 Armour Plates - Nuclear ReactorPurchase Cost: Free, then 300 for boost
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Post by MISTER TIBBS on Oct 1, 2004 20:26:53 GMT -5
Here's a support Masouki I made that doesn't feel like a support unit at all. So I'm going to use it. XD BB-ValcioneStatistics: HP: 80, EN: 65, IS: 2Weapons: Snowball (P)- 5 damage, 10 rounds Divine Arm (M)- 30 damage x 2 Touch of Frostbite- 10 damage x 2 Ice Darts (S)- 30 damage, 10 rounds Geyser Cannon (V)- 10 damage, 20 rounds Coldsnap (S)- 20 damage, PARALYZE, 2 EN/attack Tidal Rush- 100 damage, 6 EN Saltwater Riptide (V)- 20 damage/EN[/color] Inherent Abilities:1) Usable by anyone 2) Countercut 3) Countershoot: Geyser Cannon, Saltwater Riptide, Ice Darts. 4) HP Regen 10%5) Resupply6) Repair[/color] Point Usage (200): 5 - Type G Projectile Weapon 30 - Type C Melee Weapon, Add a SINGLE additional hit to any non (X/V) weapon 35 - Type A Round-based Weapon 20 - Type F EN-based Weapon 25 - Type E Special Weapon 25 - Type F Special Weapon 25 - Type C Round-based Weapon 35 - Type A EN-based Weapon
Elemental Points (40 Water, 5 Neutral): 03 - Snowball, Water. 05 - Divine Arm, Neutral. 10 - Geyser Cannon, after Low Level Elemental Boost, Water. 04 - Saltwater Riptide, Water. 03 - Touch of Frostbite, Water. 05 - Ice Darts, Water. 14 - Tidal Rush, after High Level Elemental Boost, Water.
Elemental Level Boost Usage: 1st Low Level Boost: (1) Weapon gains 40% more EP, Type A Round-based Weapon. 1st High Level Boost: (1) Weapon gains 75% more EP, Type A EN-based Weapon. 2nd Low Level Boost: Add PARALYZE To a single weapon, Type E Special Weapon. 2nd High Level Boost: Add the (V) flag to any weapon with an EN, PC or ammo cost, Type F EN-based Weapon.
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Post by RurouninMao on Oct 2, 2004 8:01:31 GMT -5
Here's mine, not yet 100% if ill keep it or try another element though HP: 85 EN: 50 IS: 3Weapons: Spark Vulcans: 2 damage, 20 rounds Spark Missiles (P): 5 damage x 3, 10 rounds Reppu Tetsaiken: 10 damage x 3 Lightning Blade (M): 30 damage x 2 Flash Drive Knuckle (S): 20 damage x 2 Haoh Raimei Ha: 100 damage, 6 EN Dead Heat Smasher (V): 20 damage/EN MAP Weapons: Reppu Raimei Ken (D:4): 100 damage x 2, 15 ENInherent Abilities: 1) Usable by Anyone 2) Countercut: Lightning Blade 3) Countershot: Spark Vulcan, Dead Heat Smasher 4) HP Regen: 10% 5) BEAM ABSORB
Points Distribution and Boost Type C: 5: (M) - 30 damage x 2 - 30 points Neutral 1) Bought Low Level Neutral Boost (add one additional hit) Type A: 7: (D:4) 100 damage x 2, 15 EN - 40 points Neutral 1) Free Low Level Neutral Boost (add one Additional Hit) 2) Free High Level Boost (Change I to D) Type E: 4: (S) 20 damage x 2 - 38 points Neutral 1) Bought Low Level Boost (add one Additional Hit) Type F : 3 : 10 damage x 3 - 25 points Neutral 1) Free Low Level Boost (add one Additional Hit) Type B : 3 : 2 damage, 20 rounds - 10 points Neutral Type F : 4 : (V) 20 damage/1 EN - 20 points 1) Free High Level Boost (add V Flag to weapon) Type A : 8 : 100 damage, 6 EN - 35 points Neutral Type G : 3 : (P) 5 damage x 3, 10 rounds - 12 points 1) Bought Low Level Boost (add additional hit) 2) Bought Low Level Boost (add additional hit) Total element points: 37 points Also can i make a suggestion, for the after 5 match Bonus for Neutral, can you make it Low Neutral Boost instead of High, Neutral has a Better Selection in Low Boost so i was thinking that it might be a better bonus^^
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Post by Kyoryushin on Oct 3, 2004 7:33:06 GMT -5
Here' mine Edit: Remade since my first one was screwy Dark Hunter: KyrosHP: 90 EN: 55 IS: 3Weapons: Acid - 2 damage, Armor Break, 20 rounds Venom - 2 damage, Virus, 20 rounds Predator Blade (M) - 20 damage Twilight Curtain (SV) - 5 damage/PC Razor Edge - 26 damage x 2, 5 EN Beast Rave (X) - 15 damage/2 EN Darkness Howling - Destroy: L2, 10 EN
MAP Weapon Predator Wave (I:4): 100 damage, 10 ENInherent Ability: 1) Usable by Anyone 2) Countercut: Predator Blade 3) Countershot: Acid, Venom 4) Darkness Aura: HP & EN Regen 10% 5) Element: DarknessType G: 3 - 2 damage, Armor Break, 20 rounds - 10 points CS 1) 1 Free High Level Boost - Adding Armor Break to weapon Type G: 3 - 2 damage, Virus, 20 rounds - 10 points CS 1) 1 Free High Level Boost - Adding Virus to weapon Type B:6 - (X) 15 damage/2 EN - 35 points 1) Free Low Level Boost - Reduce EN cost by 25% Type S:7 - Destroy: L2, 10 EN - 40 points 1) Free High Level Boost - Changing L1 to L2 Type A:7 - (I:4) 100 damage, 10 EN - 40 points Type B:7 - 26 damage x 2, 5 EN - 35 points Type D:4: (M) - 20 damage - 15 points Type F:3: (SV) 5 damage/PC - 25 points Total Elemental Points = 40 HP Computation: 40 x 2 = 80 + 10 = 90 EN Computation: 40 X 1.2 = 48 + 5 = 53 round off 55
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Post by Altair Specineff on Oct 3, 2004 12:52:00 GMT -5
Marcupo
Statistics: HP: 85, EN: 55, IS: 2,
Weapons: 1) Vulcans- 2 damage x 2, 20 rounds 2) Progressive Knives (M) - 10 damage x 2 3) Twin Katanas (M) - 20 damage x 2 4) Beam Rifle (B) 30 damage x 3, 8 rounds 5) Firaga Blaster (S) 40 damage x 3, 3 EN 6) Burning Meteor (S) 150 damage, 3 rounds 7) Hi-Beam Launcher (BI:2) 150 damage, 5 EN 8) Powered Slash (V) 20 damage/EN
Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Vulcans 4) Customized Targetting System: Target's Dodge Cost +3 5) HP Regen 10%
Purchasing Cost: None + 300 PCs Acquired: Hit Lt. Rank and claimed Free Masouki Dressup. Redid Dressup and paid 300 PCs for 50 extra points.
Story: Soon to come...
Point Allocation: Type F:3: (M) - 10 damage - 10 points (Fire Type, ExtraHit Monicker, 15 points) Type E:4: (M) - 20 damage - 10 points (Fire Type, ExtraHit Monicker, 15 points) Type E:4: (B) 30 damage, 8 rounds - 20 points (Fire Type, ExtraHit Monicker, 30 points) Type D:6: (S) 40 damage, 3 EN - 30 points (Fire Type, Extra Hit monicker, 45 points) Type S:8: (S) 100 (150) damage, 3 rounds - 30 points (Fire Type,+50% Attack, 45 points) Type D:5: (BI:2) 50 (75) damage, 5 EN - 30 points (Fire Type, +50% Attack, 45 points) Type S:8: (V) 10 damage/EN - 40 points Type G:3: 2 damage, 20 rounds - 10 points/CS (Neutral Type, ExtraHit Monicker, 15 points) Inherent Low Level Boosts: Extra Hit Monicker to weapons 4 and 5. Inherent High Level Boosts: + 100% Damage to Weapons 8 and 7
EVO Points: 0/5
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Post by Kyousuke Sumeragi on Oct 4, 2004 8:51:20 GMT -5
Here's my try on this new Masouki Dress-up... Emperor of the Binding Darkness Statistics: HP: 100, EN: 60, IS: 2, Size: M Weapons: Black Rain- 10 damage, 1 EN/shot, Virus Darkness Wave (V) 15 damage/EN Shadow Bind (S)- 20 damage, PARALYZE, 2 EN/attack Abyssmal Blade (M)- 60 damage, Armor Break Death Force- 100 damage, 6 EN/attack, 10% SP Drain Apocalypse (I:4)- 100 damage, 10 EN/attack, 10% SP Drain Forever Zero- DESTROY:L1, 10 EN/attack Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Black Rain 4) Element: Dark 5) HP/EN Regen 10% X) Negative Energy: Pay 25% of your total PC and 25% of your total SP to gain +25% to all stats and opponents SP cost. Must choose to do so at the start of the battle. For Ki-Ai purpouses, consider that PC already used and preventing a full level of it. Enabled after 5 battles. X) Forever Zero upgrade: Change to DESTROY:L2. Enabled after 5 battles. -------------------------------------------------------------------------------- 250 Points: -25 points: Special Type E Dark=4 -35 points: EN Type A Dark=8 -35 points: Melee Type S Dark=8 -40 points: Special Type A Dark=7 -40 points: Special Type S Dark=7 -60 points: EN Type S Dark=4 Neutral=4 -15 points: EN Type G Dark=3 Boost: - EN Type S (Low Boost Type 1 Neutral) - Bought - Special Type E (Low Boost Type 1 Darkness) - Free - EN Type G & EN Type A (High Boost Type 3 Darkness) - Free - Special Type A & Melee Type S (High Boost Type 3 Darkness) - Free EP/Stat Calculations: Dark=41x2=81 Neutral=4 HP: 45x2=90 = 90+10=100 EN: 45x1.2=54 = 54+5=59 -> 60
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