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Post by Umbaglo on Feb 27, 2005 0:35:51 GMT -5
"Go it. Whoo. Yay. Let's see what we've got."
Participants/Mechs: Kouji/Granzon, Sytax/Thrudgelmir Format: 1v1 Location: Somewhere Limit: 150 Items: No Hi-Tier Size: Active Special: Chips disabled
"Who will survive? The heat will be on!"
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Post by Julius Firefocht on Feb 27, 2005 0:57:04 GMT -5
Pilot Class: Mazinger PilotPilot Names: Kirie Kojima Starting Max SP: 120
Current SP: 120
Maximum SP Cap: 230
Skills & Abilities:
- Dodge Cost is 27. Minimum Dodge Cost is 17. - Countercut: 3 EN or 8 PCs
Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead
Mazin Power: - Usable in units with inherent ability Mazin Power only. - After four turns, damage received -30%, weapon power +30%. - when active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY L1 attacks for 25% of max HP, DESTROY L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid.
Kiai: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.
Seishins- Greater Perserverance (Starting Seishin) - Flash - Iron Wall - Resist - - Pilot Skills Slots- Guard - Attacker - ----------------------------------------------------------------------- Mazin-Templar
Statistics: HP: 300, EN: 120, IS: 2, Size: M, Class: Boss
Weapons: Templar Blade (M)- 30 damage Multi Koushiryoku Beam Emitters (SX)- 25 damage/2 EN Koushiryoku Power Nova- DESTROY:L2, 8 rounds Prototype Nu Fire Blaster- 200 damage, 3 rounds
MAP Attacks: Gravitron Knuckle Punch (I:5)- 120 damage, 20 EN/attack Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP Regen 25% 4) Neo Chogokin Z (Armor): Damage Received -25% 5) Photon Power Barrier (Barrier): Same effect as Waikyoku Field. Item Slots- Prop Tank - Hachi Current SP: 35
Starting Seishins (4/4): - Aid - Perseverance - Concentrate - Direct Attack
Auto-Piloting (1): - Your Dodge Cost becomes (10+[your original dodge cost])/2. (rounded off to the nearest whole number of course)
Auto-Piloting (2): - If final Dodge Cost above is higher than your original Dodge Cost, then disable the above ability and gain the following: Dodge Cost -X (where X is the difference between the result of Auto-Piloting (1) and your original Dodge Cost). Example: If your Dodge Cost is 5 and Auto-Piloting resulted in a Dodge Cost of 8, then take the difference (meaning subtract) of 5 from 8. Your result will be 3, and Auto-Piloting (2) will net you a Dodge Cost modifier of -3. This Dodge Cost modifier is stackable with any other ability.
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Post by Sytax on Feb 27, 2005 1:09:13 GMT -5
Pilot: Sytax
PsychodriverRank:[/color] LieutenantSp: 110 [/b] UPs: 0 UPs Seinshin: 1. Hot Blood 2. Flash 3. Direct Attack
Skills & Abilities:
Dodge Cost is 12. Countercut: 2 EN or 6 PCsPsychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank.Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.[/color] Only ones able to activate the Nendou Field.Nendou Field: The protective powers of this barrier depend on your rank:Lieutenant: Nendou Field protects against 20 damage.Pilot Skills: Potential :LV1 Infight: LV1 -------------- -------------- Thrudgelmir[glow=blue,2,300] Statistics:HP: 400, EN: 70, IS: 2, Move: F/G, Size: L, Class: Boss[/glow] Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Machine Cells: HP/EN Regen 25% 4) Damage Received -25% 5) Breaker Canceller 6) Kiryoku Canceller 7) Ougi Zankantou: Inazuma Juuryoku Otoshi: Target's Dodge Cost +5Items: 1. Chogokin New Z 2. Grapple Sensor
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Post by Umbaglo on Feb 27, 2005 1:10:20 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Kouji Prone Time: 48 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Julius Firefocht on Feb 27, 2005 1:44:27 GMT -5
Seishin Phase Seishin used: Aid on Kirie SP used: 35 from Hachi Effect: Double UPs
Attack Phase Target: Sytax Weapon used: Koushiryoku Power Nova Weapon damage: Destroy L2 Resources used: 1 round
Status HP: 300/300 EN: 120/120 PC: 150/150 SP: 120/120
Potential Level: None Ki-Ai Level: None Ki-Ai counters: None
Guard: 3 more turns Attacker: 3 more turns
Ammo Koushiryoku Power Nova: 7/8
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Post by Sytax on Feb 27, 2005 2:03:57 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
Senshin Phase: Flash used, 15 SP
DEFENSE PHASE:
Attacking Weapon #1: Koushiryoku Power Nova Action Taken: Flashed Damage Taken: n/a Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Ougi Zankantou: Inazuma Juuryoku Otoshi Target(s): Kouji Damage Dealt: 495(300x1.1x1.5) Resources Spent: 10 EN Status Effect: n/a Modifiers: +3 DC
Statistics:
HP:400/400 EN:60/70 PCs:150/150 SP: 95/110 PO: 10/10 Charge: 1/1 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Julius Firefocht on Feb 27, 2005 2:16:40 GMT -5
Regen Phase HP Regenerated: 75 Current HP: 300
Seishin Phase Paid 72 PCs for 12 Ki-Ai counters. Damage received -24%, Damage dealt +24%.
Defense Phase Attacker: Sytax Weapon used: Big Sword Weapon damage: 495 Action taken: Defend and use Photon Power Barrier Resources used: 111 HP, 3 EN
Status HP: 189/300 EN: 117/120 PC: 78/150 SP: 120/120
Potential Level: None Ki-Ai Level: Damage received -26%, Damage dealt +26% Ki-Ai counters: 13
Guard: 2 more turns Attacker: 2 more turns
Ammo Koushiryoku Power Nova: 7/8
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Post by Sytax on Feb 27, 2005 2:22:45 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Koushiryoku Power Nova Action Taken: Flashed Damage Taken: n/a Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Ougi Zankantou: Inazuma Juuryoku Otoshi Target(s): Kouji Damage Dealt: 495(300x1.1x1.5) Resources Spent: 10 EN Status Effect: n/a Modifiers: +3 DC
Statistics:
HP:400/400 EN:60/70 PCs:150/150 SP: 95/110 PO: 10/10 Charge: 1/1 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Julius Firefocht on Feb 27, 2005 2:27:21 GMT -5
Regen Phase HP Regenerated: 75 Current HP: 262
Defense Phase Attacker: Sytax Weapon used: Big Sword Weapon damage: 495 Action taken: Defend and use Photon Power Barrier Resources used: 107 HP, 3 EN
Status HP: 155/300 EN: 114/120 PC: 78/150 SP: 120/120
Potential Level: None Ki-Ai Level: Damage received -28%, Damage dealt +28% Ki-Ai counters: 14
Guard: Next turn Attacker: Next turn
Ammo Koushiryoku Power Nova: 7/8
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Post by Sytax on Feb 27, 2005 2:33:35 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Koushiryoku Power Nova Action Taken: Flashed Damage Taken: n/a Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Ougi Zankantou: Inazuma Juuryoku Otoshi Target(s): Kouji Damage Dealt: 495(300x1.1x1.5) Resources Spent: 10 EN Status Effect: n/a Modifiers: +3 DC
Statistics:
HP:400/400 EN:60/70 PCs:150/150 SP: 95/110 PO: 10/10 Charge: 1/1 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Julius Firefocht on Feb 27, 2005 2:38:30 GMT -5
Regen Phase HP Regenerated: 75 Current HP: 230
Defense Phase Attacker: Sytax Weapon used: Big Sword Weapon damage: 495 Action taken: Defend and use Photon Power Barrier Resources used: 104 HP, 3 EN
Potential Level 1 Activated.
Transformation Phase Guard and Attacker activated
Status HP: 126/300 EN: 111/120 PC: 78/150 SP: 120/120
Potential Level: Level 1 Ki-Ai Level: Damage received -30%, Damage dealt +30% Ki-Ai counters: 15
Guard: Activated Attacker: Activated
Ammo Koushiryoku Power Nova: 7/8
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Post by Sytax on Feb 27, 2005 2:41:52 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
DEFENSE PHASE:
Attacking Weapon #1: Koushiryoku Power Nova Action Taken: Flashed Damage Taken: n/a Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle ( Target(s): Kouji Damage Dealt: 165(100x1.1x1.5) x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: +3 DC
Statistics:
HP:400/400 EN:65/70 PCs:150/150 SP: 95/110 PO: 10/10 Charge: 1/1 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Julius Firefocht on Feb 27, 2005 2:52:04 GMT -5
Regen Phase HP Regenerated: 75 Current HP: 201
Defense Phase Attacker: Sytax Weapon used: Big Rocket Punches Weapon damage: 165 x 2 Action taken: Take both, barrier both Resources used: 39 HP, 37 HP, 6 EN
Potential Level 1 Activated
Attack Phase Target: Sytax Weapon used: Koushiryoku Power Nova Weapon damage: Destroy L2 Resources used: 1 round
Status HP: 125/300 EN: 105/120 PC: 78/150 SP: 120/120
Potential Level: Level 1 Ki-Ai Level: Damage received -34%, Damage dealt +34% Ki-Ai counters: 17
Guard: Activated Attacker: Activated
Ammo Koushiryoku Power Nova: 6/8
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Post by Sytax on Feb 27, 2005 3:06:13 GMT -5
REGENERATION PHASE: HP Regenerated:100 (400 HP total) EN Regenerated:17(70 EN)
Senshin Phase: Flash, 15 SP
DEFENSE PHASE:
Attacking Weapon #1: Koushiryoku Power Nova Action Taken: Flashed Damage Taken: n/a Resources Spent: n/a
"..."
ATTACK PHASE:
Weapon Used: Drill Boost Knuckle ( Target(s): Kouji Damage Dealt: 165(100x1.1x1.5) x2 Resources Spent: 5 EN Status Effect: n/a Modifiers: +3 DC
Statistics:
HP:400/400 EN:65/70 PCs:150/150 SP: 95/110 PO: 10/10 Charge: 1/1 Weapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack
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Post by Julius Firefocht on Feb 27, 2005 3:30:54 GMT -5
OOC: You forgot to deduct SP for Flashing last turn.
Regen Phase HP Regenerated: 75 Current HP: 200
Defense Phase Attacker: Sytax Weapon used: Big Rocket Punches Weapon damage: 165 x 2 Action taken: Defend Damage taken: (165 x 0.5x 0.66 x 0.8 x 0.75), (165 x 0.5 x 0.64 x 0.8 x 0.75) Resources used: 33 HP, 32 HP
Potential Level 1 Activated Status HP: 135/300 EN: 105/120 PC: 78/150 SP: 120/120
Potential Level: Level 1 Ki-Ai Level: Damage received -38%, Damage dealt +38% Ki-Ai counters: 19
Guard: Activated Attacker: Activated
Ammo Koushiryoku Power Nova: 6/8
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