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Post by Tavish on Feb 25, 2005 1:47:18 GMT -5
Repairgen worse.
Discuss.
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Post by Berrik on Feb 25, 2005 1:56:02 GMT -5
Make it so you can't target yourself with repair, problem solved.
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Post by Aslan Cross on Feb 25, 2005 3:27:47 GMT -5
Exactly. I thought we already agreed that you're not supposed to be able to repair yourself?
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Post by Mechalomaniac on Feb 25, 2005 3:38:56 GMT -5
There was a small discussion going on over weather to allow it or not based on SRW. You can't repair yourself in most SRWs, but you can in Alpha 2 and I think LoE.
For the sake of game balance though I'm inclined to agree that repairing yourself should be disallowed.
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Post by Kyousuke Sumeragi on Feb 25, 2005 4:01:07 GMT -5
Yes, in LoE you can resupply/repair yourself. Dunno in Alpha 2.
But, I have a suggestion, if resupply/repair yourself is allowable. I think if use resupply/repair on yourself, it should just repair/resupply your resources (HP/EN) at a 10% cap only, as for the ammo, maybe half of your weapons' maximum ammo, perhaps?
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Post by ^Keiichi_Morisato on Feb 25, 2005 6:57:03 GMT -5
Last time I've seen self-repair/self-resupply was in SNES SRW EX anyway...
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Post by Shadow00X on Feb 25, 2005 7:05:02 GMT -5
self repair was very handy in Alpha 2... >>;
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Post by RurouninMao on Feb 25, 2005 7:20:01 GMT -5
I think the reason why @2 has self repair is because of the Party system
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Post by Tavish on Feb 25, 2005 12:42:32 GMT -5
For the moment, how 'bout we establish that Repair/Resupply's self-target is disabled, and if we feel that a unit should have a self-repairing ability of some sort, then we can bring that up as a seperate issue?
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Post by Aslan Cross on Feb 25, 2005 23:23:28 GMT -5
I think that for the sake of balance, we should just throw out self-repair altogether.
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Post by Imban on Feb 25, 2005 23:41:03 GMT -5
Well, that's what Tavish was saying. If a unit has some noted self-repair ability, it should get that specifically.
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Post by Aslan Cross on Feb 25, 2005 23:49:20 GMT -5
Personally I'd rather not allow it at all, even if it fitted the unit's description.
Slightly off-topic: Resupply in the SC is VERY strong, as it can sustain infinite spam. However, in SRW, Resupply has a 10-morale penalty on the unit being resupplied. Should we implement something like that here for balance's sake? (This only applies to the Resupply ability, the seishin did not drop morale)
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Post by Umbaglo on Feb 25, 2005 23:58:55 GMT -5
* Umbaglo pushes for Morale itself
Having Morale would also work on some other things. Like bunshin, hissatsus, and system/ability activations.
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Post by Aslan Cross on Feb 26, 2005 0:03:48 GMT -5
We can discuss that in a separate thread. It'll be difficult to implement, though, unless you want to get some guys together to work on it. Might probably work just the same as EH's tension, though---so EH will also need to be completely re-worked. I think EH is one of the main reasons why we couldn't really implement a morale system.
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Post by Umbaglo on Feb 26, 2005 0:08:24 GMT -5
Well, Morale is a very simple ability. It's not very hard to implement. But as you say, the only problem is that it does conflict with Tension.
However, the actual effects of Morale are not like our effects for Tension. We base Tension of G Gen F-like stuff. SRW Tension affects different things, and in some cases, not as much as Tension does.
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