Post by Umbaglo on Dec 7, 2004 20:21:31 GMT -5
Costs are the same as they are in D. They're negotiable.
Planet Dance
Targeted ally gains Dodge cost -5 and Target's Dodge Cost +5
Song Power: Deals 50 damage to targets with the Protodevlin ability.
Upkeep: 10 Song EN
Unchanged. It works this way in the game, anyway.
Totsugeki Love Heart:
All charge based abilities and activations (such as Zero System or Pressure) gain an additional counter.
Song Power: Deals 70 damage to targets with the Protodevlin ability.
Upkeep: 15 Song EN
Our charge time stuff is susposed to simulate Morale. So other then straight damage/defence boosts, which is being given by another song, this is the next closest thing.
Holy Lonely Light
Targeted Ally gains: Damage received -25% and Countercut Cost -25%
Song Power: Deals 70 damage to targets with the Protodevlin ability.
Upkeep: 20 Song EN
Holy Lonely Night boosts defence and Skill. The closest thing we have to Skill in the SC is CC. And while there's plenty of abilities that boost CC, there's precious few that lower it.
Power to the Dream:
Targeted Ally gains: Damage Dealt +30%
Song Power: Deals 90 damage to targets with the Protodevlin ability.
Upkeep: 25 Song EN
Only boosts damage in D. Effect increased to coincide with the new cost.
My Friends
Targeted Ally recovers 10 SP
Song Power: Deals 60 damage to targets with the Protodevlin ability.
Upkeep: 25 Song EN
Unchanged except for cost. Negotiable.
TRY AGAIN
Targeted Ally gains: Dodge cost -5, Target's DC +5, Damage Dealt +30%, Damage Received -25%, and Countercut Cost -25%
Song Power: Deals 110 damage to targets with the Protodevlin ability.
Upkeep: 30 Song EN
Try Again was the "boost all abilities" song. So, instead of making it a honking list of different effects, why not just, you know, do that?
Planet Dance
Targeted ally gains Dodge cost -5 and Target's Dodge Cost +5
Song Power: Deals 50 damage to targets with the Protodevlin ability.
Upkeep: 10 Song EN
Unchanged. It works this way in the game, anyway.
Totsugeki Love Heart:
All charge based abilities and activations (such as Zero System or Pressure) gain an additional counter.
Song Power: Deals 70 damage to targets with the Protodevlin ability.
Upkeep: 15 Song EN
Our charge time stuff is susposed to simulate Morale. So other then straight damage/defence boosts, which is being given by another song, this is the next closest thing.
Holy Lonely Light
Targeted Ally gains: Damage received -25% and Countercut Cost -25%
Song Power: Deals 70 damage to targets with the Protodevlin ability.
Upkeep: 20 Song EN
Holy Lonely Night boosts defence and Skill. The closest thing we have to Skill in the SC is CC. And while there's plenty of abilities that boost CC, there's precious few that lower it.
Power to the Dream:
Targeted Ally gains: Damage Dealt +30%
Song Power: Deals 90 damage to targets with the Protodevlin ability.
Upkeep: 25 Song EN
Only boosts damage in D. Effect increased to coincide with the new cost.
My Friends
Targeted Ally recovers 10 SP
Song Power: Deals 60 damage to targets with the Protodevlin ability.
Upkeep: 25 Song EN
Unchanged except for cost. Negotiable.
TRY AGAIN
Targeted Ally gains: Dodge cost -5, Target's DC +5, Damage Dealt +30%, Damage Received -25%, and Countercut Cost -25%
Song Power: Deals 110 damage to targets with the Protodevlin ability.
Upkeep: 30 Song EN
Try Again was the "boost all abilities" song. So, instead of making it a honking list of different effects, why not just, you know, do that?