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Post by Umbaglo on Nov 23, 2004 22:34:22 GMT -5
It's not a special Countershoot. It's just an extension of the ability to more attacks, same as Gundam Fighters can do.
As for Action Gague, it's a bit much to have included. Then there would have been too many abilities, fairly lengthy described ones, too. And personally, I wasn't very keen on it anyway.
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Post by ^Keiichi_Morisato on Nov 23, 2004 22:39:31 GMT -5
What exactly is the main issue with Lock-On? Is it that it has a difficult usage (you have to declare it one turn, then use it the next), because of the charge time, or because it takes up Repair/Resupply? Or a combination of those? [/li][li]You can't use it with (X) attacks [/li][li]Most of the time, Lock-on is negated by Flash or simple tanking [/li][li]+10 DC is easily executable every turn with the help of items or the seishin "Sure Hit"
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Post by Mafty Navue Erin on Nov 23, 2004 22:41:07 GMT -5
Lemme put it this way....Maybe it's because that I don't really see how a VP can countershoot better than a Personal Trooper?
I see. Too bad, I liked the AG idea. It bases on something in the games that VP's have: the earliest people that get Double Move. If it were me, I'd propose in taking out the Gunfight, increasing Guts's damage bonus a bit, then putting in the AG or a variant of it. What are your thoughts in that setup?
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Post by Berrik on Nov 23, 2004 22:46:52 GMT -5
Lemme put it this way....Maybe it's because that I don't really see how a VP can countershoot better than a Personal Trooper? I see. Too bad, I liked the AG idea. It bases on something in the games that VP's have: the earliest people that get Double Move. If it were me, I'd propose in taking out the Gunfight, increasing Guts's damage bonus a bit, then putting in the AG or a variant of it. What are your thoughts in that setup? VPs are the kings of CSing as far as anime is concerned. PTs are just SRW Gundam pilots XP
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Post by Umbaglo on Nov 23, 2004 22:51:54 GMT -5
If Guts really did boost damage, I never noticed it. I just noticed that my VPs became utterly untouchable. Except Ben, but he sucks anyway.
I wasn't all that keen on Action Gague because it was a lot of PCs dumped for not all that much effect. Which ties in with my complaint that the class is too centred around a defensive mean that's not replenishable.
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Post by Mafty Navue Erin on Nov 23, 2004 23:01:49 GMT -5
Would it be acceptable if we were to revise it then propose it as a replacement for Gunfight? Basically something that gives VP's an additional attack.
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Post by Umbaglo on Nov 23, 2004 23:05:42 GMT -5
Well, everything here's just a proposal. You're free to post another idea. It'd help to get everyone brainstorming.
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Post by Yanbetari on Nov 24, 2004 6:54:40 GMT -5
It's not a special Countershoot. It's just an extension of the ability to more attacks, same as Gundam Fighters can do. Not quite. See, the difference between the two is that regardless of weapon, CC always costs the same, and adding CC with a different weapon to a suit that already has it gains you nothing. And because it only adds CC on units with (M) weapons, it's useful only in a relatively small group of units. If the suit lacks an (M), or already has CC, it does nothing. However, CS costs depend entirely on the weapon, and adding another weapon to CS with could allow you to CS for a lower PC/EN cost, or give you an entire extra batch of ammo to spend. Furthermore this would affect probably most of the units in the Hangar, as very few are limited to only and and while they may in some cases offer little or no improvement over existing CC weapons, the change caused can be massive in others. (Burstone of the Mountain, anyone?) And while CS is more limited in comparison to CC, I don't think that means Valks should be able to CS with everything and the kitchen sink. CS tags were added for a reason.
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Post by RurouninMao on Nov 24, 2004 8:26:22 GMT -5
For the Action Gauge, i kinda find it neat, an extra attack phase was nice, didnt get to test it full out, but did get to use it once.
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Post by Mechalomaniac on Nov 24, 2004 12:12:10 GMT -5
Another issue with the CS in everything would be that VPs would then be able to CS in Super Robots, which is a general no around here.
I dunno, Action Guage was nice, but overall it was, as Umb said, too based on a non-replenishable resource. Furthermore, making it useage or charge based kinda takes away from the PT. Lock On as it stands isn't that useful for reasons stated above.
What about something that increases the CC cost on their (P) attacks? Valkyries do use a lot of missiles. and while this would be minor (still leaving them vaunrable to CS, which I can't really figure out how to make cost more), it's still something I could see them having.
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Post by Umbaglo on Nov 24, 2004 14:50:29 GMT -5
I wouldn't say it's any more of a no then CCing with a kick, Mecha. And a lot of the units with CS already have their more efficient attacks for it. Anyway, Action Gague as it is might not be a bad idea if something like I suggested way back here was implimented. And given what we've seen of the changes to the Dynamics, it wouldn't be a bad ida to take another look at that.
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Post by CowboyJohnny on Nov 24, 2004 16:23:15 GMT -5
VPs are the kings of CSing as far as anime is concerned. PTs are just SRW Gundam pilots XP Yeah, with gunpods. They weren't using bazookas or battleship main cannons. I think if you want to push this at all, you should just try for increased efficiency when countershooting with the existing CS weapons.
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Post by Tavish on Nov 24, 2004 16:33:11 GMT -5
What if Valkyrie Pilot had a passive +25% damage with as proposed, and gained the ability to execute a "critical strike" every 5 turns, or 10 times per battle, or somewhere inbetween (a few times, rechargeable). This would possibly double the bonus, or maybe even quadruple it, and possibly have other effects as well? (+TDC, DA, I don't know) Just thinking.
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Post by MaullarMaullar on Nov 24, 2004 17:33:36 GMT -5
Greater efficiency would be nice. I don't think VPs used half their Gunpod ammo to shoot down a few missiles in the show.
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Post by Eis Attacker! Ver.W on Nov 24, 2004 18:45:12 GMT -5
Double ammo in valks maybe? Just a thought~
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