Post by RurouninMao on Aug 15, 2004 8:38:08 GMT -5
Ok for my two bannas worth
Gaigar: Should only be one type, no space type or anything, to have GGG, just by some item in DABA, for normal GGG. Gao machines, for Star GGG, Gao Machine II. As for Gaigar's weapons, The Drill Gao Attack is right, it was present in @2 so it looks ok, but maybe it should bot be a P attack. Also i was playing with the idea of having Gatling driver as a Sustained Paralysis as well, since you get sucked into a vortex and took a ride in it ^^;
Enryuu and Hyoryuu: Pencil Launcher should be stronger than Melting and Freezing Rifle as per @2, also for the combo attack, i think there combo is Super Nova, which i heard was Chest Warmer and Chest CHiller put to the max, nix the Double Tonfa COmbo, that belongs to Choryujin. Also as for Symmetrical Docking, maybe make it that if a yuusha man them, they can Sys Dock without there partner present
Choryujin: I dont think it can use Mirror Shield, since its attached to his chest, besides both in @2 and BS2 he never did use a shield
Rairyuu and Fuuryuu: I dont think both have Barrier abilities, but they do have dodging abilities, Fuuryu can fly via that cement mixer on his back and Rairyuu can detach his loader thing and ride it like a surf board. Maybe a -5 DC for Fuuryuu and something like the Fatom Sublifter type ability for Rairyuu. Also Riaryuu's strongest attack is Dian-zhuanghuo: a ramming attack using his loader thing and Fuuryuu's Tornado attack (ill try to see if i can get the name) is better than his Feng Daodan, which i remember right is a missile Barrage via his cement mixer. Also Rairyuu doesnt have a shield and i dont know any reference to those Electric shock attack
Gekiryujin: Remove the following:
3) Dian Zhuanghou (MV)- 25 damage/PC
4) Feng Daodan (SV)- 25 damage/PC, 6 rounds
These attacks belong to his seperate components and cant be used when they are combined, also Gekiryuujin doesnot have a barrier, in light that he isnt built for defense but offense. Also Geki dont have a mirror shield
Gouryujin and GenRyuujin: I dont really have any idea about this unit, in BS2 it never appeared as a unit, but as a combination attack for Gekiryuujin and Choryuujin: which was called Maximum Dragon. They both seperate and interchange parts, then when combined they shoot out Mazimum Dragon which a super version of Gekiryujin's Jan Toh Ron . If you reall want these two as usable units, better put in Aura Illusion for Genryuuin (a bushin ability)
And here is the last Sys Docker for GGG to round up the list, the ONLY Female Yuushas in the whole yuusha world, i present to you Koryuu and An ryuu
AnRyu
Statistics:
HP: 50, EN: 25, IS: 2, Size: M
Weapons:
1) Power Arm (M)- 12 damage
2) Missile Rain (PGSX)- 20 damage/2PC[/color]
Inherent Abilities:
1) Yuusha; Usable by Sergeants or higher
2) Symmetrical Docking: Replace AnRyu and KoRyu with TenRyuJin, then choose one of the two pilots as the one and only main pilot. Calculate remaining HP and EN on both AnRyu and KoRyu units and redistribute on TenRyuJin. Only 2 of AnRyu and KoRyu's items can be transferred to TenRyuJin. Requires both pilots to be Lieutenant rank or higher to execute. Can only be performed in Super AM Wars battles.[/color]
KoRyu
Statistics:
HP: 50, EN: 25, IS: 2, Size: M
Weapons:
1) Power Arm (M)- 12 damage
2) Masor Cannon(S)- 60 damage, 4 EN/use[/color]
Inherent Abilities:
1) Yuusha; Usable by Sergeants or higher
2) Symmetrical Docking: Replace AnRyu and KoRyu with TenRyuJin, then choose one of the two pilots as the one and only main pilot. Calculate remaining HP and EN on both AnRyu and KoRyu units and redistribute on TenRyuJin. Only 2 of AnRyu and KoRyu's items can be transferred to TenRyuJin. Requires both pilots to be Lieutenant rank or higher to execute. Can only be performed in Super AM Wars battles.[/color]
And there Combined Form Tenryujin
TenRyuJin
Statistics:
HP: 100, EN: 50, IS: 2, Size: M
Weapons:
1) Power Arm (M)- 12 damage x 2
2) Masor Cannon (S)- 60 damage, 4 EN/use
3) Double Nail File- 50 damage x 2, 5 EN/use
4) La Danse Dans La Lumiere et le Noir (SX)- 30 damage/2EN[/color]
Inherent Abilities:
1) Yuusha; Usable by Ensign or higher
2) Shadow Curtain: Negate 40 damage from any non P or G type sources in a single turn for 6 EN. If attack is a P or G type, attack is totally negated
[/color]
Also here is some Da Carn X stats i had before with some modifications, note im still looking for Da Garn's stats
Da Garn X
HP: 70 EN: 50 IS: 2
Weapons:
1.) Da Garn Blade (M) - 20 damage
2.) Earth Vulcan - 10 damage x 2, 10 rounds
3.) Earth Laser - 15 damage x 2, 1 En/Use
4.) Earth Flare (SV) - 8 damage/EN
5.) Da Garn Blade: Ichimonji Giri - 50 damage, 2 EN/Use
6.) Da Garn Blade: Jyuumonji Giri - 80 damage x 2, 10 EN/use
MAP Weapon
1) Breast Earth Buster (I:5) - 150 damage, 10 EN
Inherent Abilities:
1.) Usable By Seargent or Higher
2.) Countercut: Da Garn Blade
3.) Chou Densetsu Gattai: Change into Great Da Garn GX, Activated when HP reaches 25%. All HP related abilities are resseted. Usable by Yuusha and requires Duke Fire to be in your AM account to execute
Ga Orn
HP: 70 EN: 40 IS: 2
Weapons:
1.) Ga Orn Tomahawk (M) - 15 damage x 2
2.) G Vulcan (V) - 10 damage, 20 rounds
3.) G Cannon - 25 damage, 10 rounds
4.) All Fire (S) - 200 damage, 2 rounds
5.) G Buster - 150 damage, 10 EN/use
Inherent Abilities:
1.) Usable By Anyone
2.) Countercut: Ga Orn Tomahawk
Great Da Garn GX
HP: 140 EN: 80 IS: 2
Weapons:
1.) Great Buster (P): 20 Damage x 2, 6 rounds
2.) G Vulcan (V) - 15 damage, 20 rounds
3.) G Cannon - 30 damage, 10 rounds
4.) GX Buster (S) - Destroy, 20 EN/use
Inherent Abilities:
1.) Usable By Anyone
2.) GX Buster: Dodge Cost + 7
3.) Damage Received - 40%
TO get this unit, you must have Da Garn X and Ga Orn in your AM
Pegasus Saber
HP: 60 EN: 30 IS: 2
Weapons:
1.) Saber Tempest (V) - 5 damage/EN
2.) Saber Disperse - 15 damage
3.) Saber Arrow (P) - 45 damage, 6 rounds
4.) Saber Tempest (SV) 15 damage/EN
Inherent Abilities:
1.) Usable By Anyone
2.) Dodge cost - 5
3) Snipe (5): Saber Arrow
Land Bison
HP: 70 EN: 40 IS: 2
Weapons:
1.) Land Crusher (M) - 10 damage
2.) Land Cannon (S) - 20 damage x 2, 10 rounds
3.) Land Crash (V) - 10 damage/EN
Inherent Abilities:
1.) Usable By Anyone
2.) Damage Recieved - 20%
ill Have Baan Gaan up bu tomorrow
Gaigar: Should only be one type, no space type or anything, to have GGG, just by some item in DABA, for normal GGG. Gao machines, for Star GGG, Gao Machine II. As for Gaigar's weapons, The Drill Gao Attack is right, it was present in @2 so it looks ok, but maybe it should bot be a P attack. Also i was playing with the idea of having Gatling driver as a Sustained Paralysis as well, since you get sucked into a vortex and took a ride in it ^^;
Enryuu and Hyoryuu: Pencil Launcher should be stronger than Melting and Freezing Rifle as per @2, also for the combo attack, i think there combo is Super Nova, which i heard was Chest Warmer and Chest CHiller put to the max, nix the Double Tonfa COmbo, that belongs to Choryujin. Also as for Symmetrical Docking, maybe make it that if a yuusha man them, they can Sys Dock without there partner present
Choryujin: I dont think it can use Mirror Shield, since its attached to his chest, besides both in @2 and BS2 he never did use a shield
Rairyuu and Fuuryuu: I dont think both have Barrier abilities, but they do have dodging abilities, Fuuryu can fly via that cement mixer on his back and Rairyuu can detach his loader thing and ride it like a surf board. Maybe a -5 DC for Fuuryuu and something like the Fatom Sublifter type ability for Rairyuu. Also Riaryuu's strongest attack is Dian-zhuanghuo: a ramming attack using his loader thing and Fuuryuu's Tornado attack (ill try to see if i can get the name) is better than his Feng Daodan, which i remember right is a missile Barrage via his cement mixer. Also Rairyuu doesnt have a shield and i dont know any reference to those Electric shock attack
Gekiryujin: Remove the following:
3) Dian Zhuanghou (MV)- 25 damage/PC
4) Feng Daodan (SV)- 25 damage/PC, 6 rounds
These attacks belong to his seperate components and cant be used when they are combined, also Gekiryuujin doesnot have a barrier, in light that he isnt built for defense but offense. Also Geki dont have a mirror shield
Gouryujin and GenRyuujin: I dont really have any idea about this unit, in BS2 it never appeared as a unit, but as a combination attack for Gekiryuujin and Choryuujin: which was called Maximum Dragon. They both seperate and interchange parts, then when combined they shoot out Mazimum Dragon which a super version of Gekiryujin's Jan Toh Ron . If you reall want these two as usable units, better put in Aura Illusion for Genryuuin (a bushin ability)
And here is the last Sys Docker for GGG to round up the list, the ONLY Female Yuushas in the whole yuusha world, i present to you Koryuu and An ryuu
AnRyu
Statistics:
HP: 50, EN: 25, IS: 2, Size: M
Weapons:
1) Power Arm (M)- 12 damage
2) Missile Rain (PGSX)- 20 damage/2PC[/color]
Inherent Abilities:
1) Yuusha; Usable by Sergeants or higher
2) Symmetrical Docking: Replace AnRyu and KoRyu with TenRyuJin, then choose one of the two pilots as the one and only main pilot. Calculate remaining HP and EN on both AnRyu and KoRyu units and redistribute on TenRyuJin. Only 2 of AnRyu and KoRyu's items can be transferred to TenRyuJin. Requires both pilots to be Lieutenant rank or higher to execute. Can only be performed in Super AM Wars battles.[/color]
KoRyu
Statistics:
HP: 50, EN: 25, IS: 2, Size: M
Weapons:
1) Power Arm (M)- 12 damage
2) Masor Cannon(S)- 60 damage, 4 EN/use[/color]
Inherent Abilities:
1) Yuusha; Usable by Sergeants or higher
2) Symmetrical Docking: Replace AnRyu and KoRyu with TenRyuJin, then choose one of the two pilots as the one and only main pilot. Calculate remaining HP and EN on both AnRyu and KoRyu units and redistribute on TenRyuJin. Only 2 of AnRyu and KoRyu's items can be transferred to TenRyuJin. Requires both pilots to be Lieutenant rank or higher to execute. Can only be performed in Super AM Wars battles.[/color]
And there Combined Form Tenryujin
TenRyuJin
Statistics:
HP: 100, EN: 50, IS: 2, Size: M
Weapons:
1) Power Arm (M)- 12 damage x 2
2) Masor Cannon (S)- 60 damage, 4 EN/use
3) Double Nail File- 50 damage x 2, 5 EN/use
4) La Danse Dans La Lumiere et le Noir (SX)- 30 damage/2EN[/color]
Inherent Abilities:
1) Yuusha; Usable by Ensign or higher
2) Shadow Curtain: Negate 40 damage from any non P or G type sources in a single turn for 6 EN. If attack is a P or G type, attack is totally negated
[/color]
Also here is some Da Carn X stats i had before with some modifications, note im still looking for Da Garn's stats
Da Garn X
HP: 70 EN: 50 IS: 2
Weapons:
1.) Da Garn Blade (M) - 20 damage
2.) Earth Vulcan - 10 damage x 2, 10 rounds
3.) Earth Laser - 15 damage x 2, 1 En/Use
4.) Earth Flare (SV) - 8 damage/EN
5.) Da Garn Blade: Ichimonji Giri - 50 damage, 2 EN/Use
6.) Da Garn Blade: Jyuumonji Giri - 80 damage x 2, 10 EN/use
MAP Weapon
1) Breast Earth Buster (I:5) - 150 damage, 10 EN
Inherent Abilities:
1.) Usable By Seargent or Higher
2.) Countercut: Da Garn Blade
3.) Chou Densetsu Gattai: Change into Great Da Garn GX, Activated when HP reaches 25%. All HP related abilities are resseted. Usable by Yuusha and requires Duke Fire to be in your AM account to execute
Ga Orn
HP: 70 EN: 40 IS: 2
Weapons:
1.) Ga Orn Tomahawk (M) - 15 damage x 2
2.) G Vulcan (V) - 10 damage, 20 rounds
3.) G Cannon - 25 damage, 10 rounds
4.) All Fire (S) - 200 damage, 2 rounds
5.) G Buster - 150 damage, 10 EN/use
Inherent Abilities:
1.) Usable By Anyone
2.) Countercut: Ga Orn Tomahawk
Great Da Garn GX
HP: 140 EN: 80 IS: 2
Weapons:
1.) Great Buster (P): 20 Damage x 2, 6 rounds
2.) G Vulcan (V) - 15 damage, 20 rounds
3.) G Cannon - 30 damage, 10 rounds
4.) GX Buster (S) - Destroy, 20 EN/use
Inherent Abilities:
1.) Usable By Anyone
2.) GX Buster: Dodge Cost + 7
3.) Damage Received - 40%
TO get this unit, you must have Da Garn X and Ga Orn in your AM
Pegasus Saber
HP: 60 EN: 30 IS: 2
Weapons:
1.) Saber Tempest (V) - 5 damage/EN
2.) Saber Disperse - 15 damage
3.) Saber Arrow (P) - 45 damage, 6 rounds
4.) Saber Tempest (SV) 15 damage/EN
Inherent Abilities:
1.) Usable By Anyone
2.) Dodge cost - 5
3) Snipe (5): Saber Arrow
Land Bison
HP: 70 EN: 40 IS: 2
Weapons:
1.) Land Crusher (M) - 10 damage
2.) Land Cannon (S) - 20 damage x 2, 10 rounds
3.) Land Crash (V) - 10 damage/EN
Inherent Abilities:
1.) Usable By Anyone
2.) Damage Recieved - 20%
ill Have Baan Gaan up bu tomorrow