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Post by Berrik on Aug 14, 2004 11:10:29 GMT -5
hmm, shouldn't G09/G10 Experiment GuAIZ have PSA? i remember it having PSA on the MSV and had PSA here on an earlier update EDIT: and about the Extensional Arrestor...... and.... both 2 hitters, yes i saw the Blue Frame promo where it only hits once....but ... The firearms test type GuAIZ doesn't have PSA due to a lack of power. It only runs on a battery, and doesn't use an n-jammer canceller and a reactor. Berrik
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Post by Umbaglo on Aug 14, 2004 11:12:33 GMT -5
I thought it said that it had it, but couldn't use both PSA and the weapons at once.
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Post by Ta-kun on Aug 14, 2004 15:49:15 GMT -5
I'm currently playing SRW@G for 10000000000th time again and I noticed that DX has the Twin Sattelite Cannon time requirement reduced by 1 turn when docked with G-Falcon. *pokes the Hangar mods*
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Post by Kira Yamato on Aug 14, 2004 22:37:05 GMT -5
umm, yeah, about the GuAIZ, you see from those pics that it is a 2 hitter...so i purpose a
Extension Arrestor (P)- 14 damage x 2, PARALYZE
change
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Post by Berrik on Aug 14, 2004 23:12:38 GMT -5
I remain against this. GuAIZ is already pretty good for it's rank, and this will make it even better.
Shelve this idea until better info is given.
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Post by Mafty Navue Erin on Aug 15, 2004 0:00:14 GMT -5
Take note that GuAiZ is still a mass production MS, and hence, should still be inherently weaker than some units. Giving it everything it has (and basing it from things like the anime), which can result to unbalanced stats, is a no-no. Hence, obviously, some stats are purposely nerfed. (The Arrestor shouldn't be equal or greater than the Blitz's Gleipnir)
Please try to think of balance issues next time before suggesting things just because of the anime.
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Post by Berrik on Aug 15, 2004 0:06:17 GMT -5
Take note that GuAiZ is still a mass production MS, and hence, should still be inherently weaker than some units. Giving it everything it has (and basing it from things like the anime), which can result to unbalanced stats, is a no-no. Hence, obviously, some stats are purposely nerfed. (The Arrestor shouldn't be equal or greater than the Blitz's Gleipnir) Please try to think of balance issues next time before suggesting things just because of the anime. Quoted for truth
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Post by Frost Winterheim [In Suit] on Aug 15, 2004 20:16:21 GMT -5
That's a mass production unit. Giving it that PARALYZE attack would unbalance things. It's even more powerful than Crossbone Gundam's Magnet Anchor...
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Post by MaullarMaullar on Aug 18, 2004 23:55:17 GMT -5
Y'know, I can't help wondering why Valkyries are ranked so high. I mean, at Sergeant, you can pilot this: VF-1S Valkyrie (Battroid Mode)Statistics: HP: 25, EN: 10, IS: 4Weapons: 1) Head Laser (B)- 7 damage, 10 rounds 2) Gun Pod- 8 damage, 10 rounds 3) Punch (M)- 9 damage 4) Homing Missiles (PGSX)- 6 damage/2 PC 5) All-Out Attack- DESTROY, 1 round
MAP Attacks: 1) Micro Missiles (I:2)- 20 damage, 1 roundInherent Abilities: 1) Usable by Sergeants or higher. 2) VF-1S Valkyrie deploys in Fighter Mode. 3) Gerwalk Mode: Dodge cost -3 in Space, -5 in an atmosphere. Disable All-Out Attack. 4) Fighter Mode: Dodge cost -5 in Space, -10 in an atmosphere. Disable Punch and All-Out Attack.Purchasing Cost: 160 PCs Or this: Gunbarrel StrikeStatistics: HP: 45, EN: 40, IS: 2, Size: MWeapons: 1) Igelstellung- 2 damage, 20 rounds 2) Armor Schneider (M)- 6 damage x 2 3) Beam Saber (M)- 12 damage 4) 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 rounds 5) Wire-Guided Gun Barrel (BPS)- 10 damage x 4, 5 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle, Wire-Guided Gun Barrel 5) Dodge Cost -5 6) Phase-Shift Armor (Armor)Purchasing Cost: Not applicable. To acquire this unit, Strike Gundam and Gunbarrel Striker must be in your inventory. Gunbarrel Strike will then be available to use. At Ensign, you can pilot this: VF-2SS Valkyrie II (Battroid Mode)Statistics: HP: 45, EN: 15, IS: 3Weapons: 1) Twin Head Laser (B)- 5 damage x 2, 10 rounds 2) 2-SS Gun Pod- 8 damage, 10 rounds 3) Punch (M)- 10 damage 4) BC-60 Beam Cannon (BV)- 10 damage, 8 rounds 5) Homing Missiles (PGSX)- 8 damage/2 PC 6) All-Out Attack- DESTROY, 1 round
MAP Attacks: 1) High Maneuverability Missiles (I:2)- 30 damage, 1 roundInherent Abilities: 1) Usable by Ensigns or higher. 2) VF-2SS Valkyrie II deploys in Fighter Mode. 3) Gerwalk Mode: Dodge cost is -5. Disable All-Out Attack. 4) Fighter Mode: Dodge cost is -10. Disable Punch and All-Out Attack.Purchasing Cost: 300 PCs Or this: Dreadnought Gundam (DRAGOON)Statistics: HP: 60, EN: 40, IS: 2, Size: MWeapons: 1) Picus- 3 damage, 20 rounds 2) Shield Beam Saber (M)- 12 damage x 2 3) Beam Rifle (B)- 15 damage, 10 rounds 4) "Pristis" Beam Reamer (MX)- 15 damage/EN 5) DRAGOON (BSX)- 15 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield: Shield Beam Saber 3) Countercut: Shield Beam Saber 4) Countershoot: Picus, Beam Rifle, DRAGOON 5) Phase Shift Armor (Armor)Replacement Cost: 200 PCs
*Note: Replace Dreadnought Gundam with this unit after the cost is paid. [/size][/color][/quote] I'm aware that Valkyries are inexpensive, but come on, you can make something just as good or better with the Grunt Dressup, and it'd be Corporal-ranked at the highest.
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Post by Umbaglo on Aug 19, 2004 5:55:03 GMT -5
I'm just confused as to why there's no Anyone use Valks, personally.
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Post by Aslan Cross on Aug 19, 2004 9:44:36 GMT -5
I think the VF-11 Thunderbolt at least should be anyone-use, since it's MPed anyway. Perhaps the VF-1A as well. They may have DESTROYs, but...that's gonna be fixed with the Destroy Levels anyway.
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Post by Soldat J on Aug 19, 2004 19:22:32 GMT -5
Okay, I'm unaware if G-Unit has appeared in G-Generation or something, but the stats differ somewhat from the Manga... In descending order:
Greipe - In the last volume, Greipe gets a tuneup, and a new weapon called the Hyper Mega Launcher. Which looks nothing like that of Zeta Gundam. More like Wing Gundam's Buster Rifle, actually. I think this is somewhat reasonable, scince Greipe should be comparable to Wing Zero: 3) Hyper Mega Launcher (B)- 60 damage, 3EN/shot 1) Hyper Mega Launcher (BI: 6)- 100 damage, 3 rounds
Hydra - Hydra doesn't have the PX System.
Aesculapius - Aesculapius shouldn't have a Hyper Jammer.
Burnlapius - Burnlapius should have a Hyper Jammer.
Vayeayte/Mercurius Shuivan - Shuivan should actually be "Suivant", which is French for "Next."
Anyway, I think that's it. ^..^
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Post by Imban on Aug 19, 2004 19:45:24 GMT -5
GGenF has the G-Unit mecha (with Aesculapius with a Hyper Jammer and Burnlapius without)
Hydra Gundam doesn't have PX, though, even in GGenF, so I don't know where it's from on ours.
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Post by Eis Attacker! Ver.W on Aug 19, 2004 22:12:54 GMT -5
Soldat: Thanks for the good information. I wonder how I missed out Hydra Gundam's PX System~ =E
Anyhow, yes as Imban said Aesculapius has the jammer and Burnlapius does not in GGen. Could you double-check your manga again and let me know?
As for Griepe's Hyper Mega Launcher, can it be used while Griepe is in MA Mode?
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Post by Mechalomaniac on Aug 19, 2004 23:11:37 GMT -5
In the English translation Manga at least, it's called a Hyper Mega Particle Launcher, and is a hand-held weapon for the Gripe that appears very similar to Wing Gundam's buster rifle. It doesn't look like it can use it while transformed. Not sure about the Asclepius or Burnlapius stuff though.
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