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Post by Eis Attacker! Ver.W on Jan 5, 2005 5:08:32 GMT -5
Soul GunnerStatistics: HP: 40, EN: 20, IS: 2, Move: F/G, Size: MWeapons: Wrist Vulcan (S)- 2 damage x 2, 20 rounds Cloud Saber (BM)- 12 damage x 2 Storm Rifle- 15 damage, 1 EN/shot Falcon Attack- 15 damage + (V) 20 damage/2 ENInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Wrist Vulcan, Storm Rifle 4) Dodge Cost -3Purchasing Costs: 400 PCsSuper AM Wars Pilot Slots: 2Evolution: Soul Lancer
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Post by Eis Attacker! Ver.W on Jan 5, 2005 5:26:41 GMT -5
Soul LancerStatistics: HP: 50, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Vulcan- 2 damage x 2. Flight Mode Only. Missile (PGSV)- 4 damage/PC. Flight Mode Only. Wrist Vulcan (S)- 4 damage x 2, 20 rounds Cloud Sword (BM)- 16 damage x 2 + 10 damage Storm Blaster (R)- 18 damage/EN Double Blast Attack (R)- 18 damage/EN + (BMR) 16 damage/EN + (V) 25 damage/2 ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut: Cloud Sword 3) Countershoot: Vulcan, Wrist Vulcan, Storm Blaster 4) EN Regen 10% 5) Dodge Cost -5 6) Flight Mode: Dodge Cost -7 and Move: F instead. Only Vulcan, Missile and Storm Blaster are enabled. 7) Vulcan: Uses 1 Wrist Vulcan round.Purchasing Costs: Not applicable. Acquire 5 Evo Points with Soul Gunner. Soul Lancer will then replace the original Soul Gunner.Super AM Wars Pilot Slots: 2
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Post by Eis Attacker! Ver.W on Jan 5, 2005 20:31:49 GMT -5
Cloud HarkenStatistics: HP: 60, EN: 40, IS: 2, Move: F/G, Size: MWeapons: Vulcan (V)- 2 damage, 20 rounds. Flight Mode Only. Missile Pod (PGSV)- 5 damage/PC Beam Saber (BM)- 15 damage x 2 Beam Rifle (B)- 15 damage x 2, 10 rounds Lightning Assault (R)- 25 damage/2 EN
MAP Attacks: Fire Harken (I:5)- 80 damage, 10 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut: Beam Saber 3) Countershoot: Vulcan, Beam Rifle 4) Dodge Cost -5 5) Flight Mode: Dodge Cost -7 and Move: F instead. Only Vulcan, Missile Pod and Beam Rifle are enabled. 6) Lightning Assault: Target's Dodge Cost +5Purchasing Costs: 350 PCs
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Post by Eis Attacker! Ver.W on Jan 5, 2005 21:02:14 GMT -5
Kreuz WahrheitStatistics: HP: 55, EN: 40, IS: 2, Move: F/G, Size: MWeapons: Long Rifle (S)- 20 damage, 20 rounds Shadow Blade (M)- 15 damage # 2 + (M) 30 damage Flashing Assault- 20 damage + (V) 20 damage/2 EN
MAP Attacks: Twin Cannon (I:6)- 100 damage, 20 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Long Rifle 4) Nitou-ryuPurchasing Costs: 350 PCs
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Post by Eis Attacker! Ver.W on Jan 6, 2005 20:06:24 GMT -5
Guardial BloodStatistics: HP: 70, EN: 50, IS: 2, Move: F/G, Size: MWeapons: Shoulder Cannon (S)- 35 damage x 2, 10 rounds Fear Axe (MR)- 40 damage/EN Bloody Cyclone- 150 damage, 10 EN + (V) 40 damage/EN
MAP Attacks: Shoulder Blast (I:5)- 150 damage, 20 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Shoulder Cannon 4) Dodge Cost -5 5) Limiter Off: Dodge Cost -10 and Target's Dodge Cost +3. Each turn EN -5% (of your max EN). Activation Cost depends on how soon you want to pay. Turn 1: 15 PCs; Turn 2: 10 PCs; Turn 3; 5 PCs; Turn 4 and thereafter: Free. 6) Bloody Cyclone: Target's Dodge Cost +5Purchasing Costs: 500 PCs
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Post by Eis Attacker! Ver.W on Jan 7, 2005 22:21:00 GMT -5
Head SaberStatistics: HP: 30, EN: 10, IS: 2, Move: F, Size: SWeapons: Machinegun- 5 damage, 20 rounds Small Missile (PGR)- 5 damage # 3, 8 roundsInherent Abilities: 1) Usable by anyone 2) Dodge Cost -5Purchasing Costs: 200 PCsSuper AM Wars Pilot Slots: 2
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Post by Eis Attacker! Ver.W on Jan 7, 2005 22:26:36 GMT -5
Soul Saber FFStatistics: HP: 70, EN: 40, IS: 2, Move: G, Size: LWeapons: Drill Hard Punch (P)- 30 damage Drill Craft Missile (PS)- 30 damage x 2, 8 rounds Spiral Tornado (V)- 30 damage/3 EN Blast Sword- 40 damage # 2 + 40 damage, 10 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Separate (Head Saber)Purchasing Costs: N/A. Install the Fast Fighter Frame onto Head Saber.Super AM Wars Pilot Slots: 2
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Post by Eis Attacker! Ver.W on Jan 7, 2005 22:34:09 GMT -5
Soul Saber FGStatistics: HP: 70, EN: 40, IS: 2, Move: G, Size: LWeapons: Heavy Rifle (S)- 30 damage, 10 rounds Drill Hard Punch (P)- 30 damage Drill Craft Missile (PS)- 30 damage x 2, 8 rounds Force Blaster- 30 damage x 2, 4 EN/shot Spiral Tornado (V)- 30 damage/3 ENInherent Abilities: 1) Usable by Sergeants or higher 2) Damage Received -10% 3) Separate (Head Saber)Purchasing Costs: N/A. Install the Fast Gunner Frame onto Head Saber.Super AM Wars Pilot Slots: 2
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Post by Eis Attacker! Ver.W on Jan 7, 2005 22:38:57 GMT -5
Soul Saber GFStatistics: HP: 70, EN: 40, IS: 2, Move: G, Size: LWeapons: Arm Gun- 20 damage # 2, 10 rounds Triple Cannon (SV)- 30 damage, 8 rounds Blast Sword- 40 damage # 2 + 40 damage, 10 EN/attack Buster Blaster- 150 damage, 10 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Damage Received -15% 4) Separate (Head Saber)Purchasing Costs: N/A. Install the Guard Fighter Frame onto Head Saber.Super AM Wars Pilot Slots: 2
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Post by Eis Attacker! Ver.W on Jan 7, 2005 22:47:49 GMT -5
Soul Saber GGStatistics: HP: 70, EN: 40, IS: 2, Move: G, Size: LWeapons: Heavy Rifle (S)- 30 damage, 10 rounds Triple Cannon (SV)- 30 damage, 8 rounds Force Blaster- 30 damage x 2, 4 EN/shot Buster Blaster- 150 damage, 10 EN/shot
MAP Attacks: Dread Formation (I:5)- 300 damage, 25 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Damage Received -20% 3) Separate (Head Saber)Purchasing Costs: N/A. Install the Guard Gunner Frame onto Soul Saber.Super AM Wars Pilot Slots: 2
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Post by Eis Attacker! Ver.W on Jan 7, 2005 22:57:16 GMT -5
Saber BoosterStatistics: HP: 40, EN: 20, IS: 2, Move: F, Size: SWeapons: Guidance Bomb (PR)- 10 damage, 6 rounds Twin Long Cannon (S)- 35 damage # 2, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Dodge Cost -5 3) Guidance Bomb: Target's Dodge Cost +5Purchasing Costs: 200 PCs
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Post by Eis Attacker! Ver.W on Jan 7, 2005 23:02:50 GMT -5
Super Soul Saber FFStatistics: HP: 110, EN: 60, IS: 2, Move: F/G, Size: LWeapons: Drill Hard Punch (P)- 35 damage Drill Craft Missile (PS)- 35 damage x 2, 8 rounds Twin Long Cannon (S)- 35 damage # 2, 8 rounds Spiral Typhoon (V)- 40 damage/2 EN Hyper Blast Sword (X)- 50 damage/3 ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) EN Regen 10% 4) Separate (Head Saber Booster)Purchasing Costs: N/A. You must have Head Saber, Saber Booster and the Fast Fighter Frame in your inventory. Super Soul Saber FF will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 2
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Post by Eis Attacker! Ver.W on Jan 7, 2005 23:06:35 GMT -5
Super Soul Saber FGStatistics: HP: 110, EN: 60, IS: 2, Move: F/G, Size: LWeapons: Heavy Rifle (S)- 35 damage, 10 rounds Drill Hard Punch (P)- 35 damage Drill Craft Missile (PS)- 35 damage x 2, 8 rounds Force Blaster- 35 damage x 2, 4 EN/shot Twin Long Cannon (S)- 35 damage # 2, 8 rounds Spiral Typhoon (V)- 40 damage/2 ENInherent Abilities: 1) Usable by Ensigns or higher 2) EN Regen 10% 3) Damage Received -10% 4) Separate (Head Saber Booster)Purchasing Costs: N/A. You must have Head Saber, Saber Booster and the Fast Gunner Frame in your inventory. Super Soul Saber FG will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 2
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Post by Eis Attacker! Ver.W on Jan 7, 2005 23:10:37 GMT -5
Super Soul Saber GFStatistics: HP: 110, EN: 60, IS: 2, Move: F/G, Size: LWeapons: Gatling Arm (R)- 20 damage/PC, 10 rounds Triple Impact (SV)- 35 damage, 8 rounds Twin Long Cannon (S)- 35 damage # 2, 8 rounds Hyper Blast Sword (X)- 50 damage/3 EN Ultimate Blaster- DESTROY:L2, 15 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) EN Regen 10% 4) Damage Received -15% 5) Separate (Head Saber Booster)Purchasing Costs: N/A. You must have Head Saber, Saber Booster and the Guard Fighter Frame in your inventory. Super Soul Saber GF will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 2
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Post by Eis Attacker! Ver.W on Jan 7, 2005 23:27:35 GMT -5
Super Soul Saber GFStatistics: HP: 110, EN: 60, IS: 2, Move: F/G, Size: LWeapons: Heavy Rifle (S)- 35 damage, 10 rounds Triple Impact (SV)- 35 damage, 8 rounds Force Blaster- 35 damage x 2, 4 EN/shot Twin Long Cannon (S)- 35 damage # 2, 8 rounds Ultimate Blaster- DESTROY:L2, 15 EN/shot
MAP Attacks: Dread Formation (I:5)- 500 damage, 25 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) EN Regen 10% 4) Damage Received -15% 5) Separate (Head Saber Booster)Purchasing Costs: N/A. You must have Head Saber, Saber Booster and the Guard Gunner Frame in your inventory. Super Soul Saber GG will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 2
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