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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:06:10 GMT -5
Zaku TankStatistics: HP: 40, EN: 15, IS: 4, Move: G, Size: MWeapons: Machine Cannon- 15 damage, 20 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: Machine Cannon 3) Zaku Tank cannot be used in space.Purchasing Cost: 50 PCs
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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:06:29 GMT -5
Zaku MarinerStatistics: HP: 30, EN: 15, IS: 4, Move: W/G, Size: MWeapons: SUBROC Launcher (P)- 6 damage x 2, 20 rounds Spray Missile Gun (P)- 10 damage x 3, 8 rounds Magnet Harken (M)- 15 damage, PARALYZEInherent Abilities: 1) Usable by anyone 2) Dodge Cost is 5 in sea-based battles. 3) Zaku Mariner cannot be used in space.Purchasing Cost: 70 PCs
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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:07:42 GMT -5
Char's Customized Zaku IIStatistics: HP: 40, EN: 20, IS: 4, Move: G, Size: MWeapons: Hand Grenade (PSV)- 4 damage/PC Kick (MV)- 5 damage/PC Heat Hawk (M)- 8 damage x 2 120mm Machinegun (V)- 10 damage, 15 rounds Sturmfaust (P)- 25 damage, 4 rounds 240mm Bazooka (P)- 30 damage, 6 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: 120mm Machinegun 5) Dodge Cost -7Replacement Cost: 200 PCs
*Note: Replace Zaku II S with this unit after the cost is paid.
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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:07:56 GMT -5
Garma's Customized Zaku IIStatistics: HP: 40, EN: 20, IS: 4, Move: G, Size: MWeapons: 40mm Vulcan- 2 damage x 2, 20 rounds Heat Hawk (M)- 8 damage 120mm Machinegun (V)- 10 damage, 15 rounds 280mm Bazooka (P)- 30 damage, 6 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: 40mm Vulcan, 120mm MachinegunReplacement Cost: 150 PCs
*Note: Replace Zaku II F with this unit after the cost is paid.
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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:08:11 GMT -5
Dozul's Customized Zaku IIStatistics: HP: 40, EN: 20, IS: 4, Move: G, Size: MWeapons: Giant Heat Hawk (M)- 20 damage 120mm Machinegun (V)- 10 damage, 15 rounds 280mm Bazooka (P)- 30 damage, 6 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: 120mm Machinegun 4) Damage Received -10% 5) Giant Heat Hawk: Target's Dodge Cost +5 and Target's Countercut Cost x1.5Replacement Cost: 150 PCs
*Note: Replace Zaku II F-Type with this unit after the cost is paid.
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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:13:31 GMT -5
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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:13:45 GMT -5
Johnny Raiden's Customized High Mobility Zaku IIStatistics: HP: 40, EN: 20, IS: 4, Move: G, Size: MWeapons: Heat Hawk (M)- 8 damage 120mm Machinegun (V)- 10 damage, 15 rounds Giant Bazooka (PSX)- 40 damage, 8 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: 120mm Machinegun, Giant Bazooka 5) Dodge Cost -7Replacement Cost: 200 PCs
*Note: Replace High Mobility Zaku II with this unit after the cost is paid.
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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:14:00 GMT -5
Shin Matsunaga's Customized High Mobility Zaku IIStatistics: HP: 40, EN: 20, IS: 4, Move: G, Size: MWeapons: Heat Hawk (M)- 8 damage 120mm Machinegun (SV)- 12 damage, 20 rounds 240mm Bazooka (P)- 30 damage, 4 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: 120mm Machinegun 5) Dodge Cost -7Replacement Cost: 200 PCs
*Note: Replace High Mobility Zaku II with this unit after the cost is paid.
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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:14:23 GMT -5
Ranba Ral's Customized Zaku IStatistics: HP: 35, EN: 20, IS: 4, Move: G, Size: MWeapons: Tackle (V)- 4 damage/EN Heat Hawk (M)- 8 damage 105mm Machinegun (V)- 8 damage, 15 rounds 240mm Bazooka (P)- 25 damage, 4 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: 105mm Machinegun 4) Dodge Cost -3Replacement Cost: 150 PCs
*Note: Replace Zaku I with this unit after the cost is paid.Evolution: Ranba Ral's Customized Zaku II
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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:16:23 GMT -5
Black Tri-Stars' Customized High Mobility Zaku IIStatistics: HP: 40, EN: 20, IS: 4, Move: G, Size: MWeapons: Heat Hawk (M)- 8 damage 120mm Machinegun (V)- 10 damage, 10 rounds 240mm Bazooka (P)- 30 damage, 4 rounds
Combo Attacks: Jetstream Attack- 50 damage x 3, 6 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: 120mm Machinegun 5) Dodge Cost -5 6) Jetstream Attack: Target's DC +5. Requires two allied Black Tri-Stars' Customized High Mobility Zaku IIs to execute.Replacement Cost: 200 PCs
*Note: Replace High Mobility Zaku II with this unit after the cost is paid.
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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:16:36 GMT -5
Black Tri-Stars' Customized Zaku IStatistics: HP: 30, EN: 20, IS: 4, Move: G, Size: MWeapons: Heat Hawk (M)- 8 damage 120mm Machinegun (V)- 8 damage, 20 rounds 240mm Bazooka (P)- 25 damage, 4 rounds
Combo Attacks: Jetstream Attack- 40 damage x 3, 5 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: 120mm Machinegun 4) Jetstream Attack: Target's DC +3. Requires two allied Black Tri-Stars' Customized Zaku Is to execute.Replacement Cost: 150 PCs
*Note: Replace Zaku I with this unit after the cost is paid.
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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:17:12 GMT -5
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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:17:24 GMT -5
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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:17:39 GMT -5
Heavy Reconnaisance ZakuStatistics: HP: 25, EN: 10, IS: 3, Move: G, Size: MWeapons: 120mm Machinegun- 6 damage, 10 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: 120mm Machinegun 3) Camera Gun: Forfeit your attack phase. For a single turn, Target's Dodge Cost +10 for all attacks your allies deal on target for the FIRST attack only. 2 EN/use. This ability can only be stacked with seishins.Purchasing Cost: 150 PCs
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Post by Eis Attacker! Ver.W on Oct 26, 2004 2:17:52 GMT -5
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