Post by Blaine Kodos on Dec 8, 2004 18:06:39 GMT -5
0700 hours, EST, late in the year NC 196. An Earth Forces outpost recieved a garbled transmission. Though a few moments of relative clarity were present, the voice on the other end was not able to be positively identified. However, he claimed to be a pilot from a recently destroyed station formerly near Saturn. Technicians worked hard to reconfigure the message they recieved, and came out with the following.
"Come in. Come in, Earth Federation. This is [portion unintelligle], pilot serial number [portion unintelligible]. Listen closely, as I don't have much time. Earth is in danger. Repeat, Earth is in danger. A large craft is en route, intent on conquest. They want our resources. We tried to fight them off, but they killed everyone else. Tore through their Gespensts like tissue paper. My Grungast was badly damaged, and I was captured. I broke out of jail, and recovered it. I'm going to attempt to.. fight them off. Ready an intercept force. Bring anything you can, the bigger the better. Real robots not recommended.. enemy too strong. Please, hurry.. they're almo--"
Shortly thereafter, our long-range scanners detected the craft, and it was indeed headed for Earth. Sadly, we do not know how long ago the transmission was sent. The pilot may or may not still be alive up there, so rescue is high-priority. We predict the craft is too large to fight from outside. You'll have to find a way in... good luck.
Players:
GM: Myself
Player slots: 10 + 1 Mothership + Thrudgelmir/Daizengar (Odin Ymir)
Mission:
Main Objective: Destroy the two Brothers and both Waves.
Secondary Objective: Defend the NPC.
Losing Conditions: All players and the NPC are defeated.
Rewards:
Completing Main Objective: 1000 PCs and 100 UPs for each participant.
Completing Secondary Objective: An extra 300 PCs and 30 UPs for each participant.
Losing: 70 UPs for each participant.
Terrain/Field:
Space (outside ship)
Mission Flowout:
Round 1: Players deploy, then Brothers, NPC and Wave 1
After the death of one brother: Wave 2 arrives
Other Notes:
150 PC limit for players
200 PC limit for Brothers
100 PC limit for Waves 1 and 2
Only SRs allowed (no Dress-ups); Hi-Tier and Boss class allowed. Gamemaster's personal opinion will come into play on some units. See bottom for restrictions.
All items allowed.
NPC shall be considered a Psychodriver, with 120 SP and Iron Wall.
Wave 1 and Wave 2 shall all be AI units. Classless stats apply unless otherwise noted in unit stats.
Elder Brother Dertah shall be considered a Getter Pilot, with 200 SP, Vanishing Body, Direct Attack, Hot Blood, and Spirit.
Younger Brother Regna shall be consiered a Mazinger Pilot, with 173 SP, Provoke, Substitution, Iron Wall, and Resist.
NPC starts at 75% HP, EN, and PCs. (to simulate combat prior to player arrival)
Wave 2 will vary depending on how the match is going.
Pull-Back: Mothership will have the ability to sacrifice Attack Phase to pull away from or move into the combat zone. Doing so means it cannot attack, but it cannot be attacked either. Units moving to and from Mothership must take one extra turn to reach their destination. Disable this ability if there are no player units in the combat zone.
Definate Restrictions (Those that may be debated):
No Mobile Fighters (even though they're very SR)
No Evangelions
No Orbital Frames
No Ideon
No Final Bosses
No Aura Battlers
No Masouki/Masoukishins (don't really want to put this one, but most of them are really RR)
No retheming units into humans (you're in space.)
No retheming units into RRs
No Mobile Doll System or Flash System
The following, though from RR-like series, are allowed:
Zuphiroude
SRX
Valcion (all variants)
Granzon
Gekiganger 3 (it's from Nadesico)
There are no series restrictions on Motherships. All chips are disabled. You may fight at Lt. rank. You may SAMW if your unit has the ability. Support mecha are allowed, provided they come from an SR series. (ex: TFO, Boss Borot, Cell Booster, etc)
This is the moment you've all been waiting for... again... IKE!
"Come in. Come in, Earth Federation. This is [portion unintelligle], pilot serial number [portion unintelligible]. Listen closely, as I don't have much time. Earth is in danger. Repeat, Earth is in danger. A large craft is en route, intent on conquest. They want our resources. We tried to fight them off, but they killed everyone else. Tore through their Gespensts like tissue paper. My Grungast was badly damaged, and I was captured. I broke out of jail, and recovered it. I'm going to attempt to.. fight them off. Ready an intercept force. Bring anything you can, the bigger the better. Real robots not recommended.. enemy too strong. Please, hurry.. they're almo--"
Shortly thereafter, our long-range scanners detected the craft, and it was indeed headed for Earth. Sadly, we do not know how long ago the transmission was sent. The pilot may or may not still be alive up there, so rescue is high-priority. We predict the craft is too large to fight from outside. You'll have to find a way in... good luck.
Players:
GM: Myself
Player slots: 10 + 1 Mothership + Thrudgelmir/Daizengar (Odin Ymir)
Mission:
Main Objective: Destroy the two Brothers and both Waves.
Secondary Objective: Defend the NPC.
Losing Conditions: All players and the NPC are defeated.
Rewards:
Completing Main Objective: 1000 PCs and 100 UPs for each participant.
Completing Secondary Objective: An extra 300 PCs and 30 UPs for each participant.
Losing: 70 UPs for each participant.
Terrain/Field:
Space (outside ship)
Mission Flowout:
Round 1: Players deploy, then Brothers, NPC and Wave 1
After the death of one brother: Wave 2 arrives
Other Notes:
150 PC limit for players
200 PC limit for Brothers
100 PC limit for Waves 1 and 2
Only SRs allowed (no Dress-ups); Hi-Tier and Boss class allowed. Gamemaster's personal opinion will come into play on some units. See bottom for restrictions.
All items allowed.
NPC shall be considered a Psychodriver, with 120 SP and Iron Wall.
Wave 1 and Wave 2 shall all be AI units. Classless stats apply unless otherwise noted in unit stats.
Elder Brother Dertah shall be considered a Getter Pilot, with 200 SP, Vanishing Body, Direct Attack, Hot Blood, and Spirit.
Younger Brother Regna shall be consiered a Mazinger Pilot, with 173 SP, Provoke, Substitution, Iron Wall, and Resist.
NPC starts at 75% HP, EN, and PCs. (to simulate combat prior to player arrival)
Wave 2 will vary depending on how the match is going.
Pull-Back: Mothership will have the ability to sacrifice Attack Phase to pull away from or move into the combat zone. Doing so means it cannot attack, but it cannot be attacked either. Units moving to and from Mothership must take one extra turn to reach their destination. Disable this ability if there are no player units in the combat zone.
Definate Restrictions (Those that may be debated):
No Mobile Fighters (even though they're very SR)
No Evangelions
No Orbital Frames
No Ideon
No Final Bosses
No Aura Battlers
No Masouki/Masoukishins (don't really want to put this one, but most of them are really RR)
No retheming units into humans (you're in space.)
No retheming units into RRs
No Mobile Doll System or Flash System
The following, though from RR-like series, are allowed:
Zuphiroude
SRX
Valcion (all variants)
Granzon
Gekiganger 3 (it's from Nadesico)
There are no series restrictions on Motherships. All chips are disabled. You may fight at Lt. rank. You may SAMW if your unit has the ability. Support mecha are allowed, provided they come from an SR series. (ex: TFO, Boss Borot, Cell Booster, etc)
This is the moment you've all been waiting for... again... IKE!