|
Post by Arad Baranga on Mar 2, 2005 6:06:11 GMT -5
I want to see these Boss Dressup things in action. Sooo...
Big Bad Boss Fight Applicant: Trigger Participants: Boss Dress up (Trigger) Vs. Boss Dress up (Quattro) Fight Format: 1v1 Location: Space PC Limit: 200 PCs Items: No HT Stipulations: Chips Disabled
|
|
|
Post by Trigger on Mar 2, 2005 14:07:51 GMT -5
Current Rank: LieutenantPilot Class: Headdliner [Heavy Metal]Class Details: Starting Max SP: 93Maximum SP Cap: 185UPs: 230Current SP: 185[/b] Seishin:[1] Provoke - 28 SP - During your opponents' next turn, if any opponents attack, they MUST target you. (S)-type attacks and variants thereof must target you alone and cannot be spread out to any other target. MAP-type attacks are unaffected. "Yo Mama!"[2] Flash - 12 SP - After Casting, the FRIST Attack Received is automatically dodged at no cost "Missed Sucka!"[3] Iron Wall - 32 SP - All damage received this turn is Reduced by 75%. "Gimme yer best shot!"[4] Great Effort - 16 SP - User's UP gain is doubled at the end of the battle, regardless of the result. In SAMW matches, this affects all subcharacters that are INSIDE that mech as well. "So....That's how it's done?"[5] Perserverance - 16 SP - User recovers 1/3 of maximum HP "Not down yet!."[6] Direct Attack - 16 SP - For your first attack phase this turn, your target cannot use Bunshin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If use in conjunction with (X) weapons, Only Support Defense will be disabled. The cancellation of Support Defense other secondary defenses only applies to your attacks "Got ya!"- Dodge Cost is 13. Minimum Dodge Cost is 5
- Thick Skin: Damage Reduction based on rank: Lieutenant: Damage received -25%
- Veteran: Increased Shield usage and reduced Countercut cost.
- Countercut: 1 EN or 2 PCs
- Reinforced Shields: Increases amount of shields pilot can use, based on rank: Lieutenant: 10 extra Shields
- Counterattack: Can block and attack in the same round. Usable after X turns of charging, where X is: Level 1: 5 Turns
- Defender:[/color] While Support Defending, gain Damage Received -X, where X is: Level 1: -10%
- Battle Experiance:[/color] Reduces Seishin SP costs by X, where X is: Level 1: -10% Level 2: -20%
- Heavy Metal Power: Lowers all damage received for one turn to a certain amount. Requires charging based on rank.
Lieutenant: Caps all damage receieved at 3 damage. Usable after 4 turns of chargingStarslayerStatistics: HP: 500, EN: 200, IS: 1, Move: G, Size: M, Class: BossWeapons: Speid (M) - 20 damage x 2 Blood Wave (S) - 75 damage, 4 EN Chaff Wave (S) - PARALYZE, 5 EN S-Mine (PSX) - 30 damage/EN Beam Machine Gun (BV) - 30 damage/EN Buster Faust (BS) - 150 damage x 2, 8 EN Star Destroyer (S) - DESTROY:L2, 45 EN
MAP Weapons: Buster Launcher (BI:7) - 400 damage, 45 ENFrame: Mortar Headd[/color] Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Beam Machine Gun 3) Countercut 4) Veil5) Knight's Armor (Armor): Damage reduced by 25% 6) 25% HP Regen7) Shea [Fatima]8) Bunshin (2/4)9) Beam Machine Gun: +3 to Target's Dodge Cost 10) Buster Launcher: + 5 to Target's Dodge Cost 11) Star Destroyer: Pay 20 extra EN. Star Destroyer gains "Direct Attack" for that round SheaFunction: Sidekick: Has its own SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to buy a new seishin spell. Fatima may only memorize up to a maximum of four seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten. Starting Max SP: 30, Maximum SP Cap: 100 Current UPs: 100Seishins (1/6):- Great Effort - 20 SP - User's UP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well. - None - None - None - None - None Systems Management:- -7 to Dodge Cost - -25% Damage Reduction Shield Tempering:- Damage reduction during shield usage is -75% instead. - User may negate a single PARALYZE attack with 2 shields, or a DESTROY attack with 5 shields. ----------------------------------------------------- Bounses:[1] - Daba Chip: +50% HP, EN. +25% Weapon Damage [2] - Ice Chip: +25% HP, EN, Weapon Damage [3] - Silmaril Chip: +50% HP,EN. +1 IS [4] - Hellrock Armor: Unit's inherent Damage Reduction or Armor is increased by 50% and is converted into Armor [5] - Nuclear Reactor(Real): Gains +10% EN Regan Inherant Weapon Costs: Blood Wave - 15 Points Lancer - 25 Points Buster Launcher - 50 Points
Base Points (300): Bunshin (2/4) - 50 points Veil - 30 points (Does not require Shields. Will Overwrite them.) 25% HP REGEN - 50 points Knight Armor - 20 points + 200 HP - 40 Points + 50 EN - 10 Points Star Destroyer - 30 points Buster Faust - 20 points Speid - 10 points Beam Machine Gun/CS - 30 points Saber - 10 points
Boost Points (150): Star Destoryer - 68 Points [Group 4] Add (S) to Star Destroyer [Group 6] Star Destroyer gains "Pay 20 extra EN. Boosted Single Hit Attack gains "Direct Attack" for that round
Buster Faust - 30 Points [Group 1] Add a (1) extra hit to Buster Faust
Lancer - 38 Points [Group 2] Reduce the EN cost of Lancer by 25%
Fatima Dress up [4 Points]: -7 to Dodge Cost - 2 Points -25% damage reduction - 2 PointsItems: IS1: Prop Tank
|
|
|
Post by Quattro Bajina on Mar 2, 2005 16:10:12 GMT -5
Main Pilot: Nanai Miguel Class: Gren Pilot Neo Zeon Captain SP: 160/160 Seishins: Great Effort, Flash, Hot Blood Subpilot #1: Pamela Smith Class: Psycodriver SP: 120/120 Seishins: Sure Hit, Great Effort, Iron Wall, Flash Subpilot #2: Yosuke Nichijou Class: Ninja Senshi SP: 135/135 Seishins: Flash, Resist, Accelerate Subpilot #3: Char Aznable Class: Newtype SP: 175/175 Seishins: Flash, Concentrate, Hot Blood, Raid, Direct Attack, Snipe Attack Subpilot #4: Gilbert Dullindal Class: Masoukishin Herald SP: 120/120 Seishins: Trust, Concentrate RotenKometStatistics:HP: 450, EN: 115, IS: 1, Move: F, Size: LL, Class: BossWeapons: Beam Net (S)- PARALYZE, 5 EN Side Beam Cannon (BS)- 75 damage x 4, 15 rounds Scattering Mega Particle Cannon (BSX)- 40 damage/2 EN Sub Mega Particle Cannon (S)- 150 damage x 2, 6 EN Main Mega Particle Cannon (BSV)- 60 damage/2 EN Solar Ray Cannon (S)- DESTROY:L2, EN DAMAGE, 35 ENMAP Attacks: Hyper Mega Particle Cannon (BI:5)- 225 damage, 20 ENInherent Abilities:1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Countershoot: Side Beam Cannon, Scattering Mega Particle Cannon, Main Mega Particle Cannon 4) Nanoskin Coating: 25% EN Regen 5) N-Jammer Canceller 6) Perfect Phase Shift Armor (Armor) 7) E-Field (Barrier) 8) Summon: Neo Zaku Bit x2 9) Side Beam Cannon & Main Mega Particle Cannon: Target's Dodge Cost +3 10) Hyper Mega Particle Cannon & Solar Ray Cannon: Target's Dodge Cost +5Frame Name: Gundam 300 Points Distribution: -5 Points Change Size to LL -30 Points for E-Field -45 Points for Summon Unit -50 POints for Mothership -50 Points for 25% EN Regen -30 Points for Perfect Phase Shift Armor -20 Points for Hyper Mega Particle Cannon -15 Points for Side Beam Cannon -10 Points for Beam Net -30 Points for Main Mega Particle Cannon -5 Points for +25 EN -10 Points for +50 HP 150 Boost Points Distribution: -20 Points for Solar Ray Cannon (Status Boost 1) -30 Points for Solar Ray Cannon (Status Boost 2) -13 Points for Scattering Mega Particle Cannon (Perfect Boost 3) -10 Points for Hyper Mega Particle Cannon (MAP Boost 3) -8 Points for Side Beam Cannon (High Damage/Multihit Boost 1) -11 Points for Side Beam Cannon (High Damage/Multihit Boost 2) -15 Points for Main Mega Particle Cannon (Perfect Boost 3) -23 Points for Main Mega Particle Cannon (V Boost 3) -8 Points for Sub Mega Particle Cannon (High Damage/Multihit Boost 2) -11 Points for Sub Mega Particle Cannon (Perfect Boost 3)------------------------------------------------------------------------------------- Neo Zaku BitStatistics:[/b] HP: 20, EN: 25, IS: 0, Move: F/G, Size: M, Class: SummonWeapons: Tackle (M)- 12 damage Buster Rifle (BSX)- 8 damage/EN Neo Zaku Machinegun (V)- 20 damage/EN Gwazine-Class Main Gun (S)- 90 damage x 2, 20 roundsInherent Abilities:1) Dodge cost is 14 2) Countershoot: Buster Rifle, Neo Zaku Machinegun, Gwazine-Class Main Gun 3) Nanoskin Coating: EN Regen 10%
Item: -Dummy
|
|
|
Post by Umbaglo on Mar 2, 2005 16:19:31 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Trigger Prone Time: 48 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
|
|
|
Post by Trigger on Mar 2, 2005 16:28:03 GMT -5
|
|
|
Post by Quattro Bajina on Mar 2, 2005 18:17:01 GMT -5
Regen Phase: +28 EN
Seishin Phase: Pamela: Great Effort Used
Defense Phase: Attacker: Starslayer Attacking Weapon: Big Machinegun Action Taken: Block Resource Spent: 300 HP
HP Less than 40% - Dairyoku Level 2 Activates! Damage Received -35%; Weapon Damage +100%
Summon Phase: Neo Zaku Bit x2
Attack Phase: Target: Weapon Used: Resource Spent:
Summon Attack Phase: Target: Weapon Used: Resource Spent:
Statistics: HP: 150/450 EN: 115/115 PC: 200/200 SP: Nanai: 160/160 Pamela: 100/120 Yosuke: 135/135 Char: 175/175 Gilbert: 120/120
Kiai Counter: 1/25 (+2%/-2%) Dairyoku: Level 2 Active (+100%/-35%) Weapons: Beam Net (S)- PARALYZE, 5 EN Side Beam Cannon (BS)- 75 damage x 4, 15 rounds Scattering Mega Particle Cannon (BSX)- 40 damage/2 EN Sub Mega Particle Cannon (S)- 150 damage x 2, 6 EN Main Mega Particle Cannon (BSV)- 60 damage/2 EN Solar Ray Cannon (S)- DESTROY:L2, EN DAMAGE, 35 EN
MAP Attacks: Hyper Mega Particle Cannon (BI:5)- 225 damage, 20 EN
Items: -Dummy
Seishins: Nanai: Great Effort, Flash, Hot Blood Pamela: Sure Hit, Great Effort, Iron Wall, Flash Yosuke: Flash, Resist, Accelerate Char: Flash, Concentrate, Hot Blood, Raid, Direct Attack, Snipe Attack Gilbert: Trust, Concentrate
Neo Zaku Bit 1: HP: 20/20, EN: 25/25, Gwazine Gun 20/20 Neo Zaku Bit 2: HP: 20/20, EN: 25/25, Gwazine Gun 20/20
|
|
|
Post by Trigger on Mar 2, 2005 22:02:36 GMT -5
|
|
|
Post by Quattro Bajina on Mar 3, 2005 3:31:51 GMT -5
Regen Phase: RotenKomet: +28 EN Neo Zaku Bit 1 & 2: +3 EN
Defense Phase: Attacker: Starslayer Attacking Weapon: Buster Faust x2 Action Taken: Block + E-Fieldx2 Resource Spent: 150/2*.65*.98 - 20 + 150/2*.65*.96 - 20 = 55 HP, 2 EN, 2 Kiai Counter
HP Less than 30% - Dairyoku Level 3 Activates! Damage Received -50%; Weapon Damage +200%
Attack Phase: Target: Weapon Used: Resource Spent:
Summon Attack Phase: Target: Trigger Weapon Used: Gwazine-Class Main Gun, 90 damage x4 Resource Spent: 1 round each
Statistics: HP: 95/450 EN: 113/115 PC: 200/200 SP: Nanai: 160/160 Pamela: 100/120 Yosuke: 135/135 Char: 175/175 Gilbert: 120/120
Kiai Counter: 3/25 (+6%/-6%) Dairyoku: Level 2 Active (+150%/-50%) Weapons: Beam Net (S)- PARALYZE, 5 EN Side Beam Cannon (BS)- 75 damage x 4, 15 rounds Scattering Mega Particle Cannon (BSX)- 40 damage/2 EN Sub Mega Particle Cannon (S)- 150 damage x 2, 6 EN Main Mega Particle Cannon (BSV)- 60 damage/2 EN Solar Ray Cannon (S)- DESTROY:L2, EN DAMAGE, 35 EN
MAP Attacks: Hyper Mega Particle Cannon (BI:5)- 225 damage, 20 EN
Items: -Dummy
Seishins: Nanai: Great Effort, Flash, Hot Blood Pamela: Sure Hit, Great Effort, Iron Wall, Flash Yosuke: Flash, Resist, Accelerate Char: Flash, Concentrate, Hot Blood, Raid, Direct Attack, Snipe Attack Gilbert: Trust, Concentrate
Neo Zaku Bit 1: HP: 20/20, EN: 25/25, Gwazine Gun 19/20 Neo Zaku Bit 2: HP: 20/20, EN: 25/25, Gwazine Gun 19/20
|
|
|
Post by Trigger on Mar 3, 2005 11:20:20 GMT -5
|
|
|
Post by Quattro Bajina on Mar 3, 2005 12:07:39 GMT -5
Regen Phase: RotenKomet: +28 EN Neo Zaku Bit 1 & 2: +3 EN
Defense Phase: Attacker: Starslayer Attacking Weapon: Buster Faust x2 Action Taken: Block + E-Fieldx2 Resource Spent: 150/2*.50*.94 - 20 + 150/2*.50*.92 - 20 = 30 HP, 2 EN, 2 Kiai Counter
HP Less than 20% - Dairyoku Level 4 Activates! Damage Received -65%; Weapon Damage +200%
Attack Phase: Target: Weapon Used: Resource Spent:
Summon Attack Phase: Target: Trigger Weapon Used: Gwazine-Class Main Gun, 90 damage x4 Resource Spent: 1 round each
Statistics: HP: 35/450 EN: 113/115 PC: 200/200 SP: Nanai: 160/160 Pamela: 100/120 Yosuke: 135/135 Char: 175/175 Gilbert: 120/120
Kiai Counter: 5/25 (+10%/-10%) Dairyoku: Level 4 Active (+200%/-65%) Weapons: Beam Net (S)- PARALYZE, 5 EN Side Beam Cannon (BS)- 75 damage x 4, 15 rounds Scattering Mega Particle Cannon (BSX)- 40 damage/2 EN Sub Mega Particle Cannon (S)- 150 damage x 2, 6 EN Main Mega Particle Cannon (BSV)- 60 damage/2 EN Solar Ray Cannon (S)- DESTROY:L2, EN DAMAGE, 35 EN
MAP Attacks: Hyper Mega Particle Cannon (BI:5)- 225 damage, 20 EN
Items: -Dummy
Seishins: Nanai: Great Effort, Flash, Hot Blood Pamela: Sure Hit, Great Effort, Iron Wall, Flash Yosuke: Flash, Resist, Accelerate Char: Flash, Concentrate, Hot Blood, Raid, Direct Attack, Snipe Attack Gilbert: Trust, Concentrate
Neo Zaku Bit 1: HP: 20/20, EN: 25/25, Gwazine Gun 18/20 Neo Zaku Bit 2: HP: 20/20, EN: 25/25, Gwazine Gun 18/20
|
|
|
Post by Trigger on Mar 3, 2005 20:15:09 GMT -5
|
|
|
Post by Quattro Bajina on Mar 3, 2005 22:35:33 GMT -5
Regen Phase: RotenKomet: +28 EN Neo Zaku Bit 1 & 2: +3 EN
Defense Phase: Attacker: Starslayer Attacking Weapon: Buster Faust x2 Action Taken: Block + E-Fieldx2 Resource Spent: 150/2*.35*.9 - 20 + 150/2*.35*.88 - 20 = 7 HP, 2 EN, 2 Kiai Counter
HP Less than 20% - Dairyoku Level 4 Activates! Damage Received -65%; Weapon Damage +200%
Attack Phase: Target: Weapon Used: Resource Spent:
Summon Attack Phase: Target: Trigger Weapon Used: Gwazine-Class Main Gun, 90 damage x4 Resource Spent: 1 round each
Statistics: HP: 28/450 EN: 113/115 PC: 200/200 SP: Nanai: 160/160 Pamela: 100/120 Yosuke: 135/135 Char: 175/175 Gilbert: 120/120
Kiai Counter: 7/25 (+14%/-14%) Dairyoku: Level 4 Active (+200%/-65%) Weapons: Beam Net (S)- PARALYZE, 5 EN Side Beam Cannon (BS)- 75 damage x 4, 15 rounds Scattering Mega Particle Cannon (BSX)- 40 damage/2 EN Sub Mega Particle Cannon (S)- 150 damage x 2, 6 EN Main Mega Particle Cannon (BSV)- 60 damage/2 EN Solar Ray Cannon (S)- DESTROY:L2, EN DAMAGE, 35 EN
MAP Attacks: Hyper Mega Particle Cannon (BI:5)- 225 damage, 20 EN
Items: -Dummy
Seishins: Nanai: Great Effort, Flash, Hot Blood Pamela: Sure Hit, Great Effort, Iron Wall, Flash Yosuke: Flash, Resist, Accelerate Char: Flash, Concentrate, Hot Blood, Raid, Direct Attack, Snipe Attack Gilbert: Trust, Concentrate
Neo Zaku Bit 1: HP: 20/20, EN: 25/25, Gwazine Gun 17/20 Neo Zaku Bit 2: HP: 20/20, EN: 25/25, Gwazine Gun 17/20
|
|
|
Post by Trigger on Mar 3, 2005 22:47:45 GMT -5
|
|
|
Post by Quattro Bajina on Mar 3, 2005 23:07:54 GMT -5
Seishin Phase: Pamela: Iron Wall Used
Regen Phase: RotenKomet: +28 EN Neo Zaku Bit 1 & 2: +3 EN
Defense Phase: Attacker: Starslayer Attacking Weapon: Buster Faust x2 Action Taken: Takex2 Resource Spent: 150/4*.35*.86 + 150/4*.35*.84 = 22 HP, 2 Kiai Counter
HP Less than 20% - Dairyoku Level 4 Activates! Damage Received -65%; Weapon Damage +200%
Attack Phase: Target: Trigger Weapon Used: Side Beam Cannon (BS), 266 damage x4 Resource Spent: 1 round
Summon Attack Phase: Target: Trigger Weapon Used: Neo Zaku Machinegun (V), 500 damage x2 Resource Spent: 25 EN
Statistics: HP: 6/450 EN: 115/115 PC: 200/200 SP: Nanai: 160/160 Pamela: 60/120 Yosuke: 135/135 Char: 175/175 Gilbert: 120/120
Kiai Counter: 9/25 (+18%/-18%) Dairyoku: Level 4 Active (+200%/-65%) Weapons: Beam Net (S)- PARALYZE, 5 EN Side Beam Cannon (BS)- 75 damage x 4, 14/15 rounds Scattering Mega Particle Cannon (BSX)- 40 damage/2 EN Sub Mega Particle Cannon (S)- 150 damage x 2, 6 EN Main Mega Particle Cannon (BSV)- 60 damage/2 EN Solar Ray Cannon (S)- DESTROY:L2, EN DAMAGE, 35 EN
MAP Attacks: Hyper Mega Particle Cannon (BI:5)- 225 damage, 20 EN
Items: -Dummy
Seishins: Nanai: Great Effort, Flash, Hot Blood Pamela: Sure Hit, Great Effort, Iron Wall, Flash Yosuke: Flash, Resist, Accelerate Char: Flash, Concentrate, Hot Blood, Raid, Direct Attack, Snipe Attack Gilbert: Trust, Concentrate
Neo Zaku Bit 1: HP: 20/20, EN: 0/25, Gwazine Gun 17/20 Neo Zaku Bit 2: HP: 20/20, EN: 0/25, Gwazine Gun 17/20
|
|
|
Post by Trigger on Mar 3, 2005 23:52:31 GMT -5
|
|