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Post by Umbaglo on Feb 26, 2005 18:23:15 GMT -5
"WOW. How dramatic! Let's see what we've got."
Participants/Mechs: Rooster/Heavyarms Kai, Ebanis/El Chevalier Format: 1v1 Location: Ebanis' Backyard (Terrain: Ebanis' Backyard) Limit: 150 Items: No Hi-Tier or Systems Size: Active
"Who will survive? The heat will be on!"
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Post by Rooster on Feb 26, 2005 18:32:19 GMT -5
NAME: Shinobu CLASS: Ninja Girl SP: 180 (Max 185) Skills & Abilities:Dodge Cost: 10. Minimum Dodge Cost: 5 Countercut: 1 EN or 4 PCs - Bunshin: Dodge 1 attack for free. Allowed ability usage per fight depends on rank. --Can be used 10 times per fight. - Stealth: Negate any attack (including status attacks) dealt against you for a whole turn. Has to be charged/recharged to use, and can be only used on yourself (i.e., cannot be used for Support Defense). --Can be used once every 4 turns. Senshin-Resist (20 SP) -Flash (15 SP) -Resupply (60 SP) -Direct Attack (20 SP) Gundam Heavyarms KaiStatistics: HP: 65, EN: 30 65, IS: 2, Move: G, Size: M- G-Wall Generator - Mega Generator Weapons: Vulcan- 5 damage, 20 30 rounds Machine Cannon (V)- 8 damage, 10 15 rounds Chest Gatling Gun- 8 damage # 2, 8 12 rounds Army Knife (M)- 14 damage Shoulder Homing Missiles (PGR), 20 damage, 10 15 rounds Double Beam Gatling Gun (BSV)- 12 damage x 2/EN Full Open Attack (S)- DESTROY:L1, 1 2 rounds
MAP Attacks: Micro Missiles (PI:2)- 40 damage, 3 5 rounds Full Open Attack (I:4)- DESTROY:L1, 15 PCs/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon, Chest Gatling Gun, Double Beam Gatling Gun 5) Self-DestructInstalled Chips: Ammo Enhancement Chip [x2]
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Post by Rekan Yuusha on Feb 26, 2005 19:22:38 GMT -5
Name: Xian Kenise Gundam Fighter Rank: Lieutenant Current SP: 95(90 starting)
Maximum SP Cap: 130
Skills & Abilities:
- Dodge Cost is 10. Minimum DC is 5.
- Countercut: 1 EN or 3 PCs
- Only ones able to pilot Mobile Fighters.
- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate.
To activate at Turn 1, pay 30% of your total allocated PC Limit. To activate at Turn 2, pay 20% of your total allocated PC Limit. To activate at Turn 3, pay 10% of your total allocated PC Limit. You can choose to activate at Turn 4 or thereafter for no cost.
Super/Hyper Mode is automatically activated when your HP drops below 50%.
(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25) (Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5)
Martial Arts Mastery: Gains countercut ability in any unit as long as it has at least one (M) attack. [M] type weapon damage +25%.
Seishin: 1. Iron Wall(40) 2. Flash(15) 3. Direct Attack(20) 4. 5. 6.
"Go! RENDITION, HASSHIIIN~!"
"Is anyone going to tell him this isn't the Rendition?" muttered Rekan from inside the hangar.
"Nah, just leave him be..." Frost replied, shaking her head.
Gemini unit I
Statistics: HP: 65, EN: 45, IS: 2, Move: H/G, Size: M
Weapons: [R] Sword Buster- 25 damage, 10 rounds [M] Rapier (MSV)- 16 damage/EN [R] Wind Blade Burst- 40 damage x 2, 4 EN/shot [MR] Blazing Rapier Final (X)- 22 damage/2 EN
Inherent Abilities: 1) Useable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Sword Buster 5) Bunshin (2/4)
Items: 1. MTS 2. A-Up(SC)
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Post by Umbaglo on Feb 26, 2005 19:55:38 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Rooster Prone Time: 48 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Rooster on Feb 26, 2005 20:06:07 GMT -5
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Post by Rekan Yuusha on Feb 26, 2005 20:19:33 GMT -5
"Haha! Even if this is a prototype, it isn't going to fall to such a pathetic attack...!"
Xian chuckled heartily, taking the attacks in stride.
DEFENSE PHASE:
Attacking Weapon: 12 *2 Action Taken: Taaank~ Damage Taken: 24 Resources Spent:HP
"Told you! Now fall to my wrath!"
The mech drew its rapier, then slashed twice with it, sending searing winds towards its foe.
ATTACK PHASE:
Weapon Used: Wind Blade Burst Target(s): Cute ninja girl Damage Dealt: 40 * 2 Resources Spent: 4 EN Status Effect: -
Statistics:
HP: 41/65 EN: 41/45 PCs: 150/150 SP: 95/95 Turn: 1/4 Bunshin(X): 2/2 Bunshin(Y): 0/4
Items: 1. MTS 2. A-Up(SC)
Weapons: [R] Sword Buster- 25 damage, 10 rounds [M] Rapier (MSV)- 16 damage/EN [R] Wind Blade Burst- 40 damage x 2, 4 EN/shot [MR] Blazing Rapier Final (X)- 22 damage/2 EN
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Post by Rooster on Feb 26, 2005 20:23:26 GMT -5
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Post by Rekan Yuusha on Feb 26, 2005 20:33:16 GMT -5
"Are you not listening!?"
DEFENSE PHASE:
Attacking Weapon: 12 *2 Action Taken: Taaank~ Damage Taken: 12, Super Mode, 9(12 * .75) Resources Spent:HP
HP below 50%~! Super Mode equals Activated~!
"REEEENDIITION~!"
"BURAAAAASTAAAH~!"
"Wow, his sanity didn't last long..." muttered Rekan, watching the battle on the monitors.
ATTACK PHASE:
Weapon Used: Rendition Blaster Target(s): Cute ninja girl Damage Dealt: 48(30 * 1.25 +10) * 2 Resources Spent: 4 EN Status Effect: -
Statistics:
HP: 20/65 EN: 37/45 PCs: 150/150 SP: 95/95 Active: Super Mode Bunshin(X): 2/2 Bunshin(Y): 0/4
Items: 1. MTS 2. A-Up(SC)
Weapons: [R] Sword Buster- 25 damage, 10 rounds [M] Rapier (MSV)- 16 damage/EN [R] Wind Blade Burst- 40 damage x 2, 4 EN/shot [MR] Blazing Rapier Final (X)- 22 damage/2 EN
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Post by Rooster on Feb 26, 2005 20:36:21 GMT -5
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Post by Rekan Yuusha on Feb 26, 2005 20:45:24 GMT -5
"Some ninja you are, if I've already found you!"
DEFENSE PHASE:
Attacking Weapon: 12 *2 Action Taken: Bunshin, Taaank~ Damage Taken:9(12 * .75) Resources Spent:HP, 1 Bunshin
"Ora ora ora!"
ATTACK PHASE:
Weapon Used: [MR] Rendition Saber(X) Target(s): Cute ninja girl Damage Dealt: 29(12 * 1.25 * 1.25 +10) * 5 Resources Spent: 10 EN Status Effect: -
Statistics:
HP: 11/65 EN: 27/45 PCs: 150/150 SP: 95/95 Active: Super Mode Bunshin(X): 1/2 Bunshin(Y): 2/4
Items: 1. MTS 2. A-Up(SC)
Weapons: [R] Sword Buster- 25 damage, 10 rounds [M] Rapier (MSV)- 16 damage/EN [R] Wind Blade Burst- 40 damage x 2, 4 EN/shot [MR] Blazing Rapier Final (X)- 22 damage/2 EN
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Post by Rooster on Feb 26, 2005 20:46:39 GMT -5
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Post by Rekan Yuusha on Feb 26, 2005 21:11:03 GMT -5
"Oh, my, that's a nice trick...this might be tough..."
DEFENSE PHASE:
Attacking Weapon: 12 *2 Action Taken: Bunshin, Taaank~ Damage Taken:9(12 * .75) Resources Spent:HP, 1 Bunshin
"Ora ora ora!"
ATTACK PHASE:
Weapon Used: [MR] Rendition Saber(X) Target(s): Cute ninja girl Damage Dealt: 29(12 * 1.25 * 1.25 +10) * 5 Resources Spent: 10 EN Status Effect: -
Statistics:
HP: 2/65 EN: 17/45 PCs: 150/150 SP: 95/95 Active: Super Mode Bunshin(X): 2/2 Bunshin(Y): 0/4
Items: 1. MTS 2. A-Up(SC)
Weapons: [R] Sword Buster- 25 damage, 10 rounds [M] Rapier (MSV)- 16 damage/EN [R] Wind Blade Burst- 40 damage x 2, 4 EN/shot [MR] Blazing Rapier Final (X)- 22 damage/2 EN
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Post by Rooster on Feb 26, 2005 21:15:15 GMT -5
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Post by Rekan Yuusha on Feb 26, 2005 21:40:32 GMT -5
"Grr..."
DEFENSE PHASE:
Attacking Weapon: 12 *2 Action Taken: Bunshin * 2 Damage Taken:- Resources Spent:2 Bunshin
"Ora ora ora!"
ATTACK PHASE:
Weapon Used: [MR] Rendition Saber(X) Target(s): Cute ninja girl Damage Dealt: 29(12 * 1.25 * 1.25 +10) * 5 Resources Spent: 10 EN Status Effect: -
Statistics:
HP: 2/65 EN: 7/45 PCs: 150/150 SP: 95/95 Active: Super Mode Bunshin(X): 0/2 Bunshin(Y): 2/4
Items: 1. MTS 2. A-Up(SC)
Weapons: [R] Sword Buster- 25 damage, 10 rounds [M] Rapier (MSV)- 16 damage/EN [R] Wind Blade Burst- 40 damage x 2, 4 EN/shot [MR] Blazing Rapier Final (X)- 22 damage/2 EN
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Post by Rooster on Feb 26, 2005 21:42:29 GMT -5
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