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Post by Umbaglo on Feb 15, 2005 18:23:00 GMT -5
"Let what go? Let's see what we've got."
Participants/Mechs: Radius/Maxter Gundam, Mechalomaniac/New Layzner Format: 1v1 Location: Ruins (Terrain: Ruins) Limit: 100 Items: No Hi-Tier Size: Active
"Who will survive? The heat will be on!"
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Post by Radius on Feb 15, 2005 18:24:33 GMT -5
Pilot Class: Gundam Fighter Pilot Name: The Dark Adonis Vyers SP: 90 Maximum SP Cap: 180 Skills & Abilities:Dodge Cost: 10 Minimum Dodge Cost: 5 Countercut: 1 EN or 3 PCs - Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation: Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit. To activate at Turn 2, pay 20% of your total allocated PC Limit. To activate at Turn 3, pay 10% of your total allocated PC Limit. You can choose to activate at Turn 4 or thereafter for no cost. Super/Hyper Mode is automatically activated when your HP drops below 50%.( Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25 ( Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5) - Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% SeishinsIron WallEffect: All damage recieved this turn x 1/4 SP Cost: 40 SP FlashEffect: Auto Dodge SP Cost: 15 SP [glow=red,2,300]--------------[/glow] Gundam MaxterStatistics: HP: 70 (55), EN: 40 (30), IS: 3, Move: G/H, Size: MWeapons: Gigantic Magnum- 18 (8) damage x 2, 10 rounds Fighting Knuckle (MV)- 25 (8) damage x 2/PC One-Two Punch (M)- 31 (11) damage x 2 Cyclone Punch- 44 (18) damage x 2, 3 EN/attack Burning Punch (V)- 33 (12) damage/EN Gounetsu Machine Gun Punch (SX)- 38 (15) damage/EN. Requires Super Mode to execute.
Combo Attacks: Shuffle Doumei Ken (S)- DESTROY:L3, 20 EN/attack. Requires Super Mode to execute.Inherent Abilities: 1) Mobile Fighter; Usable by Sergeants or higher 2) Shield: Move: H 3) Countershoot: Gigantic Magnum 4) Super Mode 5) Shuffle Doumei Ken: Target's Dodge Cost +20. Requires allied God Gundam (any variant), Gundam Rose, Dragon Gundam and Bolt Gundam all in Super/Hyper Mode to execute.Item Slots:1) Phase Shift Armor (FROSTING - MaullarMaullar) 2) Grapple Sensor 3) A-Up Unit (SC)[/color]
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Post by Mechalomaniac on Feb 15, 2005 18:27:58 GMT -5
Katsumi TsukaharaMartian SuccessorStarting Max SP: 75 Current Max SP: 80 Maximum SP Cap: 150 Skills & Abilities:- Dodge Cost is 13. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs - Nanomachine Implant: Activates only in a unit with IFS. Dodge Cost is 7, Countercut: 1 EN or 4 PCs. In size S or SS units, add an additional Dodge Cost -2 and target's Dodge Cost +3. Lieutenant: Countershoot. In Mothership Class units, instead of the above bonuses: damage dealt +30%, target's Dodge Cost +5, and lower DC by 5 then re-lock at the lower value. - Boson Jump: Dodge all attacks from one attack phase. Charge 1 unit for each enemy attack phase directed wholly or partly at you that is not support defended; charge 1 unit after a turn in which there is no attack directed at you that is not support defended. Private: Start with 1 use, max 1 use. Charge 7 units to regain one use. Corporal: Start with 2 uses, max 2 uses. Charge 7 units to regain one use. Sergeant: Start with 2 uses, max 2 uses. Charge 6 units to regain one use. Ensign: Start with 3 uses, max 3 uses. Charge 6 units to regain one use. Lieutenant: Start with 3 uses, max 3 uses. Charge 5 units to regain one use. - A-Class Jumper: Ignore terrain Dodge Cost penalties. Lieutenant Martian Successors only. Seishin:Hot Blood (40): All Weapon Damage x 2 for your FIRST ATTACK PHASE. This applies to (X) and other multiple-hit weapons. Accelerate (5): For a single turn, you gain: Dodge Cost -3 (Dodge Cost -5 in Mothership Class units instead; Dodge Cost still locked after bonus is applied). New LayznerStatistics: HP: 60, EN: 30, IS: 2, Size: SWeapons: Flamethrower (SV)- 7 damage/EN Grenade Launcher (PV)- 3 damage/PC Knuckle Shot (M)- 15 damage Lasered Rifle (BV)- 25 damage/EN Calf Missile (PG)- 45 damage, 2 rounds V-MAX Attack (SX)- 15 damage/EN. V-MAX System Only
MAP Attacks: V-MAX Attack (I:5)- 100 damage, 10 EN/attack. V-MAX System OnlyInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Lasered Rifle 3) Dodge Cost -3 4) V-MAX System (System) 5) Bunshin (2/4)Status: HP: 85/85 EN: 40/40 PCs: 100/100 SP: 80/80 IS1: IFS IS2: A-Up Unit (SC)
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Post by Umbaglo on Feb 15, 2005 18:28:32 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Radius Prone Time: 12 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Radius on Feb 15, 2005 18:30:46 GMT -5
Defense Phase: Attacking Weapons: - Action Taken: - Damage Taken: - Resources Spent: -
Transformation Phase: Move Set to: H
Attack Phase: Weapons Used: One-Two Punch Target: Katsumi Damage Dealt: 31 x 2 Mods: + 3 DC, x 1.5 CC Cost Resources Spent: -
Status:
HP: 70/70 EN: 40/40 SP: 90/90 PC: 100/100
Super Mode: Off (1/4) Shields: 10/10
Weapons: Gigantic Magnum: 10/10
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Post by Mechalomaniac on Feb 15, 2005 18:36:14 GMT -5
Defense Phase:
Attacking Weapons: One-Two Punch Action Taken: Boson Jump Damage Taken: 0 Resources Spent: 1 Boson CounterAttack Phase:
Weapon Used: Knuckle Shot Target: Maxter Damage Dealt: 25 Damage Resources Spent: Nil Modifiers: +3 DCStatus:
HP: 85/85 EN: 40/40 PCs: 100/100 SP: 80/80 Boson Charges: 2/3 Boson Counters: 1/5 Bunshin Charges: 2/2 Bunshin Coutners: 0/4
Items: A-Up Unit (SC) IFS
Weapons: Flamethrower (SV)- 7 damage/EN Grenade Launcher (PV)- 3 damage/PC Knuckle Shot (M)- 15 damage Lasered Rifle (BV)- 25 damage/EN Calf Missile (PG)- 45 damage, 2 rounds V-MAX Attack (SX)- 15 damage/EN. V-MAX System Only
MAP Attacks: V-MAX Attack (I:5)- 100 damage, 10 EN/attack. V-MAX System Only
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Post by Radius on Feb 15, 2005 18:37:05 GMT -5
Defense Phase: Attacking Weapons: Knuckle Shot Action Taken: CC Damage Taken: - Resources Spent: 1 EN
Attack Phase: Weapons Used: One-Two Punch Target: Katsumi Damage Dealt: 31 x 2 Mods: + 3 DC, x 1.5 CC Cost Resources Spent: -
Status:
HP: 70/70 EN: 39/40 SP: 90/90 PC: 100/100
Super Mode: Off (2/4) Shields: 10/10
Weapons: Gigantic Magnum: 10/10
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Post by Mechalomaniac on Feb 15, 2005 18:39:58 GMT -5
Defense Phase:
Attacking Weapons: One-Two Punch Action Taken: Boson Jump Damage Taken: 0 Resources Spent: 1 Boson ChargeAttack Phase:
Weapon Used: Knuckle Shot Target: Maxter Damage Dealt: 25 Damage Resources Spent: Nil Modifiers: +3 DCStatus:
HP: 85/85 EN: 40/40 PCs: 100/100 SP: 80/80 Boson Charges: 1/3 Boson Counters: 2/5 Bunshin Charges: 2/2 Bunshin Coutners: 0/4
Items: A-Up Unit (SC) IFS
Weapons: Flamethrower (SV)- 7 damage/EN Grenade Launcher (PV)- 3 damage/PC Knuckle Shot (M)- 15 damage Lasered Rifle (BV)- 25 damage/EN Calf Missile (PG)- 45 damage, 2 rounds V-MAX Attack (SX)- 15 damage/EN. V-MAX System Only
MAP Attacks: V-MAX Attack (I:5)- 100 damage, 10 EN/attack. V-MAX System Only
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Post by Radius on Feb 15, 2005 18:41:03 GMT -5
Defense Phase: Attacking Weapons: Knuckle Shot Action Taken: CC Damage Taken: - Resources Spent: 1 EN
Attack Phase: Weapons Used: One-Two Punch Target: Katsumi Damage Dealt: 31 x 2 Mods: + 3 DC, x 1.5 CC Cost Resources Spent: -
Status:
HP: 70/70 EN: 38/40 SP: 90/90 PC: 100/100
Super Mode: Off (3/4) Shields: 10/10
Weapons: Gigantic Magnum: 10/10
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Post by Mechalomaniac on Feb 15, 2005 18:44:59 GMT -5
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Post by Radius on Feb 15, 2005 18:48:35 GMT -5
Seishin Phase: Seishin Cast: Iron Wall Seishin Effect: Damage Recieved -75% SP Cost: 40
Defense Phase: Attacking Weapons: V-Max Attack Action Taken: Iron Wall + PSA Damage Taken: - Resources Spent: 1 EN
Vyers: No need to be hasty, I'm sure everything will be over soon enough.
Transformation Phase: Super Mode: On!
Attack Phase: Weapons Used: One-Two Punch Target: Katsumi Damage Dealt: 36 x 2 Mods: + 3 DC, x 1.5 CC Cost Resources Spent: -
Status:
HP: 70/70 EN: 37/40 SP: 50/90 PC: 100/100
Super Mode: ON! Shields: 10/10
Weapons: Gigantic Magnum: 10/10
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Post by Mechalomaniac on Feb 15, 2005 18:53:10 GMT -5
Degeneration Phase: PCs Degenerated: -2 PCsDefense Phase:
Attacking Weapons: One-Two Punch Action Taken: Bunshin one, take one Damage Taken: 0 Resources Spent: 1 Bunshin Charge, 23 HPAttack Phase:
Weapon Used: Lasered Rifle Target: Maxter Damage Dealt: 41 Resources Spent: 1 EN Modifiers: +6 DCStatus:
HP: 62/85 EN: 29/40 PCs: 88/100 SP: 80/80 Boson Charges: 0/3 Boson Counters: 4/5 Bunshin Charges: 0/2 Bunshin Coutners: 2/4 Stealth: 4/4
Items: A-Up Unit (SC) IFS
Weapons: Flamethrower (SV)- 7 damage/EN Grenade Launcher (PV)- 3 damage/PC Knuckle Shot (M)- 15 damage Lasered Rifle (BV)- 25 damage/EN Calf Missile (PG)- 45 damage, 2 rounds V-MAX Attack (SX)- 15 damage/EN. V-MAX System Only
MAP Attacks: V-MAX Attack (I:5)- 100 damage, 10 EN/attack. V-MAX System Only
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Post by Radius on Feb 15, 2005 18:54:59 GMT -5
Seishin Phase: Seishin Cast: Flash Seishin Effect: Auto Dodge SP Cost: 15
Defense Phase: Attacking Weapons: Lasered Rifle Action Taken: Flash Damage Taken: - Resources Spent: -
Attack Phase: Weapons Used: One-Two Punch Target: Katsumi Damage Dealt: 36 x 2 Mods: + 3 DC, x 1.875 CC Cost Resources Spent: -
Status:
HP: 70/70 EN: 37/40 SP: 35/90 PC: 100/100
Super Mode: ON! Shields: 10/10
Weapons: Gigantic Magnum: 10/10
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Post by Mechalomaniac on Feb 15, 2005 18:58:07 GMT -5
Degeneration Phase: PCs Degenerated: -2 PCsDefense Phase:
Attacking Weapons: One-Two Punch Action Taken: Bunshin 1, Take 1 Damage Taken: 0 Resources Spent: 1 Bunshin counter, 23 HPAttack Phase:
Weapon Used: Lasered Rifle Target: Maxter Damage Dealt: 41 Resources Spent: 1 EN Modifiers: +6 DCStatus:
HP: 39/85 EN: 28/40 PCs: 86/100 SP: 80/80 Boson Charges: 1/3 Boson Counters: 0/5 Bunshin Charges: 2/2 Bunshin Coutners: 0/4 Stealth: 4/4
Items: A-Up Unit (SC) IFS
Weapons: Flamethrower (SV)- 7 damage/EN Grenade Launcher (PV)- 3 damage/PC Knuckle Shot (M)- 15 damage Lasered Rifle (BV)- 25 damage/EN Calf Missile (PG)- 45 damage, 2 rounds V-MAX Attack (SX)- 15 damage/EN. V-MAX System Only
MAP Attacks: V-MAX Attack (I:5)- 100 damage, 10 EN/attack. V-MAX System Only
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Post by Radius on Feb 15, 2005 19:00:31 GMT -5
Defense Phase: Attacking Weapons: Lasered Rifle Action Taken: Shield Damage Taken: 10 Resources Spent: 1 Shield
Attack Phase: Weapons Used: Gounetsu Machine Gun Punch Target: Katsumi Damage Dealt: 45 x 5 Mods: + 3 DC Resources Spent: 5 EN
Status:
HP: 60/70 EN: 32/40 SP: 35/90 PC: 100/100
Super Mode: ON! Shields: 9/10
Weapons: Gigantic Magnum: 10/10
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