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Post by Arad Baranga on Feb 15, 2005 17:19:51 GMT -5
Takin' It To The Streets
Participants/Mecha: Kai Terra - Gespenst Mk. II, Umbaglo - Soul Gunner Format: 1v1 Location: Debris Sea: Graveyard (Ruins/Space terrain) PC Limit: 100 Items: ALL OF THEM Special: Nothing
Ruins Type: Ground Space Element: Earth Effect: Ruins: All players gain: Damage Received -35% and Dodge Cost +7. All Dodge Cost is X abilities of Grounded units in this Terrain are negated.
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Post by Arad Baranga on Feb 15, 2005 17:49:59 GMT -5
PILOT Arad BarangaClass: Personal Trooper Pilot (Martian Successor) Rank: Lieutenant Max SP: 105 Seishins:1) Mercy 2) Resist 3) Hot Blood 4) Provoke5) Resupply6) RagePilot Skills:1) Recognition (Dodge Cost -3 and Target's Dodge Cost +3. Cost depends on how soon you want to activate.) 2) Attacker3) Guts Pilot Abilities- Dodge Cost is 13. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs - Nanomachine Implant: Activates only in a unit with IFS. Dodge Cost is 7, Countercut: 1 EN or 4 PCs. In size S or SS units, add an additional Dodge Cost -2 and target's Dodge Cost +3. In Mothership Class units, instead of the above bonuses: damage dealt +30%, target's Dodge Cost +5, and lower DC by 5 then re-lock at the lower value. [/li][li] Lieutenant: Countershoot. - Evasive Maneuver: Dodge all attacks from one attack phase. Charge 1 unit for each enemy attack phase directed wholly or partly at you that is not support defended; charge 1 unit after a turn in which there is no attack directed at you that is not support defended. [/li][li] Lieutenant: Start with 3 uses, max 3 uses. Charge 5 units to regain one use. - Maneuverability: Ignore terrain Dodge Cost penalties. Lieutenant Martian Successors only. UNITGespenst Mk-IIEVO Points: 2Statistics: HP: 50, EN: 30, IS: 2, Size: MWeapons Split Missiles (PGSV)- 2 damage/PC Neo Plasma Cutter (BM)- 10 damage Mega Beam Cannon (B)- 40 damage, 12 rounds Slash Ripper (PSX)- 12 damage/2 PC Jet Magnum (V)- 10 damage/EN Jet Magnum- PARALYZE, 5 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Mega Beam Cannon 4) Beam Coating (Barrier) ITEMS1) Leen's Wing 2) Tori (Sidekick) - Courtesy of Zengar
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Post by Umbaglo on Feb 15, 2005 17:53:22 GMT -5
Name: Mystic Credenza Rank: Lieutenant Class: Psychodriver Current Max SP: 175 Maximum SP Cap: 175 Skills & Abilities:Spells: 1) Trust 2) Flash 3) Provoke 4) Iron Wall 5) N/A 6) N/A Skills: 1) N/A 2) N/A 3) N/A 4) N/A Dodge Cost is 12. Minimum Dodge Cost is 5.Countercut: 2 EN or 6 PCs Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank. Private: Usable 2 times per fight. Requires 5 turns to charge between uses. Corporal: Usable 4 times per fight. Requires 4 turns to charge between uses. Sergeant: Usable 6 times per fight. Requires 3 turns to charge between uses. Ensign: Usable 8 times per fight. Requires 2 turns to charge between uses. Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.Only ones able to activate the Nendou Field.Nendou Field: The protective powers of this barrier depend on your rank: Private: Nendou Field protects against 10 damage.[/i] Corporal: Nendou Field protects against 12 damage.[/i] Sergeant: Nendou Field protects against 15 damage.[/i] Ensign: Nendou Field protects against 17 damage.[/i] Lieutenant: Nendou Field protects against 20 damage.[/i] Name: Hilene Utsunius Rank: Lieutenant Class: Gundam Fighter Current Max SP: 180 Maximum SP Cap: 180 Skills & Abilities:Spells: 1) Iron Wall 2) Resist 3) Concentrate 4) Great Effort 5) Mercy 6) Training Skills: 1) N/A 2) N/A 3) N/A Soul GunnerStatistics: HP: 40, EN: 20, IS: 2, Move: F/G, Size: MWeapons: Wrist Vulcan (S)- 2 damage x 2, 20 rounds Cloud Saber (BM)- 12 damage x 2 Storm Rifle- 15 damage, 1 EN/shot Falcon Attack- 15 damage + (V) 20 damage/2 ENInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Wrist Vulcan, Storm Rifle 4) Dodge Cost -3Purchasing Costs: 400 PCsSuper AM Wars Pilot Slots: 2Items: 1) Psychic Generator 2) Solar Panel
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Post by Arad Baranga on Feb 15, 2005 17:56:36 GMT -5
Okay! Let's get this show on the road!
You know the rules. Keep an eye on your math. Prone once, you lose your turn. Prone twice, you die.
The initiative goes to: Kai Terra
And the prone time is: 12 Hours
Please contact myself or Umbaglo with any issues that come up pertaining to the fight that need our attention.
And with that, it's time to begin!
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Post by Arad Baranga on Feb 15, 2005 18:03:37 GMT -5
ATTACK PHASE :
Weapon Used: Jet Magnum Target: Umbagon Damage: PARALYZE Resources Spent: 5 EN Modifiers: None[/size] Statistics :
HP: 43/43 EN: 21/26 PCs: 100/100 SP: 105/105 SP (Tori): 100/100
Recognition: 20 PCs Boson Jump: 3/3 Boson Charge Units: 1/5
Weapons:
-Mega Beam Cannon (B): 12/12
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Post by Umbaglo on Feb 15, 2005 18:15:53 GMT -5
REGENERATION PHASE: EN Regenerated: 2
P.S. PHASE Seishin Used: Flash, Training, Great Effort Target: Self SP Used: 15 (Mystic), 80 (Hilene) Effect: Auto Dodge, double UPs, double evo points
DEFENSE PHASE:
Attacking Weapon #1: Jet Magnum Action Taken: Flash Damage Taken: N/A Resources Spent: 15 SP [/color] ATTACK PHASE:
Weapon Used: Falcon Attack Target(s): Kaire tracks Damage Dealt: 15 + 20 Resources Spent: 2 EN Modifiers: N/A [/color] Statistics:
HP: 40/40 EN: 18/20 SP (Mystic): 160/175 SP (Hilene): 100/180 PCs: 100 Psychic Overloads: 10/10
Weapons: Wrist Vulcan 20/20 [/color]
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Post by Arad Baranga on Feb 15, 2005 18:18:22 GMT -5
SEISHIN PHASE (Tori):
Seishin Used: Training, Great Effort Target: Self Effect: Double EVO point and UP gain at end of battle. SP Cost: 80[/size] DEFENSE PHASE:
Incoming: FLAKIN' ATTACK Action: Boson Jump Damage: 0 Resources Spent: 1 Boson Jump[/size] ATTACK PHASE :
Weapon Used: Mega Beam Cannon (B) Target: Umbagon Damage: 40 damage Resources Spent: 1 round Modifiers: None[/size] Statistics :
HP: 43/43 EN: 21/26 PCs: 100/100 SP: 105/105 SP (Tori): 20/100
Recognition: 10 PCs Boson Jump: 2/3 Boson Charge Units: 2/5
Weapons:
-Mega Beam Cannon (B): 11/12
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Post by Umbaglo on Feb 15, 2005 18:20:05 GMT -5
REGENERATION PHASE: EN Regenerated: 2
DEFENSE PHASE:
Attacking Weapon #1: Mega Beam Rifle Action Taken: Nendou Field Damage Taken: 6 Resources Spent: N/A [/color] ATTACK PHASE:
Weapon Used: Falcon Attack Target(s): Kaire tracks Damage Dealt: 15 + 20 Resources Spent: 2 EN Modifiers: N/A [/color] Statistics:
HP: 36/40 EN: 18/20 SP (Mystic): 160/175 SP (Hilene): 100/180 PCs: 100 Psychic Overloads: 10/10
Weapons: Wrist Vulcan 20/20 [/color]
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Post by Arad Baranga on Feb 15, 2005 18:23:31 GMT -5
DEFENSE PHASE:
Incoming: FLAKIN' ATTACK Action: Boson Jump Damage: 0 Resources Spent: 1 Boson Jump[/size] ATTACK PHASE :
Weapon Used: Mega Beam Cannon (B) Target: Umbagon Damage: 40 damage Resources Spent: 1 round Modifiers: None[/size] Statistics :
HP: 43/43 EN: 21/26 PCs: 100/100 SP: 105/105 SP (Tori): 20/100
Recognition: Free Boson Jump: 1/3 Boson Charge Units: 3/5
Weapons:
-Mega Beam Cannon (B): 10/12
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Post by Umbaglo on Feb 15, 2005 18:24:44 GMT -5
REGENERATION PHASE: EN Regenerated: 2
DEFENSE PHASE:
Attacking Weapon #1: Mega Beam Rifle Action Taken: Psychic Overload Damage Taken: N/A Resources Spent: 1 PO [/color] ATTACK PHASE:
Weapon Used: Falcon Attack Target(s): Kaire tracks Damage Dealt: 15 + 20 Resources Spent: 2 EN Modifiers: N/A [/color] Statistics:
HP: 34/40 EN: 18/20 SP (Mystic): 160/175 SP (Hilene): 100/180 PCs: 100 Psychic Overloads: 9/10
Weapons: Wrist Vulcan 20/20 [/color]
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Post by Arad Baranga on Feb 15, 2005 18:25:49 GMT -5
<<Arad SPECIAL!!>>
Recognition: ACTIVATED![/size] DEFENSE PHASE:
Incoming: FLAKIN' ATTACK Action: Boson Jump Damage: 0 Resources Spent: 1 Boson Jump[/size] ATTACK PHASE :
Weapon Used: Mega Beam Cannon (B) Target: Umbagon Damage: 40 damage Resources Spent: 1 round Modifiers: Target's Dodge Cost +3[/size] Statistics :
HP: 43/43 EN: 21/26 PCs: 100/100 SP: 105/105 SP (Tori): 20/100
Recognition: Free Boson Jump: 0/3 Boson Charge Units: 4/5
Weapons:
-Mega Beam Cannon (B): 9/12
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Post by Umbaglo on Feb 15, 2005 18:27:09 GMT -5
REGENERATION PHASE: EN Regenerated: 2
DEFENSE PHASE:
Attacking Weapon #1: Mega Beam Rifle Action Taken: Nendou Field Damage Taken: 6 Resources Spent: HP [/color] ATTACK PHASE:
Weapon Used: Falcon Attack Target(s): Kaire tracks Damage Dealt: 15 + 20 Resources Spent: 2 EN Modifiers: N/A [/color] Statistics:
HP: 28/40 EN: 18/20 SP (Mystic): 160/175 SP (Hilene): 100/180 PCs: 100 Psychic Overloads: 9/10
Weapons: Wrist Vulcan 20/20 [/color]
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Post by Arad Baranga on Feb 15, 2005 18:29:33 GMT -5
DEFENSE PHASE:
Incoming: FLAKIN' ATTACK Action: Block Damage: 13 Resources Spent: None[/size]
Statistics :
HP: 30/43 EN: 21/26 PCs: 100/100 SP: 105/105 SP (Tori): 20/100
Recognition: ACTIVE Boson Jump: 1/3 Boson Charge Units: 0/5
Weapons:
-Mega Beam Cannon (B): 9/12
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Post by Umbaglo on Feb 15, 2005 18:30:54 GMT -5
REGENERATION PHASE: EN Regenerated: 2
ATTACK PHASE:
Weapon Used: Falcon Attack Target(s): Kaire tracks Damage Dealt: 15 + 20 Resources Spent: 2 EN Modifiers: N/A [/color] Statistics:
HP: 28/40 EN: 18/20 SP (Mystic): 160/175 SP (Hilene): 100/180 PCs: 100 Psychic Overloads: 9/10
Weapons: Wrist Vulcan 20/20 [/color]
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Post by Arad Baranga on Feb 15, 2005 18:43:34 GMT -5
DEFENSE PHASE:
Incoming: FLAKIN' ATTACK Action: Boson Jump Damage: 0 Resources Spent: 1 Boson Jump[/size] ATTACK PHASE :
Weapon Used: Mega Beam Cannon (B) Target: Umbagon Damage: 40 damage Resources Spent: 1 round Modifiers: Target's Dodge Cost +3[/size] Statistics :
HP: 30/43 EN: 21/26 PCs: 100/100 SP: 105/105 SP (Tori): 20/100
Recognition: ACTIVE Boson Jump: 0/3 Boson Charge Units: 1/5
Weapons:
-Mega Beam Cannon (B): 8/12
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