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Post by Umbaglo on Feb 12, 2005 23:21:45 GMT -5
"Brr, it's a bit chilly here. Let's see what we've got."
Participants/Mechs: Veshin/Heavyarms, Arkady/Wing Gundam Format: 1v1 Location: Eielson Air Force Base, Alaska Limit: 150 Items: No Hi-Tier or Systems Size: Active
"Who will survive? The heat will be on!"
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Post by Veshin on Feb 12, 2005 23:27:45 GMT -5
Name: Elliot Tempest Current Rank: Lieutenant[/color] Available SP: 90
Seishins:[/b] 1. W’†/Concentrate: For one full turn, dodge cost is -5 and target's dodge cost is +5. 2. ‚Ä‚©‚°‚ñ/Mercy: If the first (including DESTROY) attack you execute this turn would defeat an enemy (reduce their HP to 0), their HP is reduced to 1 instead. [/color] Pilot Class: Psychodriver
Class Abilities - Dodge Cost: 12 - Countercut: 2 EN or 6 PCs - Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank. Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses. - Only ones able to activate the Nendou Field.- Nendou Field: The protective powers of this barrier depend on your rank: Lieutenant: Nendou Field protects against 20 damage.[/size][/color] Gundam Heavyarms
Statistics:HP: 98 (45), EN: 21 (25), IS: 3, Move: G, Size: M[/color] Weapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Chest Gatling Gun- 5 damage # 2, 8 rounds Army Knife (M)- 10 damage Shoulder Homing Missiles (PGR)- 12 damage, 10 rounds Gatling Gun (SV)- 10 damage/PC Full Open Attack (S)- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PI:2)- 30 damage, 3 rounds Full Open Attack (I:4)- DESTROY:L1, 15 PCs/attackInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon, Chest Gatling Gun, Gatling Gun 5) Dodge Cost +10 in space 6) Self-Destruct
IS1: Leen's Wing IS2: G-Wall Generator IS3: Gundarium Gamma
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Post by Arkady on Feb 12, 2005 23:31:21 GMT -5
Pilot: Arkady Class Mazinger Pilot - Dodge Cost is 27. Minimum Dodge Cost is 17. - Countercut: 3 EN or 8 PCs Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50-41% HP: Damage received -45%; Damage dealt +25% -40-31% HP: Damage received -55%; Damage dealt +50% -30-21% HP: Damage received -65%; Damage dealt +75% -20% HP and below: Damage received -75%; Damage dealt +100% Mazin Power: - Usable in units with inherent ability Mazin Power only. - After four turns, damage received -30%, weapon power +30%. - when active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY L1 attacks for 25% of max HP, DESTROY L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid. Kiai: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase. Seishin Greater Perserverence SP Cost: 40 Effect: recovers all HP Wing Gundam Statistics: HP: 40(31), EN: 30(23), IS: 3,Move: G, Size: M Weapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Beam Saber (M)- 10 damage Buster Rifle (B)- 45 damage, 3 EN/shot MAP Attacks: Buster Rifle Full Output (BI:5)- 60 damage, 3 rounds Inherent Abilities: 1) Usable by Corporals or higher 2) Shield: Bird Mode, MS Mode Only 3) Countercut: Beam Saber 4) Countershoot: Vulcan, Machine Cannon, Buster Rifle 5) Self-Destruct 6) Bird Mode: Dodge Cost -5. Only Buster Rifle and Buster Rifle Full Output are enabled. Items: IS1: Tem Ray Circuit - Max HP/EN -10% - Dodge Cost +5 - Damage Received +10% All PC Consumption at the end of the battle is 10. IS2: Leen's Wing - Max HP/EN -15% - Dodge Cost +7 - Damage Received +15% All UP gain at the end of the battle is x1.5. IS3: Blue Haro
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Post by Umbaglo on Feb 12, 2005 23:33:24 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Veshin Prone Time: 12 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Veshin on Feb 12, 2005 23:42:02 GMT -5
ATTACK PHASE: Weapon Used: Chest Gatling Gun Target: Wing Damage Dealt: 5 # 2 Resources Spent: 1 round Modifiers:Status:HP: 98/98 EN: 21/21 PCs: 150/150 SP: 90/90 Shield: 10/10 Psychic Overload: Charged!, 10/10 Remaining Weapons: Vulcan- 2 damage, 20/20 rounds Machine Cannon- 6 damage, 10/10 rounds Chest Gatling Gun- 5 damage # 2, 7/8 rounds Army Knife (M)- 10 damage Shoulder Homing Missiles (PGR)- 12 damage, 10/10 rounds Gatling Gun (SV)- 10 damage/PC Full Open Attack (S)- DESTROY:L1, 1/1 round MAP Attacks: Micro Missiles (PI:2)- 30 damage, 3 rounds Full Open Attack (I:4)- DESTROY:L1, 15 PCs/attack[/color]
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Post by Arkady on Feb 12, 2005 23:54:56 GMT -5
"Burrr it is to damn cold here!" "Haaa-ro" Seishin Phase Seishin Used: Great Effort Target: me SP Used: 20 (haro) Effect:
Defense Phase:
Attacking Weapons: Chest Gatlin Action Taken: take Damage Taken: 14 Resources Spent: hp
Potential level 1 reached Ki-ai +/- 4%
Attack Phase:
Weapon Used: Buster Cannon Target: Heavy Arms Damage Dealt: 59 Resources Spent: 3en Modifiers: none
Status:
HP: 17/31 EN: 20/23 PCs: 150 SP: 115/115 Shields: 6
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Post by Veshin on Feb 12, 2005 23:58:58 GMT -5
"You think it's cold now, you should feel it in the winter." DEFENSE PHASE: Attacking Weapons: Buster Rifle Action Taken: Psychic Overload Damage Taken: none Resources Spent: 1 P.O.ATTACK PHASE: Weapon Used: Chest Gatling Gun Target: Wing Damage Dealt: 5 # 2 Resources Spent: 1 round Modifiers:Status:HP: 98/98 EN: 21/21 PCs: 150/150 SP: 90/90 Shield: 10/10 Psychic Overload: 0/1 Charging..., 9/10 Remaining Weapons: Vulcan- 2 damage, 20/20 rounds Machine Cannon- 6 damage, 10/10 rounds Chest Gatling Gun- 5 damage # 2, 6/8 rounds Army Knife (M)- 10 damage Shoulder Homing Missiles (PGR)- 12 damage, 10/10 rounds Gatling Gun (SV)- 10 damage/PC Full Open Attack (S)- DESTROY:L1, 1/1 round MAP Attacks: Micro Missiles (PI:2)- 30 damage, 3 rounds Full Open Attack (I:4)- DESTROY:L1, 15 PCs/attack[/color]
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Post by Arkady on Feb 13, 2005 0:09:14 GMT -5
" I dont like it here got to keep moving to keep warm." "Haaa-Haaa-Haaa" "Stupid robot" *kicks haro "Haro Haro Haro" "Much better" (OOC Haro Chooses Typeless) Defense Phase:
Attacking Weapons: Chest Gatlin Action Taken: take Damage Taken: 8 Resources Spent: hp
Potential level 3 reached Ki-ai +/- 8%
Attack Phase:
Weapon Used: Buster Cannon Target: Heavy Arms Damage Dealt: 85 Resources Spent: 3en Modifiers: none
Status:
HP: 9/31 EN: 17/23 PCs: 150 SP: 115/115 Shields: 6 Auto-dodge 1/5
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Post by Veshin on Feb 13, 2005 0:13:56 GMT -5
DEFENSE PHASE: Attacking Weapons: Buster Rifle Action Taken: Block, Shield, G-Wall Damage Taken: 6 Resources Spent: 1 EN, 1 ShieldStatus:HP: 92/98 EN: 20/21 PCs: 150/150 SP: 90/90 Shield: 9/10 Psychic Overload: 1/1 Charging..., 9/10 Remaining Weapons: Vulcan- 2 damage, 20/20 rounds Machine Cannon- 6 damage, 10/10 rounds Chest Gatling Gun- 5 damage # 2, 6/8 rounds Army Knife (M)- 10 damage Shoulder Homing Missiles (PGR)- 12 damage, 10/10 rounds Gatling Gun (SV)- 10 damage/PC Full Open Attack (S)- DESTROY:L1, 1/1 round MAP Attacks: Micro Missiles (PI:2)- 30 damage, 3 rounds Full Open Attack (I:4)- DESTROY:L1, 15 PCs/attack[/color]
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Post by Arkady on Feb 13, 2005 0:18:23 GMT -5
"Haro Haro Haro Haro Haro Haro Haro..." "I liked you better when you were broken."
Potential level 3 reached Ki-ai +/- 8%
Attack Phase:
Weapon Used: Beam Saber Target: Heavy Arms Damage Dealt: 19 Resources Spent: none Modifiers: none
Status:
HP: 9/31 EN: 17/23 PCs: 150 SP: 115/115 Shields: 6 Auto-dodge 1/5
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Post by Veshin on Feb 13, 2005 0:21:14 GMT -5
DEFENSE PHASE: Attacking Weapons: Buster Rifle Action Taken: Psychic Overload Damage Taken: none Resources Spent: 1 P.OATTACK PHASE: Weapon Used: Chest Gatling Gun Target: Wing Damage Dealt: 5 # 2 Resources Spent: 1 round Modifiers:Status:HP: 92/98 EN: 20/21 PCs: 150/150 SP: 90/90 Shield: 9/10 Psychic Overload: 0/1 Charging..., 8/10 Remaining Weapons: Vulcan- 2 damage, 20/20 rounds Machine Cannon- 6 damage, 10/10 rounds Chest Gatling Gun- 5 damage # 2, 5/8 rounds Army Knife (M)- 10 damage Shoulder Homing Missiles (PGR)- 12 damage, 10/10 rounds Gatling Gun (SV)- 10 damage/PC Full Open Attack (S)- DESTROY:L1, 1/1 round MAP Attacks: Micro Missiles (PI:2)- 30 damage, 3 rounds Full Open Attack (I:4)- DESTROY:L1, 15 PCs/attack[/color]
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Post by Arkady on Feb 13, 2005 0:27:49 GMT -5
Haro Haro Haro Haro Haro Haro Haro..." *Arkady pulls out the Jackel that he barrowed from Alucard and points it at Haro"Shut up or I will shut you up!" "Ha....."
Defense Phase:
Attacking Weapons: Chest Gatlin Action Taken: take Damage Taken: 4 Resources Spent: hp
Potential level 4 reached Ki-ai +/- 10%
Attack Phase:
Weapon Used: Buster Rifle Target: Heavy Arms Damage Dealt: 99 Resources Spent: 3en Modifiers: none
Status:
HP: 5/31 EN: 14/23 PCs: 150 SP: 115/115 Shields: 6 Auto-dodge 2/5
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Post by Veshin on Feb 13, 2005 0:32:49 GMT -5
DEFENSE PHASE: Attacking Weapons: Buster Rifle Action Taken: Block, Shield, G-Wall Damage Taken: 10 Resources Spent: 1 EN, 1 ShieldStatus:HP: 82/98 EN: 19/21 PCs: 150/150 SP: 90/90 Shield: 8/10 Psychic Overload: 1/1 Charging..., 8/10 Remaining Weapons: Vulcan- 2 damage, 20/20 rounds Machine Cannon- 6 damage, 10/10 rounds Chest Gatling Gun- 5 damage # 2, 5/8 rounds Army Knife (M)- 10 damage Shoulder Homing Missiles (PGR)- 12 damage, 10/10 rounds Gatling Gun (SV)- 10 damage/PC Full Open Attack (S)- DESTROY:L1, 1/1 round MAP Attacks: Micro Missiles (PI:2)- 30 damage, 3 rounds Full Open Attack (I:4)- DESTROY:L1, 15 PCs/attack[/color]
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Post by Arkady on Feb 13, 2005 0:36:04 GMT -5
Potential level 4 reached Ki-ai +/- 10%
Attack Phase:
Weapon Used: Beam Saber Target: Heavy Arms Damage Dealt: 22 Resources Spent: none Modifiers: none
Status:
HP: 5/31 EN: 14/23 PCs: 150 SP: 115/115 Shields: 6 Auto-dodge 2/5
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Post by Veshin on Feb 13, 2005 0:39:50 GMT -5
DEFENSE PHASE: Attacking Weapons: beam saber Action Taken: CC Damage Taken: Resources Spent: 2 ENATTACK PHASE: Weapon Used: Chest Gatling Gun Target: Wing Damage Dealt: 5 # 2 Resources Spent: 1 round Modifiers:Status:HP: 82/98 EN: 17/21 PCs: 150/150 SP: 90/90 Shield: 8/10 Psychic Overload: Charged!, 8/10 Remaining Weapons: Vulcan- 2 damage, 20/20 rounds Machine Cannon- 6 damage, 10/10 rounds Chest Gatling Gun- 5 damage # 2, 4/8 rounds Army Knife (M)- 10 damage Shoulder Homing Missiles (PGR)- 12 damage, 10/10 rounds Gatling Gun (SV)- 10 damage/PC Full Open Attack (S)- DESTROY:L1, 1/1 round MAP Attacks: Micro Missiles (PI:2)- 30 damage, 3 rounds Full Open Attack (I:4)- DESTROY:L1, 15 PCs/attack[/color]
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