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Post by Shadow00X on Nov 16, 2004 18:00:56 GMT -5
Goldymarg Statistics: HP: 100, EN: 50, IS: 2, Move: G, Size: M Weapons: Tackle- 30 damage Marg Cannon- 50 damage, 10 rounds. Inherent Abilities: 1) Yuusha; Usable by Sergeants or higher 2) Damage Received -60% 3) System Change: Dodge Cost -5. Only Marg Cannon is enabled. Purchasing Costs: 400 PCs
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Post by Shadow00X on Nov 16, 2004 18:02:01 GMT -5
Mic Sounders the 13th Statistics: HP: 30, EN: 40, IS: 2, Move: F/G/H, Size: S Weapons: Tackle (M)- 4 damage Disc M (SV)- PARALYZE, 25 damage/2 EN. System Change Only Disc F- 200 damage, 15 EN/attack. System Change Only. Requires Yuusha Pilot Class to execute Solitary Wave Blazer- DESTROY:L2, 20 EN/attack. System Change Only Solitary Wave Blazer Kai (S)- DESTROY:L2, 30 EN/attack. System Change Only. Requires Yuusha Pilot Class to execute Inherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Dodge Cost is 5 3) Dodge Cost -5 4) System Change: Dodge Cost is your dodge cost and Dodge Cost -0 instead. Size is M. Disable Tackle then enable everything else. 5) Disc P: Same effects as Repair. System Change Only. 6) Disc F: Target's Dodge Cost +5 7) Solitary Wave Blazer: Target's Dodge Cost +7 8) Solitary Wave Blazer Kai: Target's Dodge Cost +10. Target's Dodge Cost +1 per extra Mic Sounders the 13th you own or allied Mic Sounders the 13th in battle (caps at +12) Purchasing Costs: 500 PCs
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Post by Shadow00X on Nov 16, 2004 18:03:01 GMT -5
Final Volfogg Statistics: HP: 45, EN: 40, IS: 3, Move: G, Size: S Weapons: Jet Wrapper (P)- PARALYZE Double Boomerang (PS)- 8 damage x 2 Silver Moon (P)- 20 damage Silver Cross (S)- 30 damage, 1 EN/attack Holographic Camouflage (X)- 15 damage/EN Inherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Mirror Coating (Barrier) 3) Bunshin (2/4) 4) Fog Camouflage (5) 5) Sanmi Ittai: Activates when HP drops to 25% or below. Change into Big Volfogg and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Usable by Yuusha only. 6) Genesic Booster: +1 IS, +10% EN Regen, +20 EN Purchasing Costs: 700 PCs Enhancement Module Chip Classification: Hi Tier - +1 IS to any 1-2 IS Unit - Unstackable - Cannot be stacked with Silmaril Chip Nuclear Reactor (Real) - +10% EN Regen - Unstackable - Cannot be stacked with inherent EN Regen. Output Boost Classification: Low Tier - +10 EN - Stackable up to 5 times Output Boost Classification: Low Tier - +10 EN - Stackable up to 5 times
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Post by Shadow00X on Nov 16, 2004 18:04:50 GMT -5
Final Big Volfogg Statistics: HP: 70, EN: 60, IS: 3, Move: G, Size: M Weapons: Jet Wrapper (P)- PARALYZE 4000 Magnum (V)- 8 damage/PC Murasame Sword (M)- 20 damage x 2 Hissatsu! Daikaiten Madan (SV)- 15 damage/PC, 4 rounds Hissatsu! Daikaiten Daimadan (S)- 150 damage, 10 EN/attack Hissatsu! Chou Bunshin Sappou (SX)- 20 damage/EN Inherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Countercut 3) Mirror Coating (Barrier) 4) Bunshin (2/5) 5) Fog Camouflage (5) 6) Melting Siren: Negates all enemy Barrier abilties for 2 turns. 15 EN/use 7) Rapid Deployment 8) Hissatsu! Daikai Tenmadan: Target's Dodge Cost +5 9) Hissatsu! Daikai Tendaimadan: Target's Dodge Cost +10 10) Genesic Booster: +1 IS, +10% EN Regen, +20 EN Purchasing Costs: Not Applicable. To acquire this unit, perform Sanmi Ittai in battle using Volfogg. Enhancement Module Chip Classification: Hi Tier - +1 IS to any 1-2 IS Unit - Unstackable - Cannot be stacked with Silmaril Chip Nuclear Reactor (Real) - +10% EN Regen - Unstackable - Cannot be stacked with inherent EN Regen. Output Boost Classification: Low Tier - +10 EN - Stackable up to 5 times Output Boost Classification: Low Tier - +10 EN - Stackable up to 5 times
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Post by Shadow00X on Nov 16, 2004 18:05:57 GMT -5
Ammo EnRyu Statistics: HP: 50, EN: 25, IS: 2, Move: G, Size: M Weapons: Melting Gun (V)- 8 damage, 23 rounds Ladder Tonfa (M)- 15 damage Melting Rifle- 25 damage, 12 rounds Pencil Launcher- 60 damage, 9 rounds :'(Chest Warmer (S)- 70 damage, 5 EN/attack Combo Attacks: Double Tonfa- 50 damage, 1 EN/attack Inherent Abilities: 1) Yuusha; Usable by Sergeants or higher 2) Mirror Shield: Reflect all attacks in a single attack phase back at its owner. 5 uses. (Tha attacks' modifiers are unchanged as if the they were targetting their owner/s instead) 3) Symmetrical Docking: Activates when HP drops to 25% or below. Change into ChoRyuJin and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires HyoRyu to be purchased to perform. Usable by Yuusha only. 4) Double Tonfa: Requires an allied HyoRyu to execute. 5) Ammo Boy: +50% Ammo Purchasing Cost: 350 PCs Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times
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Post by Shadow00X on Nov 16, 2004 18:07:01 GMT -5
HyoRyu Statistics: HP: 50, EN: 25, IS: 2, Move: G, Size: M Weapons: Freezing Gun (V)- 6 damage, 15 rounds Crane Tonfa (M)- 12 damage Freezing Rifle- 20 damage, 8 rounds Pencil Launcher- 60 damage, 6 rounds Chest Thriller (S)- PARALYZE, 70 damage, 7 EN/attack Combo Attacks: Double Tonfa- 50 damage, 1 EN/attack Inherent Abilities: 1) Yuusha; Usable by Sergeants or higher 2) Symmetrical Docking: Activates when HP drops to 25% or below. Change into ChoRyuJin and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires EnRyu to be purchased to perform. Usable by Yuusha only. 3) Double Tonfa: Requires an allied EnRyu to execute. Purchasing Cost: 350 PCs
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Post by Shadow00X on Nov 16, 2004 18:08:08 GMT -5
ChoRyuJin X Statistics: HP, 120, EN: 50, IS: 2, Move: G, Size: L Weapons: Double Gun (S)- 15 damage x 2, 15 rounds Double Rifle (S)- 20 damage x 2, 12 rounds Double Tonfa (MV)- 20 damage x 2/EN All-Out Assault (S)- 200 damage, 5 rounds Eraser Head (S)- DESTROY:L3, 1 round. Cannot be reloaded in battle. Inherent Abilities: 1) Yuusha; Usable by Lieutenants or higher 2) Damage Received -20% 3) Rapid Deployment 4) Eraser Head: Can be used to countershoot ANY type of attack (including status attacks) regardless of pilot class. 5) Ammo Efficiency: +50% Ammo Purchasing Costs: Not applicable. To acquire this unit, purchase both HyoRyu and EnRyu. ChoRyuJin will then be available for use (you can also change into this unit with HyoRyu/EnRyu with Symmetrical Docking). This is a Combined Unit. Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times
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Post by Shadow00X on Nov 16, 2004 18:12:54 GMT -5
Might Gaine (A Gift from WesleyGibson) Statistics: HP: 120, EN: 70, IS: 2, Move: G, Size: L Weapons: Mighty Vulcan (SV)- 10 damage, 20 rounds Mighty Slicer- 20 damage, 1 EN/attack Dourinken (M)- 40 damage Signal Beam (S)- 70 damage, 5 EN/attack Gatsu Ichimonjigiri- 120 damage, 10 EN/attack Combo Attacks: Double Gatsu Ichimonjigiri- 180 damage x 2, 20 EN/attack Inherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Mighty Shield: Same effects as Shield 3) Countercut 4) Gatsu Ichimonjigiri: Target's Dodge Cost +3 5) Double Gatsu Ichimonjigiri: Target's Dodge Cost +5. Requires an allied Black Might Gaine to execute. Purchasing Costs: 600 PCs
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Post by Shadow00X on Nov 16, 2004 18:14:00 GMT -5
Black Might Gaine Statistics: HP: 160, EN: 80, IS: 2, Move: G, Size: L Weapons: Black Mighty Vulcan (SV)- 12 damage, 20 rounds Black Dourinken (M)- 45 damage Black Signal Beam (S)- 80 damage, 5 EN/attack Black Gatsu Ichimonjigiri- 140 damage, 10 EN/attack Combo Attacks: Double Gatsu Ichimonjigiri- 180 damage x 2, 20 EN/attack Inherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Black Mighty Shield: Same effects as Shield 3) Countercut 4) Black Gatsu Ichimonjigiri: Target's Dodge Cost +3 5) Double Gatsu Ichimonjigiri: Target's Dodge Cost +5. Requires an allied Might Gaine to execute. Purchasing Costs: 500 PCs
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Post by Shadow00X on Nov 16, 2004 18:14:53 GMT -5
Might Kaiser Statistics: HP: 70, EN: 55, IS: 2, Move: G, Size: L Weapons: Drill Vulcan- 2 damage, 20 rounds. Drill Express/Kaiser Jet Mode Only. Plasma Laser Gun- 15 damage, 1 EN/shot. Drill Express/Kaiser Jet Mode Only. Drill Attack (V)- 20 damage/2 EN. Drill Express/Kaiser Jet Mode Only. Kaiser Hurricane (V)- 5 damage/PC Kaiser Vulcan (SV)- 8 damage, 20 rounds Kaiser Beam- 35 damage, 2 EN/attack Drill Crusher (V)- 15 damage/EN Inherent Abilities: 1) Yuusha; Usable by Sergeants or higher 2) Drill Express Mode: Damage Received -20%. Only Drill Vulcan, Plasma Laser Gun and Drill Attack enabled. 3) Kaiser Jet Mode: Dodge Cost -5 and Move: F only. Only Drill Vulcan, Plasma Laser Gun and Drill Attack enabled. Purchasing Costs: 350 PCs
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Post by Shadow00X on Nov 16, 2004 18:15:38 GMT -5
Great Might Gaine Statistics: HP: 180, EN: 90, IS: 2, Move: G, Size: L Weapons: Mighty Vulcan (SV)- 15 damage, 20 rounds Mighty Slicer- 25 damage, 1 EN/attack Great Dourinken (M)- 50 damage Signal Beam (S)- 90 damage, 5 EN/attack Makkou Karatakewari- 160 damage, 10 EN/attack Perfect Cannon (S)- DESTROY:L2, 20 EN/attack Inherent Abilities: 1) Yuusha; Usable by Lieutenants or higher 2) Countercut 3) Damage Received -20% 4) Makkou Karatakewari or Perfect Cannon: Target's Dodge Cost +5 Purchasing Costs: Purchase Might Gaine and Might Kaiser. Great Might Gaine will then be available to use.
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Post by Shadow00X on Nov 16, 2004 18:17:14 GMT -5
Dran Powered Statistics: HP: 50, EN: 20, IS: 3, Size: M Weapons: Ryugaken (M)- 30 damage Inazuma Giri- 80 damage, 2 EN/attack Inherent Abilities: 1) Yuusha; Usable by Corporals or higher 2) Countercut 3) Ougon Gattai: Activates when HP drops to 25% or below. Change into Goldran and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. You must have Gorgon in your AM account. Usable by Yuusha only. 4) Gold Power Stone Enhancement: +1 IS, +100% Damage, +100% Ammo Purchasing Costs: 450 PCs Enhancement Module Chip Classification: Hi-Tier - +1 IS to any 1-2 IS unit - Unstackable - Cannot be stacked with Silmaril Chip Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times
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Post by Shadow00X on Nov 16, 2004 18:17:52 GMT -5
Goldran Powered Statistics: HP: 80, EN: 50, IS: 3, Size: M Weapons: Shoulder Vulcan (SV)- 20 damage, 24 rounds Arm Shooter (S)- 30 damage x 2, 12 rounds Leg Buster (PS)- 40 damage x 2, 12 rounds Super Ryugaken (M)- 40 damage Ittou Ryouzan Giri- 300 damage, 10 EN/attack All-Out Attack (S)- 300 damage, 4 rounds Inherent Abilities: 1) Yuusha; Usable by Sergeants or higher 2) Countercut 3) Taikuu Gattai: Activates when HP drops to 25% or below. Change into Sky Goldran and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Sora Kage in your AM account. Usable by Yuusha only. Requires Goldran or Sky Goldran to have participated in 3 or more SimChamber battles to use. 4) Ougon Juu Gattai: Activates when HP drops to 25% or below. Change into Great Goldran and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Leon Kaiser Sora Kage in your AM account. Usable by Yuusha only. Requires Goldran or Sky Goldran to have participated in 5 or more SimChamber battles to use. 5) Rapid Deployment 6) Gold Power Stone Enhancement: +1 IS, +100% Damage, +100% Ammo Purchasing Costs: Not applicable. To acquire this unit, perform Ougon Gattai in battle using Dran. Enhancement Module Chip Classification: Hi-Tier - +1 IS to any 1-2 IS unit - Unstackable - Cannot be stacked with Silmaril Chip Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times
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Post by Shadow00X on Nov 16, 2004 18:18:21 GMT -5
Sky Goldran Powered Statistics: HP: 90, EN: 60, IS: 3, Size: M Weapons: Shoulder Vulcan (SV)- 20 damage, 24 rounds Arm Shooter (S)- 30 damage x 2, 12 rounds Leg Buster (PS)- 40 damage x 2, 12 rounds Missiles (PGS)- 50 damage x 2, 12 rounds Super Ryugaken (M)- 40 damage Shippuu Jinrai Giri- 360 damage, 15 EN/attack All-Out Attack (S)- 360 damage, 4 rounds Combo Attacks: Miracle Galactica Buster (S)- DESTROY:L2, 25 EN/attack Inherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Countercut 3) Dodge Cost -5 4) Ougon Juu Gattai: Activates when HP drops to 25% or below. Change into Great Goldran and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Leon Kaiser Sora Kage in your AM account. Usable by Yuusha only. Requires Goldran or Sky Goldran to have participated in 5 or more SimChamber battles to use. 5) Rapid Deployment 6) Miracle Galactica Buster: Target's Dodge Cost +10. Requires an allied Captain Shark, Leon Kaiser, God Silverion and Advenger to execute. 7) Golden Power Stone Enhancement: +1 IS, +100% Damage, +100% Ammo Purchasing Costs: Not applicable. To acquire this unit, perform Taikuu Gattai in battle using Goldran. Enhancement Module Chip Classification: Hi-Tier - +1 IS to any 1-2 IS unit - Unstackable - Cannot be stacked with Silmaril Chip Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times
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Post by Shadow00X on Nov 16, 2004 18:19:08 GMT -5
Great Goldran Powered Statistics: HP: 150, EN: 80, IS: 3, Size: L Weapons: Shoulder Vulcan (SV)- 30 damage, 24 rounds Arm Shooter (S)- 40 damage x 2, 12 rounds Leg Buster (PS)- 50 damage x 2, 12 rounds Missiles (PGS)- 60 damage x 2, 12 rounds Super Ryuugaken (M)- 60 damage Great Archery- 200 damage, 6 EN/attack Golden Arrow- 400 damage, 10 EN/attack All-Out Attack (S)- 400 damage, 4 round Inherent Abilities: 1) Yuusha; Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost -5 4) Damage Received -15% 5) Rapid Deployment 6) Snipe: Great Archery (+5), Golden Arrow (+10) 7) Golden Power Stone Enhancement: +1 IS, +100% Ammo, +100% Damage Purchasing Costs: Not applicable. To acquire this unit, perform Ougon Juu Gattai in battle using Goldran or Sky Goldran. Enhancement Module Chip Classification: Hi-Tier - +1 IS to any 1-2 IS unit - Unstackable - Cannot be stacked with Silmaril Chip Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times
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