|
Post by minibahamut on Jul 20, 2004 0:08:11 GMT -5
<Space for Mod Approval, Comments, etc>
MARKINGS: PASSED
DATE/TIME: Nov 26th, 2004, 08:24am
Checker: Rurounin Mao
Comments: All is Clear.
|
|
|
Post by minibahamut on Jul 20, 2004 0:45:07 GMT -5
Main Class: Getter Pilot Rank: Sergeant Rank Up Counter SC: 3/4 PA: -/- __________
Getter Pilot
Starting Max SP: 105 Current Max SP: 117 Maximum SP Cap: 210
Skills & Abilities: - Dodge Cost is 26. Minimum Dodge Cost is 15. - Countercut: 2 EN or 7 PCs Seishins: 1) Greater Perserverence Effect: User recovers all HP. Statistics: SP Cost: 40 SP 2)Flash Effect: The FIRST attack received is automatically dodged at no cost: SP Cost: 15 SP 3) 4) 5) 6)
-Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -20%; Weapon Damage +75% -40% HP and below: Damage Received -30%; Weapon Damage +150% instead -30% HP and below: Damage Received -40%; Weapon Damage +225% instead -20% HP and below: Damage Received -50%; Weapon Damage +300% instead
Makenai Ki: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -4%, Damage dealt +4% bonus. The maximum number of counters is 13. - Pay 8% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.
Open Get Specialty: Gain additional Open Get usages in Getter mechs according to your rank. Sergeant: Gain 6 additional Open Gets.
Ups: 006/236 (current/totalrecieved) Spent: 100 to buy Flash Spent: 50 to buy 5 SP Spent: 10 on Berlaps Haro Spent: 70 to buy 7 SP
Battles: 1.Soul of the Getter, Heart of the Mazinger (Getter Dragon vs Berlapsack/ Great Mazinger) - won (24 ups/ 300 PC) (SC) 2.[Bonus] Nothing Special (Frank vs Berlapsack/Überraschung) - lost (20 Ups) (SC) 3.[Bonus] Gundam Madness! (borrowed Sandrock vs Berlapsack/Deathscythe) - lost (20 Ups) (SC) 4.[Bonus] Sandrock's Last Stand (borrowed Deathscythe vs Berlapsack/Sandrock) - won (24 Ups/ 200 Pcs) (SC) 5.The Rematch that Should Not Be (Frank Vs BerlapSack/Blitz) - lost (20 Ups) (SC) 6.[Bonus] I'll Show You how it's Done. (Frank Vs BerlapSack/Frank) - lost (20 Ups) (SC) 7.[Bonus] Shin Getter vs. Grendizer: Showdown (Shin Getter 1 Vs. BerlapSack/Grendizer) - lost (20 Ups-10 went to Berlaps Pink Haro) (SC) 8.[Bonus] Shadow of Joshua (Strike vs Kai Terra/VF-1J Dagger) - lost (20 Ups) (SC) 9. Gundam vs OF! (Strike vs Kesuke/Dolores OF) - won (48 Ups) (SC) 10. [Bonus] When I Was Your Age (Strike vs Kai Terra/VF-1J Dagger) - lost (20 ups) (SC)
Evo Counters Getter Dragon to Shin Getter Dragon 1/8 SC fights Frank to Frank (Excaliber) 3/3 SC fights 250/250 PCs- (Evo'd) Strike Gundam to Strike Gundam IWSP 3/3 SC fights Bought Integrated Weapons Striker Pack Strike Gundam to RAID Strike equippable 3/5
Omake Strike: Strike Rogue 3/5 SC fights Strike: Super Strike 3/7 SC fights Strike: High Mobility Strike 0/2 Aile Strike + 0/2 Sword Strike + 0/2 Launcher Strike Gun Barrel Strike and/or Gun Barrel Striker: 105 Dagger 0/5 SC fights Strike: Strike Boxer 0/5 Sword Strike Fights Justice: G09/G10 Firearms Test-Type GuAIZ 0/5 fights (at least one each with Freedom and Justice)
Other Strike + Gunbarrel Striker: Gunbarrel Strike - Own Both
|
|
|
Post by minibahamut on Jul 20, 2004 0:51:56 GMT -5
nt
|
|
|
Post by minibahamut on Jul 29, 2004 20:16:31 GMT -5
nt
|
|
|
Post by minibahamut on Aug 7, 2004 1:05:27 GMT -5
nt
|
|
|
Post by minibahamut on Aug 18, 2004 20:28:04 GMT -5
nt
|
|
|
Post by minibahamut on Sept 7, 2004 22:58:48 GMT -5
nt
|
|
|
Post by minibahamut on Oct 2, 2004 23:07:16 GMT -5
Page 1 -Mainclass -Subclass 1 -Subclass 2 -Subclass 3 -Subclass 4 -Subclass 5 -Index -Items -Chips -Sidekicks -Shin Getter -Getter Dragon -Mazinger-Z -Archangel Page 2 -FX-550 Sky Grasper -Gunbarrel Striker -Justice Gundam -Strike Gundam -Space for Strike Rouge -Frank (Excaliber) -Escaflowne -Oreades -Boss Borot -Robot Jr. -BuCUE Tactical Recon Type -Gundam Astray Red Frame Page 3 -nothing yet Page 4 -nothing yet Page 5 -nothing yet
|
|
|
Post by minibahamut on Oct 27, 2004 2:23:16 GMT -5
Special: Coupons: free High-Tier Customization, Free Unique Bonus coupon (Obtained: Merry Christmas: From Rudolph and Dancer)Perishables:10 Repair Kits- Restores HP Completely 10 9 Propellent Tanks- Restores EN Completely 10 Reloaders- Restores ammo completely Received from "Simulation Chamber Food Drive" 2 OVA's Croquette- Restores 20 of user's SP Cecily's Bun- Restores 50 of user's SP Mother's Stew- Restores 100 of user's SP Yurika's Stir Fry- Restores 100 of user's SP. Lose ALL attack phases for two turns. Dodge Cost +10, damage received +25% and all non-dodge/seishin resource usage x 2 for a single turn. Installables:Armor:Chogokin New Z Function: Equipped unit gains: Damage Received -40%. (All attacks are now 0.6x their current value) Mid-Tier Gundarium Beta Function: Equipped Unit's HP: +40 Item Statistics: Type: Installable Class: External Armor, Stackable System:Flash System: (Mid Tier) Equipped Unit gains Flash System. Barrier:G-Wall Generator Function: Equipped Unit gains Gravity Wall. Mid-Tier Inertial Canceller Generator Function: Equipped Unit gains Inertial Canceller. High Tier Sidekicks/Customs/misc:Other:Grapple Sensor Function: All Type weapons: Damage +50%, Target's Dodge Cost +3 and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons. Item Statistics: Type: Installable Class: Other Aile Strike Pack Function: Converts Strike Gundam to Aile Strike Gundam. Converts Strike Rouge to Aile Strike Rouge. Converts FX-550 Sky Grasper to Aile Sky Grasper. Item Statistics: Type: Installable Class: Customize Module Sword Strike Pack Function: Converts Strike Gundam to Sword Strike Gundam. Converts Strike Rouge to Sword Strike Rouge. Converts FX-550 Sky Grasper to Aile Sky Grasper. Item Statistics: Type: Installable Class: Customize Module Launcher Strike Pack Function: Converts Strike Gundam to Launcher Strike Gundam. Converts Strike Rouge to Launcher Strike Rouge. Converts FX-550 Sky Grasper to Aile Sky Grasper. Item Statistics: Type: Installable Class: Customize Module Integrated Weapons Striker Pack Function: Converts Strike Gundam to Strike Gundam IWSP. Converts Strike Rouge to Strike Rouge IWSP. Converts Duel Gundam Assault Shroud to Duel Gundam Tyrant. Item Statistics: Type: Installable Class: Customize Module Power Loader Function: Converts Gundam Astray Red Frame to Gundam Astray Red Frame (Power Loader) Item Statistics: Type: Installable Class: Customize Module Obtained From: Junkyard Giveaway 3/05 Gundam Astray Red Flight Unit Function: Converts Gundam Astray Red Frame to Gundam Astray Red Frame (Flight Unit). Item Statistics: Type: Installable Class: Customize Module Obtained From: Junkyard Giveaway 3/05 Dual Tesla Drive (Quantity 2) Function: Equipped unit gains: Dodge Cost -10 Item Statistics: Type: Installable Class: Propulsion; Mid-Tier Assault Shroud Function: Converts Duel Gundam to Duel Gundam Assault Shroud. Item Statistics: Type: Installable Class: Customize Module Large Magazine Function: Equipped Unit gains 1.5x ammo carrying capacity for all weapons only. (For example, a weapon that has 8 rounds will now have 12 with this item equipped.) Item Statistics: Type: Installable Class: Other; Mid-Tier A-Up Unit (SC) (Quantity 2) Function: Equipped unit gains: HP +25 EN +10 All Weapon Damage +10 Item Statistics: Type: Installable Class: Stackable; Mid-Tier Hybrid Dual Sensor Function: All Type weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons. Item Statistics: Type: Installable Class: Other
|
|
|
Post by minibahamut on Oct 27, 2004 2:30:45 GMT -5
Enhancement Module Chip (Three) Classification: High-tier Effects: - permanently adds 1 IS to unit Restrictions: - can only be installed to units with 1-2 item slots - can only be installed on a unit once - cannot be installed on a unit that has already been upgraded by the Silmaril Chip Obtained In December Give-away 04, Third received from Kesuke Placed on:Shin Getter 1, Archangel, Justice Gundam Ammo Capacity Augmentation (Two) Classification: Mid-tier Effects: - permanently increase all by ammo by 25% Restrictions: - can only be installed up to four times on any unit Obtained In December Give-away 04 Both on Archangel Assault Boost Chip (Two) Classification: Mid-tier Effects: - permanently increase all weapon damage by 25% Restrictions: - can only be installed up to four times on any unit Obtained In December Give-away 04 Both on Justice Gundam Prism Armor (Three) Classication: High-tier Effects: - installed unit gains Prism Armor (Armor): Damage received -30% and HP +30% Restrictions: - can only be installed on units without any form of damage reduction or armor - cannot be installed on units that transform, combine or evolve into units that have any form of general damage reduction or armor (i.e. inherent DR that has no specific name or is not acquired from a specific system) - cannot be installed on units with Hellrock Armor Obtained In December Give-away 04, Third Received from Kesuke Placed on: Escaflowne, Oreades, and Sky Grasper Hellrock Armor (Two) Classification: High-tier Effects: Hellrock Armor does either one of the following: - Unit's inherent Damage Reduction or Armor is increased by 50% and is converted into Armor - If the unit has a fixed-value reduction Armor (such as Phase Shift Armor) and does not have any inherent Damage Reduction, then it gains Damage Reduced -25% - If the unit has a fixed-value reduction Armor (such as Phase Shift Armor) and does have inherent Damage Reduction, then that reduction is increased by 15%. Restrictions: - can only be installed on units that have inherent armor or damage reduction except DR that comes from specific inherent abilities like Skill of the Sword Saint or from inherent systems. - cannot be installed on units that evolve, combine or transform into units that do not have armor or damage reduction - cannot be installed in units with Prism Armor Obtained In December Give-away 04 Placed on: Archangel, Justice Gundam Nuclear Reactor (Real) (Two) Classification: High-tier Effects: - installed unit gains EN regen: 10% Restrictions: - cannot be installed on units that already have EN regen or units that have both HP and EN regen - can only be installed on any unit once Obtained In December Give-away 04 Placed on: Archangel, Justice Gundam Armor Plate (Two) Classification: Low-tier Effects: - increase unit's HP by 10 Restrictions: - can only be installed on any unit five times Obtained In December Give-away 04 Both on Justice Gundam Output Boost (Two) Classification: Low-tier Effects: - increase unit's EN by 10 Restrictions: - can only be installed on any unit five times Obtained In December Give-away 04 Both on Justice Gundam
|
|
|
Post by minibahamut on Jan 31, 2005 6:10:54 GMT -5
Tori (Mid Tier Sidekick) Starting Max SP: 100, Maximum SP Cap: 100 Seishins (0/4): -none -none -none -none
Friendship: - A player with Tori equipped may donate Perishable Items, HP, EN or any amount of PCs to one target ally. You may not donate more resources than you currently have in the battle. If a Perishable Item is donated, its effect is instantly used. This ability is performed during the Item Phase.
|
|
|
Post by minibahamut on Jan 31, 2005 7:19:35 GMT -5
Shin Getter-1Statistics: HP: 120, EN: 80, IS: 2(3), Move: F/G, Size: L, Class: Hi-TierWeapons: Tomahawk Lancer (P)- 25 damage Getter Scythe (MSV)- 8 damage/PC Head Getter Beam- 30 damage, 1 EN/attack Getter Tomahawk (M)- 50 damage Torso Getter Beam (V)- 25 damage/3 EN Shin Shine Spark- 120 damage, 10 EN/attack. Requires Getter Pilot Class to execute. Shin Getter Change Attack - 75 damage x 3, 20 EN/attack. Requires Getter Pilot Class to execute. Stoner Sunshine- 250 damage, 25 EN/shot. Requires Getter Pilot Class to execute. Getter Final Crush- DESTROY:L2, 30 EN/attack. Requires Getter Pilot Class to execute.
Combo Attacks: Final Getter Beam (S)- 500 damage, 10 EN/attack, Barrier Pierce Stoner Homerun- 800 damage, 25 EN/attack. Requires Getter Pilot Class to execute. Final Getter Tomahawk- DESTROY:L2, 30 EN/attack. Stoner Sun Shine Spark- DESTROY:L2, 30 EN/shot. Requires Getter Pilot Class to execute. Final Dynamic Special (S)- DESTROY:L3, 30 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP/EN Regen 10% 4) Open Get 5) Change to Shin Getter-2 6) Change to Shin Getter-3 7) Final Getter Beam: Requires an allied Shin Dragon to execute. 8) Final Getter Tomahawk: Target's Dodge Cost +10. Requires an allied Shin Dragon to execute. 9) Stoner Sun Shine Spark: Target's Dodge Cost +10, Requires an allied Getter Dragon to execute. 10) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special. 11) Stoner Homerun: Target's Dodge Cost +10. Requires an allied Gunbuster to execute.Purchasing Cost: 950 PCsSuper AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Getter-2 is performed; Switch main pilot to third character when Change to Getter-3 is performed.)Shin Getter-2Statistics: HP: 120, EN: 80, IS: 2(3), Move: G, Size: L, Class: Hi-TierWeapons: Drill Missile (PG)- 30 damage, 10 rounds Plasma Drill Hurricane- 45 damage, 2 EN/attack Drill Hurricane (V)- 15 damage/EN Shin Getter Change Attack- 75 damage x 3, 20 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) HP/EN Regen 10% 3) Dodge Cost -5 4) Open Get 4) Shin Mach Special 5) Burrow 7) Change to Shin Getter-1 8) Change to Shin Getter-3Purchasing Costs: Not Applicable. Purchase Shin Getter-1 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-1 is performed; Switch main pilot to third character when Change to Getter-3 is performed.)Shin Getter-3Statistics: HP: 120, EN: 80, IS: 2(3), Move: W/G, Size: L, Class: Hi-TierWeapons: Getter Homing Missile (PG)- 40 damage, 10 rounds Hammer Punch (M)- 60 damage Missile All-Out Attack (GS)- 150 damage, 3 rounds Daisetsuzan Oroshi Nidan Gaeshi (V)- 20 damage/EN. Requires Getter Pilot Class to execute. Shin Getter Change Attack- 75 damage x 3, 20 EN/attack. Requires Getter Pilot Class to execute. Inherent Abilities: 1) Usable by Lieutenants or higher 2) HP/EN Regen 10% 3) Dodge Cost +5 4) Damage Received -25% 5) Open Get 6) Change to Shin Getter-1 7) Change to Shin Getter-2Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-1 is performed; Switch main pilot to second character when Change to Getter-2 is performed.)Chipped stats in ()'s Chips: Enhancement Module Chip +1 IS
|
|
|
Post by minibahamut on Jan 31, 2005 7:21:59 GMT -5
Getter DragonStatistics: HP: 80, EN: 40, IS: 2, Move: F/G, Size: LWeapons: Getter Razor (M)- 14 damage Double Tomahawk Boomerang (PS)- 8 damage x 4 Double Tomahawk (M)- 20 damage x 2 Getter Laser Cannon- 40 damage, 8 rounds Getter Beam- 60 damage, 4 EN/shot Shine Spark- 100 damage, 10 EN/shot. Requires Getter Pilot Class to execute. Getter Change Attack- 60 damage x 3, 15 EN/attack. Requires Getter Pilot Class to execute.
Combo Attacks: Double Getter Tomahawk (MS)- 20 damage x 2, 4 EN/attack Double Getter Beam (S)- 50 damage x 2, 8 EN/shot Triple Getter Beam (S)- 75 damage x 3, 12 EN/shot Stoner Sun Shine Spark- DESTROY:L2, 30 EN/shot. Requires Getter Pilot Class to execute. Final Dynamic Special (S)- DESTROY:L3, 30 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Open Get 4) Change to Getter Liger 5) Change to Getter Poseidon 6) Double Getter Tomahawk: Requires an allied Getter-Q or Getter-1 to execute. 7) Double Getter Beam: Requires an allied Getter-Q or Getter-1 to execute. 8) Triple Getter Beam: Requires an allied Getter-Q and Getter-1 to execute. 9) Stoner Sun Shine Spark: Target's Dodge Cost +10, Requires an allied Shin Getter-1 to execute. 10) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special.Purchasing Cost: 450 PCsSuper AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Getter Liger is performed; Switch main pilot to third character when Change to Getter Poseidon is performed.)Evolution: Shin Getter DragonOmake: Gekiganger IIIGetter LigerStatistics: HP: 80, EN: 40, IS: 2, Move: G, Size: LWeapons: Drill Arm (V)- 10 damage/EN Liger Missile (P)- 20 damage, 8 rounds Chain Attack- 40 damage Getter Change Attack- 60 damage x 3, 15 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost -5 3) Open Get 4) Mach Special: Dodge a single attack; 10 uses 5) Burrow 6) Change to Getter Dragon 7) Change to Getter PoseidonPurchasing Costs: Not Applicable. Purchase Getter Dragon and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter Dragon is performed; Switch main pilot to third character when Change to Getter Poseidon is performed.)Getter PoseidonStatistics: HP: 80, EN: 40, IS: 2, Move: W/G, Size: LWeapons: Punch (M)- 30 damage Strong Missile (PG)- 40 damage, 6 rounds Getter Cyclone (S)- PARALYZE, 60 damage, 3 EN/shot Daisetsusan Oroshi (V)- 10 damage/EN. Requires Getter Pilot Class to execute. Finger Net (P)- PARALYZE Getter Change Attack- 60 damage x 3, 15 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost +5 3) Damage received -25% 4) Open Get 5) Change to Getter Dragon 6) Change to Getter LigerPurchasing Costs: Not Applicable. Purchase Getter Dragon and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter Dragon is performed; Switch main pilot to second character when Change to Getter Liger is performed.)
|
|
|
Post by minibahamut on Jan 31, 2005 15:49:49 GMT -5
Mazinger-Z
Statistics: HP: 100, EN: 40, IS: 2, Move: F/G, Size: M
Weapons: :-/1) Drill Missile (PV)- 3 damage/PC :-/2) Missile Punch (PG)- 5 damage, 99 rounds :-[3) Southern Cross Knife (MV)- 5 damage/PC :-[4) Rei Dou Beam- 6 damage, PARALYZE, 1 EN/shot :-[5) Koushiryoku Beam- 8 damage, 1 EN/shot :-[6) Rocket Punch (P)- 13 damage :-[7) Iron Cutter (P)- 18 damage :-[8) Scrander Cutter- 35 damage :-/9) Rust Hurricane- 45 damage, 2 EN/shot :-[10) Breast Fire (S)- 100 damage, 5 EN/attack :-[11) Daisharin Rocket Punch (S)- 40 damage x 2, 5 EN/attack. Requires Mazinger Pilot Class to execute. :-[12) Enhanced Rocket Punch- 160 damage, 1 round. Requires Mazinger Pilot Class to execute.
Combo Attacks: :-[1) Double Burning Fire (S)- 150 damage, 10 EN/shot :-[2) Double Mazinger Blade (MS)- 30 damage x 2, 1 EN/attack :-[3) Double Mazinger Punch (PS)- 40 damage x 2, 2 EN/attack :-[4) Triple Mazinger Punch (PS)- 40 damage x 3, 3 EN/attack :-[5) Mazinger Tornado (S)- 200 damage, 15 EN/attack :-[6) F Dynamic Special (S)- DESTROY:L3, 30 EN/attack, Requires Mazinger Pilot Class to execute.
Inherent Abilities: 1) Usable by Sergeants or higher 2) Chogokin Z (Armor): Damage Received -20%. 3) Mazin Power 4) Daisharin Rocket Punch or Enhanced Rocket Punch: Negates armor abilities in target. 5) Double Burning Fire: Requires an allied Great Mazinger/(GB) to execute. 6) Double Mazinger Blade: Requires an allied Great Mazinger/(GB) to execute. 7) Double Mazinger Punch: Requires an allied Great Mazinger/(GB) or Grendizer to execute. 8) Triple Mazinger Punch: Requires an allied Great Mazinger/(GB) and Grendizer to execute. 9) Mazinger Tornado: Target's Dodge Cost +5. Requires an allied Great Mazinger/(GB) and Grendizer to execute. 10) F Dynamic Special: Target's Dodge Cost +10. Requires an allied Great Mazinger/(GB), Grendizer and Shin Getter 1 to execute.
Received 8/18/04 Thanks Aslan!
|
|
|
Post by minibahamut on Jan 31, 2005 15:50:35 GMT -5
Archangel
Statistics: HP: 350, EN: 150, IS: 1(2), Move: F/W, Size: LL
Weapons: :-/Igelstellung- 10 damage, 20(30) rounds :-/Hell Dart (PGSV)- 10 damage/PC :-/Valient (SV)- 15 damage, 20(30) rounds :-/Corinthos (PGSV)- 30 damage, 20(30) rounds :-/Gottfried (BS)- 100 damage, 20(30) rounds :-/Lohengrin (S)- 150 damage, 20 EN/attack
Inherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Countershoot: Igelstellung 4) Laminate Armor (Armor) 5) Anti-Beam Flares (6) EN regen: 10%) (7) Damage Reduced -25%) Purchasing Cost: 1450 PCs
Chipped stats in ()'s Chips: Enhancement Module Chip Ammo Capacity Augmentation Ammo Capacity Augmentation Nuclear Reactor (Real) Hellrock Armor
|
|