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Post by Mechalomaniac on Nov 18, 2004 11:02:38 GMT -5
Kakuseijin #1 (AP Mode)Statistics: HP: 100, EN: 40, IS: 3, Move: G, Size: MWeapons: Punch (M)- 15 damageInherent Abilities: 1) Usable by Sergeants or higher 2) Analyze 3) Repair 4) Resupply 5) Change to Kakuseijin #1 (AV Mode) 6) Dodge Cost is 5 in water terrainPurchasing Cost: 350 PCsSuper AM Wars Pilot Slots: 2 (Switch main pilot to second character when Change to Kakuseijin #1 (AV Mode) is performed.) Kakuseijin #1 (AV Mode)Statistics: HP: 100, EN: 40, IS: 3, Move: G, Size: MWeapons: Punch (M)- 15 damage Synapse Dangeki - Shoot- PARALYZE, 30 damage, 2 EN/attack Synapse Dangeki - Melee- 40 damage, 3 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Change to Kakuseijin #1 (AP Mode) 3) Dodge Cost is 5 in water terrainPurchasing Cost: Not Applicable. Purchase Kakuseijin #1 (AP Mode) and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 2 (Switch main pilot to first character when Change to Kakuseijin #1 (AP Mode) is performed.) Kakuseijin #1 (w/Grianoid) (AP Mode)Statistics: HP: 120, EN: 50, IS: 2, Move: F/G, Size: MWeapons: Punch (M)- 20 damageInherent Abilities: 1) Usable by Ensigns or higher 2) EN Regen 15% 3) Dodge Cost -5 4) Analyze 5) Repair 6) Resupply 7) Change to Kakuseijin #1 (w/Grianoid) (AV Mode) 8) Dodge Cost is 5 in water terrainPurchasing Cost: No applicable. To acquire this unit, install the Grianoid on Kakuseijin #1. Kakuseijin #1 (w/Grianoid) will then be available to use.Super AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Kakuseijin #1 (w/Grianoid) (AV Mode) is performed.)Kakuseijin #1 (w/Grianoid) (AV Mode)Statistics: HP: 120, EN: 50, IS: 2, Move: F/G, Size: MWeapons: Punch (M)- 20 damage Synapse Dangeki - Shoot- PARALYZE, 35 damage, 2 EN/attack Synapse Dangeki - Melee- 50 damage, 3 EN/attack Synapse Dangeki - Full Power (V)- 75 damage, 5 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) EN Regen 15% 3) Dodge Cost -5 4) Change to Kakuseijin #1 (w/Grianoid) (AP Mode) 5) Dodge Cost is 5 in water terrainPurchasing Cost: Not Applicable. Acquire Kakuseijin #1 (w/Grianoid) (AP Mode) and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Kakuseijin #1 (w/Grianoid) (AP Mode) is performed.) Battle Record:Beat Up Umbaglo's AM 2 Battle ThemeUnyontana - Yume no Kakera
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Post by Mechalomaniac on Nov 28, 2004 13:43:45 GMT -5
Great Mazinger (GB)Statistics: HP: 130, EN: 50, IS: 2, Move: F/G, Size: MWeapons: Navel Missile (PV)- 4 damage/PC Great Typhoon (V)- 6 damage/EN Great Boomerang (PS)- 8 damage x 2 Scrander Cutter- 15 damage Mazinger Blade (M)- 20 damage Back Spin Kick (M)- 25 damage Knee Impulse Kick- 35 damage, 1 EN/attack Atomic Punch (P)- 40 damage Drill Pressure Punch (P)- 55 damage, 1 EN/attack Breast Burn (S)- 80 damage, 4 EN/shot Thunder Break (S)- 130 damage, 10 EN/shot. Requires Mazinger Pilot Class to execute. Great Booster- 160 damage, 1 round. Requires Mazinger Pilot Class to execute.
Combo Attacks: Double Burning Fire (S)- 150 damage, 10 EN/shot Double Mazinger Blade (MS)- 30 damage x 2, 1 EN/attack Double Mazinger Punch (PS)- 40 damage x 2, 2 EN/attack Double Lightning Buster (S)- 250 damage, 12 EN/shot. Requires Mazinger Pilot Class to execute. Triple Mazinger Punch (PS)- 40 damage x 3, 3 EN/attack Mazinger Tornado (S)- 200 damage, 15 EN/attack. Requires Mazinger Pilot Class to execute. F Dynamic Special (S)- DESTROY:L3, 30 EN/attack. Requires Mazinger Pilot Class to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Chogokin Nu-Z (Armor) 4) Great Booster: Dodge Cost -7. If Great Booster ammo is 0, disable this ability. 5) Mazin Power 6) Double Burning Fire: Must have an allied Mazinger Z to execute. 7) Double Mazinger Blade: Requires an allied Mazinger Z to execute. 8) Double Mazinger Punch: Requires an allied Mazinger Z or Grendizer to execute. 9) Triple Mazinger Punch: Requires an allied Mazinger Z and Grendizer to execute. 10) Double Lightning Buster: Target's Dodge Cost +5. Requires an allied Grendizer to execute. 11) Mazinger Tornado: Target's Dodge Cost +5. Requires an allied Mazinger Z and Grendizer to execute. 12) 12) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 3 SimChamber battles. Great Mazinger (GB) will then replace the original Great Mazinger.
Hangar Resale Value: 350 PCsEvolution Counters: Mass Produced Great: [X] [ ] [ ] [ ] [ ] Battle Recrod:Team Effort Series #26 Battle Theme:Ichiro Mizuki – Ore wa Great Mazinger
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Post by Mechalomaniac on Nov 30, 2004 0:43:14 GMT -5
Gaia Gear Alpha (Man-Machine Mode)
Statistics:HP: 65, EN: 40, IS: 2, Size: M, Move: F/G, Class: Hi-Tier[/color] Weapons: 20mm Gatling Gun- 2 damage x 2, 30 (20) rounds. Flight Mode Only. Quad Rocket Launcher (PSV)- 3 damage x 2/PC. Flight Mode Only. Grenade Launcher (PV)- 6 damage/PC Cluster Bomb (SV)- 10 damage/PC, 6 (4) rounds. Flight Mode Only. Small Beam Gun (B)- 12 damage, 30 (20) rounds Beam Saber (BM)- 14 damage Beam Rifle (B)- 16 damage, 15 (10) rounds Hyper Beam Rifle (BSV)- 16 damage/EN Rapid Launcher (HE) (SV)- 20 damage/3 PC Rapid Launcher (AP) (SV)- 30 damage, 15 (10) rounds Hyper Bazooka (P)- 50 damage, 9 (6) rounds Anti-Ship Missile (PGX)- 50 damage, 6 (4) rounds. Flight Mode Only. Hyper Mega Launcher (BS)- 90 damage, 5 EN/shot Funnel (BSX)- 14 damage/EN. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut: Beam Saber 3) Countershoot: 20mm Gatling Gun, Small Beam Gun, Beam Rifle, Hyper Beam Rifle, Funnel 4) Minovsky Craft: Dodge Cost -5 5) Flight Mode: Dodge Cost -10 instead and Move: F only. Disable Beam Saber, Beam Rifle, Hyper Bazooka and Funnel. 6) Minovsky Barrier (Barrier): Same effects as X3 I-Field 7) Psycoframe (System) 8) High Level Funnel (Funnel) 9) ECM/ECCM Pod: Gain the effects of Jammer or negate the effects of target enemy's Jammer for 3 turns. 1 round 10) Chaff Dispenser: Negate all (G) type weapons in a single attack. 2 rounds. 11) Rapid Launcher (AP): Add Armor Break attribute if only one enemy is targeted. 12) Ammo Capacity Augmentation Chip (2): Ammo Capacity +50%Purchasing Costs: 650 PCsBattle ThemeGaia Gear - VOICE OF GAIA
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Post by Mechalomaniac on Nov 30, 2004 17:27:58 GMT -5
Strike GundamStatistics: HP: 40, EN: 20, IS: 3, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 rounds Bazooka (P)- 30 damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor)Purchasing Cost: 240 PCsAile Strike GundamStatistics: HP: 45, EN: 25, IS: 2, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Beam Saber (BM)- 12 damage x 2 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Dodge Cost -5 6) Phase Shift Armor (Armor)Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aile Strike Pack and install it onto Strike Gundam.Sword Strike GundamStatistics: HP: 45, EN: 30, IS: 2, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Midas Messer (BP)- 10 damage x 2 Panzer Eisen (P)- 14 damage, PARALYZE, 1 EN/attack Schwert Gewehr (B)- 40 damage, 2 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield: Panzer Eisen, Midas Messer 3) Countercut 4) Countershoot: Igelstellung 5) Phase Shift Armor (Armor)Purchasing Costs: Not Applicable. To acquire this unit, purchase the Sword Strike Pack and install it onto Strike Gundam.Launcher Strike GundamStatistics: HP: 45, EN: 35, IS: 2, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 120mm Anti-Ship Vulcan (V)- 12 damage, 10 rounds 350mm Gun Launcher (S)- 18 damage x 2, 4 rounds 'Agni' Impulse Cannon (BS)- 60 damage, 3 EN/shot
MAP Attacks: 'Agni' Impulse Cannon (BI:3)- 45 damage, 5 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Igelstellung, 120mm Anti-Ship Vulcan, 350mm Gun Launcher, 'Agni' Impulse Cannon 4) Phase Shift Armor (Armor)Purchasing Costs: Not Applicable. To acquire this unit, purchase the Launcher Strike Pack and install it onto Strike Gundam.Strike Gundam IWSPStatistics: HP: 60, EN: 35, IS: 2, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Beam Saber (BM)- 12 damage x 2 Midas Messer (BP)- 10 damage x 2 30mm Shield Gatling Gun (V)- 10 damage, 12 rounds Schwert Gewehr- 20 damage x 2, 2 EN/attack 105mm Cannon- 25 damage x 2, 8 rounds 115mm Railgun (S)- 35 damage x 2, 4 roundsInherent Abilities:1) Useable by Ensigns or higher 2) Anti-Beam Shield: Midas Messer, Shield Gatling Gun 3) Countercut 4) Countershoot: Igelstellung, 30mm Shield Gatling Gun 5) Dodge Cost -3 6) Phase Shift Armor (Armor)[/color] Purchasing Cost: Not Applicable. To acquire this unit, the following conditions must be met: 1) Participate in a total of 3 SimChamber battles with the Strike Gundam; 2) Purchase the Integrated Weapons Striker Pack and install it onto Strike Gundam.Gunbarrel StrikeStatistics: HP: 45, EN: 40, IS: 2, Size: MWeapons: Igelstellung- 2 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Beam Saber (BM)- 12 damage 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 rounds Wire-Guided Gun Barrel (BPS)- 10 damage x 4, 5 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle, Wire-Guided Gun Barrel 5) Dodge Cost -5 6) Phase-Shift Armor (Armor)Purchasing Cost: Not applicable. To acquire this unit, Strike Gundam and Gunbarrel Striker must be in your inventory. Gunbarrel Strike will then be available to use.RAID Strike GundamStatistics: HP: 50, EN: 30, IS: 2, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 rounds Trichterblüte (BPSX)- 10 damage/EN. Requires NT/EHInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle, Funnel 5) Dodge Cost -3 6) I-Field (Barrier) 7) Phase Shift Armor (Armor)Purchasing Cost: N/A. To acquire this unit, gain 5 Evo Points on Strike Gundam. Strike Gundam may then be deployed as this unit instead.Evolution Counters105 Dagger: [X] [ ] [ ] [ ] [ ] Strike Boxer: [X] [ ] [ ] [ ] [ ] Strike Rouge #2: [X] [X] [X] [X] [ ] Super Strike Gundam #2: [X] [X] [ ] [ ] [ ] [ ] [ ] High Mobility Strike Gundam #2:- Aile: [ ] [ ] - Launcher: [ ] [ ] - Sword [ ] [ ] Battle Record:A Shot in the Dark (Aile) Real Men Play with Dolls (Normal) Old vs. New (Launcher) (Strike Gundam IWSP Enabled) Team Effort Series #22 (Aile) October Solaris Stipend Fight (Aile) Team Effort Series #26 (Sword, Obtained Strike Rouge) I Like Swords (IWSP) Past Meets Present (Sword, Obtained Super Strike Gundam) A Champion's Dream (Launcher, Optained High Mobility Strike Gundam) Team Effort Series Side Story #1: Rise from the Museum Battle Theme:T.M.Revolution - INVOKE
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Post by Mechalomaniac on Nov 30, 2004 17:41:13 GMT -5
Gunbarrel Striker
Statistics:HP: 20, EN: 15, IS: 4, Size: M[/color] Weapons: Vulcan- 2 damage, 20 rounds Wire-Guided Gun Barrel (BPS)- 10 damage x 4, 5 EN/attackInherent Abilities: 1) Usable by anyone 2) Countershoot: Vulcan, Wire-Guided Gun Barrel 3) Dodge Cost -7 4) Gunbarrel Striker can only be used in spacePurchasing Cost: 100 PCs[/color] Evolution Counters:105 Dagger: [X] [ ] [ ] [ ] [ ] Battle Record:Leveling Up #1 Battle Theme:T.M.Revolution - Zips
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Post by Mechalomaniac on Nov 30, 2004 17:45:48 GMT -5
M1 AstrayStatistics: HP: 30, EN: 20, IS: 4, Size: MWeapons: Igelstellung- 2 damage, 20 rounds Beam Saber (BM)- 6 damage Beam Rifle (B)- 8 damage, 8 roundsInherent Abilities: 1) Usable by anyone 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) Dodge Cost -3Purchasing Cost: 100 PCsBattle Record:I can't think of a good Astray pun Son of Sam's 1 Mecha Wants a Sword Calamity 2 Battle Theme:Nami Tamaki - Believe
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Post by Mechalomaniac on Nov 30, 2004 17:51:17 GMT -5
Gundam Astray Gold Frame Amatsu MinaStatistics: HP: 80, EN: 50, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Maga no Ikutachi- 25% EN Drain, 2 EN/attack Maga no Shirahoko- 20 damage x 2, 2 EN/attack Tsumu no Hatachi- 25 damage, 1 EN/attack Totsuka no Tsurugi (BM)- 25 damage x 2, 1 EN/attack Trikeros Kai Beam Saber (BM)- 14 damage 50mm Hi-Energy Beam Rifle (B)- 16 damage, 8 rounds HKP Lancer Dart (SX)- 50 damage, 3 rounds Inherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield: Phase Shift Armor, Trikeros Kai Beam Saber, 50mm High-Energy Beam Rifle, HKP Lancer Dart 3) Countercut 4) Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle 5) Dodge Cost -7 6) Phase Shift Armor (Armor) 7) Mirage Colloid (5) 8) HKP Lancer Dart: Target's Dodge Cost +5 9) Maga no Shirahoko: Ignores target's armor abilitiesPurchasing Cost: Not Applicable. To acquire this unit, participate in a total of 3 SimChamber battles with the Gundam Astray Gold Frame Amatsu. Gundam Astray Gold Frame Amatsu Mina will then replace Gundam Astray Gold Frame Amatsu.
Hangar Resale Value: 400 PCsBattle Record:Astraycon '04, Thursday: Pre-con Rumble Astraycon '04, Friday: Opening Ceremonies Astraycon '04, Saturday: Cosplay Space Dance Astraycon '04, Sunday: Bandai Entertainment Panel Astraycon '04, Monday: Closing Ceremonies (Evolved to Gundam Astray Gold Frame Amatsu) Astray Dog Strut Team Effort Series #29 I love you, Young Master (Evolved to Gundam Astray Gold Frame Amatsu Mina) Battle Theme:T.M.Revolution - Zips
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Post by Mechalomaniac on Nov 30, 2004 17:54:43 GMT -5
Gundam Astray Red FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) 8 (Sidekick): Can only be used if you own 8 (the item). 6) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.Purchasing Cost: 250 PCs Gundam Astray Red Frame (Flight Unit)Statistics: HP: 45, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN BuCUE Head (BMX)- 10 damage/2 EN Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield and BuCUE Head Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) Flight Pack: Dodge Cost -7 in atmospheric terrain. Dodge Cost -5 in space. 6) 8 (Sidekick): Can only be used if you own 8 (the item). 7) BuCUE Head: Can only be used if you also own a BuCUE Tactical Recon Type 8) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield and BuCUE Head permanently.Purchasing Cost: Not applicable. Install Astray Flight Unit on Gundam Astray Red Frame. Gundam Astray Red Frame (Flight Unit) will then be available to use.Evolution Counters:Gundam Astray Powered Red Frame: [ ] [ ] [ ] [ ] [ ] Battle Theme:T.M.Revolution - Zips
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Post by Mechalomaniac on Nov 30, 2004 17:58:33 GMT -5
Kasarelia's Custom Powered Red FrameStatistics: HP: 70, EN: 45, IS: 3 (2), Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN Lacerta (BM)- 14 damage x 2 Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight (X)- 18 damage/2 PC. Anti-Beam Shield disabled only. AB Cannon (S)- 30 damage x 2, 2 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung 5) Dodge Cost -7 6) Damage Received -10% 7) 8 (Sidekick): Can only be used if you own 8 (the item). 8) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently. 9) Enhancement Module Chip: +1 Item Slot 10) Hellrock Armor (Armor): Damage Recieved -60%Purchasing Cost: N/A. To acquire this unit, obtain 5 Evo Points for Gundam Astray Powered Red Frame. Gundam Astray Powered Red Frame will then replace the original Gundam Astray Red Frame.Battle Record:Blue and Red Make Purple~ Are Gundams really superior? The Junk Dealer vs. The Noble Burning Red Rumble: Which Burns Brightest? When Cheap Sidekicks Attack Engine's First Run! (Evolved to Gundam Astray Powered Red Frame) Samurai vs. Shinobi Stardust Fallout #9 A is for Armageddon Battle 2: Sidekickfest Team Effort Series #29 Battle Theme:T.M.Revolution - Zips
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Post by Mechalomaniac on Nov 30, 2004 18:05:00 GMT -5
Gundam Astray Blue Frame Second GStatistics: HP: 45, EN: 30, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds Bazooka (P)- 30 damage, 8 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) High Mobility Booster: Dodge Cost -5 6) Phase Shift Armor (Armor)Purchasing Cost: Not applicable. Use Gundam Astray Blue Frame in 3 SimChamber battles. Gundam Astray Blue Frame Second will then replace the original Gundam Astray Blue Frame.
Hanger Resale Value: 125 PCsGundam Astray Blue Frame Second LStatistics: HP: 50, EN: 35, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Kick- 4 damage Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds 90mm Gatling Gun (V)- 18 damage, 20 rounds Tactical Arms Blade- 40 damage, 1 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 90mm Gatling Gun, Beam Rifle 5) High Mobility Booster: Dodge Cost -5 6) Phase Shift Armor (Armor)Purchasing Cost: Not applicable. Install Tactical Arms Backpack on Blue Frame Second G. Gundam Astray Blue Frame Second L will then be available to use.Gundam Astray Blue Frame Second L (Lohengrin Launcher)Statistics: HP: 60, EN: 60, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Kick- 4 damage Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds 90mm Gatling Gun (SV)- 20 damage, 20 rounds Tactical Arms Blade- 45 damage, 1 EN/attack Lohengrin Launcher (S)- 130 damage, 8 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 90mm Gatling Gun, Beam Rifle 5) High Mobility Booster: Dodge Cost -5 6) Phase Shift Armor (Armor)Purchasing Cost: Not applicable. Install Tactical Arms Backpack on Blue Frame Second G. Gundam Astray Blue Frame Second L (Lohengrin Launcher) will then be available to use but only if you have participated in at least 3 SimChamber battles with Gundam Astray Blue Frame Second L.
Extra Note: You need 3 battles with Blue Frame Second L to use Blue Frame Second L (LL). When you install the Tactical Arms Backpack on Blue Frame Second G thereafter, you may choose to deploy as Blue Frame Second L (LL) instead of Blue Frame Second L.Gundam Astray Blue Frame Second (Full Armor Mode)Statistics: HP: 65, EN: 35, IS: 2, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2. Lifter Mode Only. Beam Gun (B)- 8 damage x 2, 10 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut: Armor Schneider 3) Countershoot: Beam Gun 4) Lifter Mode: Dodge Cost -5 and Move: F. Disable Full Armor Phase Shift Mode, then enable Armor Schneider. 5) Phase Shift Armor (Armor) 6) Full Armor Phase Shift Mode: Double the effect of Phase Shift Armor for a single turn for 1 EN. Full Armor Mode Only. 7) Separate (Gundam Astray Blue Frame Second G)Purchasing Cost: Not applicable. Install Full Armor Phase Shift Pack on Gundam Astray Blue Frame Second. Gundam Astray Blue Frame Second (Full Armor Mode) will then be available to use.Evolution Counters:Gai's Customized GINN: [ ] [ ] [ ] [ ] [ ] Battle Record:Astraycon '04, Saturday: Cosplay Space Dancel Astraycon '04, Sunday: Bandai Entertainment Panel Astraycon '04, Tuesday: The Drive Home (Evolved to Gundam Astray Blue Frame Second G) Astray Dog Strut Team Effort Series #29 Last Shot, Last Hope, Last Chance (Gained access to Gundam Astray Blue Frame Second L (Lohengrin Launcher)) Battle Theme:T.M.Revolution - Zips
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Post by Mechalomaniac on Nov 30, 2004 18:25:37 GMT -5
BuCUE Tactical Reconnaissance Type
Statistics:HP: 35, EN: 20, IS: 3, Size: M[/color] Weapons: Beam Saber (BM)- 7 damage Back-Mounted Guns (B)- 15 damage x 2, 2 EN/shotInherent Abilities: 1) Usable by Corporals or highe 2) Countercut: Can only CC (M)-Type attacks 3) Dodge Cost is 5 in desert terrains 4) EWAC 5) BuCUE Tactical Recon Type can't be used in spaceReplacement Cost: 50 PCs *Note: Replace BuCUE with this unit after the cost is paid[/color]
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Post by Mechalomaniac on Nov 30, 2004 18:43:34 GMT -5
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Post by Mechalomaniac on Nov 30, 2004 18:44:32 GMT -5
Big Moth (Normal Mode)Statistics: HP: 50, EN: 20, IS: 2, Move: G, Size: MWeapons: Rocket Launcher (PSV)- 4 damage/PC Quad Anti-Air Pulse Laser (SV)- 6 damage, 20 rounds Melee- 15 damage. Humanoid Mode Only. 200mm AP Cannon- 30 damage, 6 rounds Giant Cannon- 40 damage, 4 rounds Tusk- 40 damage, 3 EN/attack. Animal Mode Only. Requires Bestial Fury.
Combo Attacks: Aggressive Beast Charge- 45 damage x 4, 5 EN/attack. Animal Mode Only. Requires Bestial Fury.Inherent Abilities: 1) Usable by Sergeants or higher 2) Damage Received -20% 3) Bestial Fury 4) Humanoid Mode: Damage Received -0% instead. Enable Melee. 5) Animal Mode: Damage Received -40% instead. Enable Tusk. Requires Bestial Fury activated to use. 6) Aggressive Beast Charge: Requires an allied Eagle Fighter, Land Cougar and Land Lyger all in Animal Mode and Bestial Fury to execute.Purchasing Cost: 200 PCsBattle Theme:Choujuu Kishin Dancougar – Burning Love
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Post by Mechalomaniac on Nov 30, 2004 18:45:52 GMT -5
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Post by Mechalomaniac on Nov 30, 2004 18:46:44 GMT -5
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