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Post by Belmont on Jun 28, 2004 20:27:35 GMT -5
Nelly Brain
Statistics: HP: 72, EN: 50, IS: 3, Move: F/G, Size: S
Weapons: :-[ Brain Blade (M)- 20 damage :'( Shorter- PARALYZE, 23 damage, 2 EN/shot :-/ Missile Launcher (PGSR)- 20 damage/2 PCs :-/ Brain Bar [Shoot]- 31 damage, 1 EN/shot :'( Brain Bar [Slash] (X)- 31 damage/2 EN :'( Chakra Flash (V)- 19 damage/EN
Combo Attacks: :-/ Chakra Extension (SV)- 60 damage/EN
Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Brain Bar [Shoot] 4) Dodge Cost -5 5) Vital Jump 6) Chakra Shield (Barrier) 7) Chakra Extension: Target's Dodge Cost +5. Requires an allied Hime Brain to execute. X) Chakra Enhancer +25% Damage (Assault Boost Chip) X) Enhance Organic Shell- Damage received -30% and HP +30% (Prism Armor) X) Chakra Modifier +10% En Regain (Nuclear Reactor (Real)) X) Output Boost +10 En[/b][/color]
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Post by Belmont on Jun 28, 2004 20:31:55 GMT -5
Items[/size] - Repair Kit (restores unit's HP to 100%) Item Statistics: Type: Perishable Class: Stackable Quantity: 10[/color][/i] - Propellant Tank (restores unit's EN to 100%) Item Statistics: Type: Perishable Class: Stackable Quantity: 5[/color][/i] - Reloader (restores unit's ammo-based weapons to full stock) Item Statistics: Type: Perishable Class: Stackable Quantity: 10[/color][/i] - A-Up Unit (SC)Function: Equipped unit gains: HP +25 EN +10 All Weapon Damage +10 Item Statistics: Type: Installable Class: Stackable - Mega GeneratorFunction: Installed Unit's EN +35 Item Statistics: Type: Installable Class: Stackable; Mid-Tier - Large Generator
Function: Installed Unit's EN +25. Item Statistics: Type: Installable Class: Stackable - Chogokin New ZFunction: Equipped unit gains: Damage Received -40%. (All attacks are now 0.6x their current value) Item Statistics: Type: Installable Class: External Armor A-Up Unit (S) Function: Equipped unit gains: HP +25 EN +10 Item Statistics: Type: Installable Class: Stackable A-Up Unit (C)Function: Equipped unit gains: All Weapon Damage +10 Item Statistics: Type: Installable Class: Stackable Solar Panel(C)Function: Equipped unit gains: 10% en Regen Stealth Gao IIFunction: Allows GaiGar to Final Fusion into Star GaoGaiGar as long as this, Drill Gao, and Liner Gao remains in your AM Liner GaoFunction: Allows GaiGar to perform Final Fusion into GaoGaiGar as long as this, Drill Gao, and Stealth Gao remains in your AM. Drill GaoFunction: Allows GaiGar to change into Drill GaiGar as long as this item remains in your AM. Allows GaiGar to perform Final Fusion into GaoGaiGar as long as this, Stealth Gao, and Liner Gao remains in your AM. Stealth GaoFunction: Allows GaiGar to change into Stealth GaiGar as long as this item remains in your AM. Allows GaiGar to perform Final Fusion into GaoGaiGar as long as this, Drill Gao, and Liner Gao remains in your AM. Grapple SensorFunction: All Type weapons: Damage +50%, Target's Dodge Cost +3 and Target's Countercut Cost x 1.50 for non (X)-Type weapons. Effects cannot be stacked with additional Grapple Sensors but may be stacked with any unit or pilot's inherent abilities. Item Statistics: Type: Installable Class: Other -Shuffle Union CrestFunction: Equipped Unit gains: All weapon damage +100%. Item Statistics: Type: Installable Class: Stackable -Crest of the WolfFunction: All (M)-Type attacks on equipped unit are uncountercuttable. Item Statistics: Type: Installable Class: Other - Gundam Astray Red Flight UnitFunction: Converts Gundam Astray Red Frame to Gundam Astray Red Frame (Flight Unit). Item Statistics: Type: Installable Class: Customize Module - 8Function: Sidekick: Pronounced "hachi" in Japanese. 8 is an AI. Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. 8's SP Pool caps at 100. Seishins: Starting Max SP: 30, Maximum SP Cap: 100 Starting Seishins (4/4): - Aid - Perseverance - Concentrate - Direct Attack Auto-Piloting (1): - Your Dodge Cost becomes (10+[your original dodge cost])/2. (rounded off to the nearest whole number of course) Auto-Piloting (2): - If final Dodge Cost above is higher than your original Dodge Cost, then disable the above ability and gain the following: Dodge Cost -X (where X is the difference between the result of Auto-Piloting (1) and your original Dodge Cost). Example: If your Dodge Cost is 5 and Auto-Piloting resulted in a Dodge Cost of 8, then take the difference (meaning subtract) of 5 from 8. Your result will be 3, and Auto-Piloting (2) will net you a Dodge Cost modifier of -3. This Dodge Cost modifier is stackable with any other ability. Item Statistics: Type: Installable Class: Sidekick; Mid-Tier -Power LoaderHigh-Tier Customization coupon and Unique Bonus coupon
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Post by Belmont on Jun 28, 2004 20:41:53 GMT -5
Jonathan Grand Cher
Statistics:HP: 50, EN: 30, IS: 3, Move: F/G, Size: S[/color] Weapons: Blade Hilt- 8 damage, 1 PC/shot Missile Launcher (PGSR)- 10 damage/2 PCs Sword Extension [Shoot]- 25 damage, 1 EN/shot Sword Extension [Slash]- 40 damage, 2 EN/attack Artificial Attack (V)- 15 damage/PC[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Blade Hilt, Sword Extension [Shoot] 4) Dodge Cost -3 5) Vital Jump6) Chakra Shield (Barrier)7) Artificial Attack: Target gains Damage Received +25% for this attack only. You may choose to deal PARALYZE status if 5 PCs or more were spent.[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Blade Hilt, Sword Extension [Shoot] 4) Dodge Cost -3 5) Slit Wafer6) Vital Jump7) Chakra Shield (Barrier)8) Artificial Attack: Target gains Damage Received +25% for this attack only. You may choose to deal PARALYZE status if 5 PCs or more were spent.[/color]
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Post by Belmont on Jul 5, 2004 15:21:28 GMT -5
Artificial Brain Powered (Grunt Dress up,100 points)
Statistics:HP: 30, EN: 35, IS: 3[/color] Weapons: Tackle (M)- 5 damage Aura Sword (M)- 15 damage Brain Bar[Shoot]- 15 damage, 1 EN/shot Brain Bar[Slash]- 5 damage + 20 damage x 2, 3 EN/attack Combo Attack[/b] 1) Chakra Extension (SV)- 30 damage/EN. Usable by Antibodies only.Inherent Abilities:1) Usable by anyone 2) Countercut 3) Slit Wafer4) Vital Jump5) Chakra Shield (Barrier)[/color] 6) Chakra Extension: Target's Dodge Cost +5. Requires an allied unit with Chakra Extension to execute1) Brain Powerd Bundle- 45 Points2) Aura Sword- 10 points3) 12.7mm Cannon- 15 points4) Brain Bar[Shoot]- 25 points5) +25 En- 25 pointsTotal=100 Points Given to me by Ryune for the, Ryune's Boot Camp: July 2004., macth
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Post by Belmont on Jul 6, 2004 23:11:37 GMT -5
GundamStatistics: HP: 40, EN: 15, IS: 3, Size: MWeapons: Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 8 damage Beam Rifle (B)- 12 damage, 10 rounds Beam Javelin (BM)- 18 damage Hyper Bazooka (P)- 30 damage, 4 rounds Gundam Hammer (MS)- 40 damage, 1 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 5) Core Block System (FF-X7 Core Fighter)
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Post by Belmont on Jul 6, 2004 23:13:04 GMT -5
FF-X7 Core FighterStatistics: HP: 10, EN: 6, IS: 3, Size: SWeapons: 30mm Vulcan Gun- 2 damage, 20 rounds Missile Launcher (PGV)- 2 damage/PCInherent Abilities: 1) Countershoot: 30mm Vulcan Gun 2) Dodge Cost is 5Gundam and core fighter given to me by Stipend month of july
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Post by Belmont on Jul 11, 2004 19:08:59 GMT -5
Pilot Infused: Belmont Codename: Einherjar Elemental:Holy
Choser of the Slain: Einherjar
Statistics: Health Points: 100 Mana:60 Accessorys: 3
weapons: :-[Flashing Blade: (M) - 30 damage CC cost is doubled :-/Justice Stream: (S) 40 damage, 3 EN :-/Hyoso-Hojin: (S) 15 damage x 2, 10 rounds :'(Eternal Raid: 26 damage x 2, 5 EN :-[Senko-Jin: (X) 15 damage/3 EN :'(Nibelung Valesti: DESTROY:L2, 10 EN
Map Attack: :'(Ether Strike: (D:4) 100 damage, 10 EN
Abilitys: 1) Usable by anyone 2) Countercut 3) 10% HP/EN Regain 4) Element: Light(Holy) 5) ? Locked(unlocked after 5 battles)
Points dis.: :-[Type E:4: (M) - 20 damage- 10 points :-[Type B:6: (X) 15 damage/3 EN -35 points :'(Type S:7: DESTROY:L1, 10 EN - 40 points :'(Type B:10: 26 damage x 2, 5 EN - 35 points :-/Type D:6: (S) 40 damage, 3 EN - 30 points :-/Type D:4: (S) 15 damage x 2, 10 rounds - 20 points :'(Type A:7: (I:4) 100 damage, 10 EN - 40 point
total: 250/250
Free: Promo 200 pcs+300 PCs for extra 50 points now is 250)
EP/Stat Calculations: 44 Holy EP x2 = 88: Level 7
HP: 44x2 = 88 -88+10: 98 ~ 100
EN: 44x1.2 = 53 -53+5 = 58 ~ 60
Bonuses received:
[/li][li]Level 5: 1 LLHB [/li][li]Level 6: HP/EN Regen 10% [/li][li]Level 7: 2 HLHB [/li][li]Lv 7 Evo: 1 HLHB, Skill of the Sword Saint, Breaker Canceller [/color][/size] This unit cannot see battle till I reach LT rank
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Post by Belmont on Aug 5, 2004 14:24:07 GMT -5
Yuu Brain
Statistics:HP: 45, EN: 35, IS: 3, Move: F/G, Size: S[/color] Weapons: Brain Blade (M)- 12 damage Shorter- PARALYZE, 15 damage, 2 EN/shot Microwave Emitter (SV)- 20 damage/PC Sword Extension [Shoot]- 20 damage, 1 EN/shot Sword Extension [Slash]- 5 damage + 25 damage x 2, 3 EN/attack Chakra Flash (V)- 10 damage/EN Combo Attacks: Chakra Extension (SV)- 50 damage/EN[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Sword Extension [Shoot] 4) Dodge Cost -3 5) Vital Jump6) Chakra Shield (Barrier)7) Microwave Emitter: Target's Dodge Cost +3. If hit, disable all non-basic Pilot abilities for a single turn. Pilot abilities that requires charging will not charge for a single turn. 8) Chakra Extension: Target's Dodge Cost +5. Requires an allied Hime Brain to execute.[/color] EVO 3/5 Birth 3/5
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Post by Belmont on Aug 18, 2004 23:57:24 GMT -5
Giant RoboStatistics: HP: 150, EN: 60, IS: 2, Size: LWeapons: Micro Missile Launch (PGSV)- 7 damage/PC Macro Missile Launch (PGV)- 15 damage/PC Sponson Cannon- 18 damage, 1 EN/shot Punch (M)- 50 damage Rocket Bazooka- 80 damage, 3 rounds Rocket Bazooka Launch (P)- 120 damage, 1 round Full Strength Punch- 150 damage, 5 EN/attack All-Out Attack- DESTROY:L1, 1 roundInherent Abilities: 1) Usable by Ensigns or higher 2) Beam Coating (Barrier)
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Post by Belmont on Oct 3, 2004 23:12:25 GMT -5
Quincy BaronzStatistics: HP: 100, EN: 75, IS: 2, Move: F/G, Size: S, Class: Hi-TierWeapons: Chakra Shot- 40 damage, 1 EN/shot. Usable by Antibodies only. Sword X (M)- 40 damage Fin (MSX)- 40 damage/EN, Sustained Paralysis 1:15. Usable by Antibodies only. Sword Extension [Shoot] (V)- 20 damage/EN. Usable by Antibodies only. Sword Extension [Slash] (X)- 25 damage/2 EN. Usable by Antibodies only.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Chakra Shot, Sword Extension [Shoot] 4) Dodge Cost -10 5) Slit Wafer 6) Vital Jump 7) Chakra Shield (Barrier)
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Post by Belmont on Oct 12, 2004 0:37:07 GMT -5
RahxephonStatistics: HP: 90, EN: 75, IS: 2, Move: F/G, Size: LWeapons: Melee (MR)- 15 damage/PC Transparent Light (V)- 15 damage/EN, Shield Pierce Sword of Light (M)- 20 damage x 3 Light Bow- 90 damage, 5 EN/shot Voice (S)- 200 damage, 10 EN/attack, Sound Attack. Only when Composer is activated.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Sound Barrier (Barrier) 5) Composer (System)
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Post by Belmont on Oct 27, 2004 21:57:37 GMT -5
GaiGarStatistics: HP: 40, EN: 20, IS: 2, Move: G, Size: MWeapons: GaiGar Claw (M)- 20 damage x 2 Drill Gao (V)- 10 damage/EN. Drill GaiGar Mode Only.Inherent Abilities: 1) Yuusha; Usable by Corporals or higher 2) Stealth GaiGar Mode: Dodge Cost -5, Damage Received +10% and gain Move: F. Requires Stealth Gao in your AM. 3) Drill GaiGar Mode: Only Drill Gao is enabled. Requires Drill Gao in your AM. 4) Burrow: Drill GaiGar Mode Only. 5) Final Fusion: Activates when HP drops to 25% or below. Change into GaoGaiGar or Star GaoGaiGar and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Drill Gao, Stealth Gao and Liner Gao (You can only change to Star GaoGaiGar if you have a Stealth Gao II along with Drill Gao and Liner Gao in your AM). Usable by Yuusha only.evo 2/5
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Post by Belmont on Oct 27, 2004 22:00:56 GMT -5
Goldy MargStatistics: HP: 100, EN: 50, IS: 2, Move: G, Size: MWeapons: Tackle- 30 damage Marg Cannon- 50 damage, 10 roundsInherent Abilities: 1) Yuusha; Usable by Sergeants or higher 2) Damage Received -40% 3) System Change: Dodge Cost -5. Only Marg Cannon is enabled.
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Post by Belmont on Dec 3, 2004 1:35:15 GMT -5
GaoGaiGarStatistics: HP: 150, EN: 75, IS: 2, Move: F/G, Size: MWeapons: Plasma Hold- PARALYZE, 20 damage, 2 EN/attack, Sustained Paralysis 1:10 Drill Knee (MV)- 12 damage/PC Broken Magnum- 50 damage, 3 EN/attack Hell and Heaven- 150 damage, 10 EN/attack Grand Pressure- DESTROY:L1, 1 round
Combo Attacks: Hammer Hell and Heaven- DESTROY:L3, 20 EN/attackInherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Protect Shade (Barrier) 3) Dividing Driver 4) Rapid Deployment 5) Grand Pressure: Target Dodge Cost +10. Rounds are LOCKED at 1 and can't be reloaded in any way. 6) Hammer Hell and Heaven: Target's Dodge Cost +5. Requires an allied Goldy Marg to execute this attack
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Post by Belmont on Mar 12, 2005 20:08:15 GMT -5
Gundam Astray Red Frame (Flight Unit)Statistics: HP: 45, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN BuCUE Head (BMX)- 10 damage/2 EN Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield and BuCUE Head Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) Flight Pack: Dodge Cost -7 in atmospheric terrain. Dodge Cost -5 in space. 6) 8 (Sidekick): Can only be used if you own 8 (the item). 7) BuCUE Head: Can only be used if you also own a BuCUE Tactical Recon Type 8) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield and BuCUE Head permanently.
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