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Post by Rekan Yuusha on Jun 5, 2004 13:17:51 GMT -5
When asked to build a unit to suit the newly enhanced psychic powers of Frost Dalshus, Xian gladly set off to work on this prototype. One of its odder features is the lack of arms, and the addition of a large "backpack". This was explained on its test run, where it turns out it has multiple arms- all holding different weapons- controlled by the T-link system in its backpack, which was done to compensate for the planned pilot's slow reflexes, but exceptional mental prowess. It is odd for Xian to build such a...functional unit for any of the other pilots, and when told so he immediately changed the subject. Recently, upon acquiring some new weapons, Xian enhanced the Geshpenst(Without anyone's permission, naturally). He still needs time for further customization, however. Even more recently, Xian was angered at the machine's only capabilities and demolished it completely. He's already built a model of the new machine... Unlike the MkII, it seems to have actual normal arms, making it accesible to non-Psychic pilots, yet they still retain the ability to be controlled mentally. The extra two arms are a bit unweildy for normal pilots as well, but Frost SHOULD be able to handle them with ease. The mech was finished surprisingly fast and surprisingly expensively, and awaits use. Assigned Pilot: Frost Dalshus Frozen Gespenst MkIII
Statistics: HP: 40, EN: 30, IS: 2
Weapons: [R] 1) Vulcan- 2 damage, 20 rounds [M] 2) Lower Left Arm (M)- 6 damage [M] 3) Lower Right Arm(M)- 15 Damage [R] 4) Gessy Fist(P)- 40 damage * 2, PARALYZE, 2 EN/attack [M] 5) Bottom Arms(M)- 20 damage x 2, 1 EN/attack [R] 6) Fist Exploder- 25 damage, 12 rounds [R] 7) Top Arms[Shoot]- 45 damage x 2, 4 EN/shot
Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Tesla Drive: Dodge Cost -5 4) Nendou Field
Fights: 4/5
15 - Tesla Drive 15 - Mega Plasma Cutter 20 - Sonic Saber 30 - Hi-Twin Launcher 15 - Fang Slasher 15 - Gravitron Rifle 25 - Nendou Field 15 - EN 20 - Boxer Module
Evolves to:
Blizzard Gespenst
Statistics: HP: 80, EN: 50, IS: 2
Weapons: [R] 1) Vulcan- 2 damage, 20 rounds [M] 2) Lower Left Arm (M)- 6 damage [M] 3) Lower Right Arm(M)- 15 Damage [R] 4) Gessy Fist(P)- 40 damage * 2, PARALYZE, 2 EN/attack [M] 5) Bottom Arms(M)- 20 damage x 2, 1 EN/attack [R] 6) Fist Exploder- 25 damage, 12 rounds [R] 7) Top Arms[Shoot]- 45 damage x 2, 4 EN/shot [M] 8) Vierhander- 90 damage, 3 EN/attack [MR] 9) Quad Special- DESTROY:L2, 10 EN/attack
Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Tesla Drive: Dodge Cost -5 4) Nendou Field 5) Pre-Psychic Imaging:Dodge Cost -3 6) Damage Received -25% 7) Psychic Imaging(Uranus System)
#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys
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Post by Rekan Yuusha on Jun 5, 2004 13:20:37 GMT -5
Assigned Pilot: The Oupanpuken
Crossbone Gundam X-1
Statistics: HP: 50, EN: 30, IS: 2
Weapons: 1) Vulcan Gun- 2 damage, 20 rounds 2) Scissor Anchor (P)- 6 damage, PARALYZE 3) Heat Dagger- 8 damage, 2 rounds 4) Brand Marker (BM)- 12 damage x 2 5) Beam Saber (BM)- 14 damage x 2 6) Zanbuster (B)- 20 damage, 8 rounds 7) Beam Zanber- 40 damage, 3 EN/use 8) Beam Zanber: Renzoku Kougeki (BX)- 15 damage/2 EN
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Beam Shield: Brand Marker 3) Countercut 4) Flexible Thrusters: Dodge Cost -5 5) A.B.C. Mantle 6) Core Block System (X-1 Core Fighter)
EVO: 5/5
Royale Crossbone Gundam X-1
Statistics: HP: 60, EN: 35, IS: 2, Size: M
Weapons: [R] 1) Vulcan Gun- 3 damage, 20 rounds [M] 2) Screw Whip (MV)- PARALYZE, 6 damage/EN [M] 3) Heat Dagger (X)- 10 damage, 2 rounds [M] 4) Brand Marker (BM)- 12 damage x 2 [M] 5) Beam Saber (BM)- 14 damage x 2 [R] 6) Zanbuster (B)- 25 damage, 8 rounds [R] 7) Beam Zanber- 50 damage, 2 EN/use [M] 8) Beam Zanber: Renzoku Kougeki (BX)- 20 damage/2 EN
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Beam Shield: Brand Marker 3) Countercut 4) Countershoot: Vulcan Gun, Zanbuster 5) Flexible Thrusters: Dodge Cost -5 6) A.B.C. Mantle 7) Core Block System (X-1 Core Fighter) #nosmileys#nosmileys#nosmileys#nosmileys#nosmileys
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Post by Rekan Yuusha on Jun 5, 2004 13:21:21 GMT -5
Assigned Pilot: Ebanis
Dragonar Type-1
Statistics: HP: 35, EN: 15, IS: 3, Size: M
Weapons: [R] 1) Shoulder Bomb (PSV)- 3 damage/PC [R] 2) 75mm Hand Railgun- 10 damage, 10 rounds [M] 3) Close-Combat Custom Laser Sword (BMV)- 8 damage x 2/EN
Combo Attacks: [R] 1) D-Formation (SV)- 10 damage/PC
Inherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: 75mm Hand Railgun 5) D-Formation: Requires an allied Dragonar Type-2 and Dragonar Type-3 to execute.
Fights: 2/3
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Post by Rekan Yuusha on Jun 5, 2004 13:22:23 GMT -5
Assigned Pilot: Axel Roseheim
Jagd Doga ARC
Statistics: HP: 65, EN: 30, IS: 2, Size: M Move: G
Weapons: [MR] 1) Heat Daggers (X)- 6 damage, 2 rounds [M] 2) Super Beam Saber (BV)- 10 damage/EN [R] 3) Mega Gatling Gun (V)- 15 damage, 20 rounds [R] 4) Beam Assault Rifle (BSV)- 18 damage, 10 rounds [M] 5) Gungnir- 22 damage, 2 PC/attack. Anti-Beam Shield disabled only. [R] 6) Funnel Beam Cannons (BS)- 30 damage x 2, 4 EN/shot [R] 7) Funnel (BPX)- 14 damage/EN. Requires NT/EH to execute. [M] 8) Bursting Knuckle- 60 damage, 5 EN/attack
MAP Attacks: [R] 1) Funnel (BD:3)- 60 damage, 1 round. Requires NT/EH to execute.
Inherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield: Mega Gatling Gun 3) Countercut 4) Countershoot: Mega Gatling Gun, Beam Assault Rifle, Funnel Beam Cannons, Funnel 5) Psycoframe (System) 6) A.B.C. Mantle 7) Gungnir: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.
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Post by Rekan Yuusha on Jun 5, 2004 13:24:10 GMT -5
Assigned Pilot: The Oupanpuken
Royale Gundam F91
Statistics: HP: 45, EN: 30, IS: 2, Size: M
Weapons: [R] 1) Vulcan- 3 damage, 20 rounds [R] 2) Mega Machine Cannon- 10 damage, 8 rounds [M] 3) Beam Rapier (BM)- 12 damage [R] 4) Beam Rifle (B)- 15 damage, 8 rounds [R] 5) Single VSBR (B)- 30 damage, 1 EN/shot [R] 6) VSBR (BS)- 50 damage x 2, 5 EN/shot [R] 7) MEPE Attack (SX)- 18 damage/EN. Requires NT/EH to execute.
Combo Attacks: [R] 1) Double VSBR (BS)- 50 damage x 4, 15 EN/shot
Inherent Abilities: 1) Usable by Ensigns or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Mega Machine Cannon, Beam Rifle, Beam Launcher, VSBR 5) Biocomputer (System) 6) Bunshin 7) Double VSBR: Requires an allied Gundam F90 (V) or Vigna Ghina II to execute.
OR:
Assigned Pilot: Iris
F91 Iris
Statistics: HP: 45, EN: 30, IS: 2, Size: M
Weapons: [R] 1) Machine Chain- 3 damage, 20 rounds [R] 2) Strike Chain- 10 damage, 8 rounds [M] 3) Cherry Blossom (BM)- 12 damage [R] 4) Hidden Laser (B)- 15 damage, 8 rounds [R] 5) Blade Shine (B)- 30 damage, 1 EN/shot [R] 6) Petal Rifle (BS)- 50 damage x 2, 5 EN/shot [R] 7) Strike Chain Barrage (SX)- 18 damage/EN. Requires NT/EH to execute.
Combo Attacks: [R] 1) Double VSBR (BS)- 50 damage x 4, 15 EN/shot
Inherent Abilities: 1) Usable by Ensigns or higher 2) Beam Shield 3) Countercut 4) Countershoot: Machine Chain, Strike Chain, Hidden Laser, Blade Shine, Petal Rifle 5) Biocomputer (System) 6) Bunshin 7) Double VSBR: Requires an allied Gundam F90 (V) or Vigna Ghina II to execute. #nosmileys#nosmileys#nosmileys
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Post by Rekan Yuusha on Jun 5, 2004 13:27:45 GMT -5
Assigned Pilot: Frost Dalshus
E-1
Statistics: HP: 35, EN: 20, IS: 2 Size: M
Weapons: [R] 1) Nendou Field Shatter- 2 damage, 20 rounds [M] 2) Nendou Knife (M)- 7 damage [R] 3) Nendou Shards (PGSV)- 4 damage/PC. E-Wing Mode only. [R] 4) Nendou Hand Blaster (V)- 6 damage/PC [M] 5) Nendou Slam (MV)- 10 damage/PC [R] 6) Nendou Bolt- 30 damage, 7 rounds [M] 7) Nendou Field Crash- 35 damage, 1 EN/shot. Requires Psychodriver class to execute. [MR] 7) Tenjou Tenga Nendou Hasaiken- 60 damage, 5 EN/shot. Requires Psychodriver class to execute.
MAP Attacks:
[R] 1) Nendou Crash (I:5)- 35 damage, 1 round [R] 2) Nendou Shoot (D:3)- 40 damage, 3 rounds. Requires Psychodriver class to execute.
Combo Attacks: [MR] 1) E-Formation (V)- 45 damage/EN [MR] 2) Formation E (V)- 45 damage/EN. Requires Psychodriver class to execute. [M] 3) Akashic Breaker (V)- 30 damage/EN. Requires Psychodriver class to execute. [M] 4) Tenjou Tenga Nendou Shindou Ken (V)- PARALYZE, 25 damage/EN. Requires Psychodriver class to execute.
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut: Nendou Knife 4) Nendou Field (Barrier) 5) E-Wing Mode: Dodge Cost -5. Only Nendou Shards, Nendou Hand Blast, Nendou Bolt and Nendou Shoot are enabled. 6) Snipe: Nendou Bolt (+8) 7) E-Formation: Target's Dodge Cost +10. Requires an allied E-2, an E-3 piloted by a Psychodriver and an E-Gun to execute. 8) Formation E: Target's Dodge Cost +10. Requires an allied E-2 Powered and an allied E-3 Powered piloted by a Psychodriver to execute. 9) Akashic Breaker: Target's Dodge Cost +5. Requires an allied Cybaster to execute. 10) Tenjou Tenga Nendou Shindou Ken: Target's Dodge Cost +1 per every 2 EN spent. Requires an allied Zamzeed to execute.
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Post by Rekan Yuusha on Jun 5, 2004 13:28:31 GMT -5
Assigned Pilot: Nekokan
Sirbine
Statistics: HP: 40, EN: 30, IS: 2 Size: S
Weapons: [M] 1) Aura Sword (M)- 25 damage [M] 2) Aura Giri- 60 damage, 2 EN/attack. Requires Sei Senshi Pilot Class to execute. [M] 3) Hyper Aura Giri- 90 damage, 5 EN/attack. Requires Sei Senshi Pilot Class to execute.
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Countercut 3) Shield 4) HP Regen: 10% 5) Aura Barrier (Barrier) 6) Bunshin(3/5)
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Post by Rekan Yuusha on Jun 5, 2004 18:43:59 GMT -5
GIFT FROM LYNN MAO
Assigned Pilot: Himself
Kaze no Banis
Statistics: HP: 35, EN: 20, IS: 3 Size: M
Weapons: 1) Crossbow- 2 damage, 20 rounds 2) Bastard's Sword (M)- 6 damage 3) Blade Wind (V)- 6 damage, 10 rounds 4) Beam Wings (B)- 8 damage, 8 rounds 5) Death Banis Typhoon (BSV)- 5 damage/EN
Inherent Abilities: 1) Usable by EBANIS ALONE! NYAH! 2) Countercut 3) Dodge Cost -5 4) Countershoot: Vulcan, Arm Gatling Gun, Beam Rifle, Scattering Beam Gun
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Post by Rekan Yuusha on Jun 6, 2004 22:39:45 GMT -5
Assigned Pilot: Kaze No Banis
Lanstar of the Wind
Statistics: HP: 160, EN: 60, IS: 2, Size: L
Weapons: [M] 1) Tackle (M)- 30 damage [R] 2) Bone Gale- 30 damage x 2, 2 EN/shot [R] 3) Blade Wind (SX)- 8 damage/EN [R] 4) Death Dragon Typhoon (V)- PARALYZE, 50 damage/3 EN
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Negative Dodge Cost modifiers towards you are capped at +5
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Post by Rekan Yuusha on Jul 17, 2004 1:31:42 GMT -5
Assigned Pilot: Edward Banis
Shining Gundam
Statistics: HP: 60, EN: 35, IS: 2, Size: M
Weapons: [R] 1) Vulcan- 2 damage, 20 rounds [M] 2) Beam Sword (M)- 12 damage x 2 [MR] 3) Shining Shot- 7 damage, 8 rounds [M] 4) Martial Arts (MV)- 8 damage/PC [M] 5) Shining Finger- 60 damage, 5 EN/attack [M] 6) Shining Finger Sword (S)- 100 damage, 7 EN/attack. Requires Super Mode to execute.
MAP Attacks: [MR] 1) Choukyuu Haou Deneidan (I:5)- DESTROY L:1, 15 EN/attack. Requires Super Mode to execute.
Combo Attacks: [M] 1) Double Shining Finger- 90 damage, 5 EN/attack [MR] 2) Sekiha Love Love Tenkyouken (S)- 250 damage, 15 EN/attack. Requires Super Mode to execute.
Inherent Abilities: 1) Mobile Fighter; Usable by Ensigns or higher. 2) Countercut 3) Countershoot: Vulcan 4) Super Mode 5) Double Shining Finger: Requires an allied God Gundam (any variant) to execute. 6) Sekiha Love Love Tenkyouken: Target's Dodge Cost +10. Requires an allied God Gundam (any variant) in Hyper Mode to execute.
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Post by Rekan Yuusha on Jul 20, 2004 12:41:55 GMT -5
Assigned Pilot: Edward Banis
Kenryu
Statistics: HP: 65, EN: 20, IS: 2, Size: M
Weapons: [M] 1) Kenrou (M)- 16 damage [MR] 2) Tenkuushinken Shinkuu Tatsumaki (V)- 15 damage/EN [M] 3) Tenkuushinken Nazuma Nidangiri- 20 damage x 2, 3 EN/attack [MR] 4) Tenkuushinken Bakuretsu Kuuten (S)- 50 damage, 4 EN/attack
Combo Attacks: [M] 1) Tenkuushinken Ougi - Kasane Kamaitachi (X)- 25 damage/2 EN
Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Pile Formation 5) Machine Interface: Dodge Cost -5 6) Tenkuushinken Ougi - Kasane Kamaitachi: Target's Dodge Cost +1 per every 3 EN spent. Requires an allied Blue Jet to execute. 7) Prism Armor: Damage recieved -30%, HP +30%. Baikanfu
Statistics: HP: 182, EN: 60, IS: 2, Size: L
Weapons: [M] 1) Punch (MV)- 30 damage/PC [MR] 2) Thunder Smash- 20 damage x 2, 3 EN/attack [M] 3) Kick (M)- 30 damage [M] 4) Thunder Claw- 40 damage, 1 EN [M] 5) Thunder Swing- PARALYZE, 90 damage, 5 EN/attack [M] 6) God Hand Smash (R)- 30 damage/EN [M] 7) Unmei Ryoudanken - Twin Blade (MX)- 30 damage/EN
Combo Attacks: [M] 1) Tenkuushinken Ougi - Kasane Kamaitachi (X)- 30 damage/2 EN [M] 2) Inazuma Cyclone Ganbanwari (V)- PARALYZE, 40 damage/EN
Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) God Hand Final (Barrier) 5) Machine Interface: Dodge Cost -5 6) Unmei Ryoudanken - Twin Blade: Target's Countercut Cost x 1.25. Can only be used if Kenryu/Baikanfu has been used in at least 5 SimChamber battles. 7) Tenkuushinken Ougi - Kasane Kamaitachi: Target's Dodge Cost +1 per every 3 EN spent. Requires an allied Blue Jet to execute. 8) Inazuma Cyclone Ganbanwari: Target's Dodge Cost +5. Requires an allied Rod Drill to execute. 9) Prism Armor: Damage recieved -30%, HP +30%.
Fights: 2/5
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Post by Rekan Yuusha on Jul 30, 2004 21:06:15 GMT -5
Assigned Pilot: Gere Flywheel
Champion Gundam
Statistics: HP: 65, EN: 45, IS: 2, Size: M, Move: F/G, Class: Hi-Tier
Weapons: [R] 1) Dual Submachinegun- 15 damage x 2, 6 rounds [M] 2) Fighting Knuckle (MV)- 10 damage x 2/PC [M] 3) One-Two Punch (M)- 15 damage x 2 [MR] 4) Cyclone Punch- 25 damage x 2, 3 EN/attack [MR] 5) Burning Punch (V)- 15 damage/EN [M] 6) Super Glove "Stinger"- PARALYZE, 3 EN/attack [M] 7) Super Glove "Crusher"- 40 damage x 2, 4 EN/attack [M] 8) Super Glove "Atomic Punch"- DESTROY: L1, 10 EN/attack [MR] 9) Gounetsu Machine Gun Punch (SX)- 15 damage/EN. Requires Hyper Mode to execute.
Combo Attacks: [MR] 1) Neo Shuffle Doumei Ken (S)- DESTROY: L3, 20 EN/attack
Inherent Abilities: 1) Mobile Fighter; Usable by Lieutenants or higher 2) Shield 3) Countershoot: Dual Submachinegun 4) Hyper Mode 5) Before deployment, choose one Super Glove ability and disable the rest. 6) Champion Cloak: Negate any non-[R] attack and gain an extra attack phase during the current round. 1 use. 7) Southpaw: When in Hyper Mode, you may combine any two separate non-[R] attacks as if they were a "+" atttack. 8) Dual Submachinegun: Attribute changes to (V) while in Hyper Mode. 9) Burning Punch: Attribute changes to (SV) while in Hyper Mode. 10) Neo Shuffle Doumei Ken: Target's Dodge Cost +20. Requires allied Deus Gundam, Gundam Blossom, T'ien Lung Gundam and Thundering Gundam all in Hyper Mode to execute.
#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys
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Post by Rekan Yuusha on Aug 3, 2004 9:51:16 GMT -5
Assigned Pilot: Cornet
VF-17T Nightmare Kai (Battroid Mode)
Statistics: HP: 35, EN: 15, IS: 3 Size: S
Weapons: 1) None
Inherent Abilities: 1) Usable by Corporals or higher. 2) VF-17T Nightmare Kai deploys in Fighter Mode. 3) Pinpoint Barrer (Barrer) 4) Sound Energy System (System) 5) Gerwalk Mode: Dodge Cost -3 6) Fighter Mode: Dodge Cost -5 7) Repair 8) Resupply
VF-17T Nightmare Kai SB
Statistics: HP: 40, EN: 20, IS: 2
Weapons: 1) None
Inherent Abilities: 1) Usable by Sergeants or higher 2) Pinpoint Barrer (Barrer) 3) Sound Energy System (System) 4) Sound Booster 5) Separate (VF-17T Nightmare Kai): Separates to Battroid Mode. 6) Repair 7) Resupply
SAMW Slots: 2
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Post by Rekan Yuusha on Aug 3, 2004 9:53:06 GMT -5
Assigned Pilot: Rekan Yuusha
Huckebein Brigand
Statistics: HP: 55, EN: 15, IS: 4
Weapons: [R] 1) Palm Cannon- 2 damage, 30 rounds [M] 2) Kick (M)- 6 damage [R] 3) Cluster Cannon (S)- 6 damage x 3, 15 rounds [M] 4) God Hand & Demon Claw (M) 14 damage x 2 [R] 5) Throwing Axe (V)- 15 damage, 15 rounds Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Rekan's Bandana(Armor): Damage recieved -75(90)%. 4) Extra Reserves: Ammo + 50%.
Points: 155 40 - Z.O Alloy 20 - 2 IS 20 - Cold Metal Sword 20 - ATX Module 25 - Triple Machine Cannon 15 - HP 15 - M90 Assault Machine Gun
Huckebein Raider
Statistics: HP: 70, EN: 30, IS: 4
Weapons: [R] 1) Palm Cannon- 12 damage, 38 rounds [M] 2) Kick (M)- 16 damage [R] 3) Cluster Cannon (S)- 9 damage x 3, 19 rounds [M] 4) God Hand & Demon Claw (M) 17 damage x 2 [R] 5) Throwing Axe (V)- 25 damage, 19 rounds Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Damage recieved -75(90)% 4) Extra reserves: Ammo + 50%.
Attained~
#nosmileys#nosmileys#nosmileys
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Post by Rekan Yuusha on Aug 10, 2004 18:00:51 GMT -5
Birthday Present from Frost:
Assigned Pilot: Iris
Huckebein Iris
Statistics: HP: 40, EN: 15, IS: 2
Weapons: [R] 1) Vulcan- 2 damage, 20 rounds [M] 2) Punch (M)- 6 damage [R] 3) Heat Chain (V)- 6 damage, 10 rounds [R] 4) Machine Chain (PS)- 6 damage x 2. PD. [R] 5) Machine Chain(Burst) (PSX)- 10 damage/PC. PD. [M] 6) Cherry Blossom (M) 14 damage x 2 [R] 7) Burst Chain- 15 damage x 2, 12 rounds [M] 8) Blazing Chain- 35 damage, 1 EN/shot. PD.
Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Chain Spin(Nendou Field) 4) Chi Interface(Repair)
Points: 155 20 - Nendou Field 20 - Cold Metal Sword 20 - Repair 20 - SRX Module 20 - Twin Magna Rifle 10 - T-Link Boomerang 15 - T-Link Knuckle 20 - T-Link Ripper 10 - 90mm GG Cannon
Huckebein Iris S
Statistics: HP: 45, EN: 45, IS: 2
Weapons: [R] 1) Vulcan- 2 damage, 20 rounds [M] 2) Punch (M)- 6 damage [R] 3) Heat Chain (V)- 6 damage, 10 rounds [R] 4) Machine Chain (PS)- 6 damage x 2. PD. [R] 5) Machine Chain(Burst) (PSX)- 10 damage/PC. PD. [M] 6) Cherry Blossom (M) 14 damage x 2 [R] 7) Burst Chain- 15 damage x 2, 12 rounds [M] 8) Blazing Chain- 35 damage, 1 EN/shot. PD. [MR] 9) Pheonix Chain- 60 damage, 5 EN/shot. PD. [MR] 10) Odin Chain - 150 damage, 10 EN/attack. PD.
Inherent Abilities: 1) Usable by Lietenants or higher 2) Countercut 3) Chain Spin(Nendou Field) 4) Chi Interface(Repair) X) Fights to Attain: 1/5 #nosmileys#nosmileys#nosmileys
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