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Post by Umbaglo on Jun 3, 2004 17:46:30 GMT -5
Gundam XStatistics: HP: 45, EN: 25, IS: 3, Size: MWeapons: Vulcan- 2 damage, 20 rounds Shoulder Vulcan (V)- 3 damage, 10 rounds Chest Launcher- 8 damage, 8 rounds Large Beam Sword (BM)- 12 damage Shield Beam Rifle (B)- 18 damage, 10 rounds Satellite Cannon- DESTROY:L2
MAP Attacks: Satellite Cannon (I:10)- 999 damage, 1 round
Combo Attacks: Double Satellite Cannon (S)- DESTROY:L2 Double G-Bit Attack- 20 EN/use. Requires NT/EH to activate.Inherent Abilities: 1) Usable by Ensigns or higher 2) Shield: Shield Beam Rifle 3) Countercut 4) Countershoot: Vulcan, Shoulder Vulcan, Chest Launcher, Shield Beam Rifle 5) Flash System (System): Summon GX-Bits (stats in Hangar). Requires NT/EH to activate. 6) Satellite Cannon: Can be used only on night and/or space terrain. 5 turns to charge and recharge. 7) Double Satellite Cannon: Target's Dodge Cost +10. Can be used only on night and/or space terrain. Satellite Cannon and Double Satellite Cannon will be reusable after 8 turns. Requires an allied Gundam Double-X to execute. 8) Double G-Bit Attack: For this turn only, you may control an allied Gundam X Divider or Gundam Double-X's GX-Bits as if they are your own for attack. Requires an allied Gundam X Divider or Gundam Double-X to execute.Purchasing Cost: 350 PCsGundam X DividerStatistics: HP: 55, EN: 35, IS: 2, Size: MWeapons: Vulcan- 2 damage, 20 rounds Chest Launcher- 8 damage, 8 rounds Large Beam Sword (BM)- 12 damage Beam Machine Gun (B)- 25 damage, 10 rounds Hyper Bazooka (P)- 30 damage, 4 rounds X Grenade (PS)- 40 damage, PARALYZE, 2 rounds Divider (BS)- 60 damage, 3 EN/shot
Combo Attacks: Double G-Bit Attack- 20 EN/use. Requires NT/EH to activate.Inherent Abilities: 1) Usable by Ensigns or higher 2) Shield: Divider 3) Countercut 4) Countershoot: Vulcan, Chest Launcher, Beam Machinegun, Divider 5) Dodge Cost -5 6) Flash System (System): Summon GX-Bits (stats in Hangar). Requires NT/EH to activate. 7) Double G-Bit Attack: For this turn only, you may control an allied Gundam X or Gundam Double-X's GX-Bits as if they are your own for attack. Requires an allied Gundam X or Gundam Double-X to execute.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Divider Shield and install it onto GX. Uninstall Divider Shield to revert back to GX.G-Falcon GX
Statistics:HP: 55, EN: 30, IS: 3, Size: M[/color] Weapons: Vulcan- 2 damage, 20 rounds Chest Launcher- 8 damage, 8 rounds Infrared Homing Missiles (PGSV)- 4 damage/PC Large Beam Sword (BM)- 12 damage Scatter Beam Gun (BSV)- 6 damage, 1 EN/shot Shield Beam Rifle (B)- 18 damage, 10 rounds Satellite Cannon- DESTROY:L2
MAP Attacks: Satellite Cannon (I:10)- 999 damage, 1 roundInherent Abilities: 1) Usable by Ensigns or higher 2) Shield: Shield Beam Rifle 3) Countercut 4) Countershoot: Vulcan, Chest Launcher, Scatter Beam Gun, Shield Beam Rifle 5) Dodge Cost -5 6) Flash System (System): Summon GX-Bits (stats in Hangar). Requires NT/EH to activate. 7) Separate (Gundam X) 8) Satellite Cannon can only be used on night and/or space terrain. 5 turns to recharge.Purchasing Cost: Not Applicable. To acquire this unit, Gundam X and G-Falcon must be in your inventory. G-Falcon X will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 2
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Post by Umbaglo on Jun 6, 2004 17:57:57 GMT -5
Gundam Double-XStatistics: HP: 60, EN: 40, IS: 2, Size: MWeapons: Vulcan- 2 damage x 2, 20 rounds Chest Launcher- 8 damage x 2, 8 rounds Twin Beam Sword (BM)- 12 damage x 2 Beam Javelin (BM)- 18 damage Hyper Beam Sword (BM)- 20 damage DX Buster Rifle (BS)- 24 damage, 10 rounds Rocket Launcher Gun (P)- 25 damage, 2 rounds G Hammer (MS)- 30 damage Twin Satellite Cannon- DESTROY:L2
MAP Attacks: Twin Satellite Cannon (I:12)- 999 damage, 1 round
Combo Attacks: Double Satellite Cannon (S)- DESTROY:L2 Double G-Bit Attack- 20 EN/use. Requires NT/EH to activate.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Chest Launcher, DX Buster Rifle 4) Flash System (System): Summon GX-Bits (stats in Hangar). Requires NT/EH to activate. 5) Twin Satellite Cannon: Target's Dodge Cost +3. Can be used only on night and/or space terrain. 4 turns to charge and recharge recharge. 6) Double Satellite Cannon: Target's Dodge Cost +10. Can be used only on night and/or space terrain. Twin Satellite Cannon and Double Satellite Cannon will be reusable after 7 turns. Requires an allied Gundam X to execute. 7) Double G-Bit Attack: For this turn only, you may control an allied Gundam X or X Divider's GX-Bits as if they are your own for attack. Requires an allied Gundam X or X Divider to execute.Purchasing Cost: 450 PCsG-Falcon DX
Statistics:HP: 70, EN: 50, IS: 2, Size: M[/color] Weapons: Vulcan- 2 damage x 2, 20 rounds Chest Launcher- 8 damage x 2, 8 rounds Infrared Homing Missiles (PGSV)- 4 damage/PC Large Beam Sword (BM)- 20 damage Scatter Beam Gun (BSV)- 6 damage, 1 EN/shot DX Buster Rifle (BS)- 24 damage, 10 rounds Twin Satellite Beam (BS)- 40 damage x 2, 8 EN/shot Twin Satellite Cannon- DESTROY:L2
MAP Attacks: Twin Satellite Cannon (I:12)- 999 damage, 1 roundInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Chest Launcher, Scatter Beam Gun, DX Buster Rifle 5) Dodge Cost -5 6) Flash System (System): Summon GX-Bits (stats in Hangar). Requires NT/EH to activate. 7) MA Mode: Dodge Cost -10 instead. Disable Chest Launcher, Large Beam Sword, DX Buster Rifle and Twin Satellite Cannon. Enable Twin Satellite Beam. 8) Separate (Gundam DX) 9) Twin Satellite Cannon: Target's Dodge Cost +3. Can only be used at night and/or on space terrain. 6 turns to recharge.Purchasing Cost: Not Applicable. To acquire this unit, Gundam DX and G-Falcon must be in your inventory. G-Falcon DX will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 2
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Post by Umbaglo on Jun 10, 2004 20:50:41 GMT -5
Gundam Leopard
Statistics: HP: 45, EN: 20, IS: 3
Weapons: 1) Head Vulcan- 2 damage, 20 rounds 2) Head Cannon (B)- 6 damage, 1 EN/shot 3) Grenade Launcher (PV)- 3 damage/PC 4) Shoulder Missile (P)- 14 damage, 10 rounds 5) Beam Knife (M)- 7 damage 6) Chest Gatling Gun- 10 damage x 2, 8 rounds 7) Hornet Missile (P)- 35 damage, 5 rounds 8) Inner Arm Gatling (SV)- 15 damage/EN 9) Full Open Attack (S)- DESTROY, 1 round.
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Countercut 3) Flash System (System): Summon GT-Bits (stats in Hangar). Requires Newtype/Enhanced Human Pilot Class to activate.
Evo Counter: 5 [MS Thrashing Convention, Finishing School #2, Battle of Sinatra #1, Battle of Sinatra #2, Path to Becoming the Perfect Soldier 02] Purchasing Cost: 200 PCsGundam Leopard DestroyStatistics: HP: 55, EN: 35, IS: 2Weapons: Head Beam Cannon (B)- 6 damage, 20 rounds Shoulder Launcher (PGV)- 4 damage/PC Separate Missile (PGSV)- 5 damage/PC Beam Cannon (B)- 18 damage, 5 rounds Wrist Beam Cannon (BS)- 16 damage, 12 rounds Beam Knife (BM)- 9 damage Heat Axe (M)- 15 damage Chest Gatling Gun- 13 damage x 2, 8 rounds Hornet Missile (PG)- 35 damage, 5 rounds Twin Beam Cylinder (BSV)- 12 damage x 2/EN Full Open Attack (S)- DESTROY, 1 round
MAP Attacks: Full Open Attack (I:4)- DESTROY, 15 PCs/attackInherent Abilities: 1) Usable by Ensigns or higher. 2) Countercut 3) Countershoot: Head Beam Cannon, Beam Cannon, Wrist Beam Cannon, Chest Gatling Gun, Twin Beam Cylinder 4) Flash System (System): Summon GT-Bits (stats in Hangar). Requires NT/EH to activate.Purchasing Costs: Not Applicable. To acquire this unit, Gundam Leopard must be used in 5 SimChamber battles. Gundam Leopard Destroy will then replace the original Gundam Leopard.
Hanger Resale Value: 200 PCsGT-BitStatistics: HP: 20, EN: 10, IS: 0Weapons: Tackle (M)- 6 damage Machine Cannon- 8 damage, 12 rounds Missile Launcher (PGV)- 2 damage/PC Inner Arm Gatling Gun (SV)- 12 damage/PCInherent Abilities: 1) G-Bit: Summonable by NT/EH using the Flash System. 2) Countershoot: Machine Cannon, Inner Arm Gatling Gun 3) Dodge Cost is 5Purchasing Costs: This is a summon unit. It can't be bought.G-Falcon Destroy
Statistics:HP: 65, EN: 45, IS: 2[/color] Weapons: Head Beam Cannon (B)- 6 damage, 20 rounds Shoulder Launcher (PGV)- 4 damage/PC Beam Cannon (B)- 18 damage, 5 rounds Wrist Beam Cannon (BS)- 16 damage, 12 rounds Infrared Homing Missiles (PGSV)- 4 damage/PC Scatter Beam Gun (BSV)- 6 damage, 1 EN/shot Chest Gatling Gun- 13 damage x 2, 8 rounds Hornet Missile (PG)- 35 damage, 5 rounds Twin Beam Cylinder (BSV)- 12 damage/EN x 2 Full Open Attack (S)- DESTROY, 1 round
MAP Attacks: 1) Full Open Attack (I:4)- DESTROY, 15 PCs/attackInherent Abilities: 1) Usable by Lieutenants or higher. 2) Countershoot: Head Beam Cannon, Beam Cannon, Wrist Beam Cannon, Scatter Beam Gun, Chest Gatling Gun, Twin Beam Cylinder 3) Dodge Cost -5 4) Flash System (System): Summon GT-Bits (stats in Hangar). Requires NT/EH to activate. 5) Separate (Gundam Leopard Destroy)Purchasing Cost: Not Applicable. To acquire this unit, Gundam Leopard Destroy and G-Falcon must be in your inventory. G-Falcon Leopard Destroy will then be available to use.Super AM Wars Pilot Slots: 2
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Post by Umbaglo on Jun 14, 2004 16:04:49 GMT -5
Gundam AirmasterStatistics: HP: 40, EN: 15, IS: 3, Size: MWeapons: Head Vulcan- 2 damage, 20 rounds Nose Vulcan (V)- 2 damage, 20 rounds. Fighter Mode only. Buster Rifle (BSX)- 10 damage/EN Shoulder Missile (PGS)- 12 damage x 2, 4 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Head Vulcan, Nose Vulcan, Buster Rifle 3) Dodge Cost -3 4) Flash System (System): Summon GW-Bits (stats in Hangar). Requires NT/EH to activate. 5) Fighter Mode: Dodge Cost -5 instead. Disable Head Vulcan then enable the rest.Evo Count: 2 [Something looks out of place..., Leavin' on a Jet Plane...] Purchasing Cost: 280 PCsG-Falcon Airmaster
Statistics:HP: 50, EN: 25, IS: 3, Size: M[/color] Weapons: Nose Vulcan (V)- 2 damage, 20 rounds Infrared Homing Missiles (PGSV)- 4 damage/PC Buster Rifle (BSX)- 10 damage/EN Scatter Beam Gun (BSV)- 6 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Nose Vulcan, Buster Rifle, Scatter Beam Gun 3) Dodge Cost -10 4) Flash System (System): Summon GW-Bits (stats in Hangar). Requires NT/EH to activate. 5) Separate (Gundam Airmaster)Purchasing Cost: Not Applicable. To acquire this unit, Gundam Airmaster and G-Falcon must be in your inventory. G-Falcon Airmaster will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 2
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Post by Umbaglo on Jun 19, 2004 18:27:38 GMT -5
Gundam Ashtaron
Statistics: HP: 75, EN: 25, IS: 2
Weapons: 1) Beam Saber (M)- 8 damage 2) Beam Spear (M)- 15 damage 3) Beam Spear Gun (B) - 15 damage, 8 rounds 4) Nose Beam Cannon (B)- 30 damage, 2 EN. MA Mode only. 5) Scissors Beam Cannon (B)- 10 damage x 2, 10 rounds 6) Atomic Scissors (MSX) - 10 damage/EN, Sustained Paralysis 2:10
Combo Attacks: 1) Frost Combination (V)- PARALYZE, 20 damage/EN
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Countercut: Beam Saber 3) Countershoot: Beam Spear Gun, Scissors Beam Cannon 4) MA Mode: Dodge Cost -5. Disable Beam Saber, Beam Spear and Beam Spear Gun. 5) Frost Combination: Target's Dodge Cost +5. Requires an allied Gundam Virsago to execute.
Evo Counter: 5 [Category F, Lunch Hour Battle, Team Effort Series #11, Team Effort Series #15, Team Effort Series #16] Purchasing Cost: 450 PCsGundam Ashtaron Hermit CrabStatistics: HP: 100, EN: 60, IS: 2, Size: M, Class: Hi-TierWeapons: Machine Cannon- 8 damage, 20 rounds Beam Saber (M)- 10 damage Beam Spear (M)- 20 damage Beam Spear Gun (B) - 20 damage, 8 rounds Nose Beam Cannon (B) - 40 damage, 2 EN. MA Mode only. Scissors Beam Cannon (B)- 15 damage x 2, 10 rounds Gigantic Scissors (MSX)- 20 damage/EN, Sustained Paralysis 2:20
Combo Attacks: Frost Combination (V)- PARALYZE, 30 damage/EN Satellite Launcher (S)- DESTROY. MA Mode Only.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut: Beam Saber 3) Countershoot: Machine Cannon, Beam Spear Gun, Nose Beam Cannon, Scissors Beam Cannon 4) MA Mode: Dodge Cost -5. Disable Beam Saber, Beam Spear and Machine Cannon. 5) Frost Combination: Target's Dodge Cost +7. Requires an allied Gundam Virsago Chest Break to execute. 6) Satellite Launcher: Requires an allied Gundam Virsago Chest Break to execute. Can only be used on night and/or space terrain. 4 turns to recharge.Purchasing Costs: Not Applicable. To acquire this unit, Gundam Ashtaron must be used in 5 SimChamber battles. Gundam Ashtaron Hermit Crab will then replace the original Gundam Ashtaron.
Hanger Resale Value: 300 PCs
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Post by Umbaglo on Jun 19, 2004 18:28:18 GMT -5
Gundam VirsagoStatistics: HP: 70, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Vulcan Gun- 3 damage, 20 rounds Beam Saber (BM)- 8 damage Strike Claw (M)- 10 damage x 2 Strike Shooter (BSR)- 5 damage, 20 rounds Claw Beam Cannon (B)- 15 damage x 2, 2 EN/shot Mega Sonic Cannon- DESTROY:L1, 5 EN/shot
Combo Attacks: Frost Combination PARALYZE, 2 EN + (BMR)- 20 damage/EN
MAP Attacks: Mega Sonic Cannon (I:4)- 999 damage, 10 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Vulcan Gun, Strike Shooter, Claw Beam Cannon 4) Frost Combination: Target's Dodge Cost +5. Requires an allied Gundam Ashtaron to execute.Purchasing Cost: 450 PCs Acquired for: 350 from BerlapSack
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Post by Umbaglo on Jun 23, 2004 19:47:08 GMT -5
G-FalconStatistics: HP: 30, EN: 15, IS: 4Weapons: Vulcans (V)- 2 damage, 20 rounds Infrared Homing Missiles (PGSV)- 4 damage/PC Scatter Beam Gun (BSV)- 6 damage, 1 EN/shotInherent Abilities: 1) Usable by anyone 2) Countershoot: Vulcan, Scatter Beam Gun 3) Dodge Cost -5Purchasing Costs: 200PCs
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Post by Umbaglo on Jun 30, 2004 22:35:54 GMT -5
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Post by Umbaglo on Jul 22, 2004 15:29:18 GMT -5
Wing Gundam
Statistics: HP: 40 EN: 30, IS: 3
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Machine Cannon- 6 damage, 10 rounds 3) Beam Saber (M)- 10 damage 4) Buster Rifle (B)- 45 damage, 3 EN
MAP Attacks: 1) Buster Rifle Full Output (BI:5)- 60 damage, 3 rounds
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Self-Destruct 5) Bird Mode: Dodge Cost -5. Only Buster Rifle and Buster Rifle Full Output are enabled.
Evo Counter: 5 [It's Called On Site Combat Training, Speed Match Redux, Tensei Power #1, Nendoudoken, Between a Rock and a Hard Place #1] Purchasing Cost: 220 PCs Wing Gundam Zero
Statistics: HP: 60 EN: 30, IS: 2
Weapons: 1) Wing Vulcan- 6 damage, 20 rounds. Neo Bird Mode Only. 2) Machine Cannon (V)- 8 damage, 10 rounds 3) Beam Saber (M)- 16 damage 4) Twin Buster Rifle (B)- 65 damage, 3 EN
MAP Attacks: 1) Twin Buster Rifle Full Output (BI: 8)- 120 damage, 3 rounds 2) Rolling Twin Buster Rifle (BI:5)- 180 damage, 1 round
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Shield 3) Countercut: Beam Saber 4) Zero System (System) 5) Self-Destruct 6) Neo Bird Mode: Dodge Cost -5. Only Wing Vulcan, and Twin Buster Rifle are enabled.
Evo Counter: 3 [Team Effort Series #2, Team Effort Series #3, Team Effort Series #7]
Purchasing Costs: Not Applicable. To acquire this unit, Wing Gundam must be used in 5 SimChamber battles. Wing Gundam Zero will then replace Wing Gundam.
Hanger Resale Value: 175 PCsWing Gundam Zero Custom
Statistics:HP: 70, EN: 40, IS: 2, Size: M[/color] Weapons: Machine Cannon- 18 Damage, 20 rounds Beam Saber (BM)- 20 Damage x 2 Twin Buster Rifle (BS)- 50 damage x 2, 4 EN/attack MAP Attacks: Twin Buster Rifle Full Output (BI:10)- 250 damage, 3 rounds Rolling Twin Buster Rifle (BI:7)- 300 damage, 1 round[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Machine Cannon, Twin Buster Rifle 4) Dodge Cost -5 5) Damage Received -20%6) Zero System (System)7) Self-Destruct[/color] Replacement Cost: 300 PCs The following condition must be met: 1) You must have fought 3 battles with Wing Zero. 2) Replace Wing Zero with this unit once the replacement cost is paid.
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Post by Umbaglo on Jul 23, 2004 16:40:59 GMT -5
Gundam Heavyarms
Statistics: HP: 45 EN: 25, IS: 3
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Leg Mounted Micro Missiles (PSV)- 3 damage/PC 3) Machine Cannon - 6 damage, 10 rounds 4) Chest Gatling Gun- 5 damage X 2, 8 rounds 5) Army Knife (M)- 10 damage 6) Shoulder Homing Missiles (PG)- 12 damage, 10 rounds 7) Gatling Gun (SV)- 10 damage/PC 8) Full Open Attack (S)- DESTROY, 1 round
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Self-Destruct
Evo Counter: 5 [White Geese..., Where's My Hat?, Those Who Have Gone Astray-02, Chaos Squared, Battle for Mint] Purchasing Cost: 210 PCs
Gundam Heavyarms Kai
Statistics: HP: 65 EN: 30, IS: 2
Weapons: 1) Vulcan- 4 damage, 20 rounds 2) Machine Cannon (V)- 8 damage, 10 rounds 3) Chest Gatling Gun- 8 damage x 2, 8 rounds 4) Army Knife (M)- 14 damage 5) Shoulder Homing Missiles (PG), 20 damage, 10 rounds 6) Double Beam Gatling Gun (BSV)- 12 damage x 2/PC, 6 rounds 7) Full Open Attack (S)- DESTROY, 1 round
MAP Attacks: 1) Micro Missiles (I:2)- 40 damage, 3 rounds 2) Full Open Attack (I:4)- DESTROY, 15 PCs/attack
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut 4) Self-Destruct
Evo Counter: 3 [Finishing School Pt. 5, Tensai Power #2, Rock Paper Scissor - Boom] Purchasing Costs: Not Applicable. To acquire this unit, Gundam Heavyarms must be used in 5 SimChamber battles. Gundam Heavyarms Kai will then replace Gundam Heavyarms.Gundam Heavyarms Custom
Statistics:HP: 80 EN: 35 IS: 2, Size: M[/color] Weapons: Vulcan- 15 Damage, 20 rounds Homing Missiles (PGS)- 18 damage x 4, 12 Rounds Chest Gatling Gun- 20 damage x 2, 16 rounds Double Gatling Gun (SV)- 24 damage x 2/PC Full Open Attack (S)- DESTROY:L1, 3 Rounds MAP Attacks: Micro Missiles (PI:3)- 50 damage, 4 rounds Full Open Attack (I:4)- DESTROY, 15 PCs/attack[/color] Inherent Abilities:1) Usable by Lieutenants or Higher 2) Countershoot: Vulcan, Chest Gatling Gun, Double Gatling Gun 3) Damage Received -25%4) Self-Destruct5) Homing Missiles: Target's Dodge Cost +3[/color] Replacement Cost: 300 PCs The following condition must be met: 1) You must have fought 3 battles with Heavyarms Kai. 2) Replace Heavyarms Kai with this unit once the replacement cost is paid.
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Post by Umbaglo on Jul 23, 2004 23:42:37 GMT -5
Tallgeese
Statistics: HP: 50, EN: 30, IS: 3, Size: M
Weapons: Beam Saber (BM)- 12 damage Dober Gun- 40 damage, 10 rounds
Inherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Dodge Cost -5
Evo Counter: 3 [Advance of G #1, Advance of G #2, Advance of G #3] Purchasing Cost: 170 PCsTallgeese IIStatistics: HP: 55, EN: 30, IS: 3, Size: MWeapons: Beam Saber (BMX)- 12 damage/EN Dober Gun (S)- 55 damage, 10 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Dodge Cost -7Purchasing Costs: Not Applicable. To acquire this unit, Tallgeese must be used in 3 SimChamber battles. Tallgeese II will then replace the original Tallgeese.
Hanger Resale Value: 125 PCs
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Post by Umbaglo on Jul 23, 2004 23:51:52 GMT -5
Gundam EpyonStatistics:HP: 70, EN: 60, IS: 2, Size: M, Class: Hi-Tier[/color] Weapons: Beam Sword (BM)- 30 damage Hyper Beam Sword (BV)- 30 damage/EN Heat Rod - MS (MSX)- 20 damage/EN, Sustained Paralysis 1:20 Heat Rod - MA (V)- 40 damage/EN. MA Mode OnlyInherent Abilities:1) Usable by Lieutenants or higher 2) Shield: Bird Mode, Heat Rod - MS, Heat Rod - MA, MS Mode Only 3) Countercut: Beam Sword, Hyper Beam Sword 4) Dodge Cost -5 5) Damage Received -15%6) Zero System (System)7) Bird Mode: Dodge Cost -10 instead. Only Heat Rod - MA is enabled.[/color] Purchasing Cost:Not applicable. The following conditions must be met before you can purchase the Gundam Epyon: 1) Must have acquired a Wing Gundam and upgraded to Wing Gundam Zero. 2) Must have acquired a Tallgeese and upgraded to Tallgeese II. 3) Pay 500 PCs. Gundam Epyon will then be available to use. [/li][li]Strictly one Epyon per evolved Tallgeese and Wing.[/b][/color]
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Post by Umbaglo on Jul 23, 2004 23:56:21 GMT -5
Mercurius
Statistics: HP: 50, EN: 40, IS: 2, Size: M
Weapons: Beam Sword (BM)- 10 damage Beam Gun (B)- 15 damage, 12 rounds
Inherent Abilities: 1) Usable by Sergeants or higher 2) Shield: Beam Sword 3) Countercut: Beam Sword 4) Countershoot: Beam Gun 5) Planet Defensors (Barrier)[/color] Evo Counter: 3 [Advance of G #1, Advance of G #2, Advance of G #3] Purchasing Cost: 230 PCs[/s] Mercurius SuivantStatistics: HP: 65, EN: 50, IS: 2, Size: MWeapons: Beam Saber (BM)- 14 damage Beam Gun (B)- 18 damage, 12 rounds Defensor Net- PARALYZE, 2 EN/attackInherent Abilities:1) Usable by Ensigns or higher 2) Shield 3) Countercut 4) Countershoot: Beam Gun 5) Dodge Cost -3 6) Planet Defensors (Barrier)[/color] Purchasing Cost: Not Applicable. To acquire this unit, Mercurius must be used in 3 SimChamber battles. Mercurius Suivant will then replace the original Mercurius.
Hanger Resale Value: 200 PCs
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Post by Umbaglo on Jul 29, 2004 17:42:05 GMT -5
Vayeate
Statistics: HP: 50, EN: 40, IS: 2, Size: M
Weapons: Beam Cannon (BSV)- 7 damage/EN
MAP Attacks: Beam Cannon (BI:2)- 90 damage, 15 EN/shot
Inherent Abilities: 1) Usable by Sergeants or higher 2) EN Regen 25% 3) Countershoot: Beam Cannon
Evo Counter: 3 [Advance of G #1, Advance of G #2, Advance of G #3] Purchasing Cost: 230 PCsVayeate SuivantStatistics: HP: 65, EN: 50, IS: 2, Size: MWeapons: Double Beam Cannon (BSV)- 14 damage/EN
MAP Attacks: Double Beam Cannon (BI:4)- 160 damage, 20 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Double Beam Cannon 3) EN Regen 25% 4) Dodge Cost -3Purchasing Cost: Not Applicable. To acquire this unit, Vayeate must be used in 3 SimChamber battles. Vayeate Suivant will then replace the original Vayeate.
Hanger Resale Value: 200 PCs
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Post by Umbaglo on Jul 30, 2004 16:29:22 GMT -5
Leo
Statistics: HP: 35, EN: 15, IS: 4, Size: M[/color] Weapons: Beam Saber (BM)- 6 damage 105mm Rifle- 6 damage, 15 rounds Bazooka (P)- 25 damage, 4 rounds[/color] Inherent Abilities:1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: 105mm Rifle 5) Leo can't be used in space[/color] Evo Counter: 3 [Real Men Play with Dolls, Advance of G #1, Advance of G #2] Purchasing Cost: 70 PCs[/color][/s] Leo-RStatistics: HP: 45, EN: 35, IS: 3, Size: MWeapons: Long Beam Lance (BV)- 16 damage/ENInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Dodge Cost -7Purchasing Cost: Not Applicable. To acquire this unit, participate in a total of 3 SimChamber battles with Leo (any variant). Leo-R will then replace the original Leo.
Hanger Resale Value: 70 PCs
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