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Post by Signal on Nov 11, 2004 8:44:49 GMT -5
M.I.R.A Docking Bay 5 Name - Osiris Codename - MIRA-SH-002TA Class - Super Dimensional Fortress Manufacturer - MIRA Tech/Angel Link Corporation/Primum Mobile Designation - MIRA Fleet Status - Ready Mech Battle History
Osiris(Senkan Mode)
Statistics: HP: 900, EN: 200, IS: 1, Size: LL
Weapons: :-/C.I.W.S. (B)- 25 damage, 10 rounds :-/Tactical Missile Launcher (PGSV)- 35 damage, 20 rounds :-/Defensive Missile Launcher (PGSV)- 8 damage/PC :-/850mm Dual Mounted "Horus" Sub Main Cannon (BS)- 80 damage x 2, 15 EN/shot. Pharoah Mode only. :-/Linear Pod "Isis" L.R.B.M. (SX) - 150 damage, 2 rounds :-/Atum Cannon - DESTROY:L2, 30 EN/shot. Pharaoh Mode only.
MAP Attacks: :-/Atum Cannon (I:10)- 999 damage, 50 EN/shot. Pharoah Mode only.
Inherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Heavy Construction 4) Countershoot: C.I.W.S 5) Nile Field(Pinpoint Barrier) 6) Sound Energy System (System) 7) Pharaoh Mode: Damage Received -15%. Enable 850mm Dual Mounted "Horus" Sub Main Cannon and Atum Cannon.
Super AM Wars Pilot Slots: 5
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Post by Signal on Nov 12, 2004 1:08:42 GMT -5
Name - Aya Class - P.A.S.S.(Personal Assist Secretary System)
Function:
Sidekick: Has her own SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to buy a new seishin spell. Aya can only memorize up to a maximum of four seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten.
Starting Max SP: 100, Maximum SP Cap: 100 Current SP: 100/100 UP Pool: 50
Starting Seishins (0/4): - None
Friendship: - A player with a P.A.S.S equipped may donate Perishable Items, HP, EN or any amount of PCs to one target ally. You may not donate more resources than you currently have in the battle. If a Perishable Item is donated, its effect is instantly used. This ability is performed during the Item Phase.
Item Statistics: Type: Installable Class: Sidekick; Mid-Tier
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Post by Signal on Nov 12, 2004 1:18:39 GMT -5
Name - Clotho Class - FatimaSidekick: Has her own Seishin set and SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool or buy a new seishin spell. Fatima may memorize up to a maximum of six seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten. Starting Max SP: 30, Maximum SP Cap: 100 Current SP: 30/30 UP Pool: 60
Seishins (4/6): - Aid - Resist - Iron Wall - Perseverance -? ? ? ? ? -? ? ? ? ?Systems Management:- Dodge Cost -5 - Damage Received -15% - EN Cost of non-Bunshin inherent abilities -25% Shield Tempering:- Damage reduction during shield usage is -75% instead. - User may negate a single PARALYZE attack with 2 shields, or a DESTROY attack with 5 shields. Item Statistics:Type: Installable Class: Sidekick; Hi-Tier Sidenotes:Clotho was Ballanche Fatima #45. She was complete in 2988. Clotho is rare in that she has been programmed by Ballanche to be afraid of mortar headds and to hate fighting. Clotho assumes central importance in the second and third books in the series. In Book I and the movie, she runs away from captivity on Lachesis' instructions to find Dr. Carbyte, Ballanche's friend and rival in the nearby village of Betrukka. Carbyte is there because he has heard that Ballanche is sick and maybe is dying. While running away, she meets King Colus III (XXIII) and begins her destiny. Not only will she eventually fight in Colus' signature MH, Junchoon, but she will join the MH in a sleep of centuries. When she emerges over a thousand years later, she will meet Colus' descendant, Colus VI (XXVI). She will in fact be instrumental in overthrowing Sopp/Amaterasu's empire in the year 4100. Ballanche designed her to be genetically more powerful than Amaterasu/Lachesis on instructions from the LED Dragon on the planet Both.
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Post by Signal on Nov 25, 2004 23:11:38 GMT -5
M.I.R.A Research Bay 21Name - VF-1J Valkyrie Codename - MIRA-VF-100XV Class - Advanced Pin Point Strike Veritech Manufacturer - MIRA Tech/Primum Mobile/Angel Links Corporation Designation - MIRA Valkyrie Squadron Status - Ready Mech Battle History VF-1J Valkyrie (Battroid Mode)Statistics: HP: 25, EN: 10, IS: 4, Move: G, Size: SWeapons: Head Laser (B)- 5 damage, 10 rounds Gun Pod- 7 damage, 10 rounds Punch (M)- 8 damage Homing Missiles (PGSX)- 6 damage/2 PC All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 17 damage, 1 roundInherent Abilities:1) Usable by Corporals or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1J Valkyrie deploys in Fighter Mode 4) Gerwalk Mode: Dodge cost -3 in Space, -5 in atmosphere, and Move: H instead. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -5 in Space, -10 in atmosphere, and Move: F instead. Disable Punch and All-Out Attack. Purchasing Cost: 150 PCsVF-1J Super Valkyrie (Battroid Mode)Statistics: HP: 30, EN: 10, IS: 3, Move: G, Size: SWeapons: Head Laser (B)- 5 damage, 10 rounds Gun Pod- 7 damage, 10 rounds Punch (M)- 8 damage Homing Missiles (PGSX)- 7 damage/2 PC Reaction Bombs (SX)- 50 damage, 4 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 23 damage, 1 roundInherent Abilities:1) Usable by Sergeants or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1J Super Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge cost -5 in Space, -3 in Atmosphere, and Move: H instead. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -10 in Space, -5 in Atmosphere, and Move: F instead. Disable Punch and All-Out Attack. Purchasing Costs: Not Applicable. To acquire this unit, purchase the VF-1 FASTpack and install it onto VF-1J. Uninstall VF-1 FASTpack to revert back to VF-1J.
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Post by Signal on Nov 25, 2004 23:19:34 GMT -5
M.I.R.A Research Bay 22Name - VF-1S Valkyrie Codename - MIRA-VF-S100XV Class - Advanced Pin Point Strike Veritech Manufacturer - MIRA Tech/Primum Mobile/Angel Links Corporation Designation - MIRA Valkyrie Squadron Status - Ready Mech Battle History VF-1S Valkyrie (Battroid Mode)Statistics: HP: 25, EN: 10, IS: 4, Move: G, Size: SWeapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Homing Missiles (PGSX)- 6 damage/2 PC All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 20 damage, 1 roundInherent Abilities:1) Usable by Corporals or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1S Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge cost -3 in Space, -5 in atmosphere, and Move: H instead. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -5 in Space, -10 in atmosphere, and Move: F instead. Disable Punch and All-Out Attack. Purchasing Cost: 160 PCsVF-1S Super Valkyrie (Battroid Mode)Statistics: HP: 30, EN: 10, IS: 3, Move: G, Size: SWeapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Homing Missiles (PGSX)- 7 damage/2 PC Reaction Bombs (SX)- 50 damage, 4 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 25 damage, 1 roundInherent Abilities:1) Usable by Sergeants or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1S Super Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge cost -5 in Space, -3 in Atmosphere, and Move: H instead. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -10 in Space, -5 in Atmosphere, and Move: F instead. Disable Punch and All-Out Attack. Purchasing Costs: Not Applicable. To acquire this unit, purchase the VF-1 FASTpack and install it onto VF-1S. Uninstall VF-1 FASTpack to revert back to VF-1S.VF-1S Strike Valkyrie (Battroid Mode)Statistics: HP: 35, EN: 15, IS: 3, Move: G, Size: SWeapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Double-Action Beam Cannon (B)- 15 damage x 2, 1 EN/shot Homing Missiles (PGSX)- 8 damage/2 PC Reaction Bombs (SX)- 50 damage, 4 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 27 damage, 1 roundInherent Abilities:1) Usable by Sergeants or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1S Strike Valkyrie deploys in Fighter Mode 4) Gerwalk Mode: Dodge cost -5 in Space, -3 in Atmosphere, and Move: H instead. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -10 in Space, -5 in Atmosphere, and Move: F instead. Disable Punch and All-Out Attack. Purchasing Costs: Not Applicable. To acquire this unit, purchase the VF-1S Beam Cannon FASTpack and install it onto VF-1S. Uninstall VF-1S Beam Cannon FASTpack to revert back to VF-1S.
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Post by Signal on Nov 25, 2004 23:24:41 GMT -5
M.I.R.A Research Bay 23Name - VF-17T Nightmare Kai Codename - MIRA-VF-AM00XV Class - Anima Spiritia Powered Veritech and Repair module Manufacturer - MIRA Tech/Primum Mobile/Angel Links Corporation Designation - MIRA Valkyrie Squadron Status - Ready Mech Battle History VF-17T Nightmare Kai (Battroid Mode)Statistics:[/b] HP: 35, EN: 15, IS: 3, Size: S[/color] Weapons: NoneInherent Abilities:1) Usable by Corporals or higher 2) VF-17T Nightmare Kai deploys in Fighter Mode. 3) Pinpoint Barrier (Barrier)4) Sound Energy System (System)5) Gerwalk Mode: Dodge Cost -3 6) Fighter Mode: Dodge Cost -5 7) Repair8) ResupplyPurchasing Cost: 260 PCsSuper AM Wars Pilot Slots: 2VF-17T Nightmare Kai SBStatistics: HP: 40, EN: 20, IS: 2, Size: SWeapons: NoneInherent Abilities:1) Usable by Sergeants or higher 2) Pinpoint Barrier (Barrier)3) Sound Energy System (System)4) Sound Booster5) Separate (VF-17T Nightmare Kai): Separates to Battroid Mode. 6) Repair7) ResupplyPurchasing Cost: Not applicable. To acquire this unit, Install the Valkyrie Sound Booster on VF-17T Nightmare Kai. VF-17T Nightmare Kai SB will then be available to use.
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Post by Signal on Dec 9, 2004 3:55:27 GMT -5
M.I.R.A Research Bay 24Name - VF-1Xplus Valkyrie Codename - MIRA-VFXP-S100XV Class - Advanced Pin Point Strike Veritech Manufacturer - MIRA Tech/Primum Mobile/Angel Links Corporation Designation - MIRA Valkyrie Squadron Status - Ready Mech Battle History VF-1Xplus Valkyrie (Battroid Mode)Statistics: HP: 35, EN: 15, IS: 4, Move: G, Size: SWeapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Homing Missiles (PGSX)- 6 damage/2 PC All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 25 damage, 1 roundInherent Abilities:1) Usable by Sergeants or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1Xplus Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge Cost -5 in Space, -3 in atmosphere, and Move: H instead. Disable All-Out Attack. 5) Fighter Mode: Dodge Cost -10 in Space, -5 in atmosphere. and Move: F instead. Disable Punch and All-Out Attack Purchasing Cost: bought from Maullar for 200 PC's VF-1Xplus Strike Valkyrie (Battroid Mode)Statistics: HP: 40, EN: 20, IS: 3, Move: G, Size: SWeapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Double-Action Beam Cannon (B)- 15 damage x 2, 1 EN/shot Homing Missile (PGSX)- 7 damage/2 PC Reaction Bomb (SX)- 50 damage, 4 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 25 damage, 2 roundInherent Abilities:1) Usable by Ensigns or higher 2) Countershoot: Head Laser, Gun Pod, Double-Action Beam Cannon 3) VF-1Xplus Strike Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge Cost -5, and Move: H instead. Disable All-Out Attack. 5) Fighter Mode: Dodge Cost -10, and Move: F instead. Disable Punch and All-Out Attack. Purchasing Cost: Not Applicable. To acquire this unit, purchase the VF-1S Beam Cannon FASTpack and install it onto VF-1Xplus. Uninstall VF-1S Beam Cannon FASTpack to revert back to VF-1Xplus.
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Post by Signal on Dec 9, 2004 3:57:41 GMT -5
M.I.R.A Research Bay 25Name - VF-1Xplus Valkyrie Codename - MIRA-VFXP-S100XV Class - Advanced Pin Point Strike Veritech Manufacturer - MIRA Tech/Primum Mobile/Angel Links Corporation Designation - MIRA Valkyrie Squadron Status - Ready Mech Battle History VF-1Xplus Valkyrie (Battroid Mode)Statistics: HP: 35, EN: 15, IS: 4, Move: G, Size: SWeapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Homing Missiles (PGSX)- 6 damage/2 PC All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 25 damage, 1 roundInherent Abilities:1) Usable by Sergeants or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1Xplus Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge Cost -5 in Space, -3 in atmosphere, and Move: H instead. Disable All-Out Attack. 5) Fighter Mode: Dodge Cost -10 in Space, -5 in atmosphere. and Move: F instead. Disable Punch and All-Out Attack Purchasing Cost: bought from Maullar for 200 PC's VF-1Xplus Strike Valkyrie (Battroid Mode)Statistics: HP: 40, EN: 20, IS: 3, Move: G, Size: SWeapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Double-Action Beam Cannon (B)- 15 damage x 2, 1 EN/shot Homing Missile (PGSX)- 7 damage/2 PC Reaction Bomb (SX)- 50 damage, 4 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 25 damage, 2 roundInherent Abilities:1) Usable by Ensigns or higher 2) Countershoot: Head Laser, Gun Pod, Double-Action Beam Cannon 3) VF-1Xplus Strike Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge Cost -5, and Move: H instead. Disable All-Out Attack. 5) Fighter Mode: Dodge Cost -10, and Move: F instead. Disable Punch and All-Out Attack. Purchasing Cost: Not Applicable. To acquire this unit, purchase the VF-1S Beam Cannon FASTpack and install it onto VF-1Xplus. Uninstall VF-1S Beam Cannon FASTpack to revert back to VF-1Xplus.
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Post by Signal on Dec 9, 2004 3:58:37 GMT -5
M.I.R.A Research Bay 26Name - VF-1Xplus Valkyrie Codename - MIRA-VFXP-S100XV Class - Advanced Pin Point Strike Veritech Manufacturer - MIRA Tech/Primum Mobile/Angel Links Corporation Designation - MIRA Valkyrie Squadron Status - Ready Mech Battle History VF-1Xplus Valkyrie (Battroid Mode)Statistics: HP: 35, EN: 15, IS: 4, Move: G, Size: SWeapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Homing Missiles (PGSX)- 6 damage/2 PC All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 25 damage, 1 roundInherent Abilities:1) Usable by Sergeants or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1Xplus Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge Cost -5 in Space, -3 in atmosphere, and Move: H instead. Disable All-Out Attack. 5) Fighter Mode: Dodge Cost -10 in Space, -5 in atmosphere. and Move: F instead. Disable Punch and All-Out Attack Purchasing Cost: bought from Maullar for 200 PC's VF-1Xplus Strike Valkyrie (Battroid Mode)Statistics: HP: 40, EN: 20, IS: 3, Move: G, Size: SWeapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Double-Action Beam Cannon (B)- 15 damage x 2, 1 EN/shot Homing Missile (PGSX)- 7 damage/2 PC Reaction Bomb (SX)- 50 damage, 4 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 25 damage, 2 roundInherent Abilities:1) Usable by Ensigns or higher 2) Countershoot: Head Laser, Gun Pod, Double-Action Beam Cannon 3) VF-1Xplus Strike Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge Cost -5, and Move: H instead. Disable All-Out Attack. 5) Fighter Mode: Dodge Cost -10, and Move: F instead. Disable Punch and All-Out Attack. Purchasing Cost: Not Applicable. To acquire this unit, purchase the VF-1S Beam Cannon FASTpack and install it onto VF-1Xplus. Uninstall VF-1S Beam Cannon FASTpack to revert back to VF-1Xplus.
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Post by Signal on Feb 6, 2005 23:45:40 GMT -5
M.I.R.A Research Bay 27Name - Ken Oh Codename - MIRA-RJO-11X Class - Mobile Super Robot Manufacturer - MIRA Tech/Primum Mobile/Angel Links Corporation Designation - MIRA Super Robot Battalion Status - Ready Mech Battle History Ken OhStatistics: HP: 35, EN: 15, IS: 2, Move: G, Size: SWeapons: Melee (M)- 10 damage x 2, 1 EN/attack Flying Kick (M)- 25 damage Ken Oh Blade- 50 damage, 3 EN/attack
Combo Attacks: Muteki Attack- 90 damage, 5 EN/attackInherent Abilities:1) Usable by anyone 2) Countercut3) HP/EN Regen 10%4) Muteki Gattai: Activates when HP is 25% or below. Change into Raijin Oh and regenerate HP/EN to 100%. Can only be activated if Juu Oh and Rai Oh are purchased and isn't currently active in any battle aside from the one Ken Oh is in. 5) Muteki Attack: Target's Dodge Cost +5. Requires an allied Juu Oh and Rai Oh to execute.
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Post by Signal on Feb 6, 2005 23:47:57 GMT -5
M.I.R.A Research Bay 28Name - Juu Oh Codename - MIRA-RJO-12X Class - Mobile Phoenix form Super Robot Manufacturer - MIRA Tech/Primum Mobile/Angel Links Corporation Designation - MIRA Super Robot Battalion Status - Ready Mech Battle History Juu OhStatistics: HP: 40, EN: 15, IS: 2, Move: G, Size: SWeapons: Flame Lance (SV)- 10 damage/EN Anchor Horn (P)- 30 damage Animal Attack- 45 damage, 3 EN/attack
Combo Attacks: Muteki Attack- 90 damage, 5 EN/attackInherent Abilities:1) Usable by anyone 2) HP/EN Regen 10%3) Muteki Gattai: Activates when HP is 25% or below. Change into Raijin Oh and regenerate HP/EN to 100%. Can only be activated if Ken Oh and Rai Oh are purchased and isn't currently active in any battle aside from the one Juu Oh is in. 4) Muteki Attack: Target's Dodge Cost +5. Requires an allied Ken Oh and Rai Oh to execute.
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Post by Signal on Feb 6, 2005 23:51:13 GMT -5
M.I.R.A Research Bay 29Name - Rai Oh Codename - MIRA-RJO-13X Class - Mobile Phoenix form Super Robot Manufacturer - MIRA Tech/Primum Mobile/Angel Links Corporation Designation - MIRA Super Robot Battalion Status - Ready Mech Battle History Rai OhStatistics: HP: 30, EN: 15, IS: 2, Move: F, Size: SWeapons: Cutter Missile (PGR)- 4 damage/PC Wing Cutter (M)- 25 damage Spiral Shot (V)- 10 damage/EN
Combo Attacks: Muteki Attack- 90 damage, 5 EN/attackInherent Abilities: 1) Usable by anyone 2) HP/EN Regen 10% 3) Dodge Cost -5 4) Muteki Gattai: Activates when HP is 25% or below. Change into Raijin Oh and regenerate HP/EN to 100%. Can only be activated if Ken Oh and Juu Oh are purchased and isn't currently active in any battle aside from the one Rai Oh is in. 5) Muteki Attack: Target's Dodge Cost +5. Requires an allied Ken Oh and Juu Oh to execute.
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Post by Signal on Feb 7, 2005 2:30:49 GMT -5
M.I.R.A Research Bay 30Name - Signal's Custom VF-22S Strumvogel II "Blue Earth" Codename - MIRA-VFX-15XA Class - Signal's personal Prototype Variable Fighter Manufacturer - MIRA Tech/Primum Mobile/Angel Links Corporation Designation - MIRA Valkyrie Squadron Status - Ready Mech Battle History Signal's Custom VF-22 Sturmvogel II "Blue Earth"(Battroid Mode)Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: S[/color] Weapons: Head Laser (B)- 7 damage, 10 rounds High Maneuverability Missiles (PGSX)- 8 damage/2 PC Punch (M)- 13 damage Gun Pod- 10 damage, 10 rounds Pinpoint Barrier Punch- 30 damage, 1 EN/attack Reaction Bombs (SX) - 60 damage, 2 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Weapons: Nuclear Missile (T:5)- DESTROY:L1, 2 rounds, Rounds Locked.
Combo Attacks: Double Full Missile Attack- DESTROY:L1, 1 round, Rounds Locked, Fighter Mode only. Gunpod Formation (SV)- 20 damage, 20 rounds, Gerwalk Mode only. Double Pin Point Barrier Punch- 70 damage, 3 EN/attack, Battroid Mode only.Inherent Abilities:1) Usable by Ensigns or higher 2) Shield: Gerwalk Mode and Battroid Mode Only 3) Countershoot: Head Laser, Gun Pod 4) VF-22 Sturmvogel II "Blue Earth" deploys in Fighter Mode. 5) Pinpoint Barrier (Barrier)6) Stealth (5)7) Gerwalk Mode: Dodge Cost -5 and Move: H instead. Disable All-Out Attack. 8) Fighter Mode: Dodge Cost -10 and Move: F instead. Disable Punch, Pinpoint Barrier Punch and All-Out Attack. 9) Double Full Missile Attack: Target's Dodge Cost +5, requires an Allied Li Meifon's Custom VF-22 Sturmvogel II "Red Angel" in Fighter Mode to execute 10) Gunpod Formation: Target's Dodge Cost +5, requires an Allied Li Meifon's Custom VF-22 Sturmvogel II "Red Angel" in Gerwalk Mode to execute 11) Double Pin Point Barrier Punch: Target's Dodge Cost +5, requires an Allied Li Meifon's Custom VF-22 Sturmvogel II "Red Angel" in Battroid Mode to execute.
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Post by Signal on Feb 7, 2005 2:33:10 GMT -5
M.I.R.A Research Bay 30Name - Li Meifon's Custom VF-22S Strumvogel II "Red Angel" Codename - MIRA-VFX-15XF Class - Li Meifon's personal Prototype Variable Fighter Manufacturer - MIRA Tech/Primum Mobile/Angel Links Corporation Designation - MIRA Valkyrie Squadron Status - Ready Mech Battle History Li Meifon's Custom VF-22 Sturmvogel II "Red Angel"(Battroid Mode)Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: S[/color] Weapons: Head Laser (B)- 7 damage, 10 rounds High Maneuverability Missiles (PGSX)- 8 damage/2 PC Punch (M)- 13 damage Gun Pod- 10 damage, 10 rounds Pinpoint Barrier Punch- 30 damage, 1 EN/attack Reaction Bombs (SX) - 60 damage, 2 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Weapons: Nuclear Missile (T:5)- DESTROY:L1, 2 rounds, Rounds Locked.
Combo Attacks: Double Full Missile Attack- DESTROY:L1, 1 round, Rounds Locked, Fighter Mode only. Gunpod Formation (SV)- 20 damage, 20 rounds, Gerwalk Mode only. Double Pin Point Barrier Punch- 70 damage, 3 EN/attack, Battroid Mode only.Inherent Abilities:1) Usable by Ensigns or higher 2) Shield: Gerwalk Mode and Battroid Mode Only 3) Countershoot: Head Laser, Gun Pod 4) VF-22 Sturmvogel II "Red Angel" deploys in Fighter Mode. 5) Pinpoint Barrier (Barrier)6) Stealth (5)7) Gerwalk Mode: Dodge Cost -5 and Move: H instead. Disable All-Out Attack. 8) Fighter Mode: Dodge Cost -10 and Move: F instead. Disable Punch, Pinpoint Barrier Punch and All-Out Attack. 9) Double Full Missile Attack: Target's Dodge Cost +5, requires an Allied Signal's Custom VF-22 Sturmvogel II "Blue Earth" in Fighter Mode to execute 10) Gunpod Formation: Target's Dodge Cost +5, requires an Allied Signal's Custom VF-22 Sturmvogel II "Blue Earth" in Gerwalk Mode to execute 11) Double Pin Point Barrier Punch: Target's Dodge Cost +5, requires an Allied Signal's Custom VF-22 Sturmvogel II "Blue Earth" in Battroid Mode to execute.
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Post by Signal on Feb 7, 2005 22:20:23 GMT -5
M.I.R.A Research Bay 31Name - Chou Machine Artifact "Ryujinmaru" Codename - MIRA-EYD-001XF Class - Legendary Saviour Machine Artifact Manufacturer - Unknown Designation - MIRA Super Robot Battalion Status - Ready Mech Battle History RyujinmaruStatistics: HP: 50, EN: 30, IS: 2, Move: G, Size: SWeapons: Tackle (M)- 6 damage Douryuken (M)- 12 damage x 2 Hyoryuken (MV)- 12 damage/PC Ryugaken (PS)- 15 damage x 2 Ryuraiken (S)- 40 damage, 2 EN/attack Enryuken- 40 damage x 2, 5 EN/attack Hissatsu Douryuken (V)- 10 damage/EN
Combo Attacks: Double Ryuken- 70 damage x 2, 10 EN/attackInherent Abilities:1) Usable by Sergeants or higher 2) Countercut3) Ryujin (Sidekick)4) Hissatsu Douryuken: Target's Dodge Cost +5 5) Double Ryuken: Target's Dodge Cost +5, requires an allied Ryujinmaru to execute. 6) Ryujinmaru can't be used in Space RyujinClass: Sidekick Description: Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. Ryujin's SP Pool caps at 100. Current SP Pool: 30/30 Seishins:-Concentrate -Resist -Aid -Friendship
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