|
Post by Eis Attacker! Ver.W on Dec 8, 2003 17:03:49 GMT -5
---Not yet activated (replaces regular Gold Frame)---[/color] Gundam Astray Gold Frame AmatsuStatistics: HP: 70, EN: 40, IS: 2, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Maga no Ikutachi (M)- 10% EN Drain, 2 EN/attack Maga no Shirahoko (P)- 20 damage x 2, 2 EN/attack Trikeros Kai Beam Saber (BM)- 14 damage 50mm Hi-Energy Beam Rifle (B)- 16 damage, 8 rounds HKP Lancer Dart (SX)- 45 damage, 3 rounds Inherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield: Phase Shift Armor, Trikeros Kai Beam Saber, 50mm High-Energy Beam Rifle, HKP Lancer Dart 3) Countercut 4) Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle 5) Dodge Cost -7 6) Phase Shift Armor (Armor) 7) Mirage Colloid (5) 8) HKP Lancer Dart: Target's Dodge Cost +5 9) Maga no Shirahoko: Ignores target's armor abilities.Purchasing Cost: Not Applicable. To acquire this unit, the following conditions must be met: 1) Participate in a total of 5 SimChamber battles with the Gundam Astray Gold Frame; 2) Participate in at least 1 SimChamber battle with or against Blitz Gundam; 3) Gundam Astray Gold Frame Amatsu will then replace Gundam Astray Gold Frame.
Hangar Resale Value: 300 PCsEvolution: Gundam Astray Gold Frame Amatsu Mina1) Activation Counter: 1/5 2) Blitz Gundam Purchase: Not yet
|
|
|
Post by Eis Attacker! Ver.W on Dec 9, 2003 6:00:24 GMT -5
Hobby Hi-ZackStatistics: HP: 30, EN: 10, IS: 4, Size: MWeapons: Tackle (M)- 8 damageInherent Abilities: 1) Usable by anyonePurchasing Cost: Not applicable. To acquire this unit, participate in a total of 20 SimChamber battles with any Char's Counterattack unit. Hobby Hizack will then be available to use.
Hangar Resale Value: 500 PCsOmake: Hobby Hi-Zack
|
|
|
Post by Eis Attacker! Ver.W on Jan 7, 2004 20:28:48 GMT -5
|
|
|
Post by Eis Attacker! Ver.W on Jan 10, 2004 5:13:04 GMT -5
Awaiting Re-Dressup
Battle Theme: Yureru Kokoro Alchemist Hissatsu theme: N/A Designated Pilot: Einst Alfimy
Einst Familiar L
Statistics: HP: 60, EN: 10, IS: 3
Weapons: 1) Affinhal- 2 damage, 20 rounds 2) Queen Faust (M)- 6 damage
Inherent Abilities: 1) Einst Familiar: Summonable by Einst Alfimy with MD System Only (Usable by anyone) 2) Shield 3) Countercut 4) Einst Armor: Damage received -10% 4) Repair 5) Resupply
Customize Points Distribution (Total=70/70)[/b] -20Pts: Repair Module -20Pts: Refuel Module -20Pts: Chobam Armor -5Pts: Beam Saber -5Pts: Shield[/size][/s]
|
|
|
Post by Eis Attacker! Ver.W on Jan 11, 2004 0:00:34 GMT -5
Alteisen: [MT]Ammo Capacity Augmentation x 2, [HT]Hellrock Armor x 1, [LT]Armor Plate x 2, [HT]Enhancement Module Chip x 1 (floated till Riese) AlteisenStatistics: HP: 85, EN: 20, IS: 3, Move: G, Size: MWeapons: Split Missile (PSV)- 3 damage/PC Heat Horn (M)- 12 damage Triple Machine Cannon (S)- 6 damage # 3, 15 rounds Revolving Stake- 30 damage, PARALYZE, 9 rounds Square Claymore (SV)- 15 damage/PC, 6 rounds Kirifuda (R)- 50 damage/3 PCs, 2 rounds
Combo Attacks: Rampage Ghost (V)- 40 damage/EN, Barrier PierceInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Triple Machine Cannon 4) Damage Received -65% 5) Beam Coating (Barrier) 6) Square Claymore: Target's Dodge Cost +5 7) Rampage Ghost: Target's Dodge Cost +10. Requires an allied Weißritter or Weißritter Kai to execute.Purchasing Costs: 450 PCsReplacement: Alteisen KaiEvolution: Alteisen Riese
|
|
|
Post by Eis Attacker! Ver.W on Jan 11, 2004 0:40:43 GMT -5
MedeaStatistics: HP: 130, EN: 40, IS: 3, Size: MWeapons: Anti-Air Machineguns- 10 damage, 20 roundsInherent Abilities: 1) Usable by Ensigns or higher 2) Mothership Class (25) 3) Countershoot: Anti-Air Machineguns 4) Resupply 5) Medea can't be used in spacePurchasing Cost: 400 PCsSuper AM Wars Pilot Slots: 5
|
|
|
Post by Eis Attacker! Ver.W on Jan 18, 2004 0:13:31 GMT -5
Pellzein Richt: [HT]Daba Chip x 2, [HT]Ice Chip x 1, [HT]Silmaril Chip x 1, [MT]Assault Boost Chip x 2, [HT]Prism Armor x 1 All bonus: HP/EN & weapon damage +130% and +125% to base stats respectively. IS +1. Pellzein Richt
Statistics:HP: 1035, EN: 370, IS: 2, Move: F/G, Size: M, Class: Boss[/color] Weapons: Mapuitachi- 158 damage, 1 EN/attack Raigoui (BSX)- 68 damage/EN Mabuieguri- PARALYZE + (V) 113 damage/2 EN
MAP Attacks: Yomiji (I:6)- 338 damage, 10 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP/EN Regen 25% 4) Damage Received -30% 5) Prediction 6) Rebirth 7) Summon: Einst Familiar x 2 (stats in Hangar)Purchasing Costs: 4000 PCs
|
|
|
Post by Eis Attacker! Ver.W on Jan 18, 2004 0:13:57 GMT -5
Einst Familiar
Statistics:HP: 30, EN: 20, IS: 0, Size: S, Class: Summon[/color] Weapons: Paralysis (M)- PARALYZEInherent Abilities:1) Can only be summoned by Pellzein Richt 2) Dodge Cost is 5 3) HP/EN Regen 25%4) Respawns instantly if destroyed 5) Yomiji: Forfeit attack phase if Pellzein Richt executes Yomiji. 6) Paralysis: If attack connects, paralyze both the unit and the target. The target remains paralyzed until the Familliar is destroyed or changes targets.[/color] Purchasing Costs: This is a summon unit. It can't be bought.
|
|
|
Post by Eis Attacker! Ver.W on Feb 11, 2004 22:45:33 GMT -5
|
|
|
Post by Eis Attacker! Ver.W on Mar 5, 2004 2:35:07 GMT -5
Mahou Shoujo Huckeko Mk-IIIStatistics: HP: 50, MP: 40, IS: 2, Size: Himitsu (M)Weapons: Hucke Shot- 3 damage x 2, 20 rounds Hucke Beam Wand (BM)- 15 damage Hucke Rifle- 25 damage, 12 rounds Hucke Boomerang (P)- PARALYZE, 40 damage x 2, 2 EN/attack
MAP Attacks: Hucke Trace Bubbles (I:2)- 35 damage, 2 rounds Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Hucke Shot, Hucke Rifle 4) Hucke Shoes: Dodge Cost -5 5) Shoujo Territory (Barrier) 6) Mahou System (System) 7) TeleportPurchasing Cost: 550 PCsCustomize: Huckebein Boxer, Huckebein GunnerReplacement: Huckebein MkIII Trombe
|
|
|
Post by Eis Attacker! Ver.W on Mar 10, 2004 20:31:22 GMT -5
DangaiohStatistics: HP: 250, EN: 80, IS: 2, Size: LWeapons: Shoulder Cutter (PV)- 10 damage x 2/2 PCs Arm Spikes (M)- 15 damage x 2 Haja no Ken (MV)- 18 damage/EN Boost Knuckle (P)- 30 damage x 2, 2 EN/attack Dangai-Beam- 70 damage, 5 EN/shot Psychic Wave- PARALYZE, 5 EN/attack Spiral Knuckle- 100 damage, 10 EN/attack Psychic Zan- 200 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Chouryousha Mechanism: Pay 5 PCs. All damage you deal this turn +50% (non-stackable). 4) Spiral Knuckle: Double the damage of this attack if target was hit by Psychic Wave during the previous turn. 5) Psychic Zan: Change attack to DESTROY:L2 if target was hit by Psychic Wave during the previous turn.Purchasing Cost: 650 PCsSuper AM Wars Pilot Slots: 4
|
|
|
Post by Eis Attacker! Ver.W on Mar 12, 2004 3:58:02 GMT -5
Vic Viper (LEV Mode)
Statistics:HP: 50, EN: 30, IS: 2, Size: M[/color] Weapons: Gauntlet- 10 damage, 1 EN/attack Clow Blade (M)- 12 damage. LEV Mode Only Gauntlet Rush- PARALYZE, 35 damage, 3 EN/attack. LEV Mode Only Missiles (PGSV)- 6 damage/PC, 15 rounds. Fighter Mode Only Ripple Laser (S)- 15 damage, 1 EN/shot. Fighter Mode Only Twin Laser- 10 damage x 2, 2 EN/shot. Fighter Mode OnlyInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut: Clow Blade 3) Countershoot: Ripple Laser, Twin Laser 4) Energy Shield (Barrier) 5) Options 6) Repair 7) Gradius Shield: Negates a single non-KICK attack. 3 uses before needing to recharge. 6 turns to recharge. 8) Vic Viper deploys in Fighter Mode. 9) Fighter Mode: Dodge Cost -10. Disable Clow Blade and Gauntlet Rush, then enable the rest of the weapons. 10) Gauntlet: Cannot be blocked or negated by barriers.Purchasing Cost: 400 PCs
|
|
|
Post by Eis Attacker! Ver.W on Apr 15, 2004 17:07:08 GMT -5
Freedom Gundam (Meteor)Statistics: HP: 120, EN: 60, IS: 1, Size: LWeapons: Picus- 2 damage x 2, 20 rounds Erinageus Class Anti-Ship Missile (PGSV)- 6 damage/PC Xiphias (S)- 30 damage x 2, 10 rounds 93.7cm High Energy Beam Cannon (BS)- 30 damage x 2, 2 EN/shot Balaena (BS)- 50 damage x 2, 4 EN/shot MA-X200 Beam Sword (B)- 60 damage, 3 EN/attack 120cm High Energy Beam Cannon (BS)- 70 damage x 2, 9 EN/shot
MAP Attacks: Area Lock-On (D:7)- 110 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Picus, Xiphias 4) Dodge Cost -5 5) Phase Shift Armor (Armor) 6) Separate (Freedom Gundam) 7) Freedom Gundam (Meteor) can only be used in space. 8) Area Lock-On: Dodge Cost +5Purchasing Cost: Not Applicable. To acquire this unit, purchase the Meteor Weapons Support System and install it on Freedom Gundam.Omake: G09/G10 Firearms Test-Type GuAIZ
|
|
|
Post by Eis Attacker! Ver.W on Apr 19, 2004 17:11:02 GMT -5
Gray GespenstStatistics: HP: 700, EN: 120, IS: 1, Size: LL, Class: BossWeapons: Schneider- 60 damage, 2 EN/attack 14-Linked Bulge Cannon- 100 damage, 20 rounds Space Squid Missile (X)- 100 damage/10 EN Gravity Wave (SV)- 20 damage/ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Heavy Construction 4) HP/EN Regen 25% 5) Gravity Territory (Barrier) 6) Maya (Sidekick) 7) Vital Guarder Defensive Mechanism (Geist): Pay half of your remaining EN. Summon Geist x 1 (stats in hanger). Geist's remaining EN is equal to the amount of EN paid to summon it. When Geist is unsummoned, restore remaining amount of EN on Geist to Gespenst. 8) 14-Linked Bulge Cannon: 14-Linked Bulge Cannon is disabled on Gespenst and its ammo is carried over when Geist is summoned. If Geist is destroyed, disable 14-Linked Bulge Cannon on Gespenst permanently. 9) Space Squid Missile: Resource Cost cannot be modified in any way.Purchasing Cost: 3000 PCsSuper AM Wars Pilot Slots: 5
|
|
|
Post by Eis Attacker! Ver.W on Apr 19, 2004 17:11:51 GMT -5
Vital Guarder "Geist"Statistics: HP: 300, EN: 60, IS: 0, Size: L, Class: SummonWeapons: Tentacle (MS)- 40 damage Ram (V)- 40 damage/EN 14-Linked Bulge Cannon- 100 damage, 20 rounds Gravity Ball (SV)- 25 damage/ENInherent Abilities: 1) Dodge Cost is 10 2) HP Regen 25% 3) Gravity Territory (Barrier) 4) Vital Guarder: May support defend Gespenst. Cannot be resummoned if destroyed. Disable Maya (Sidekick) on Gray Gespenst for the rest of the battle if this unit is destroyed. 5) 14-Linked Bulge Cannon: Ammo is carried over to Gespenst if Geist is unsummoned.Purchasing Cost: Not applicable. This is a summon unit. To summon this unit, perform Vital Guarder Defensive Mechanism in Gray Gespenst. Vital Guarder "Geist" will be usable in that battle only.
|
|