Seishin CancellerClass: Special
Description: Units with this ability are immune to Seishin Lock attacks.
Seishin LockClass: Special
Description: Targets hit by an attack with Seishin Lock will be unable to cast any seishins for 3 whole turns.
Self-DestructClass: Special Weapon
Description: Pay 10 PCs to activate. Deal damage equal to your current HP to a number of targets depending on your maximum HP. Dodge Cost for those targets is x 2. This damage can't be negated or modified in any way and must be dodged as if you were Direct Attacked. HP Intervals are:
1-20 HP: Up to 1 target
21-40 HP: Up to 2 targets
41-60 HP: Up to 3 targets
And so on...
Self-Destruct automatically negates the
Separate ability in user's unit unless specified otherwise. Forfeit your Attack Phase and destroy this unit at the end of turn.
Self-Supporting Armor 1Class: Armor, Regeneration
Description: Regenerate 10% HP/turn
Self-Supporting Armor 2Class: Armor, Regeneration
Description: Regenerate 20% HP/turn
Separate (Specified Unit)Class: Transformation
Description: If this unit is destroyed by a non-
DESTROY:L3 attack or pilot chooses to separate, revert to specified reversion unit. All equipped items, shield usage, weapon ammo, unit ability usage are carried over (if a weapon or ability has the same name but different usage, that is counted as a separate weapon and does not carry over). HP activated abilities will trigger if a unit with separate activates the separate ability.
Shield: xClass: Shield
Description: During Defense Phase, you may use Shield to reduce any source of damage by 50%. This effect is stackable with any other damage reduction/addition effects that you have. Shield damage reduction calculation order can be understood in the Rules threads. Shield usage is determined by rank:
[/li][li]Private: 2 uses
[/li][li]Corporal: 4 uses
[/li][li]Sergeant: 6 uses
[/li][li]Ensign: 8 uses
[/li][li]Lieutenant: 10 uses
Some units have weapons or abilities that are affected by Shields. Those weapons or abilities are listed after the Shield ability, and should your Shield (any kind) be disabled or depleted in any way, then those weapons or abilities are disabled until your Shield usage is restored.
Shield BoostersClass: Shield
Description: Same effects as Shield. Base shield usage x 2 and Dodge Cost -5. Dodge Cost -3 instead if Shield usage is at 50%. Disable this ability altogether if Shield usage is depleted.
Shield PierceClass: Special
Description: An attack with Shield Pierce can only be shielded with 2 shield uses and damage reduction of shielding that particular attack is reduced to
-25%Shin Getter VisionClass: Evasion
Description: Same effects as
Getter VisionShin Mach SpecialClass: Evasion
Description: Same effects as
Getter VisionSiegfried SystemType: Sidekick
Description: When deploying, this unit's team chooses one Subclass from one of the participating players on that team. This Subclass cannot have been deployed in this match. Siegfried System on all allied units has Seishin and SP equal to the chosen Subclass, and is shared among all units with Siegfried System. UPs given to Siegfried System are given to the chosen Subclass.
SizeClass: Classification
Description: Denotes the size of the unit. There are a total of 8 sizes. XS, SS, S, M, L, LL, XL and XXL.
During deployment, players agree whether to have this ability active or not. By activating this ability, extra rules are imposed upon the fight. There are 3 versions of the rules currently available to choose from:
Rule 1: Your Countercut Cost changes depending on the
Size of enemy unit. CC Cost x1.25 versus enemies 1 Size larger, CC Cost x 1.5 versus enemies 2 Sizes larger, CC Cost x2 versus enemies 3 Sizes larger, Unable to CC versus enemies 4 or more Sizes larger.
Rule 2: Your Dodge Cost changes depending on the
Size of enemy unit. Dodge Cost -3 versus enemies 1 Size larger, Dodge Cost -5 versus enemies 2 Sizes larger, Dodge Cost -7 versus enemies 3 Sizes larger, Dodge Cost -10 versus enemies 4 or more Sizes larger.
Rule 3: Combination of Rule 1 & Rule 2
Skill of the Sword SaintClass: Special
Description: Units with this ability gains:
Target's Countercut Cost x2 with all their
(M)-type weapons, and
Damage Received -50% from all
(M)-type attacks received.
Snipe: [Weapon Name] (+x) Class: Special
Description: Pay 5 PCs. Specified weapon's Dodge Cost +x for a single turn. Remove all
(V) and/or
(S) attributes on the weapon whenever this ability is used. This ability can't be used with
MAP weapons.
Example: Snipe: Hyper Rail Gun (+12)Sonic ShieldClass: Barrier
Description: Negate 25 damage from all sources in a single turn for 2 EN.
Sound AttackClass: Special
Description: Attacks of this type cannot be evaded/negated through
Bunshin or
Stealth abilities.
Sound BarrierClass: Barrier
Description: Negate 25 damage from all sources in a single turn for 2 EN.
Sound BoosterClass: Special
Description: Song Activation Cost
x 2 (Upkeep Cost remains the same.) Allows the targetting of up to 3 allies when singing. Damage dealt by Songs to Protodevlin targets +25%.
Sound Energy SystemClass: System
Description: Allows user to sing Songs. Deactivate all weapons, Countershoot, and Countercut for this battle. Refer to
Anima Spiritia Songs for details.
SP CancellerClass: Special
Description: Units with this ability are immune to SP Damage or SP Drain attacks.
SP DamageClass: Special
Description: Same effect as EN Damage but affects SP instead.
SP DrainClass: Special
Description: Same effect as EN Drain but affects SP instead.
Space MinesClass: Special Weapon
Description: Pay 10 PCs. Forfeit your attack phase and 1 Space Mines round. The next time you are attacked, Space Mines deals 20 damage to anyone who attacked you. This attack cannot be dodged in any way (including seishin or any other ability.)
Space Mines effect lasts for 2 turns or until you are attacked. Space Mines' damage can only be negated or reduced through armor, free barriers, pilot abilities and seishin. Rounds and damage dealt by Space Mines are LOCKED. Effects can't be stacked and are not affected by Yuusha's pilot class abilities. Space Mines also can only be used in Space or 0G environments.
Spiral E-FieldClass: Barrier
Description: Negate 30 damage from any source for 2 EN.
Spirit Dependancy LinkClass: Special
Description: Refer to the Masoukishin Herald Pilot Class in the Bio Enhancement Lab.
Status CancellerClass: Immunity
Description: Unit is immune to ALL status attacks (all non-HP damage attacks). This includes
PARALYZE,
VIRUS,
EN Drain,
EN Damage,
SP Drain and
SP Damage,
Armor Break,
Attack Break,
Accuracy Break,
Mobility Break,
Seishin Lock and
Weapon Lock attacks and is immune to
Sustained Paralysis's effects.
Stealth (x)Class: Stealth
Description: Automatically dodge all attacks dealt against you for a whole turn (for free); x turns to recharge. Disables user's other Stealth abilities (if any). Non-
(X)-Type weapons you use next turn gains "Target's Dodge Cost +3" for a single turn.
Stealth Mantle (x)Class: Stealth
Description: Same effects as
Stealth.
Stealth System (x)Class: Special
Description: Same effects as
Stealth.