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Post by Regris Kallen on Mar 5, 2005 2:23:54 GMT -5
Briefing: "Final Destination" is the title, and basicly is a try to beat Ta-kun, who will have a mayor Feilord Complex, by acting like "The SC needs to be unified!, it's the only way for us to go on!" I will die anyhow. and then, just like in SRWEX, I shall explain that I had to do that to unify all the powers in the SC, like the idea? I know I do XD
Players: how many? 5, who's the GM? myself, but I would like to have someone who looks for my well use of the battle.
Mission: Primary Objetive: Destroy Ta-kun's Unit. once that the primary objetive is complete, a countdown of 5 turns will start for the self destruction of the base where the fight will be held, the only way out is to destroy 5 walls (i'll stat the walls, dun worry), if they manage to survive, they win.
Rewards: reward stated for ACE pilot, no reward to the rest, if the SC can afford other rewards, please tell me cuz' I'll be broke by then XD
Terrain/Field:
Colony Interior Type: Space/Ground Element: Neutral Effect: None
Mission Flowout: the idea is to keep a good not too long fight to allow them to RP in a very simple way... simple story for a simple end for me here.
Other Notes: Stips: how many challengers? 9 (and me and my AIs >.<, no more no less. mech to use? don't tell me, TOP most Ensing RRs, perishables only for you, I can use non High tier installables. PC limit? me? 250 you? 120.
players: 1.- Shaddow00X 2.- Mao 3.- frost 4.- Trigger 5.- Berrik 6.- Maullar 7.- Sytax 8.- Soloista 9.- Belmont
GM Notes: even tho I'm piloting, I will not use my own stats, here are the pilot stats I Shall use:
Ta-kun Pilot Class: LT. Newtype SP: 175
Inherent Skills: NT Ability level Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5
Countercut: 2 EN or 4 PCs
Countershoot
Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).
Pressure: Lieutenant: Usable after 4 turns.
Pilot Skills: Lv1 Concentration - -10% cost of Seishin
Lv3 Guts - While HP is 50% and below, Dodge Cost -1 and Target's Dodge Cost +1 While HP is 35% and below, Dodge Cost -3 and Target's Dodge Cost +3 instead While HP is 20% and below, Dodge Cost -5 and Target's Dodge Cost +5 instead
Lv2 B Save - 20%. Ammo capacity of weapons and abilities increased.
My units should remain in secret... but then... I'll use a Final Boss with changed attack names and some random AIs >.>;
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Post by Berrik on Mar 5, 2005 11:34:21 GMT -5
So, one last fight, Ta. It's been a good run ^^ Now show me what you've got! I've always wanted to fight you and I don't think I ever got the chance. NewtypeStarting Max SP: 88 Maximum SP Cap: 175 Skills & Abilities- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2 Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5[/i] - Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns Corporal: Usable after 7 turns Sergeant: Usable after 6 turns Ensign: Usable after 5 turns Lieutenant: Usable after 4 turnsConversion Cost: 1400 PCs Series of Origin: Mobile Suit GundamCurrent SP: 175 SeishinsSeishins 1) Trust 2) Resist 3) Flash 4) Direct Attack 5) Great Effort 6) #Front Mission OSV - Yoko Shimomura - Martial Ecologist Ashsaver Statistics: HP: 50, EN: 30, IS: 2, Move: G, Size: M Weapons: Stun Shock- Mobility Break, 2 rounds Mind Blast- 10 SP Damage, 2 rounds Fire Dagger (PGSR)- 5 damage/2 PC Laser Blade (BM)- 10 damage # 2 Gun Rapier (BSR)- 15 damage, 15 rounds Halberd Launcher- 50 damage, 2 EN/shot Sword Breaker (PX)- 16 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Gun Rapier 4) Dodge Cost -3 5) Beam Coating (Barrier) 6) Jammer 7) Status Canceller 8) Code ATA: Same effects as Self-DestructPurchasing Cost: 400 PCs Status HP: 50 EN: 30 PC: 120 SP: 175 Stun Shock: 2 rounds Mind Blast: 2 rounds Gun Rapier: 15 rounds IS1>Propellant Tank IS2>Reloader
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Post by Shadow00X on Mar 5, 2005 13:39:10 GMT -5
This will be a grand sendoff!!!! Primary Pilot: Kamiki Ryuzen Yuusha Pilot Starting Max SP: 180 Maximum SP Cap: 190 Skills & Abilities: - Minimum Dodge Cost is 13. - Countercut: 2 EN or 5 PCs - Yuusha no Tamashii: Increase Pilot's general stats depending on Rank Private: Dodge Cost is 22; Weapon Damage +10%. Corporal: Dodge Cost is 21; Weapon Damage +15%, Damage Received -15%. Sergeant: Dodge Cost is 20; Weapon Damage +20%, Damage Received -20%. Ensign: Dodge Cost is 19; Weapon Damage +25%, Damage Received -25%. Lieutenant: Dodge Cost is 18; Weapon Damage +30%, Damage Received -30%. - Yuusha no Chikara: Activates when your unit's HP is 25% or below: # If an opponent you are attacking has a damage-reduction ability, ignore it. The effects include ALL shields, armor, and barriers. This ability DOES NOT ignore seishin effects and pilot ability effects. # All your (M) attacks gain "Target's Countercut Cost x1.5 for this attack." - Yuusha no Iryoku: Able to use Combination Attacks without the required partner unit present but the partner units required to perform the combo must be in your AM. Combo Attack Resource Cost x1.5. Can only be used in a Yuusha unit. Conversion Cost: 1300 PCs Series of Origin: Yuusha Series Seishin: Hot Blood(40) Great Perserverance(40) Concentrate(15) Flash(15) Direct Attack(20) Miracle(100) Crystal Gundam 2 Statistics: HP: 52, EN: 30, IS: 3, Size: M Weapons: Vulcan- 2(3) damage, 20 rounds Multiple Launcher (PGSV)- 2(3) damage/PC Beam Saber (BM)- 12(16) damage Beam Rifle (B)- 12(16) damage, 8 rounds Hikari no Tsubasa (BS)- 120(156) damage, 10 EN/attack MAP Attacks: Hikari no Tsubasa (BI:8)- 70(91) damage, 15 EN/attack Inherent Abilities: 1) Usable by Sergeants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 4) Minovsky Drive: Dodge Cost -5 5) I-Field (Barrier) 6) Haro (Sidekick): Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 7) Bunshin (3/5) 8) Beam Wings 9) Core Block System (Crystal 2 Core Fighter) 10) Crystal Armor (Armor): Damage Recieved -30% Purchasing Costs: 650 PCs Prism Armor Classification: Hi Tier - +30% HP - Armor: Damage Recieved -30% - Unstackable - Cannot be stacked with Hellrock Armor Item Slots: Propellant Tank Propellant Tank Repair Kit
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Post by Trigger on Mar 5, 2005 14:00:22 GMT -5
Current Rank: LieutenantPilot Class: Headdliner [Heavy Metal]Class Details: Starting Max SP: 93Maximum SP Cap: 185UPs: 230Current SP: 185[/b] Seishin:[1] Provoke - 28 SP - During your opponents' next turn, if any opponents attack, they MUST target you. (S)-type attacks and variants thereof must target you alone and cannot be spread out to any other target. MAP-type attacks are unaffected. "Yo Mama!"[2] Flash - 12 SP - After Casting, the FRIST Attack Received is automatically dodged at no cost "Missed Sucka!"[3] Iron Wall - 32 SP - All damage received this turn is Reduced by 75%. "Gimme yer best shot!"[4] Great Effort - 16 SP - User's UP gain is doubled at the end of the battle, regardless of the result. In SAMW matches, this affects all subcharacters that are INSIDE that mech as well. "So....That's how it's done?"[5] Perserverance - 16 SP - User recovers 1/3 of maximum HP "Not down yet!."[6] Direct Attack - 16 SP - For your first attack phase this turn, your target cannot use Bunshin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If use in conjunction with (X) weapons, Only Support Defense will be disabled. The cancellation of Support Defense other secondary defenses only applies to your attacks "Got ya!"- Dodge Cost is 13. Minimum Dodge Cost is 5
- Thick Skin: Damage Reduction based on rank: Lieutenant: Damage received -25%
- Veteran: Increased Shield usage and reduced Countercut cost.
- Countercut: 1 EN or 2 PCs
- Reinforced Shields: Increases amount of shields pilot can use, based on rank: Lieutenant: 10 extra Shields
- Counterattack: Can block and attack in the same round. Usable after X turns of charging, where X is: Level 1: 5 Turns
- Defender:[/color] While Support Defending, gain Damage Received -X, where X is: Level 1: -10%
- Battle Experiance:[/color] Reduces Seishin SP costs by X, where X is: Level 1: -10% Level 2: -20%
- Heavy Metal Power: Lowers all damage received for one turn to a certain amount. Requires charging based on rank.
Lieutenant: Caps all damage receieved at 3 damage. Usable after 4 turns of chargingLazangriv [/color] Statistics: HP: 60, EN: 30, IS: 2, Move: G, Size: M Weapons: Spider Net - Mobility Break, 2 rounds Weapon Breaker - Attack Break, 2 rounds Chaff Grenade - Accuracy Break, 2 rounds Scissor Knife (M) - 10 damage Linear Missile Launcher (PGR) - 15 damage/PC, 10 rounds Matrix Missile (PGS) - 30 damage x 2, 20 rounds F-Solid Cannon - 70 damage, 15 rounds
MAP Attacks: Phalanx Missile (PI:4) - DESTROY:L1, 2 roundInherent Abilities: 1) Usable by Ensigns or higher 2) Shield 3) Countercut 4) Beam Coating (Barrier) 5) Jammer 6) Code ATA: Same effects as Self-Destruct 7) Snipe: F-Solid Cannon (+6) 8) F-Solid Cannon: Target's Dodge Cost +5 9) Phalanx Missile: Target's Dodge Cost +10Items: IS1: Reloader IS2: Repair KitDon't let up man, I don't think we'll ever get to do this again ^_^
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Post by MaullarMaullar on Mar 5, 2005 15:52:14 GMT -5
Going to borrow my wifey's pilot class for a few. Let's make this a good one! Rank: Lieutenant Pilot Class: Enhanced HumanSeishins: -Concentrate -Mercy -Flash -Direct Attack -Hope - Love-SP: 175 -UPs: 87 -=Machine 53=-Classification: mobile suit Harrison Ford's Customized Gundam F91 Statistics: HP: 55, EN: 40, IS: 2, Move: F/G, Size: M Weapons: Vulcan- 4 damage, 20 rounds Mega Machine Cannon- 12 damage, 8 rounds Beam Saber (BM)- 14 damage Beam Rifle (B)- 18 damage, 8 rounds Beam Launcher (B)- 30 damage, 1 EN/shot VSBR (BSV)- 10 damage x 2/EN Inherent Abilities: 1) Usable by Ensigns or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Mega Machine Cannon, Beam Rifle, Beam Launcher, VSBR 5) Damage Received -15% 6) Biocomputer (System) 7) Bunshin (2/4)Omake Requirement: 5 Evo Points (Gundam F91)
Hangar Resale Value: 250 PCs--- Acquired: Bought from BerlapSack for 400 PCs Battle Theme: I Will Survive (Gloria Gaynor) --- Omake:Won in a promotion at a Planet Hollywood restaurant. Actually, I'm lying. Relinquished by restaurant manager in return for not filing a lawsuit over the dangerously high levels of Getter Rays in the food. Items:-Propellent Tank -Propellent Tank
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Post by RurouninMao on Mar 9, 2005 9:15:18 GMT -5
Hail to the Ta-Man! DOnt woryy dude we will give ya a beating you wont forget! XD Yuusha Pilot
Current SP: 170
Skills & Abilities:
- Countercut: 2 EN or 5 PCs
- Yuusha no Tamashii: Increase Pilot's general stats depending on Rank Lieutenant: Dodge Cost is 18; Damage Dealt +30%, Damage recieved - 30%.
- Yuusha no Chikara: If piloted unit's HP drops to 25%:
If an opponent you are attacking has a damage-reduction ability, ignore it. The effects include ALL shields, armor, and barriers. This ability DOES NOT ignore seishin effects and pilot ability effects.
All your (M) attacks gain "Target's Countercut cost +50% for this attack."
- Yuusha no Iryoku: Able to use Combination Attacks without the partner unit present but you must have the partner units required to perform the combo in your AM. The cost of the attack costs 50% more than normal. Can only be used in a Yuusha unit.
Seishin: 1.) Direct Attack - 20 SP 2.) Iron Wall - 40 SP 3.) Resist - 20 SP 4.) Concentrate - 15 SP 5.) Flash - 15 SP
Musha Godmaru
Stats: HP: 75, EN: 45, IS: 3, Move: G, Size: SS
Weapons: Neppatou & Bakurettou (M)- 8 damage + (M) 18 damage, (Aff:Fire) Sekiha Tenkyouken- 30 damage, 1 EN/attack. Bakunetsu no Jin Only. Nekka Bakurin Zan (V)- 15 damage/EN, (Aff: Fire). Bakunetsu no Jin Only. Houen Suiou Zan (S)- 150 damage (Aff:Fire) + 150 damage (Aff:Ice), 20 EN/attack. Bakunetsu no Jin Only.
Inherent Abilities 1) Usable by Ensigns or higher 2) Countercut 3) Dodge Cost -3 4) Nitou-ryu 5) Bakunetsu no Jin: Activates when HP is 50% or below. Dodge Cost -5 instead, Weapon Damage +50% and Damage Received -50%. Gundam Fighters gain an additional Weapon Damage +25% and Damage Received -25% as well. 6) Prism Armor: Damage Received -30%
Items: 1) Repair Kit 2) Prop Tank 3) Cecily's Bun
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Post by Ryune Zoldark on Mar 9, 2005 12:30:43 GMT -5
Ta-Kun said I could just drop by, so here I am. ;D Gespenst Mk.II Custom “Schwarzer Ritter”.[/color] Purchased for 300 PCs as Gespenst Dressup, Upgraded to PT dressup and paid 300 PCs for 30 extra points, EVOed after 5 fights. Designated Pilot: Katina Tarasuku. Current Rank: Lieutenant. Pilot Class: Personal Trooper PilotSP: 185. Skills & Abilities: - Dodge Cost is 15. - Minimum Dodge Cost is 5. - Countercut: Pay 2 EN or 5 PCs. - Countershoot: Shoot down (negate) a single enemy (P) Type weapon with any weapon usable for Countershoot purposes. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. Private: Usable 2 times in a fight. Corporal: Usable 4 times in a fight. Sergeant: Usable 6 times in a fight. Ensign: Usable 8 times in a fight. Lieutenant: Usable 10 times in a fight. - Attacker: Damage dealt +25% - Gunfight Level 1: attack damage +10% - Infight Level 1: attack damage +10% Seishins:- Flash - Hot Blood - Direct Attack - Concentrate - Resist - Iron Wall Statistics: HP: 50 EN: 25 IS: 4 Size: M - Reloader Cartridge - Reloader Cartridge - Propellant Tank - Repair Kit Weapons: 1) Twin Machine Cannon - 8 (11) damage x 2, 20 rounds 2) Hissatsu! Gespenst Punch! ( M) - 11 (15) damage 3) Cold Metal Dagger ( M) - 12 (16) damage 4) Magna Assault Rifle ( B) – 25 (34) damage, 10 rounds 5) Photon Burst Rifle ( SV) - 20 (27) damage/PC 6) Magnum Piledriver – 35 (48) damage, Paralyze, 6 rounds 7) Triad Assault Chaingun ( S) - 11 (15) damage x 3, 10 rounds 8) Dual Solid Cannon - 50 (69) damage x 2, 6 rounds Inherent Abilities: 1. Usable by Ensigns or higher. 2. Countercut: Cold Metal Dagger. 3. Countershoot: Twin Machine Cannon, Magna Assault Rifle, Photon Burst Rifle, Triple Assault Chaingun. 4. Tesla Drive: Dodge Cost –5. 5. Gravity Wall. 6. Orihalcon: Damage received –25%.
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Post by Sytax on Mar 12, 2005 15:09:01 GMT -5
Pilot: Sytax
PsychodriverRank:[/color] LieutenantSp: 110 [/b] UPs: 33 UPs Seinshin: 1. Hot Blood 2. Flash 3. Direct Attack
Skills & Abilities:
Dodge Cost is 12. Countercut: 2 EN or 6 PCsPsychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank.Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.[/color] Only ones able to activate the Nendou Field.Nendou Field: The protective powers of this barrier depend on your rank:Lieutenant: Nendou Field protects against 20 damage.Pilot Skills: Potential :LV1 Infight: LV1 -------------- -------------- Hackimaki-Powered[glow=blue,2,300] Statistics:HP: 60, EN: 35(55), IS: 2, Move: F/G, Size: M High-tier[/glow] Weapons: Head Vulcan- 2(3) damage, 20 rounds Beam Katar Sword (BM)- 10(15) damage x 2 T-Link Hyper Boomerang (S)- 6(9) damage x 2, 1 EN/attack. Requires Psychodriver class to execute. Heavy Machineguns (SV)- 12(18) damage x 2, 15 rounds Hi-Triplet Launcher- 45(68) damage x 3, 6 EN/shot HTB Cannon (S)- DESTROY:L2, 15 EN/shot
Combo Attacks: Excessive Formation (V)- 45(68) damage/EN. Requires Psychodriver class to execute. Tenjou Tenga Ichigeki Hissatsu Hou (S)- DESTROY: L2, 15 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Head Vulcan, Heavy Machineguns 4) Nendou Field (Barrier) 5) Excessive Formation: Target's Dodge Cost +10. Requires an allied Raven-1 Custom and Toy Box DS12-Powerd piloted by Psychodrivers as well as an allied Great R-Unit Onizuka to execute. 6) Tenjou Tenga Ichigeki Hissatsu Hou: Requires an allied SR eXcession to execute. 7) Nuclear Reactor(Real) : EN regen 10% 8) Output Boost x2 9) Assault Boost x2Items: 1.Repair Kit 2.Repair Kit
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Post by Belmont on Mar 12, 2005 18:48:03 GMT -5
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Post by Lyonesse on Mar 12, 2005 22:01:15 GMT -5
Name: Yukio Sumadera Age: 17 Gender: Female
Pilot Class: Valkyrie Pilot
Starting Max SP: 75
Current SP: 150
Maximum SP Cap: 150
- Minimum Dodge Cost is 5.
Skills & Abilities: Lightning Reflexes: Dodge Cost is based on Rank.
Lieutenant: Dodge Cost is 5.
Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.
Countercut: 3 EN or 7 PCs
Guts: While HP is below 25%, gain Dodge Cost -10 and Weapon Damage +25%
Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters.
Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is:
Lieutenant: 5
Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is:
Lieutenant: 5
Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower.
High-Mobility Veteran: - Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities. - Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities. - "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant) - Charge time cannot go below 3. This ability only applies during the Regeneration phase.
Conversion Cost: 1300 PCs
Series of Origin: Super Dimensional Fortress Macross
Seishin 1.-Concentrate(15) 2.-Flash(15) 3.-Direct Attack(20) 4.-Resist(20) 5.-Sure Hit(25)
=
b]Gundam Astray Blue Frame Second L (Lohengrin Launcher)[/b] Statistics:HP: (90) 60, EN: (90) 60, IS: 2, Move: F/G, Size: M[/color] Weapons: Igelstellung- (5) 3 damage, 20 rounds Armor Schneider (M)- (9) 6 damage x 2 Kick- (6) 4 damage Beam Saber (BM)-(16) 10 damage Beam Rifle (B)- (19) 12 damage, 8 rounds 90mm Gatling Gun (SV)- (31) 20 damage, 20 rounds Tactical Arms Blade- (70) 45 damage, 1 EN/attack Lohengrin Launcher (S)- (203) 130 damage, 8 EN/shot[/color] Inherent Abilities:1) Usable by Ensigns or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 90mm Gatling Gun, Beam Rifle 5) High Mobility Booster: Dodge Cost -5 6) Phase Shift Armor (Armor)[/color] x) 10% EN regen == Chips: Assault Boost Nuclear Reactor (Real) Silmaril Chip = Propellant Tank Reloader Reloader [/size]
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Post by Ta-kun on Mar 13, 2005 1:27:49 GMT -5
*BG MUSIC: Distant Fight, on Stage <Ta-kun>+ I'm glad to see you all here... finally the day has come, the day of the last judgement! you might be thinking... what is on trial... well, mankind is on trial!, now show me your skills for the sake of this universe! Primary objetive: destroy all the enemies. skill point: destroy all enemies in 5 Turns Ta-kunPilot Class: LT. Newtype SP: 175 Inherent Skills: NT Ability level Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5 Countercut: 2 EN or 4 PCs
Countershoot
Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).
Pressure: Lieutenant: Usable after 4 turns.
Pilot Skills: Lv1 Concentration - -10% cost of Seishin
Lv3 Guts - While HP is 50% and below, Dodge Cost -1 and Target's Dodge Cost +1 While HP is 35% and below, Dodge Cost -3 and Target's Dodge Cost +3 instead While HP is 20% and below, Dodge Cost -5 and Target's Dodge Cost +5 instead
Lv2 B Save - 20%. Ammo capacity of weapons and abilities increased.
Seishins: 1) Flash (15 SP, 1st attack is dodged) 2) Greater Perseverance (40 SP, HP FULL) 3) Sure Hit (20SP, target's DC+10, only 1st attack phase) 4) Concentrate (15SP, DC -5, TDC +5, only first attack phase) 5) Raid (60 SP, Casts Accelerate, Sure Hit, Flash and Hot Blood on yourself) 6) Rage (80SP, Damage equals to 10% of User's HP to all enemies, check the BEL for details)
Ichigeki Hissatsu
Statistics: HP: 600, EN: 220, IS: 1, Move: F/G, Size: L, Class: Final Boss
Weapons: :-/Energy Drain+- EN Drain 25%, 2 rounds :-/Mind Blast- Seishin Lock, 2 rounds :-/Stun Shock- Weapon Lock, 3 (4) rounds :-[Magna Flash Claymore (M)- 80 damage x 2 :-/Ultimate Blaster (S)- 250 damage, 5 EN/shot
MAP Attacks: :-/Sting missile (PT:5)- 100 damage, 3 (4) rounds :-/Mega Smash Wave (I:10)- DESTROY:L2, 5 (6) rounds
Inherent Abilities: 1) Usable by me 2) Countercut 3) HP/EN Regen 25% 4) Damage Received -30% 5) Gravity Territory (Barrier) 6) Beam Absorb 7) Jammer 8) Status Canceller 9) Ultimate Blaster: Target's Dodge Cost +7
IS1: Dual Tesla Drive (DC-10) 4/4 turns for Pressure
<Ta-kun> and I shall not be alone!, come forth my vassals!
Gespenst Mk-II M (Einst) x6
Statistics: HP: 70, EN: 40, IS: 2, Move: G, Size: M
Weapons :-[Neo Plasma Cutter (BM)- 15 damage :-/Mega Beam Rifle (B)- 45 damage, 12 rounds :-[Jet Magnum (V)- 15 damage/EN :-[Jet Magnum- PARALYZE, 5 EN/attack
:-/Slash Ripper (PSX)- 20 damage/2 PC
Inherent Abilities: 1) Dodge Cost is 5 2) Countercut 3) Countershoot: Mega Beam Rifle 4) Damage Received -25% 5) AB-Field (Barrier)
Special instructions: Important stuff, read!!! Frosty is seriouslly taking his time and to wait is not an option, I'll allow him to pop up as reiforcement when he's got the time
Secondary objetive will appear IF you destroy Ta-kun's unit
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Post by Ta-kun on Mar 13, 2005 2:17:29 GMT -5
Okey lesse.... you get iniciative. then me and my people.
48hour prone. check your math a lot, and if you can check mine in the process I'll be thankfull =D
this is my last fight so I hope you do your best...
About proning... it's unit prone, not team prone, ergo, you prone, you get to face more stuff, the team continues as if you do nothing. unit order? if you can keep a strick order, cool, but if you cannot, dun worry, last turn will count for prone purposes.
Then....
LET'S ROBOBATTLE!!!!
remember, frost may appear in any second as backup for you, and I can pop up more sutff if needed XD
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Post by MaullarMaullar on Mar 13, 2005 2:23:18 GMT -5
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: - Damage Taken: 0 Resources Spent: - [/color]
Need cover fire here. Can I get a (S) DESTROY?
ATTACK PHASE:
Weapon Used: VSBR (BSV) Target(s): Einst Gespenst #1 Damage Dealt: 48 x 2 Resources Spent: 4 EN Status Effect: - Modifiers: +10 DC [/color] Statistics:
HP: 55/55 EN: 36/40 PCs: 120/120 SP: 175/175
Tension: 0 Shields: 10/10 Bunshin: 2/2 0/4
Perishable Items: -Prop Tank -Prop Tank
Weapons: Vulcan - 20/20 Machine Cannon - 8/8 Beam Rifle - 8/8[/color]
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Post by RurouninMao on Mar 13, 2005 9:30:51 GMT -5
Seishin Phase:
Defense Phase:
BUYAAAAAAA!!!
Attack Phase: Target: Garrod Attack: Neppatou & Bakurettou (M)- 10 damage + (M) 23 damage, (Aff:Fire)
HP: 75 EN: 45 SP: 170/170 PC: 120/120
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Post by Trigger on Mar 13, 2005 17:39:32 GMT -5
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