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Post by Imban on Mar 2, 2005 21:17:59 GMT -5
Seishin Phase Seishin Used: - SP Cost: 0 SP
Defense Phase Incoming Attack: Blam Actions Taken: Take Damage Received: 53 Resources Spent: 53 HP
Attack Phase Attack Used: Cannon Turrets (SX) Damage Dealt: 60x5 Resources Spent: 5 rounds
Statistics
Flying Fortress
HP: 85/350 EN: 60/60 PC: 90/150 SP: 165/185 Stealth Mantle: Ready Heavy Metal Power: 2 Rounds Remain Cannon Turrets: 10/20
Mother's Stew: 0/2
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Post by Umbaglo on Mar 2, 2005 21:19:38 GMT -5
REGENERATION PHASE: SP Degenerated: 5
DEFENSE PHASE:
Attacking Weapon #1: Turrets Action Taken: Dodge Damage Taken: N/A Resources Spent: 25 PCs [/color] ATTACK PHASE:
Weapon Used: Boosted Rifle Target(s): Flying Fortress Damage Dealt: 60 Resources Spent: 1 round Modifiers: +5 DC [/color] Statistics:
HP: 20/120 EN: 0/25 Shields: 0/10 SP: 60/175 PCs: 30 Psychic Overloads: 4/10 Current Form: R-1
Weapons: Head Vulcan 20/20 Boosted Rifle 6/7 Boosted Rifle MAP FIRED Nendou Shoot 0/3 [/color]
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Post by Imban on Mar 2, 2005 21:21:53 GMT -5
Seishin Phase Seishin Used: Flash SP Cost: 15 SP
Defense Phase Incoming Attack: Blam Actions Taken: Flash Damage Received: 0 Resources Spent: 15 SP
Attack Phase Attack Used: Cannon Turrets (SX) Damage Dealt: 60x5 Resources Spent: 5 rounds
Statistics
Flying Fortress
HP: 85/350 EN: 60/60 PC: 90/150 SP: 140/185 Stealth Mantle: Ready Heavy Metal Power: 1 Round Remains Cannon Turrets: 5/20
Mother's Stew: 0/2
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Post by Umbaglo on Mar 2, 2005 21:23:22 GMT -5
REGENERATION PHASE: SP Degenerated: 5
DEFENSE PHASE:
Attacking Weapon #1: Turrets Action Taken: Psychic Overload Damage Taken: N/A Resources Spent: 1 PO [/color] ATTACK PHASE:
Weapon Used: Boosted Rifle Target(s): Flying Fortress Damage Dealt: 60 Resources Spent: 1 round Modifiers: +5 DC [/color] Statistics:
HP: 20/120 EN: 0/25 Shields: 0/10 SP: 55/175 PCs: 30 Psychic Overloads: 3/10 Current Form: R-1
Weapons: Head Vulcan 20/20 Boosted Rifle 5/7 Boosted Rifle MAP FIRED Nendou Shoot 0/3 [/color]
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Post by Imban on Mar 2, 2005 21:24:44 GMT -5
Seishin Phase Seishin Used: Flash SP Cost: 15 SP
Defense Phase Incoming Attack: Blam Actions Taken: Flash Damage Received: 0 Resources Spent: 15 SP
Attack Phase Attack Used: Cannon Turrets (SX) Damage Dealt: 60x5 Resources Spent: 5 rounds
Statistics
Flying Fortress
HP: 85/350 EN: 60/60 PC: 90/150 SP: 125/185 Stealth Mantle: Ready Heavy Metal Power: Ready Cannon Turrets: 0/20
Mother's Stew: 0/2
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Post by Umbaglo on Mar 2, 2005 21:25:46 GMT -5
b]REGENERATION PHASE: SP Degenerated: 5[/b]
DEFENSE PHASE:
Attacking Weapon #1: Turrets Action Taken: Dodge Damage Taken: N/A Resources Spent: 25 PCs [/color] ATTACK PHASE:
Weapon Used: Boosted Rifle Target(s): Flying Fortress Damage Dealt: 60 Resources Spent: 1 round Modifiers: +5 DC [/color] Statistics:
HP: 20/120 EN: 0/25 Shields: 0/10 SP: 50/175 PCs: 5 Psychic Overloads: 3/10 Current Form: R-1
Weapons: Head Vulcan 20/20 Boosted Rifle 4/7 Boosted Rifle MAP FIRED Nendou Shoot 0/3 [/color]
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Post by Imban on Mar 2, 2005 21:27:42 GMT -5
Seishin Phase Seishin Used: Resupply SP Cost: 60 SP
Defense Phase Incoming Attack: Blam Actions Taken: Stealth Mantle Damage Received: 0 Resources Spent: -
Attack Phase Attack Used: Cannon Turrets (SX) Damage Dealt: 60x5 Resources Spent: 5 rounds
Statistics
Flying Fortress
HP: 85/350 EN: 60/60 PC: 90/150 SP: 65/185 Stealth Mantle: 5 Rounds Remain Heavy Metal Power: Ready Cannon Turrets: 15/20
Mother's Stew: 0/2
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Post by Umbaglo on Mar 2, 2005 21:30:22 GMT -5
REGENERATION PHASE: SP Degenerated: 5
DEFENSE PHASE:
Attacking Weapon #1: Turrets Action Taken: Psychic Overload Damage Taken: N/A Resources Spent: 1 PO [/color] ATTACK PHASE:
Weapon Used: Boosted Rifle Target(s): Flying Fortress Damage Dealt: 60 Resources Spent: 1 round Modifiers: +5 DC [/color] Statistics:
HP: 20/120 EN: 0/25 Shields: 0/10 SP: 45/175 PCs: 5 Psychic Overloads: 2/10 Current Form: R-1
Weapons: Head Vulcan 20/20 Boosted Rifle 3/7 Boosted Rifle MAP FIRED Nendou Shoot 0/3 [/color]
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Post by Imban on Mar 2, 2005 21:36:18 GMT -5
Defense Phase Incoming Attack: Blam Actions Taken: HMP; Take Damage Received: 3 Resources Spent: 3 HP
Attack Phase Attack Used: Cannon Turrets (SX) Damage Dealt: 60x5 Resources Spent: 5 rounds
Statistics
Flying Fortress
HP: 82/350 EN: 60/60 PC: 90/150 SP: 65/185 Stealth Mantle: 4 Rounds Remain Heavy Metal Power: 4 Rounds Remain Cannon Turrets: 10/20
Mother's Stew: 0/2
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Post by Umbaglo on Mar 2, 2005 21:38:45 GMT -5
REGENERATION PHASE: SP Degenerated: 5
P.S. PHASE Seishin Used: Iron Wall Target: Self SP Used: 40 Effect: Damage received /4
DEFENSE PHASE:
Attacking Weapon #1: Turrets Action Taken: Nendou Field Damage Taken: N/A Resources Spent: N/A [/color] ATTACK PHASE:
Weapon Used: Boosted Rifle Target(s): Flying Fortress Damage Dealt: 60 Resources Spent: 1 round Modifiers: +5 DC [/color] Statistics:
HP: 20/120 EN: 0/25 Shields: 0/10 SP: 0/175 PCs: 5 Psychic Overloads: 2/10 Current Form: R-1
Weapons: Head Vulcan 20/20 Boosted Rifle 2/7 Boosted Rifle MAP FIRED Nendou Shoot 0/3 [/color]
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Post by Imban on Mar 2, 2005 21:40:02 GMT -5
Defense Phase Incoming Attack: Blam Actions Taken: Dodge T_T Damage Received: - Resources Spent: 30 PCs
Attack Phase Attack Used: Cannon Turrets (SX) Damage Dealt: 60x5 Resources Spent: 5 rounds
Statistics
Flying Fortress
HP: 82/350 EN: 60/60 PC: 60/150 SP: 65/185 Stealth Mantle: 3 Rounds Remain Heavy Metal Power: 3 Rounds Remain Cannon Turrets: 5/20
Mother's Stew: 0/2
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Post by Umbaglo on Mar 2, 2005 21:42:53 GMT -5
DEFENSE PHASE:
Attacking Weapon #1: Turrets Action Taken: Psychic Overload Damage Taken: N/A Resources Spent: N/A [/color] ATTACK PHASE:
Weapon Used: Boosted Rifle Target(s): Flying Fortress Damage Dealt: 30 Resources Spent: 1 round Modifiers: N?A [/color] Statistics:
HP: 20/120 EN: 0/25 Shields: 0/10 SP: 0/175 PCs: 5 Psychic Overloads: 1/10 Current Form: R-1
Weapons: Head Vulcan 20/20 Boosted Rifle 1/7 Boosted Rifle MAP FIRED Nendou Shoot 0/3 [/color]
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Post by Imban on Mar 2, 2005 21:44:04 GMT -5
Defense Phase Incoming Attack: Blam Actions Taken: Take Damage Received: 23 Resources Spent: 23 HP
Attack Phase Attack Used: Cannon Turrets (SX) Damage Dealt: 60x5 Resources Spent: 5 rounds
Statistics
Flying Fortress
HP: 59/350 EN: 60/60 PC: 60/150 SP: 65/185 Stealth Mantle: 2 Rounds Remain Heavy Metal Power: 2 Rounds Remain Cannon Turrets: 0/20
Mother's Stew: 0/2
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Post by Umbaglo on Mar 2, 2005 21:46:29 GMT -5
DEFENSE PHASE:
Attacking Weapon #1: Turrets Action Taken: Take Damage Taken: Enough Resources Spent: 1 AI [/color] Statistics: Cannoned [/color]
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Post by Umbaglo on Mar 2, 2005 21:50:25 GMT -5
Name: Hangar AI #2 Rank: Lieutenant Class: Mazinger Pilot Current Max SP: 230 Maximum SP Cap: 230 Skills & Abilities:Spells: 1) Greater Perseverence 2) Flash 3) Iron Wall 4) Substitute 5) Belief 6) N/A Skills: 1) Concentration Lv2 2) N/A 3) N/A Dodge Cost is 27. Minimum Dodge Cost is 17.Countercut: 3 EN or 8 PCs Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead Mazin Power: - Usable in units with inherent ability Mazin Power only. - After four turns, damage received -30%, weapon power +30%. - when active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY:L1 attacks for 25% of max HP, DESTROY:L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid. Kiai:- Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase. Deep Forbidden
Statistics:HP: 85, EN: 75, IS: 2 Move: G, Size: M[/color] Weapons: Supercavitating Torpedo Launcher (PSV)- 20 damage, 10 rounds Sharp Point (MS)- 10 damage x 2, 1 EN/attack, Sustained Paralysis 2:10 Trident (M)- 15 damage Photon Maser (S)- 40 damage, 3 EN/attackInherent Abilities: 1) Usable by Ensigns or higher. 2) Anti-Beam Shield: Geschmeidig Panzer 3) Countercut 4) Dodge Cost is 5 in water environment 6) Trans-Phase Armor (Armor) 7) Geschmeidig Panzer (Barrier) 8) Photon Maser: Target's Dodge Cost +5 in a water environment. 9) Deep Forbidden can't be used in space.Purchasing Cost: N/A. Requires 3 Evo Points with Forbidden Blue. Deep Forbidden will then be available to use.
Hanger Resale Value: 200 PCsItems: 1) Mega Generator 2) A-Up (SC)
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