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Post by Quattro Bajina on Feb 20, 2005 1:19:54 GMT -5
-Two participants, chosen at random from the interested parties. -Mechs to use: One participant pilots Faerion G, the other pilots Faerion S. No SAMW. -Items: Anything that totals to 200 PCs or less, to be distributed among the two of you. -PC Limit: 150 PCs for participants, 200 for mystery opponent.
Lyonesse and Radius, deploy when you're ready.
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Post by Quattro Bajina on Feb 21, 2005 11:12:04 GMT -5
Additional Note: Looks like i forgot bout prone limit... oh well, since it's nearing the end of the month, I'll have to set this to 24 hours, one prone... starting from now. Lyonesse and Radius, you have 24 hours to deploy.
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Post by Lyonesse on Feb 22, 2005 4:36:19 GMT -5
Sion Eltnam Atlasia
Psychodriver
Starting Max SP: 88
Current Max SP:108
Maximum SP Cap: 175
Skills & Abilities:
- Dodge Cost is 12. Minimum Dodge Cost is 5. - Countercut: 2 EN or 6 PCs
- Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank.
Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.
- Only ones able to activate the Nendou Field.
- Nendou Field: The protective powers of this barrier depend on your rank: Private: Nendou Field protects against 10 damage. Corporal: Nendou Field protects against 12 damage. Sergeant: Nendou Field protects against 15 damage. Ensign: Nendou Field protects against 17 damage. Lieutenant: Nendou Field protects against 20 damage.
Conversion Cost: 1400 PCs
Series of Origin: Chouki Taisen SRX (c/o Banpresto)
Seishins: 1.-Resist(15) 2.- 3.- 4.- 5.- 6.-
----
Faerion G
Statistics: HP: 35, EN: 30, IS: 2, Move: F/G, Size: S[/color] Weapons: Assault Blade (M)- 15 damage # 2 Roll Cannon (BSX)- 20 damage/2 EN Vostok Laser (S)- 40 damage, 2 EN/shot Sonic Driver- 75 damage, 5 EN/attack Combo Attacks: Royal Heartbreaker- DESTROY:L1, 10 EN/attack[/color] Inherent Abilities:1) Usable by Ensigns or higher 2) Countercut 3) Dodge Cost -7 4) E-Field (Barrier)5) W-I3NK System: Target's Dodge Cost +3 and Weapon Damage +25% as long as you and an allied Faerion S attacks the same target. 6) Hyper Jammer System (3/5): Same effects as Bunshin. 7) Jammer8) Royal Heartbreaker: Target's Dodge Cost +5. Requires an allied Faerion S to execute.[/color] ---- Items: Dummy (30 PCs) Dummy (30 PCs) [/size]
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Post by Quattro Bajina on Feb 22, 2005 11:12:27 GMT -5
Well unfortunately, Radius failed to deploy, and so he's kicked out, and solo has to go solo. The Faerion S will still deploy, but will only sit there for the purpose of combo-ing. And no, the enmy won't attack it either. Pilot: AI Class: Classless Seishins: None Faerion S
Statistics:HP: 35, EN: 30, IS: 2, Move: F/G, Size: S[/color] Weapons: Assault Blade (M)- 15 damage # 2 Roll Cannon (BSX)- 20 damage/2 EN Vostok Laser (S)- 40 damage, 2 EN/shot Sonic Driver- 75 damage, 5 EN/attack Combo Attacks: Royal Heartbreaker- DESTROY:L1, 10 EN/attack[/color] Inherent Abilities:1) Usable by Ensigns or higher 2) Countercut 3) Dodge Cost -7 4) E-Field (Barrier)5) W-I3NK System: Target's Dodge Cost +3 and Weapon Damage +25% as long as you and an allied Faerion G attacks the same target. 6) Hyper Jammer System (3/5): Same effects as Bunshin. 7) Jammer8) Royal Heartbreaker: Target's Dodge Cost +5. Requires an allied Faerion G to execute.[/color]
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Post by Quattro Bajina on Feb 22, 2005 11:16:12 GMT -5
Pilot: ?? Series of Origin: ?? Rank: LieutenantClass: Personal Trooper PilotSkills & Abilities:- Dodge Cost is 15. Minimum Dodge Cost is 5.- Countercut: 2 EN or 5 PCs- Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.- Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. Lieutenant: Usable 10 times in a fight.- Attacker: Weapon Damage +25%.SP: 110/110Seishins:-Snipe Attack, 30 SP -Concentrate, 15 SP -Direct Attack, 20 SPLazangriv Statistics: HP: 60, EN: 30, IS: 2, Move: G, Size: M Weapons: Spider Net- Mobility Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Chaff Grenade- Accuracy Break, 2 rounds Scissor Knife (M)- 10 damage Linear Missile Launcher (PGR)- 15 damage/PC, 10 rounds Matrix Missile (PGS)- 30 damage x 2, 20 rounds F-Solid Cannon- 70 damage, 15 rounds
MAP Attacks: Phalanx Missile (PI:4)- DESTROY:L1, 2 round Inherent Abilities: 1) Usable by Ensigns or higher 2) Shield 3) Countercut 4) Beam Coating (Barrier) 5) Jammer 6) Code ATA: Same effects as Self-Destruct 7) Snipe: F-Solid Cannon (+6) 8) F-Solid Cannon: Target's Dodge Cost +5 9) Phalanx Missile: Target's Dodge Cost +10
Items: -Hybrid Dual Sensor -ReloaderSpecial Skill Point Requirement: Defeat Lazangriv with Royal Heartbreaker![/color]
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Post by Quattro Bajina on Feb 22, 2005 11:19:38 GMT -5
-Initiative goes to Solo -3x check your math -Fight to the limit, no half-assing! -Prone limit is 24 hours, 1 prone.
FIGHT!![/b]
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Post by Radius on Feb 22, 2005 23:18:24 GMT -5
Little splicing here... little hacking there... and presto! No more AI~ Pilot Class: Tensai Pilot Name: Washu SP: 165 Maximum SP Cap: 210 Skills & Abilities:Dodge Cost: 15 Minimum Dodge Cost: 5 Countercut: 2 EN or 5 PCs - Immune against PARALYZE, DESTROY:L1 and DESTROY:L2 attacks. - Reduced Consumption of PC/EN abilities and weapons based on rank but does NOT affect Dodge Cost and CC Cost: Lieutenant: Consumption -50%- Increased Bonus of PC and UP awards if victorous at the end of a fight based on rank: Lieutenant: Bonus x 2.0SeishinsSnipe AttackEffect: + 10 DC for first attack phase, No other DC modifier's apply SP Cost: 30 SP ResistEffect: First damage taken this turn is reduced to 1. SP Cost: 20 SP FlashEffect: Auto Dodge SP Cost: 15 SP Iron WallEffect: All damage recieved this turn x 1/4 SP Cost: 40 SP Faerion S
Statistics:HP: 35, EN: 30, IS: 2, Move: F/G, Size: S[/color] Weapons: Assault Blade (M)- 15 damage # 2 Roll Cannon (BSX)- 20 damage/2 EN Vostok Laser (S)- 40 damage, 2 EN/shot Sonic Driver- 75 damage, 5 EN/attack Combo Attacks: Royal Heartbreaker- DESTROY:L1, 10 EN/attack[/color] Inherent Abilities:1) Usable by Ensigns or higher 2) Countercut 3) Dodge Cost -7 4) E-Field (Barrier)5) W-I3NK System: Target's Dodge Cost +3 and Weapon Damage +25% as long as you and an allied Faerion G attacks the same target. 6) Hyper Jammer System (3/5): Same effects as Bunshin. 7) Jammer8) Royal Heartbreaker: Target's Dodge Cost +5. Requires an allied Faerion G to execute.[/color]
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Post by Radius on Feb 22, 2005 23:23:01 GMT -5
Defense Phase: Attacking Weapons: - Action Taken: - Damage Taken: - Resources Spent: -
Washu: Did you really think I'd just leave you alone like that?
Attack Phase: Weapons Used: Vostok Laser Target: Lasangriv Damage Dealt: 50 (40 if Solo doesn't attack) Mods: + 3 DC (+0 if Solo doesn't attack) Resources Spent: 1 EN
Status:
HP: 35/35 EN: 29/30 SP: 165/165 PC: 150/150
Bunshin X: 3/3 Bunshin Y: 0/5
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Post by Lyonesse on Feb 23, 2005 3:44:33 GMT -5
"Good work. Now I don't have to be backed up with an unreliable AI"
"The target seems to be heavily armored. However, this unique system seems to be designed well against an opponent like this"
size=1] Regenrate/Count:--
PS Phase: Seishin: -- SP:--
Def Phase: ---
Attack Phase: Target: LazAngriv Attack:Assault Blade(M)- 19 damage #2 TDC+3
Stats: HP:35/35 EN:30/30 SP:108/108 PC:150/150 PO:10/10 PO Charge:1/1 Dummy Dummy [/size]
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Post by Quattro Bajina on Feb 23, 2005 8:45:34 GMT -5
Seishin Phase: Concentrate Used
Defense Phase: Attacker: Radius, Solo Attacking Weapon: Vostok Laser (S), 50 damage x2, DC+3 Action Taken: Dodge one, shield one Resource Spent: 13 PCs, 25 HP, 1 Shield
??: "....."
Attack Phase: Target: Radius Weapon Used: F-Solid Cannon, 70 damage, DC+10 Resource Spent: 1 round
Statistics: HP: 35/60 EN: 30/30 PC: 200/200 SP: 95/110
PT OVerload: 10/10 uses
Weapons: Spider Net- Mobility Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Chaff Grenade- Accuracy Break, 2 rounds Scissor Knife (M)- 10 damage Linear Missile Launcher (PGR)- 15 damage/PC, 10/10 rounds Matrix Missile (PGS)- 30 damage x 2, 20/20 rounds F-Solid Cannon- 70 damage, 14/15 rounds
MAP Attacks: Phalanx Missile (PI:4)- DESTROY:L1, 2 round
Seishins: -Direct Attack, COncentrate, Snipe Attack
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Post by Radius on Feb 23, 2005 10:30:29 GMT -5
Defense Phase: Attacking Weapons: F-Solid Cannon Action Taken: Bunshin Damage Taken: - Resources Spent: -
Washu: Silly fools, thinking this was less broken.
Attack Phase: Weapons Used: Vostok Laser Target: Lasangriv Damage Dealt: 50 (40 if Solo doesn't attack) Mods: + 3 DC (+0 if Solo doesn't attack) Resources Spent: 1 EN
Status:
HP: 35/35 EN: 28/30 SP: 165/165 PC: 150/150
Bunshin X: 2/3 Bunshin Y: 1/5
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Post by Lyonesse on Feb 23, 2005 11:04:32 GMT -5
"That won't work-- for this time"
Regenrate/Count:--
PS Phase: Seishin: -- SP:--
Def Phase: ---
Attack Phase: Target: LazAngriv Attack:Assault Blade(M)- 19 damage #2 TDC+3
Stats: HP:35/35 EN:30/30 SP:108/108 PC:150/150 PO:10/10 PO Charge:1/1 Dummy Dummy
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Post by Quattro Bajina on Feb 23, 2005 11:08:50 GMT -5
OOC: Radius has already Bunshined the shot, Solo. And I forgot PT's Attacker bonus last time. And... gah, I forgot again that I brought items. Silly me >_>
Seishin Phase: Direct Attack Used
Defense Phase: Attacker: Radius, Solo Attacking Weapon: Vostok Laser (S), 50 damage, DC+3; Assault Blade #2 Action Taken: Block + Shield, CCx2 Resource Spent: 13 HP, 1 Shield, 4 EN
??: "....."
Attack Phase:
Overload Phase: Target: Radius, Solo Weapon Used: Phalanx Missile (PI:4), DESTROY: L2, DC+13, Secondary defenses disabled Resource Spent: 1 round, 1 Overload
Overload Phase: Target: Radius Weapon Used: F-Solid Cannon, 131 damage, DC+8 Resource Spent: 1 round, 1 Overload
Statistics: HP: 22/60 EN: 26/30 PC: 187/200 SP: 75/110
PT OVerload: 8/10 uses
Weapons: Spider Net- Mobility Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Chaff Grenade- Accuracy Break, 2 rounds Scissor Knife (M)- 10 damage Linear Missile Launcher (PGR)- 15 damage/PC, 10/10 rounds Matrix Missile (PGS)- 30 damage x 2, 20/20 rounds F-Solid Cannon- 70 damage, 13/15 rounds
Items: -HDS -Reloader
MAP Attacks: Phalanx Missile (PI:4)- DESTROY:L1, 1/2 round
Seishins: -Direct Attack, Concentrate, Snipe Attack
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Post by Radius on Feb 23, 2005 11:50:49 GMT -5
Defense Phase: Attacking Weapons: Phalanx Missile, F-Solid Cannon Action Taken: Laugh, Bunshin Damage Taken: - Resources Spent: -
The missile detonated harmlessly against the genius pilot, and the cannon shot connected with nothing but air.
Washu: Gotta love self-narration. Hope my partner's okay though.
Attack Phase: Weapons Used: Vostok Laser Target: Lasangriv Damage Dealt: 50 (40 if Solo doesn't attack) Mods: + 3 DC (+0 if Solo doesn't attack) Resources Spent: 1 EN
Status:
HP: 35/35 EN: 27/30 SP: 165/165 PC: 150/150
Bunshin X: 1/3 Bunshin Y: 3/5
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Post by Lyonesse on Feb 24, 2005 3:58:55 GMT -5
Def Phase: Attacks: D1 Action: Dodge PCs:18
Attack Phase: Target: LazAngriv Attack:Assault Blade(M)- 19 damage #2 TDC+3
Stats: HP:35/35 EN:30/30 SP:108/108 PC:132/150 PO:10/10 PO Charge:1/1 Dummy Dummy
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