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Post by Lyonesse on Feb 25, 2005 7:52:22 GMT -5
Charge +1
Attack Phase: Attack: Beam Sabers Action: CC EN used: 6
Attack Phase: Attack: Beam Saber(BM)- 10 damage
Stats: HP:95/95 EN: 8/20 SP:135/150 PC:95/100 ABShield:10/10 CIWS:20/20 Beam Rifle:7/8 Missile Pod:3/4 Bazooka:8/8 Dummy Dummy Charge:6/10
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Post by RurouninMao on Feb 25, 2005 7:56:33 GMT -5
(6th Turn)
Defense Phase: Attack: Beam Saber Action Taken: CC (2 EN)
Attack Phase: Attack: Beam Saber (BM)- 13 damage x 2 Target: Solo
HP: 29 EN: 18 PC: 100/100 Shield: 3/6 PO: 4/6 SP: (8) 30/30 Rounds: Igelstellung- 4 damage, 18 rounds Beam Rifle (B)- 15 damage, 8 rounds
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Post by Lyonesse on Feb 26, 2005 21:47:03 GMT -5
Charge +1
Attack Phase: Attack: Beam Sabers Action: CC EN used: 6
Attack Phase: Attack: Beam Saber(BM)- 10 damage
Stats: HP:95/95 EN: 2/20 SP:135/150 PC:95/100 ABShield:10/10 CIWS:20/20 Beam Rifle:7/8 Missile Pod:3/4 Bazooka:8/8 Dummy Dummy Charge:7/10
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Post by RurouninMao on Feb 27, 2005 7:34:41 GMT -5
(7th Turn)
Defense Phase: Attack: Beam Saber Action Taken: CC (2 EN)
EVENT: 5 EFSF MOBIUS APPEARS!
LOWE: Oh nuts...the copers....oh well nice playin with ya bye bye EFSF Moebius
Statistics: HP: 10, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons: 1) Vulcan- 1 damage, 20 rounds 2) Missile Launcher (PGV)- 15 damage, 4 rounds 3) Linear Rifle- 10 damage, 10 rounds
Inherent Abilities: 1) Usable by anyone. 2) Countershoot: Vulcan, Linear Rifle 3) Moebius may only be used in space.
Attack Phase: Attack: Linear Rail Gun - 10 damage x 5, 1 round each Target: Solo
EFSF Mobius x 5 HP: 10 EN: 5 PC: 100/100 Rounds: 1) Vulcan- 1 damage, 20 rounds 2) Missile Launcher (PGV)- 15 damage, 4 rounds 3) Linear Rifle- 10 damage, 9 rounds
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Post by Lyonesse on Feb 27, 2005 7:59:15 GMT -5
Charge+1
PS Phase: Seishin:Concentrate SP:15
Def Phase: Attack: Rail Guns Action: Dummy
Attack Phase: Target:All enemies Attack:Missiles(PGSR)- 6 damage* 5, 1 hit/target PCs used:10 TDC+5
Doublemove: Target: All enemies Attack:Missiles(PGSR)- 6 damage* 5, 1 hit/target PCs used:10
Stats: HP:95/95 EN: 2/20 SP:120/150 PC:75/100 ABShield:10/10 CIWS:20/20 Beam Rifle:7/8 Missile Pod:3/4 Bazooka:8/8 Dummy Charge:3/10
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Post by RurouninMao on Feb 27, 2005 8:10:38 GMT -5
Defense Phase: Attack: Missile attacks x 10 Action Taken: Take goess boom
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Post by RurouninMao on Feb 27, 2005 8:11:03 GMT -5
Alright Round 3
DEPLOY!
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Post by Lyonesse on Mar 1, 2005 0:41:57 GMT -5
Pilot class is unchanged
====== Gundam Astray Blue Frame Second L
Statistics: HP: 50, EN: 35, IS: 2, Move: F/G, Size: M
Weapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Kick- 4 damage Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds 90mm Gatling Gun (V)- 18 damage, 20 rounds Tactical Arms Blade- 40 damage, 1 EN/attack
Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 90mm Gatling Gun, Beam Rifle 5) High Mobility Booster: Dodge Cost -5 6) Phase Shift Armor (Armor)
===== Items: Dummy Dual Tesla Drive
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Post by RurouninMao on Mar 1, 2005 8:58:47 GMT -5
Pilot: Ed the Ripper Rank: LT Ability: Gundam Fighter
Starting Max SP: 95
Skills & Abilities:
- Dodge Cost is 10. Minimum Dodge Cost is 5.
- Countercut: 1 EN or 3 PCs
- Only ones able to pilot Mobile Fighters.
- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate.
To activate at Turn 1, pay 30% of your total allocated PC Limit. To activate at Turn 2, pay 20% of your total allocated PC Limit. To activate at Turn 3, pay 10% of your total allocated PC Limit. You can choose to activate at Turn 4 or thereafter for no cost.
Super/Hyper Mode is automatically activated when your HP drops below 50%.
(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost *1.5
Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. Damage dealt by weapons +25%
Seishin: 1.) Concentrate - 15 SP 2.) Snipe Attack - 30 SPSword CalamityStatistics: HP: 60, EN: 40, IS: 2, Move: G, Size: MWeapons: Armor Schneider (M)- 12 damage x 2 Midas Messer (P)- 20 damage x 2 Panzer Eisen (P)- PARALYZE, 26 damage x 2 Schwert Gewehr (BM)- 95 damage x 2, 4 EN/attack Scylla (BS)- 40 damage, 1 EN/shot
MAP Attacks: Scylla (BI:3)- 30 damage, 4 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield: Panzer Eisen, Midas Messer 3) Countercut 4) Countershoot: Scylla 5) Dodge Cost -5 6) Trans-Phase Armor (Armor)Items: 1) Grapple Sensor 2) Tohou Fuhai's Trace System
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Post by RurouninMao on Mar 1, 2005 8:59:57 GMT -5
LETS GO SOLO!
FINAL ROUND! STARRTTOOOOOOOOOOO!!!!!!!!!!
READDDDDDDYYYY
GOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!
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Post by Lyonesse on Mar 2, 2005 8:55:31 GMT -5
TURN 1
Charge +1
Stats: HP: 40/40 EN: 35/35 SP:150/150 PC: 100/100 Shield:10/10 Charges: 1/10 (EV cost is 4) CIWS:20/20 BR:8/8 Gatling:20/20 Dummy
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Post by RurouninMao on Mar 2, 2005 9:18:33 GMT -5
Seishin Phase:
Defense Phase:
Attack Phase: Target: Solo Attack: Schwert Gewehr (BM)- 95 damage x 2, 4 EN/attack DC + 3 CC x1.5
HP: 60 EN: 36 PC: 100/100 SP: 95/95 Hyer Mode: 1/4
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Post by Lyonesse on Mar 2, 2005 9:43:30 GMT -5
TURN 2
Charge +1
Def Phase: Attack: AS Swords Action: CC, take Damage: 38 EN used: 5
Transform Phase: Guts!
Attack Phase: Attack: CIWS- 3 damage Rounds used: 1
Stats: HP: 2/40 EN: 30/35 SP:150/150 PC: 100/100 Shield:9/10 Charges: 2/10 (EV cost is 3) CIWS:19/20 BR:8/8 Gatling:20/20 Dummy
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Post by RurouninMao on Mar 2, 2005 9:58:05 GMT -5
Seishin Phase:
Defense Phase: Attack: CWS Action taken: Take it
Attack Phase: Target: Solo Attack: Schwert Gewehr (BM)- 95 damage x 2, 4 EN/attack DC + 3 CC x1.5
HP: 60 EN: 30 PC: 100/100 SP: 95/95 Hyer Mode: 2/4
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Post by Lyonesse on Mar 2, 2005 18:51:20 GMT -5
(You should lose 2 more EN due to TPA) TURN 3
Charge+1
Def Phase: AttacK: Stuff Action: Dodge PCs used:10
Attack Phase: Attack: CIWS- 3 damage Rounds used: 1
Stats: HP: 2/40 EN: 30/35 SP:150/150 PC: 90/100 Shield:9/10 Charges: 3/10 (EV cost is 3) CIWS:18/20 BR:8/8 Gatling:20/20 Dummy
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